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Returning 35 results for 'breathing before down created reflection'.
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breathing before down create reflections
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bathing before down created reflection
Magic Items
Dungeon Master’s Guide
minutes of breathing, divided by the number of breathing creatures inside.
Placing a Bag of Holding inside an extradimensional space created by a Heward's Handy Haversack, Portable Hole, or similar
Magic Items
Dungeon Master’s Guide
forces its way out and appears within 5 feet of the Portable Hole. A closed Portable Hole holds enough air for 1 hour of breathing, divided by the number of breathing creatures inside.
Placing a
Portable Hole inside an extradimensional space created by a Bag of Holding, Heward's Handy Haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates
Magic Items
Dungeon Master’s Guide
of breathing creatures inside.
Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the
out, its contents spill forth unharmed, and the haversack must be put right before it can be used again.
Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number
Magic Items
Dungeon Master’s Guide
reflection in the activated mirror while within 30 feet of the mirror must succeed on a DC 15 Charisma saving throw or be trapped, along with anything it is wearing or carrying, in one of the mirror’s
the mirror and facing away from it.
Placing the mirror inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the
Magic Items
Stranger Things: Welcome to the Hellfire Club
of breathing creatures inside.
Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the
out, its contents spill forth unharmed, and the haversack must be put right before it can be used again.
Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number
Monsters
Mythic Odysseys of Theros
been used as nimble scouts, always on alert for danger.
The first anvilwroughts were created by the god of the forge, Purphoros. He gave the secret of breathing life into these metal creatures to his
":"piercing"} piercing damage.The first bronze sables were presented to Karametra as a gift by Purphoros to serve primarily as guardians in Karametra's temples. But as others have been created, some have
Monsters
Mythic Odysseys of Theros
the land while carrying or seeking vital information for their masters.The first anvilwroughts were created by the god of the forge, Purphoros. He gave the secret of breathing life into these metal
messengers, and a few were created to emulate beauty found among the animals of the mortal world. Each exhibits abilities suited to its role, with some behaving like companionable creatures or stoic
Monsters
Mythic Odysseys of Theros
, their minds filled with tales of how life's splendor continues to develop.
The first anvilwroughts were created by the god of the forge, Purphoros. He gave the secret of breathing life into these
and messengers, and a few were created to emulate beauty found among the animals of the mortal world. Each exhibits abilities suited to its role, with some behaving like companionable creatures or
Monsters
Mythic Odysseys of Theros
the mortal world or waiting, still as a statue, for what could be decades before reanimating to carry out their mysterious purpose.
The first anvilwroughts were created by the god of the forge
, Purphoros. He gave the secret of breathing life into these metal creatures to his most devoted followers so they could mimic his works and invent new forms at their own forges.
Some anvilwroughts are
Bag of Holding
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures
extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed
Portable Hole
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a
portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the
Magic Items
Eberron: Rising from the Last War
These metallic nodules were created in response to the poisonous gases used on the battlefields of the Last War. When you attune to these lungs, they replace the lungs in your chest, which disappear
. The lungs allow you to breathe normally, even in an antimagic field, and their breathing function can’t be suppressed by magic.
Outside an antimagic field or any other effect that suppresses
Handy Haversack
Legacy
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Magic Items
Basic Rules (2014)
breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.
Placing the haversack inside an extradimensional space created
Heward's Handy Haversack
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate.
Placing the haversack inside an extradimensional space created
Magic Items
Keys from the Golden Vault
charges; the duplicate created by the spell has the same number of hit points as the creature it imitates)
Shard Solitaire (Jacinth);Jacinth
Fireball (2 charges), fire storm (6 charges)
Shard
Solitaire (Rainbow Pearl);Rainbow pearl
Prismatic spray (6 charges), water breathing (2 charges)
Shard Solitaire (Ruby);Ruby
Fly (2 charges), teleport (6 charges)
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 11 Summary In chapter 11, the characters must descend into the Cave of Shattered Reflection, where Vecna weaves his Ritual of Remaking. The ritual is nearing its end, and the lich-god has
created several demiplanes that offer glimpses of the multiverse he is creating. The characters must navigate these demiplanes to find the key to entering Vecna’s ritual chamber. Once inside, the characters must stop the ritual, which has left the lich-god in a weakened state.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
reach the Cave of Shattered Reflection in Pandesmos and disrupt Vecna’s ritual. Before that, the characters must navigate the demiplanes Vecna has already created and find a way to access the lich-god’s ritual chamber.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. The bag holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside. Placing a Bag of Holding inside an extradimensional space created by a Heward’s Handy
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. The bag holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside. Placing a Bag of Holding inside an extradimensional space created by a Heward’s Handy
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Ventilating Lungs Wondrous item, rare (requires attunement) These metallic nodules were created in response to the poisonous gases used on the battlefields of the Last War. When you attune to these
lungs, they replace the lungs in your chest, which disappear. The lungs allow you to breathe normally, even in an antimagic field, and their breathing function can’t be suppressed by magic. Outside an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
minutes of breathing, divided by the number of breathing creatures inside. Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, the creature forces its way out and appears within 5 feet of the Portable Hole. A closed Portable Hole holds enough air for 1 hour of breathing, divided by the number of breathing creatures inside
. Placing a Portable Hole inside an extradimensional space created by a Bag of Holding, Heward’s Handy Haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
minutes of breathing, divided by the number of breathing creatures inside. Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, the creature forces its way out and appears within 5 feet of the Portable Hole. A closed Portable Hole holds enough air for 1 hour of breathing, divided by the number of breathing creatures inside
. Placing a Portable Hole inside an extradimensional space created by a Bag of Holding, Heward’s Handy Haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate
. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 2+) table (see the Dungeon Master’s Guide for the items’ descriptions). Bag of Holding, Cap of Water Breathing, Sending Stones, and Wand of the War Mage are recommended. Whenever you gain an
created item requires Attunement, you can attune yourself to it the instant you create it. If you decide to attune to the item later, you must do so using the normal process for Attunement. When you
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, the official Lost Caverns of Tsojcanth module was an expanded and revised version of The Lost Caverns of Tsojconth, a tournament adventure Gary Gygax created for Winter Con V in 1976. The adventure
offers tantalizing details of the story of Iggwilv the Witch Queen—better known as the archmage Tasha, famous for her Hideous Laughter spell. The adventure featured Drelnza, the vampire daughter of Iggwilv, and debuted the lightning-breathing behir, which appeared on its stunning cover.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate
. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
cruel masters and raised fortresses in the planes. This story holds true in Eberron, with one twist. It was the daelkyr who invaded the world of the gith. The daelkyr created the first mind flayers
from gith stock and turned these monsters against their own people. So it was the mind flayers who destroyed the gith—but worse still, the mind flayers are themselves a twisted reflection of the gith
Compendium
- Sources->Dungeons & Dragons->Monster Manual
them with threats of petrified doom, while others recruit servants that are immune to being petrified, such as gargoyles and gorgons. Medusas are born or created through preternatural circumstances
or circumstances afflicted its ancestor.
2 Created by a god and tasked with guarding a treasure or secret.
3 A cultist who made a fiendish bargain and enjoyed rewards that have since
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Meditation Rooms Shadowdusk family members use these rooms for silent reflection and contemplation. 23a. Outer Sanctum Soft cushions and woven mats adorn the floor of this fragrant room. Brass
creature attuned to the black crystal tablet can use it to cast eyebite or gate (the portal created by this spell links to the Far Realm only). After the tablet is used to cast a spell, it cannot be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate
. Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to suffocate. Placing the haversack inside an
extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate
. Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the haversack must be put right before it can be used again. If a breathing creature is placed within the haversack, the creature can survive for up to 10 minutes, after which time it begins to
suffocate. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate






