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Returning 35 results for 'break before duplicate contest return'.
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Spells
Player’s Handbook
You touch a creature or at least 1 cubic inch of its flesh. An inert duplicate of that creature forms inside the vessel used in the spell’s casting and finishes growing after 120 days; you
the clone finishes forming, the creature’s soul transfers to the clone if the soul is free and willing to return. The clone is physically identical to the original and has the same personality
Clone
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside the vessel used in the spell’s casting and grows to full size and maturity after
clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is physically identical to the original and has the same
Monsters
Mordenkainen Presents: Monsters of the Multiverse
long to delirium. As a result, all followers of the Prince of Demons break with reality sooner or later.Demogorgon’s Lair
Demogorgon makes his lair in a palace called Abysm, found on a layer
initiative count 20 of the next round.
Illusory Duplicate. Demogorgon creates an illusory duplicate of himself, which appears in his space and lasts until initiative count 20 of the next round. On his turn
Monsters
Locathah Rising
assume the beast's hit points and Hit Dice. When Amble reverts to their normal form, they return to the number of hit points they had before they transformed. However, if Amble reverts as a result of
their beast form. Transforming doesn't break Amble's concentration on a spell they've already cast however, or prevent them from taking actions that are part of a spell.
Claws. Melee Weapon Attack
Monsters
Eberron: Rising from the Last War
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free
cities, the hatred against warforged and Cyran refugees, the calls for a return to war — all these things bear the mark of Rak Tulkhesh's malign influence.
Minions of Rak Tulkhesh. Any organization that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Return to Worms. When the mage is reduced to 0 hit points, it breaks apart into a swarm of insects (see the Monster Manual) in the same space. Unless the swarm is destroyed, the mage reforms from it
planes of existence lie realms alien to mortal life. Some are so hostile that even a moment’s contact is enough to break a mortal’s mind. Yet beings do exist that are native to these
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
. Others strike out on their own in search of the secrets of flight, to master magic, or to uncover the secret of their curse and find a method to break it.
Kenku adventurers, despite their relative
might sound like fun, but it can prove distracting and could slow down the game.
Kenku Names
Given that kenku can duplicate any sound, their names are drawn from a staggering variety of
Monsters
Bigby Presents: Glory of the Giants
is filled with dreams ranging from inspiring visions of Annam’s return to melancholy prophecies of inevitable decline, from joyful glimpses of an idyllic past to horrific nightmares of torment
an action to break away the ice. A creature hindered by ice has its speed reduced to 0.
Lightning Bolts. Bolts of lightning strike down. Each creature in the cylinder must succeed on DC 25 Dexterity
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Kenku Names Given that kenku can duplicate any sound, their names are drawn from a staggering variety of noises and phrases. Kenku names tend to break down into three categories that make no
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
enough to hold the creature being cloned)
Duration: Instantaneous
You touch a creature or at least 1 cubic inch of its flesh. An inert duplicate of that creature forms inside the vessel used in the
vessel remains undisturbed. If the original creature dies after the clone finishes forming, the creature’s soul transfers to the clone if the soul is free and willing to return. The clone is physically
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
crystal container filled with salt water) Duration: Instantaneous This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside the vessel used in the
vessel remains undisturbed. At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
crystal container filled with salt water) Duration: Instantaneous This spell grows an inert duplicate of a living creature as a safeguard against death. This clone forms inside the vessel used in the
vessel remains undisturbed. At any time after the clone matures, if the original creature dies, its soul transfers to the clone, provided that the soul is free and willing to return. The clone is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
enough to hold the creature being cloned)
Duration: Instantaneous
You touch a creature or at least 1 cubic inch of its flesh. An inert duplicate of that creature forms inside the vessel used in the
vessel remains undisturbed. If the original creature dies after the clone finishes forming, the creature’s soul transfers to the clone if the soul is free and willing to return. The clone is physically
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and return to the action as quickly as possible. Expect players to discuss the events of the game, spend time planning, and engage in long conversations in character. You don’t need to be involved in
those discussions unless they have questions for you. Learn to recognize the times when you can take a break as the DM, and then resume the action as soon as everyone’s ready. Taking Breaks
When you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
players spend time discussing which character cooks what for dinner unless they enjoy such descriptions. It’s OK to gloss over mundane details and return to the action as quickly as possible. Expect
. Learn to recognize the times when you can take a break as the DM, and then resume the action as soon as everyone’s ready. Taking Breaks
When you finish a lengthy combat encounter or a tension-filled
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Once the characters recover the ritual from Elakdras’s corpse, they can return to Grahlista and attempt to break the oppressive heat wave. The frost giant’s ritual requires at least four
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
situation. 3 The characters reach a gate-town and find the last gate-town they visited in its place. To the inhabitants, everything is normal. After 1d4 days, the gate-towns return to their original
that sunflies are susceptible to planar energies, but what would have killed so many is a mystery. 6 Mists rise around the walking castle. Within the mist, the characters see a duplicate of their walking castle. Before they can investigate, it vanishes.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Reception at Bow’s End The night the characters return to Strixhaven, there’s a welcoming reception at Bow’s End Tavern. This event gives students the opportunity to socialize with friends and learn
. The event concludes with a student getting ill (see “One Too Many?”)—foreshadowing events later in this adventure—and disgruntled students demanding the characters face them in a magical contest (see “The Challenge”). This challenge works best if it comes from a character’s Rival.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Reciprocity. When a friend, an enemy, or a stranger offers you a gift, you are obliged to accept it and offer something of comparable value (be it a gift or a service) in return. Such reciprocation need not
realm. (For example, Bavlorna Blightstraw considers herself the owner of Hither and everything in it.) Also, the hags are far less inclined to punish those who break the rules than Zybilna was, and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
restrained and has to hold its breath until it is dug out. Human-sized blocks of ice appear, containing frozen corpses. These corpses might break free and attack as zombies, or their spirits might attack as
regional effects within 1 mile of her lair: Illusory duplicates of the hag appear in random places at random times (but never more than one in any given location). An illusory duplicate has no
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
who confront them. Similarly, the spiraling Y sign of Demogorgon’s cult drives those who contemplate it for too long to delirium. As a result, all followers of the Prince of Demons break with reality
with the spell. Demogorgon doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Illusory Duplicate. Demogorgon creates an illusory duplicate of himself
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. It takes a successful DC 15 Strength check to break down a door that is barricaded shut. Floors. Cracked and uneven flagstones conceal a dirt floor underneath. Light. A small amount of natural light
the contest, the deception is a success. You may award XP for monsters fooled by the deception. As the party makes its way deeper into the castle, additional checks might be required, at your discretion.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Tiamat into his weapon attacks. If a fight turns against him, he uses the teleport power of the Hand of Vecna to return to his tower with as many allies as possible. Should one or more of his comrades
. Development The characters most likely come here to bargain with Arkhan for a vial of Tiamat’s blood in his possession. If they acquire this reliquary, they can return Tiamat’s blood to Uldrak and use it to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Confronting Galin If confronted with evidence against him, Galin accuses the adventurers (publicly if necessary) of being in league with the cult and attempting to break the resolve of Altand’s
found himself face to face with Neronvain in the thick of battle and begged for his life, offering anything in return. Neronvain took the warden up on his offer, agreeing to spare Galin and leave
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Confronting Galin If confronted with evidence against him, Galin accuses the adventurers (publicly if necessary) of being in league with the cult and attempting to break the resolve of Altand’s
, he found himself face to face with Neronvain in the thick of battle and begged for his life, offering anything in return. Neronvain took the warden up on his offer, agreeing to spare Galin and leave
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dedicated to fighting evil, but their reckless emotions sometimes break free with devastating consequences. Rage is as common and as honored as joy in Arborea. There the mountains and forests are
becomes afflicted with a yearning to return to Arborea. As long as the effect persists, the creature has disadvantage on ability checks. At the end of each long rest, the creature can repeat the saving
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
good, which is why I live by an ever-changing set of rules. (Chaotic) 5 Honor. A deal is a deal, and I would never break one. (Lawful) 6 Rule of Three. Everything in the multiverse happens in threes. I
) Bonds d8 Bond 1 I would never break my word. 2 I find magic in all its forms to be compelling. The more magical a place, the more I am drawn to it. 3 I do what I can to protect the natural world. 4
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
return to normal on Firewatch Island and the communities of the nearby coast. The surviving hermits abandon the island, but a new group settles there before long. Or, Feldrin Kane, the Uskarn bailiff
the rift closed off, the Pit of Hatred might continue to be a lurking threat. With the seal restored, the evil beyond is left to fester — frustrated and perhaps seeking ways to break free, stronger and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
aboard their jolly boat and return to the Second Wind. Have Krux and each character make a DC 21 Wisdom (Perception) check. Those who fail the check are surprised when Big Momma attacks: As the jolly boat
approaches the Second Wind, an enormous jet-black behemoth glides out of the darkness and cosmic dust, its red eye glowing brightly as its jaws open wide. Long, stringy strands of saliva break off
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
duplicate of the one in area L9 of the Deans’ Wing. Confronting Dean Tullus. Dean Tullus is sitting in one of the chairs by the fireplace when the characters arrive. She’s gazing into Murgaxor’s orb, which
. Throughout the battle, Tullus clutches the green orb. The wicked mage Murgaxor controls her through this device, but separating her from the orb doesn’t break Murgaxor’s control. When Tullus is defeated or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
rivalries and complications during franchise tasks to drag characters into that part of the game. Between Adventures Using the traditional approach to downtime, franchise tasks can be run at set break points
during the campaign. When the characters return from adventuring, they take on some of the responsibility for bookkeeping, maintenance, long-term planning, and the like, making franchise staff
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
directions to this location from Bel or Olanthius in chapter 3. Yeenoghu’s demons carve tunnels through the scab as they search for a way to free Crokek’toeck and break into the Bleeding Citadel, which is
and travel to the past, where they are tested in a conflict between Zariel and Yeenoghu.
Claiming the Sword
For characters of level 12
After their sojourn to Idyllglen, the adventurers return
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
success, they hypothesize that the blood must be drawn from his titan form to break the dao’s curse. Thankfully, Uldrak has a plan (see “Development” below). Treasure. The sphere set into the pommel of
reveals that the “gem” glowing on the pommel of his old sword is in fact an orb of dragonkind — an item sure to be of interest to Arkhan. He urges the characters to trade the orb to Arkhan for the reliquary and then return here. If the characters agree, Uldrak gives them directions to Arkhan’s Tower.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
trying to break into their vault. 6 A Lyrandar sky captain lost much of their crew in a recent attack by flying monsters, and hires hands to defend the ship on its return voyage. 7 A Medani bodyguard is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
over some dryads or damages a tree. Embarrassed, the empyrean insists on leaving immediately. If the characters succeed, Kopoha has a great time and dances for an hour. While taking a break, she
characters succeed, the pixies encourage Kopoha. She insists on taking a break after an hour. While doing so, she shares one of the truths from the “Titanic Pain” section. Afterward, Kopoha wants to move






