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Returning 35 results for 'breath bones diffusing continuously revered'.
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Monsters
Forgotten Realms: Adventures in Faerûn
", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Necrotic"} Necrotic damage.
Corroding Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Corroding Breath
"}. Constitution Saving Throw: DC 20, each creature in a 90-foot Cone. Failure: 52 (8d12) Acid;{"diceNotation":"8d12", "rollType":"damage", "rollAction":"Corroding Breath (Acid)", "rollDamageType":"Acid
Magic Items
Tales from the Yawning Portal
While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution
modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
Monsters
Icewind Dale: Rime of the Frostmaiden
Hold Breath. The walrus can hold its breath for 10 minutes.Tusks. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Tusks"} to hit, reach 5 ft., one target. Hit: 7
grunting and roaring. A typical adult specimen weighs at least 2,000 pounds. Humans hunt them for their meat, fat, skin, bones, and tusks.
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"necrotic"} necrotic damage.
Petrifying Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Petrifying Breath"}. The golem emits a 60-foot cone of
petrifying gas from its mouth. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 35 (10d6);{"diceNotation":"10d6", "rollType":"damage", "rollAction":"Petrifying Breath
Monsters
Dragonlance: Shadow of the Dragon Queen
Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Cataclysmic Breath"}. The dragon exhales a wave of ghostly purple flames in a 30-foot cone. Each creature in that area
must make a DC 16 Dexterity saving throw, taking 36 (8d8);{"diceNotation":"8d8", "rollType":"damage", "rollAction":"Cataclysmic Breath", "rollDamageType":"necrotic"} necrotic damage on a failed save
Monsters
Dragonlance: Shadow of the Dragon Queen
life. In battle, they are deadly foes, channeling the Cataclysmic fire that limns their bones and fuels their breath. They take cruel delight in snatching foes in their jaws, rushing into the air, then
", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Cataclysmic Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Cataclysmic Breath
Adult Black Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Acid Breath"}. The dragon exhales acid in a 60-foot line that is 5 feet
wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8);{"diceNotation":"12d8","rollType":"damage","rollAction":"Acid Breath","rollDamageType":"acid"} acid damage on
Ancient Black Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Acid Breath"}. The dragon exhales acid in a 90-foot line that is 10 feet wide
. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8);{"diceNotation":"15d8","rollType":"damage","rollAction":"Acid Breath","rollDamageType":"acid"} acid damage on a
Monsters
Fizban's Treasury of Dragons
that covers the grafted areas of its body. A dragonflesh grafter can belch forth a gout of corrosive acid in a mockery of dragon breath.
As a universal effect of their experimentation, grafters become
collect dragon parts—scales, teeth, skin, flesh, wings, and bones—that they scavenge from around dragon lairs, take from dragon corpses, or buy from merchants and adventurers. They stitch on
Monsters
Fizban's Treasury of Dragons
providing it with a caustic breath weapon. Its body is in a constant state of growth and change, allowing it to quickly heal from its wounds.
These creatures are most often found in abandoned dragon
their bodies and minds to emulate the dragons they revere. They collect dragon parts—scales, teeth, skin, flesh, wings, and bones—that they scavenge from around dragon lairs, take from
Monsters
Mordenkainen Presents: Monsters of the Multiverse
reek is outdone only by the creature’s breath, which issues from a maw that drips fluid corrupted with rot and digestive juices. In place of fangs, a leucrotta has bony ridges as hard as steel
that can crush bones and lacerate flesh. These plates are so tough that a leucrotta can use them to peel plate armor away from the body of a slain knight.
A leucrotta’s stench would normally warn
Monsters
Princes of the Apocalypse
Presence for the next 24 hours.
Shadow Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Shadow Breath"}. The dragon exhales acid in a 60-foot line that is 5 feet wide
. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8);{"diceNotation":"12d8","rollType":"damage","rollAction":"Shadow Breath","rollDamageType":"necrotic"} necrotic damage
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Eagle Whistle Wondrous item, rare While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to
5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Eagle Whistle Wondrous item, rare While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to
5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Eagle Whistle Wondrous item, rare While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to
5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop
Monsters
Storm King's Thunder
successful or the effect ends for it, the creature is immune to Klauth’s Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge
","rollAction":"Fire Breath"}. Klauth exhales fire in a 90-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 91 (26d6);{"diceNotation":"26d6","rollType":"damage","rollAction
Monsters
Planescape: Adventures in the Multiverse
Gray Wastes of Hades. Their gray, desiccated skin stretches over their bones, and their heads resemble horned equine skulls with ember-like eyes. Sages endlessly debate the nature of baernaloths, and
planes. It’s said the first demodands of Carceri were created by baernaloths.
Baernaloths spread discord and despair among any creatures they meet. They use their breath, thick with the gloom of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in rotting clothes and furs — the remains of Malar worshipers killed by the green dragon’s poison breath. Wyllow dragged the corpses here and left them to rot, as a dire warning to others who would betray her. A search of the bones reveals nothing of value.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dwarves The dwarf god Moradin forged the first dwarves in his great workshop, causing them to spring to life from inert metal when he cooled the heated castings with his breath. Since then, the
dwarves have revered Moradin and sought to follow in his footsteps. Through constant, steady work, they strive to emulate the perfect example set by the originator of the arts and skills the dwarves pursue
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, fat, skin, bones, and tusks. Walrus
Large beast, unaligned
Armor Class 9
Hit Points 22 (3d10 + 6)
Speed 20 ft., swim 40 ft.
STR
15 (+2)
DEX
9 (−1)
CON
14 (+2)
INT
3 (−4)
WIS
11 (+0)
CHA
4 (−3)
Senses passive Perception 10
Languages —
Challenge 1/4 (50 XP)
Hold Breath. The walrus can hold its breath for 10 minutes.
Actions
Tusks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in rotting clothes and furs — the remains of Malar worshipers killed by the green dragon’s poison breath. Wyllow dragged the corpses here and left them to rot, as a dire warning to others who would betray her. A search of the bones reveals nothing of value.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in rotting clothes and furs — the remains of Malar worshipers killed by the green dragon’s poison breath. Wyllow dragged the corpses here and left them to rot, as a dire warning to others who would betray her. A search of the bones reveals nothing of value.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
deities. A deep valley separates two of these hills and stretches as far as can be seen in either direction. Under your feet, the ground shifts as mounds of scree continuously collapse into the
emblazoned with the glowing symbol of Vecna.
The statue reflects Habbakuk, a god of animals and druids revered widely on the world of Krynn.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
deities. A deep valley separates two of these hills and stretches as far as can be seen in either direction. Under your feet, the ground shifts as mounds of scree continuously collapse into the
emblazoned with the glowing symbol of Vecna.
The statue reflects Habbakuk, a god of animals and druids revered widely on the world of Krynn.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, fat, skin, bones, and tusks. Walrus
Large beast, unaligned
Armor Class 9
Hit Points 22 (3d10 + 6)
Speed 20 ft., swim 40 ft.
STR
15 (+2)
DEX
9 (−1)
CON
14 (+2)
INT
3 (−4)
WIS
11 (+0)
CHA
4 (−3)
Senses passive Perception 10
Languages —
Challenge 1/4 (50 XP)
Hold Breath. The walrus can hold its breath for 10 minutes.
Actions
Tusks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, fat, skin, bones, and tusks. Walrus
Large beast, unaligned
Armor Class 9
Hit Points 22 (3d10 + 6)
Speed 20 ft., swim 40 ft.
STR
15 (+2)
DEX
9 (−1)
CON
14 (+2)
INT
3 (−4)
WIS
11 (+0)
CHA
4 (−3)
Senses passive Perception 10
Languages —
Challenge 1/4 (50 XP)
Hold Breath. The walrus can hold its breath for 10 minutes.
Actions
Tusks
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
deities. A deep valley separates two of these hills and stretches as far as can be seen in either direction. Under your feet, the ground shifts as mounds of scree continuously collapse into the
emblazoned with the glowing symbol of Vecna.
The statue reflects Habbakuk, a god of animals and druids revered widely on the world of Krynn.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dwarves The dwarf god Moradin forged the first dwarves in his great workshop, causing them to spring to life from inert metal when he cooled the heated castings with his breath. Since then, the
dwarves have revered Moradin and sought to follow in his footsteps. Through constant, steady work, they strive to emulate the perfect example set by the originator of the arts and skills the dwarves pursue
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dwarves The dwarf god Moradin forged the first dwarves in his great workshop, causing them to spring to life from inert metal when he cooled the heated castings with his breath. Since then, the
dwarves have revered Moradin and sought to follow in his footsteps. Through constant, steady work, they strive to emulate the perfect example set by the originator of the arts and skills the dwarves pursue
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Myrkul The Lord of Bones, Old Lord Skull, the Reaper Myrkul is an ancient god, one of three former mortals who were raised to deityhood when Jergal grew weary of his divine duties and distributed
the god of the ending of things and hopelessness, as much as Lathander is the god of beginnings and hope. Folk don’t pray to Myrkul so much as dread him and blame him for aching bones and fading vision
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Myrkul The Lord of Bones, Old Lord Skull, the Reaper Myrkul is an ancient god, one of three former mortals who were raised to deityhood when Jergal grew weary of his divine duties and distributed
the god of the ending of things and hopelessness, as much as Lathander is the god of beginnings and hope. Folk don’t pray to Myrkul so much as dread him and blame him for aching bones and fading vision
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Myrkul The Lord of Bones, Old Lord Skull, the Reaper Myrkul is an ancient god, one of three former mortals who were raised to deityhood when Jergal grew weary of his divine duties and distributed
the god of the ending of things and hopelessness, as much as Lathander is the god of beginnings and hope. Folk don’t pray to Myrkul so much as dread him and blame him for aching bones and fading vision
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wolf allies. A five-foot-high stone ledge overlooks this large cave, which has a smoldering campfire at the far west end. The floor is covered with gnawed bones. If Skennis is reduced to 0 hit points
, read: The old man cackles. “When Kiril returns,” he says to you with his last breath, “he’ll skin you alive.” Treasure Skennis’s electrum flute is nonmagical and worth 250 gp. Skennis also carries a pouch containing four 50 gp gemstones.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wolf allies. A five-foot-high stone ledge overlooks this large cave, which has a smoldering campfire at the far west end. The floor is covered with gnawed bones. If Skennis is reduced to 0 hit points
, read: The old man cackles. “When Kiril returns,” he says to you with his last breath, “he’ll skin you alive.” Treasure Skennis’s electrum flute is nonmagical and worth 250 gp. Skennis also carries a pouch containing four 50 gp gemstones.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
wolf allies. A five-foot-high stone ledge overlooks this large cave, which has a smoldering campfire at the far west end. The floor is covered with gnawed bones. If Skennis is reduced to 0 hit points
, read: The old man cackles. “When Kiril returns,” he says to you with his last breath, “he’ll skin you alive.” Treasure Skennis’s electrum flute is nonmagical and worth 250 gp. Skennis also carries a pouch containing four 50 gp gemstones.






