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Returning 35 results for 'breathing bad diffusing current reaction'.
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breaking bad diffusing currents reaction
Monsters
Monster Manual
Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing. The octopus can breathe only underwater.Tentacles. Melee Attack Roll
while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Monsters
Monster Manual
Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.Tentacles. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction
while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Monsters
Monster Manual
Water Breathing. The squid can breathe only underwater.Multiattack. The squid makes one Bite attack and one Tentacle attack.
Bite. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit
Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Giant Octopus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing
if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Octopus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Breathing. The octopus can breathe only underwater.Tentacles. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Tentacles"} to hit, reach 5 ft., one target. Hit: 1 bludgeoning
cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Monsters
Dragons of Stormwreck Isle
Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
Water Breathing. The octopus can breathe only underwater.Tentacles. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
"} bludgeoning damage.Spore servants are dead creatures reanimated by the magical spores of a myconid leader. The final act of the myconid leader in Seagrow Caves before lapsing into its current comatose state
Monsters
Locathah Rising
breathing, water walk1/day each: Evard's black tentacles, lightning boltThunderous Touch. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Thunderous Touch"} to hit
":"poison"} poison damage on a failed save, or half as much damage on a successful one. A strong current disperses the cloud, which otherwise disappears at the end of Whymsee's next turn.
Shell
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hag. Over time, “Granny” or “Grampy” convinces the child that it’s okay to do bad deeds—starting with breaking things or wandering without permission, then
tokens at any distance (no action required), whereupon the token retains its current form but loses its magic.Cold
Monsters
The Book of Many Things
Unerring Tracker trait to make one weapon attack as a reaction against the target of that ally’s Unerring Tracker.
Spellcasting. Brusipha casts one of the following spells, using Charisma as the
creature to 0 hit points, she gains 8 temporary hit points.Unerring Tracker. Brusipha magically creates a psychic link with one creature she can see. For the next hour, Brusipha knows the current
Magic Items
Tyranny of Dragons
damage to a creature, it can’t take reactions until its next turn.
Water Breathing (Black Dragon Mask;Black or Green Dragon Mask Only). You can breathe underwater.
Winter’s Fury (White
Dragon Mask Only). While your current hit points are equal to or less than half your hit point maximum, you deal an extra 1d8 cold damage with your melee attacks.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
traveled.
Unerring Tracker. As a bonus action, this creature magically creates a psychic link with one creature it can see. For the next hour, as a bonus action this creature learns the current
after a Short or Long Rest). As an action, this creature allows each ally within 30 feet of it that has the Unerring Tracker trait to make one weapon attack as a reaction against the target of that
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
creature within 30 feet of it that it can see. The target must succeed on a DC 16 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no
creatures are within reach, or the target can’t take a reaction, it takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic"} psychic
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
around a creature within 30 feet of it that it can see. The target must succeed on a DC 19 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If
no creatures are within reach, or the target can’t take a reaction, it takes 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Commanding Spores", "rollDamageType":"psychic
Magic Items
The Book of Many Things
*Found only in a deck with twenty-two cards.
Beginning. Your hit point maximum and current hit points increase by 2d10. Your hit point maximum remains increased in this way for the next 8 hours
the next 8 hours, whenever you or a creature within 60 feet of you is about to roll a d20 with advantage or disadvantage, you can use your reaction to prevent the roll from being affected by advantage
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the blood, as it once did.
Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in
they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality—yuan-ti value their own lives much too highly to risk them when the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Spore Servant Octopus Spore servants are dead creatures reanimated by the magical spores of a myconid leader. The final act of the myconid leader in Seagrow Caves before lapsing into its current
1 hour.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
breath for 30 minutes.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Actions
a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hold its breath for 30 minutes.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater
minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
cascading over two cliffs and pooling in area D6. The river’s origin and outflow are underground. The river is 15 feet deep and filled with fat, white fish that many inhabitants of the lair eat. Breathing
current pushes Large or smaller creatures swimming in it 10 feet farther along its flow at the end of the creature’s turn. Light Ice throughout the lair reflects even the smallest light, providing Dim Light throughout. Areas with campfires are bathed in Bright Light.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
breath for 30 minutes.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Actions
a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Spore Servant Octopus Spore servants are dead creatures reanimated by the magical spores of a myconid leader. The final act of the myconid leader in Seagrow Caves before lapsing into its current
1 hour.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
water, the octopus can hold its breath for 1 hour.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe
around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hold its breath for 30 minutes.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater
minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hold its breath for 30 minutes.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater
minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Spore Servant Octopus Spore servants are dead creatures reanimated by the magical spores of a myconid leader. The final act of the myconid leader in Seagrow Caves before lapsing into its current
1 hour.
Water Breathing. The octopus can breathe only underwater.
Actions
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
water, the octopus can hold its breath for 1 hour.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe
around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
cascading over two cliffs and pooling in area D6. The river’s origin and outflow are underground. The river is 15 feet deep and filled with fat, white fish that many inhabitants of the lair eat. Breathing
current pushes Large or smaller creatures swimming in it 10 feet farther along its flow at the end of the creature’s turn. Light Ice throughout the lair reflects even the smallest light, providing Dim Light throughout. Areas with campfires are bathed in Bright Light.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
breath for 30 minutes.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe only underwater.
Actions
a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
water, the octopus can hold its breath for 1 hour.
Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The octopus can breathe
around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
cascading over two cliffs and pooling in area D6. The river’s origin and outflow are underground. The river is 15 feet deep and filled with fat, white fish that many inhabitants of the lair eat. Breathing
current pushes Large or smaller creatures swimming in it 10 feet farther along its flow at the end of the creature’s turn. Light Ice throughout the lair reflects even the smallest light, providing Dim Light throughout. Areas with campfires are bathed in Bright Light.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
minus the Acquisitions Incorporated fee). If the characters were only partly successful, adjust Omin’s reaction and what follows as necessary. Having since learned about the initial mistaken identity
makes the whole company look bad). Either way, read: “I’ve been told about the misunderstanding regarding your identities. I can’t say much for your relative inexperience and lack of skill. But it looks
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
minus the Acquisitions Incorporated fee). If the characters were only partly successful, adjust Omin’s reaction and what follows as necessary. Having since learned about the initial mistaken identity
makes the whole company look bad). Either way, read: “I’ve been told about the misunderstanding regarding your identities. I can’t say much for your relative inexperience and lack of skill. But it looks
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
minus the Acquisitions Incorporated fee). If the characters were only partly successful, adjust Omin’s reaction and what follows as necessary. Having since learned about the initial mistaken identity
makes the whole company look bad). Either way, read: “I’ve been told about the misunderstanding regarding your identities. I can’t say much for your relative inexperience and lack of skill. But it looks
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
trait. Unerring Tracker. As a bonus action, this creature magically creates a psychic link with one creature it can see. For the next hour, as a bonus action this creature learns the current distance
a Short or Long Rest). As an action, this creature allows each ally within 30 feet of it that has the Unerring Tracker trait to make one weapon attack as a reaction against the target of that ally’s Unerring Tracker. Labyrinthine Recall. This creature can perfectly recall any path it has traveled.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
trait. Unerring Tracker. As a bonus action, this creature magically creates a psychic link with one creature it can see. For the next hour, as a bonus action this creature learns the current distance
a Short or Long Rest). As an action, this creature allows each ally within 30 feet of it that has the Unerring Tracker trait to make one weapon attack as a reaction against the target of that ally’s Unerring Tracker. Labyrinthine Recall. This creature can perfectly recall any path it has traveled.






