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Returning 35 results for 'breaks billowing diffusing creation replace'.
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Spells
Player’s Handbook
your choice:
Object Creation. You create one object of up to 25,000 GP in value that isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied
creatures you can see immunity to a single spell or other magical effect for 8 hours.
Sudden Learning. You replace one of your feats with another feat for which you are eligible. You lose all the benefits of
Monsters
Fizban's Treasury of Dragons
red dragon’s creation strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison
breath looks like billowing clouds of green gas, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s animated
Monsters
Fizban's Treasury of Dragons
animated breath is a bipedal creature formed from the same energy as the breath weapon of the dragon that created it. A red dragon’s creation strongly resembles a fire elemental, while a black dragon
’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison breath looks like billowing clouds of green gas, while a white dragon’s animated
Monsters
Fizban's Treasury of Dragons
created it. A red dragon’s creation strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated
poison breath looks like billowing clouds of green gas, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s
Monsters
Fizban's Treasury of Dragons
created it. A red dragon’s creation strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated
poison breath looks like billowing clouds of green gas, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s
Monsters
Fizban's Treasury of Dragons
. A red dragon’s creation strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison
breath looks like billowing clouds of green gas, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s animated
Monsters
Dragonlance: Shadow of the Dragon Queen
Toxic Mastery. Lohezet ignores a creature’s resistance to poison damage.Multiattack. Lohezet makes three Withering Blast attacks and uses Miasma if it’s available. He can replace one of
":"1d6", "rollType":"recharge", "rollAction":"Miasma"}. Lohezet magically conjures a billowing cloud of purple fog in a 20-foot-radius sphere centered on a point within 120 feet of himself. The area
Monsters
Fizban's Treasury of Dragons
treasure from the territory around their lairs.
An animated breath is a bipedal creature formed from the same energy as the breath weapon of the dragon that created it. A red dragon’s creation
strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison breath looks like billowing clouds of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
attacks and two Stomping Foot attacks. After one of the attacks, the duergar can move up to its speed without provoking opportunity attacks. It can replace one of the attacks with a use of Flame Jet.
Iron
will: mage hand, minor illusion
1/day: stinking cloudDuergar despots replace parts of their bodies with mechanical devices that they control through their psionic abilities.
Duergar
Duergar are
Githzerai Anarch
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
damage type from lightning to cold, fire, psychic, radiant, or thunder. If the spell deals damage other than fire or lightning, it doesn’t ignite flammable objects.
The anarch casts the creation
composition. If the anarch moves more than 120 feet from the object, its concentration breaks.
The anarch can magically move an object it can see within 150 feet of it by making a Wisdom check with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creation spell (as a 9th-level spell) using the unformed substance of Limbo instead of shadow material. If used in Limbo, the object remains until the anarch’s concentration is broken, regardless
of its composition. If the anarch moves more than 120 feet from the object, the anarch’s concentration breaks.
Move Object. The anarch can magically move an object it can see within 150 feet of
Monsters
Vecna: Eve of Ruin
Shape bonus action.Multiattack. Kas makes three Vengeful Sword attacks. He can replace one of these attacks with a Bite attack.
Vengeful Sword. Melee Weapon Attack: +15;{"diceNotation":"1d20+15
against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has little use for those who can’t validate his superiority or help advance his goals
Monsters
Mordenkainen Presents: Monsters of the Multiverse
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The duergar makes two Mind-Poison Dagger attacks. It can replace one attack with a use of Mind Mastery
, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are blocky
Species
Van Richten’s Guide to Ravenloft
.
Heir of Hags
One way hags create more of their kind is through the creation of hexbloods. Every hexblood exhibits features suggestive of the hag whose magic inspires their powers. This includes an
with a hag. You are the result of that arrangement.
2
Fey kidnappers swapped you and your parents’ child.
3
A coven of hags lost one of its members. You were created to replace the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
billowing fabrics, he drifts along the staircase like a zephyr, admiring its portals and the curious creatures that emerge from them. Nafas isn’t the creator of the Infinite Staircase or its ruler. He doesn’t
circumstances of his creation. An unwritten law dictates that there must always be a noble genie to watch over the Infinite Staircase. As a result, Nafas can never leave it. Any attempt to forcibly remove him from the Infinite Staircase, whether by magical means or otherwise, fails.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
billowing fabrics, he drifts along the staircase like a zephyr, admiring its portals and the curious creatures that emerge from them. Nafas isn’t the creator of the Infinite Staircase or its ruler. He doesn’t
circumstances of his creation. An unwritten law dictates that there must always be a noble genie to watch over the Infinite Staircase. As a result, Nafas can never leave it. Any attempt to forcibly remove him from the Infinite Staircase, whether by magical means or otherwise, fails.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
billowing fabrics, he drifts along the staircase like a zephyr, admiring its portals and the curious creatures that emerge from them. Nafas isn’t the creator of the Infinite Staircase or its ruler. He doesn’t
circumstances of his creation. An unwritten law dictates that there must always be a noble genie to watch over the Infinite Staircase. As a result, Nafas can never leave it. Any attempt to forcibly remove him from the Infinite Staircase, whether by magical means or otherwise, fails.
Monsters
Mythic Odysseys of Theros
creation effortlessly, Keranos created another combination of deadlier beasts to challenge her. She slayed that beast, too. Despite countless attempts, Keranos was unable to create a beast that Renata
, and Tail Attacks tables replace those respective actions in the stat block. Theran chimeras always have the Claws action. If the results of multiple tables conflict, chose your preferred result.
Body
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
as you use your skills and magic: Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn’t benefiting from Expertise. Replace one cantrip you
learned from this class’s Spellcasting feature with another cantrip from the bard spell list. A dragonborn bard of the College of Creation animates a statue to dance.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
as you use your skills and magic: Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn’t benefiting from Expertise. Replace one cantrip you
learned from this class’s Spellcasting feature with another cantrip from the bard spell list. A dragonborn bard of the College of Creation animates a statue to dance.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
as you use your skills and magic: Replace one of the skills you chose for the Expertise feature with one of your other skill proficiencies that isn’t benefiting from Expertise. Replace one cantrip you
learned from this class’s Spellcasting feature with another cantrip from the bard spell list. A dragonborn bard of the College of Creation animates a statue to dance.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Following the Map The character’s destination is Chalet Brantifax, which you can replace with some other tantalizing adventure location of your own creation. Little remains of the trail that once led
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Following the Map The character’s destination is Chalet Brantifax, which you can replace with some other tantalizing adventure location of your own creation. Little remains of the trail that once led
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Following the Map The character’s destination is Chalet Brantifax, which you can replace with some other tantalizing adventure location of your own creation. Little remains of the trail that once led
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
difficulty of this puzzle, enforce a time factor: perhaps one elemental breaks free at the end of every five minutes of real time that pass until the puzzle is solved. You can also raise the
difficulty by having statues depict genies instead of elementals. In this case, replace the four elementals with a dao, a djinni, an efreeti, and a marid. These genies are compelled to attack the characters and can’t be reasoned with.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
difficulty of this puzzle, enforce a time factor: perhaps one elemental breaks free at the end of every five minutes of real time that pass until the puzzle is solved. You can also raise the
difficulty by having statues depict genies instead of elementals. In this case, replace the four elementals with a dao, a djinni, an efreeti, and a marid. These genies are compelled to attack the characters and can’t be reasoned with.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
difficulty of this puzzle, enforce a time factor: perhaps one elemental breaks free at the end of every five minutes of real time that pass until the puzzle is solved. You can also raise the
difficulty by having statues depict genies instead of elementals. In this case, replace the four elementals with a dao, a djinni, an efreeti, and a marid. These genies are compelled to attack the characters and can’t be reasoned with.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
quickly follows. The missions and the manner in which they can be completed are described in the tables throughout this section. You can use missions from these tables or replace any of them with ones of
your own creation. If a mission ends in failure, the characters can try again after 24 hours, unless the failure has created circumstances where doing so is impossible.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Making Traits If your human character has the Mark of Making, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase. Your
added to the spell list of your spellcasting class. Mark of Making Spells Spell Level Spells
1st identify, Tenser’s floating disk
2nd continual flame, magic weapon
3rd conjure barrage, elemental weapon
4th fabricate, stone shape
5th creation
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
quickly follows. The missions and the manner in which they can be completed are described in the tables throughout this section. You can use missions from these tables or replace any of them with ones of
your own creation. If a mission ends in failure, the characters can try again after 24 hours, unless the failure has created circumstances where doing so is impossible.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Human: Mark of Making If your human character has the Mark of Making, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase
table are added to the spell list of your spellcasting class. Mark of Making Spells Spell Level Spells 1st identify, Tenser’s floating disk 2nd continual flame, magic weapon 3rd conjure barrage, elemental weapon 4th fabricate, stone shape 5th creation
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Making Traits If your human character has the Mark of Making, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase. Your
added to the spell list of your spellcasting class. Mark of Making Spells Spell Level Spells
1st identify, Tenser’s floating disk
2nd continual flame, magic weapon
3rd conjure barrage, elemental weapon
4th fabricate, stone shape
5th creation
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
quickly follows. The missions and the manner in which they can be completed are described in the tables throughout this section. You can use missions from these tables or replace any of them with ones of
your own creation. If a mission ends in failure, the characters can try again after 24 hours, unless the failure has created circumstances where doing so is impossible.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Making Traits If your human character has the Mark of Making, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase. Your
added to the spell list of your spellcasting class. Mark of Making Spells Spell Level Spells
1st identify, Tenser’s floating disk
2nd continual flame, magic weapon
3rd conjure barrage, elemental weapon
4th fabricate, stone shape
5th creation
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Human: Mark of Making If your human character has the Mark of Making, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase
table are added to the spell list of your spellcasting class. Mark of Making Spells Spell Level Spells 1st identify, Tenser’s floating disk 2nd continual flame, magic weapon 3rd conjure barrage, elemental weapon 4th fabricate, stone shape 5th creation






