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Returning 35 results for 'breathe binding diffusing causes reciting'.
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Monsters
Tales from the Yawning Portal
Amphibious. The nereid can breathe air and water.
Aquatic Invisibility. If immersed in water, the nereid can make itself invisible as a bonus action. It remains invisible until it leaves the water
out of breath and can’t speak for 1 minute. At the end of each of its turns, it can repeat the save, ending the effect on itself on a success.
Water Lash. The nereid causes a 5-foot cube of
Imprisonment
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Spells
Basic Rules (2014)
if you cast it again. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination spells can't locate or perceive the target.
When you cast the
. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The wastrilith can breathe air and water.
Corrupt Water. At the start of each of the wastrilith’s turns, exposed water within 30 feet of it is befouled. Underwater, this effect
, Piercing, and Slashing from Nonmagical AttacksUndertow. If the wastrilith is underwater, it causes all water within 60 feet of it to be difficult terrain for other creatures until the start of its next turn.
Demonomicon of Iggwilv
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Magic Items
Tasha’s Cauldron of Everything
spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to layers of the Abyss only; 3 charges), summon fiend (3
do so, you can add double your proficiency bonus to the check.
Fiendish Scourging. Your magic causes pain to fiends. While carrying the book, when you make a damage roll for a spell you cast against
Storm Giant Quintessent
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Monsters
Volo's Guide to Monsters
Amphibious. The giant can breathe air and water.Multiattack. The giant makes two Lightning Sword attacks or uses Wind Javelin twice.
Lightning Sword. Melee Weapon Attack: +14;{"diceNotation":"1d20+14
protected from the wind.
Rain, snow, or blowing dust or sand (whichever is most appropriate) is constant within 1 mile of the lair. Rain causes rivers and streams to fill or overflow their banks; snow
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The giant can breathe air and water.
Legendary Resistance (1/Day). If the giant fails a saving throw, it can choose to succeed instead.Multiattack. The giant makes two Lightning Sword
of the following effects:
Downpour. Rain, snow, or blowing dust or sand (whichever is most appropriate) is constant within 1 mile of the lair. Rain causes rivers and streams to fill or overflow
Monsters
Bigby Presents: Glory of the Giants
restrained condition, has total cover, and can’t breathe. As an action, a creature buried in this way, or another creature within 5 feet of it that isn’t buried, can make a DC 17 Strength
standing stones, a village, or a city on a scion’s back, unaware of the mighty power beneath them. Such settlements can thrive for centuries, as the scion’s magic causes crops to flourish
Magic Items
The Wild Beyond the Witchlight
minute touching the cauldron with a unicorn’s horn while reciting the poem called “The Witch Queen’s Cauldron” (see the accompanying sidebar), all creatures within 1,000 feet of
time. Destroying the cauldron, sending it to another plane of existence, or touching it with a unicorn’s horn for 1 minute while reciting “The Witch Queen’s Cauldron” ends the
Monsters
Mythic Odysseys of Theros
the realm of Nyx exist, as unrestrained magical energy often causes more chimeras to appear in a region. As such chaotic magic is inherent to a chimera’s being, these monsters often manage to
gains a swimming speed equal to its walking speed and can breathe air and water.
3
Mountain Creature. The chimera’s body is that of a mountain-dwelling creature, such as a ram or a dragon
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Iron Bands of Binding Wondrous item, rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or
modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Iron Bands of Binding Wondrous item, rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or
modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Iron Bands of Binding Wondrous item, rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or
modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Contract Voiding the infernal contract between Zariel and Thavius Kreeg causes the hellish chains binding Elturel to crumble to ash. This can be accomplished by either killing Zariel or
Zariel voids all the active contracts she has made with beings across the multiverse. This causes no small amount of cosmic chaos. The Fate of Thavius Kreeg If the characters killed Thavius Kreeg in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Contract Voiding the infernal contract between Zariel and Thavius Kreeg causes the hellish chains binding Elturel to crumble to ash. This can be accomplished by either killing Zariel or
Zariel voids all the active contracts she has made with beings across the multiverse. This causes no small amount of cosmic chaos. The Fate of Thavius Kreeg If the characters killed Thavius Kreeg in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Contract Voiding the infernal contract between Zariel and Thavius Kreeg causes the hellish chains binding Elturel to crumble to ash. This can be accomplished by either killing Zariel or
Zariel voids all the active contracts she has made with beings across the multiverse. This causes no small amount of cosmic chaos. The Fate of Thavius Kreeg If the characters killed Thavius Kreeg in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
thick black mud. Ceiling Collapse. A tremor causes part of the ceiling to collapse above one random party member. If the party includes NPCs, be sure to count them as well. The target must succeed on a
DC 15 Dexterity saving throw or take 21 (6d6) bludgeoning damage and be knocked prone and buried. While buried in this way, the target is restrained and unable to breathe or stand up. A creature can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character who spends at least 1 minute reciting a dull monologue, soliloquy, or poem within 10 feet of the door causes the door to yawn out of boredom, enabling one creature to slip through its mouth
inside it. Lifting the rusty visor on either suit’s helmet reveals its grinning skull, and removing the helmet entirely causes the goblin’s skull to tumble onto the floor. The suits topple over easily
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
thick black mud. Ceiling Collapse. A tremor causes part of the ceiling to collapse above one random party member. If the party includes NPCs, be sure to count them as well. The target must succeed on a
DC 15 Dexterity saving throw or take 21 (6d6) bludgeoning damage and be knocked prone and buried. While buried in this way, the target is restrained and unable to breathe or stand up. A creature can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character who spends at least 1 minute reciting a dull monologue, soliloquy, or poem within 10 feet of the door causes the door to yawn out of boredom, enabling one creature to slip through its mouth
inside it. Lifting the rusty visor on either suit’s helmet reveals its grinning skull, and removing the helmet entirely causes the goblin’s skull to tumble onto the floor. The suits topple over easily
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
thick black mud. Ceiling Collapse. A tremor causes part of the ceiling to collapse above one random party member. If the party includes NPCs, be sure to count them as well. The target must succeed on a
DC 15 Dexterity saving throw or take 21 (6d6) bludgeoning damage and be knocked prone and buried. While buried in this way, the target is restrained and unable to breathe or stand up. A creature can
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
character who spends at least 1 minute reciting a dull monologue, soliloquy, or poem within 10 feet of the door causes the door to yawn out of boredom, enabling one creature to slip through its mouth
inside it. Lifting the rusty visor on either suit’s helmet reveals its grinning skull, and removing the helmet entirely causes the goblin’s skull to tumble onto the floor. The suits topple over easily
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
1 or more of its charges to cast one of the following spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to
information about demons or a Wisdom (Survival) check related to the Abyss. When you do so, you can add double your proficiency bonus to the check. Fiendish Scourging. Your magic causes pain to fiends. While
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
subtle, and her resistance to change sometimes causes her to let a situation worsen until she erupts in rage. Thassa might begin by answering another god’s offensive act with a display of power—which
change them back? How will the champions’ patrons respond if she refuses?
4 When multiple gods turn against her in a dispute, Thassa is enraged. She releases the locks binding every kraken in the sea, along with that of an ancient and mysterious kraken brood mother.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
subtle, and her resistance to change sometimes causes her to let a situation worsen until she erupts in rage. Thassa might begin by answering another god’s offensive act with a display of power—which
change them back? How will the champions’ patrons respond if she refuses?
4 When multiple gods turn against her in a dispute, Thassa is enraged. She releases the locks binding every kraken in the sea, along with that of an ancient and mysterious kraken brood mother.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
subtle, and her resistance to change sometimes causes her to let a situation worsen until she erupts in rage. Thassa might begin by answering another god’s offensive act with a display of power—which
change them back? How will the champions’ patrons respond if she refuses?
4 When multiple gods turn against her in a dispute, Thassa is enraged. She releases the locks binding every kraken in the sea, along with that of an ancient and mysterious kraken brood mother.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
1 or more of its charges to cast one of the following spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to
information about demons or a Wisdom (Survival) check related to the Abyss. When you do so, you can add double your proficiency bonus to the check. Fiendish Scourging. Your magic causes pain to fiends. While
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
1 or more of its charges to cast one of the following spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to
information about demons or a Wisdom (Survival) check related to the Abyss. When you do so, you can add double your proficiency bonus to the check. Fiendish Scourging. Your magic causes pain to fiends. While
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the cauldron can’t be used again for 8 days. If you spend 1 minute touching the cauldron with a unicorn’s horn while reciting the poem called “The Witch Queen’s Cauldron” (see the accompanying sidebar
longer frozen in time. Destroying the cauldron, sending it to another plane of existence, or touching it with a unicorn’s horn for 1 minute while reciting “The Witch Queen’s Cauldron” ends the time
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
window causes seawater to pour into the stronghold, flooding air-filled chambers and lower levels quickly. Doing this has no effect on storm giants, who can breathe water as easily as they breathe air, but
natural phenomenon sometimes causes the ocean currents to form a great whirlpool with enough strength to draw ships down into it. These vessels are torn apart as they are pulled down, and the wreckage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
window causes seawater to pour into the stronghold, flooding air-filled chambers and lower levels quickly. Doing this has no effect on storm giants, who can breathe water as easily as they breathe air, but
natural phenomenon sometimes causes the ocean currents to form a great whirlpool with enough strength to draw ships down into it. These vessels are torn apart as they are pulled down, and the wreckage
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
window causes seawater to pour into the stronghold, flooding air-filled chambers and lower levels quickly. Doing this has no effect on storm giants, who can breathe water as easily as they breathe air, but
natural phenomenon sometimes causes the ocean currents to form a great whirlpool with enough strength to draw ships down into it. These vessels are torn apart as they are pulled down, and the wreckage
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the cauldron can’t be used again for 8 days. If you spend 1 minute touching the cauldron with a unicorn’s horn while reciting the poem called “The Witch Queen’s Cauldron” (see the accompanying sidebar
longer frozen in time. Destroying the cauldron, sending it to another plane of existence, or touching it with a unicorn’s horn for 1 minute while reciting “The Witch Queen’s Cauldron” ends the time
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the characters close in, the wizards cast area spells that include themselves and the party. If a shrine of binding (see below) exudes a magical effect to which creatures in the room can become inured
zealously. Contact Stones. There are no contact stones in this sector. Shrines of Binding Each chamber of this zone features an identical 3-foot-high shrine whose arcane power extracts energy from a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the characters close in, the wizards cast area spells that include themselves and the party. If a shrine of binding (see below) exudes a magical effect to which creatures in the room can become inured
zealously. Contact Stones. There are no contact stones in this sector. Shrines of Binding Each chamber of this zone features an identical 3-foot-high shrine whose arcane power extracts energy from a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
need to breathe, eat, or drink, and it doesn’t age. Divination spells can’t locate or perceive the target. When you cast the spell, you choose one of the following forms of imprisonment. Burial. The
special component used to create it. You can use a particular special component to create only one prison at a time. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.






