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Returning 35 results for 'bricks build diffusing curious reason'.
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Species
Guildmasters’ Guide to Ravnica
.
Reasoning toward Perfection
Their curious intellects and rational minds incline vedalken toward membership in the Azorius Senate, the Simic Combine, and (less often) the Izzet League. Whatever their guild
goal of perfection is paved with bricks of education, careful deliberation, and controlled experimentation. Some vedalken direct their energy toward perfecting themselves, whether by means of Simic
Backgrounds
Sword Coast Adventurer's Guide
provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
d6
Reason
d6
Reason
1
Emissary
4
Pilgrim
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Curious
Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers
communities are threatened.
Pastoral Pleasantries
Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much
Monsters
Fizban's Treasury of Dragons
worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers from faraway places.
Moonstone dragons can project themselves
1
A young moonstone dragon on the cusp of adulthood refuses to settle down and build a lair. To protect the local populace from the dragon’s chaotic activities, a minor deity sends a deva
Species
Mordenkainen Presents: Monsters of the Multiverse
live like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk do, not exhibiting the feline behavior the Cat Lord intended
as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you
Tortle
Legacy
This doesn't reflect the latest rules and lore.
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Species
The Tortle Package
dozen) in a fortified compound enclosed by stone walls that are easily defensible. If no such compound exists, they build one. The parents spend the remainder of their lives guarding the compound
prefer simple, non-gender-specific names that are usually no more than two syllables. If a tortle doesn’t like its name for whatever reason, it can change it. A tortle might change its name a dozen
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Bent Pyramid In the northern desert stands a small pyramid that has a curious design: the sides rise from the earth at a steep angle until halfway up, then come together at a shallower angle. The
Bent Pyramid, which is encased in black granite, has no interior, no temple, and no obvious reason for existing. Sute’s Chosen, however, know it sits atop a well of immense magical power that can be tapped by manipulating sound waves.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Bent Pyramid In the northern desert stands a small pyramid that has a curious design: the sides rise from the earth at a steep angle until halfway up, then come together at a shallower angle. The
Bent Pyramid, which is encased in black granite, has no interior, no temple, and no obvious reason for existing. Sute’s Chosen, however, know it sits atop a well of immense magical power that can be tapped by manipulating sound waves.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Bent Pyramid In the northern desert stands a small pyramid that has a curious design: the sides rise from the earth at a steep angle until halfway up, then come together at a shallower angle. The
Bent Pyramid, which is encased in black granite, has no interior, no temple, and no obvious reason for existing. Sute’s Chosen, however, know it sits atop a well of immense magical power that can be tapped by manipulating sound waves.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
sewer tunnels, paying them with food and tools the kobolds wouldn’t have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Background The Cognoscenti Esoterica collects obscure objects of curious origin and historical significance. The group’s interests focus on items owned by powerful and popular individuals
speculated to maintain covert ties with occult or nefarious organizations. Serious academics often write off the Cognoscenti Esoterica as charlatans or pranksters, and with good reason: the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
spread stories of the Dark Lady to scare off curious or foolhardy adventurers. They warn fellow members to approach Nurvureem with extreme caution. In recent months, Nurvureem has been pestered by
. Reason to Visit. A side trek in chapter 6 takes place at Rundreth Manor, and the characters have a chance to confront the Dark Lady and perhaps find common cause against the cults.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
spread stories of the Dark Lady to scare off curious or foolhardy adventurers. They warn fellow members to approach Nurvureem with extreme caution. In recent months, Nurvureem has been pestered by
. Reason to Visit. A side trek in chapter 6 takes place at Rundreth Manor, and the characters have a chance to confront the Dark Lady and perhaps find common cause against the cults.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Background The Cognoscenti Esoterica collects obscure objects of curious origin and historical significance. The group’s interests focus on items owned by powerful and popular individuals
speculated to maintain covert ties with occult or nefarious organizations. Serious academics often write off the Cognoscenti Esoterica as charlatans or pranksters, and with good reason: the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
spread stories of the Dark Lady to scare off curious or foolhardy adventurers. They warn fellow members to approach Nurvureem with extreme caution. In recent months, Nurvureem has been pestered by
. Reason to Visit. A side trek in chapter 6 takes place at Rundreth Manor, and the characters have a chance to confront the Dark Lady and perhaps find common cause against the cults.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Background The Cognoscenti Esoterica collects obscure objects of curious origin and historical significance. The group’s interests focus on items owned by powerful and popular individuals
speculated to maintain covert ties with occult or nefarious organizations. Serious academics often write off the Cognoscenti Esoterica as charlatans or pranksters, and with good reason: the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
magic item that's meant to be worn can fit a creature regardless of size or build. Many magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer. Rare
exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn't adjust. For example, drow-made armor might fit elves only
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
magic item that's meant to be worn can fit a creature regardless of size or build. Many magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer. Rare
exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn't adjust. For example, drow-made armor might fit elves only
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
magic item that's meant to be worn can fit a creature regardless of size or build. Many magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer. Rare
exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn't adjust. For example, drow-made armor might fit elves only
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
inaction. Reasoning toward Perfection Their curious intellects and rational minds incline vedalken toward membership in the Azorius Senate, the Simic Combine, and (less often) the Izzet League. Whatever
impossible goal of perfection is paved with bricks of education, careful deliberation, and controlled experimentation. Some vedalken direct their energy toward perfecting themselves, whether by means of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Darklake To move their expeditionary force across the Darklake, the characters must build rafts or coracles from Underdark materials, or seek out duergar or kuo-toa ferries for hire. Each ferry
chapter 1) was not killed in a previous chapter of the adventure, the characters find him among Sloobludop’s survivors. He is the sole point of calm and reason in the ruined settlement, and the various
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Darklake To move their expeditionary force across the Darklake, the characters must build rafts or coracles from Underdark materials, or seek out duergar or kuo-toa ferries for hire. Each ferry
chapter 1) was not killed in a previous chapter of the adventure, the characters find him among Sloobludop’s survivors. He is the sole point of calm and reason in the ruined settlement, and the various
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Darklake To move their expeditionary force across the Darklake, the characters must build rafts or coracles from Underdark materials, or seek out duergar or kuo-toa ferries for hire. Each ferry
chapter 1) was not killed in a previous chapter of the adventure, the characters find him among Sloobludop’s survivors. He is the sole point of calm and reason in the ruined settlement, and the various
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
villains to add to their terrifying menagerie. To what end, no one knows. The Dark Powers don’t move in the shadows of Ravenloft; they are the shadows. They’re the Mists and the darkness. They’re the reason
. These diminished vestiges manipulate their realm to create negative forces that sustain their essence and build toward renewed apotheosis. Rudolph,
I write you in the throes of a most perplexing
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
inaction. Reasoning toward Perfection Their curious intellects and rational minds incline vedalken toward membership in the Azorius Senate, the Simic Combine, and (less often) the Izzet League. Whatever
impossible goal of perfection is paved with bricks of education, careful deliberation, and controlled experimentation. Some vedalken direct their energy toward perfecting themselves, whether by means of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
inaction. Reasoning toward Perfection Their curious intellects and rational minds incline vedalken toward membership in the Azorius Senate, the Simic Combine, and (less often) the Izzet League. Whatever
impossible goal of perfection is paved with bricks of education, careful deliberation, and controlled experimentation. Some vedalken direct their energy toward perfecting themselves, whether by means of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
villains to add to their terrifying menagerie. To what end, no one knows. The Dark Powers don’t move in the shadows of Ravenloft; they are the shadows. They’re the Mists and the darkness. They’re the reason
. These diminished vestiges manipulate their realm to create negative forces that sustain their essence and build toward renewed apotheosis. Rudolph,
I write you in the throes of a most perplexing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
villains to add to their terrifying menagerie. To what end, no one knows. The Dark Powers don’t move in the shadows of Ravenloft; they are the shadows. They’re the Mists and the darkness. They’re the reason
. These diminished vestiges manipulate their realm to create negative forces that sustain their essence and build toward renewed apotheosis. Rudolph,
I write you in the throes of a most perplexing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
likewise be remarkable or have a desperate reason to have braved the Mists. Learning about such wanderers can drive the characters from a single adventure into a larger campaign that explores other
carrying a message from the Keepers of the Feather
4 Curious members of the Keepers of the Feather led by a wereraven (see chapter 5) in disguise
5 A band of Vistani
6 A spirit that cries out before being yanked back into the Mists, leaving behind a Mist talisman
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
courtyards paved with silver bricks, and the secret desires of the multiverse. Foyer Nafas receives visitors in the foyer—a wide, windowed reception hall that looks out on the Infinite Staircase. As one
that might be heard within the hall or the staircases beyond, inspiring characters to adventure or giving them a reason to seek out Nafas. Well of Destiny Wishes d6 Wish 1 “I wish I could find my
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
likewise be remarkable or have a desperate reason to have braved the Mists. Learning about such wanderers can drive the characters from a single adventure into a larger campaign that explores other
carrying a message from the Keepers of the Feather
4 Curious members of the Keepers of the Feather led by a wereraven (see chapter 5) in disguise
5 A band of Vistani
6 A spirit that cries out before being yanked back into the Mists, leaving behind a Mist talisman
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
likewise be remarkable or have a desperate reason to have braved the Mists. Learning about such wanderers can drive the characters from a single adventure into a larger campaign that explores other
carrying a message from the Keepers of the Feather
4 Curious members of the Keepers of the Feather led by a wereraven (see chapter 5) in disguise
5 A band of Vistani
6 A spirit that cries out before being yanked back into the Mists, leaving behind a Mist talisman
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
courtyards paved with silver bricks, and the secret desires of the multiverse. Foyer Nafas receives visitors in the foyer—a wide, windowed reception hall that looks out on the Infinite Staircase. As one
that might be heard within the hall or the staircases beyond, inspiring characters to adventure or giving them a reason to seek out Nafas. Well of Destiny Wishes d6 Wish 1 “I wish I could find my
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
courtyards paved with silver bricks, and the secret desires of the multiverse. Foyer Nafas receives visitors in the foyer—a wide, windowed reception hall that looks out on the Infinite Staircase. As one
that might be heard within the hall or the staircases beyond, inspiring characters to adventure or giving them a reason to seek out Nafas. Well of Destiny Wishes d6 Wish 1 “I wish I could find my
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
cases, a magic item that’s meant to be worn can fit a creature regardless of size or build. Many magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer. Rare
exceptions exist. If the story suggests a good reason for an item to fit only creatures of a certain size or shape, you can rule that it doesn’t adjust. For example, armor made by the drow might fit






