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Returning 35 results for 'bridge bottomed diffusing class restraint'.
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Monsters
Fizban's Treasury of Dragons
university, but the students must travel to the dragon’s mountain lair for class.
Crystal Dragon Lairs
Crystal dragons seek out frigid, picturesque locations with clear views of the sky
.
The lair has the following features:
Ice Bridge. The crowning glory of this infrastructural marvel is a wide bridge of ice that spans a chasm between a lesser peak and the lair.
Anterior Spires
Imprisonment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You create a magical restraint to hold a creature that you can see within range. The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell
a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.
A dispel magic spell can end
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
-high walls are rough but slick with spray, requiring a successful DC 15 Strength (Athletics) check to climb. The bridge has an Armor Class (AC) of 5 and 10 hit points. If the bridge is reduced to 0 hit
5. Overpass Where a high tunnel passes through the larger tunnel cavern below, the goblins have set up a bridge guard post. The stream passage continues up beyond another set of uneven steps ahead
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
-high walls are rough but slick with spray, requiring a successful DC 15 Strength (Athletics) check to climb. The bridge has an Armor Class (AC) of 5 and 10 hit points. If the bridge is reduced to 0 hit
5. Overpass Where a high tunnel passes through the larger tunnel cavern below, the goblins have set up a bridge guard post. The stream passage continues up beyond another set of uneven steps ahead
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
-high walls are rough but slick with spray, requiring a successful DC 15 Strength (Athletics) check to climb. The bridge has an Armor Class (AC) of 5 and 10 hit points. If the bridge is reduced to 0 hit
5. Overpass Where a high tunnel passes through the larger tunnel cavern below, the goblins have set up a bridge guard post. The stream passage continues up beyond another set of uneven steps ahead
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
. Standard weaponry includes two ballistae nestled in the star moth’s eye holes and a mangonel mounted above the bridge. Star Moth Summary Armor Class: 13 (ceramic) Cargo: 30 tons Hit Points: 400 Crew
: 13 Damage Threshold: 15 Keel/Beam: 200 ft./20 ft. Speed: fly 50 ft. (5½ mph) Cost: 40,000 gp 2 Ballistae (Crew: 3 Each) Armor Class: 15
Hit Points: 50
Cost: 50 gp (ballista), 5 gp (bolt)
It
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
. Standard weaponry includes two ballistae nestled in the star moth’s eye holes and a mangonel mounted above the bridge. Star Moth Summary Armor Class: 13 (ceramic) Cargo: 30 tons Hit Points: 400 Crew
: 13 Damage Threshold: 15 Keel/Beam: 200 ft./20 ft. Speed: fly 50 ft. (5½ mph) Cost: 40,000 gp 2 Ballistae (Crew: 3 Each) Armor Class: 15
Hit Points: 50
Cost: 50 gp (ballista), 5 gp (bolt)
It
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
. Standard weaponry includes two ballistae nestled in the star moth’s eye holes and a mangonel mounted above the bridge. Star Moth Summary Armor Class: 13 (ceramic) Cargo: 30 tons Hit Points: 400 Crew
: 13 Damage Threshold: 15 Keel/Beam: 200 ft./20 ft. Speed: fly 50 ft. (5½ mph) Cost: 40,000 gp 2 Ballistae (Crew: 3 Each) Armor Class: 15
Hit Points: 50
Cost: 50 gp (ballista), 5 gp (bolt)
It
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Pillardrop to another, often directly passing the enormous stone faces of old statues. Every Lorehold class has a story of some careless student making a misstep on one of these bridges or in some
serious harm. Effigy Row The heart of the Lorehold campus surrounds a soaring bridge that crosses the chasm of Pillardrop. The bridge and surrounding pathways are lined with monuments depicting
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Pillardrop to another, often directly passing the enormous stone faces of old statues. Every Lorehold class has a story of some careless student making a misstep on one of these bridges or in some
serious harm. Effigy Row The heart of the Lorehold campus surrounds a soaring bridge that crosses the chasm of Pillardrop. The bridge and surrounding pathways are lined with monuments depicting
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Pillardrop to another, often directly passing the enormous stone faces of old statues. Every Lorehold class has a story of some careless student making a misstep on one of these bridges or in some
serious harm. Effigy Row The heart of the Lorehold campus surrounds a soaring bridge that crosses the chasm of Pillardrop. The bridge and surrounding pathways are lined with monuments depicting
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
. Dabus Medium Celestial, Typically Lawful Neutral
Armor Class 12
Hit Points 44 (8d8 + 8)
Speed 20 ft., fly 30 ft. (hover)
STR
8 (−1)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
15
all languages but can’t speak; communicates via Symbol Speech
Challenge 2 (450 XP) Proficiency Bonus +2
Physical Restraint. The dabus doesn’t make melee attacks or opportunity attacks, even in self
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
. Dabus Medium Celestial, Typically Lawful Neutral
Armor Class 12
Hit Points 44 (8d8 + 8)
Speed 20 ft., fly 30 ft. (hover)
STR
8 (−1)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
15
all languages but can’t speak; communicates via Symbol Speech
Challenge 2 (450 XP) Proficiency Bonus +2
Physical Restraint. The dabus doesn’t make melee attacks or opportunity attacks, even in self
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
. Dabus Medium Celestial, Typically Lawful Neutral
Armor Class 12
Hit Points 44 (8d8 + 8)
Speed 20 ft., fly 30 ft. (hover)
STR
8 (−1)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
15
all languages but can’t speak; communicates via Symbol Speech
Challenge 2 (450 XP) Proficiency Bonus +2
Physical Restraint. The dabus doesn’t make melee attacks or opportunity attacks, even in self
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wealthy family helped erect and carve the famous Dolphin Bridge in that city. Although he detests physical labor, Flabbergast is a bit of a bridge builder in his own way, always striving to bring people
, Mister Snibbly, uses the cat stat block. Flabbergast
Medium humanoid (human), lawful neutral
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
10 (+0
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D5. Chattering Heads This flat wood-plank bridge, which spans an arm of the lake, is lined on one side by rows of bullywug heads on wooden spikes.
At the center of the bridge, a small figure sits
sympathetic. A few in a more distant row yell, “What? I couldn’t hear what they said!”
The bridge is in decent condition and safe to cross. Beheaded Bullywugs. Deposed bullywug monarchs of the Soggy
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wealthy family helped erect and carve the famous Dolphin Bridge in that city. Although he detests physical labor, Flabbergast is a bit of a bridge builder in his own way, always striving to bring people
, Mister Snibbly, uses the cat stat block. Flabbergast
Medium humanoid (human), lawful neutral
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
10 (+0
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wealthy family helped erect and carve the famous Dolphin Bridge in that city. Although he detests physical labor, Flabbergast is a bit of a bridge builder in his own way, always striving to bring people
, Mister Snibbly, uses the cat stat block. Flabbergast
Medium humanoid (human), lawful neutral
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
10 (+0
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D5. Chattering Heads This flat wood-plank bridge, which spans an arm of the lake, is lined on one side by rows of bullywug heads on wooden spikes.
At the center of the bridge, a small figure sits
sympathetic. A few in a more distant row yell, “What? I couldn’t hear what they said!”
The bridge is in decent condition and safe to cross. Beheaded Bullywugs. Deposed bullywug monarchs of the Soggy
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D5. Chattering Heads This flat wood-plank bridge, which spans an arm of the lake, is lined on one side by rows of bullywug heads on wooden spikes.
At the center of the bridge, a small figure sits
sympathetic. A few in a more distant row yell, “What? I couldn’t hear what they said!”
The bridge is in decent condition and safe to cross. Beheaded Bullywugs. Deposed bullywug monarchs of the Soggy
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target) Duration: Until dispelled You create a magical restraint to hold a creature that you can see within
actions or qualities and not based on intangibles such as level, class, or hit points. A dispel magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to deal 20 psychic damage to Lord Drylund. This damage is enough to kill Lord Drylund instantly. From dawn until dusk, the flat-bottomed wooden boat is moored at the city docks. Dockworkers come and
keep away from the bridge and crew quarters on the upper deck (areas 11–area 13). The Grand Dame has no living quarters for passengers, whether workers or guests. Characters who approach the ship wearing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to deal 20 psychic damage to Lord Drylund. This damage is enough to kill Lord Drylund instantly. From dawn until dusk, the flat-bottomed wooden boat is moored at the city docks. Dockworkers come and
keep away from the bridge and crew quarters on the upper deck (areas 11–area 13). The Grand Dame has no living quarters for passengers, whether workers or guests. Characters who approach the ship wearing
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target) Duration: Until dispelled You create a magical restraint to hold a creature that you can see within
actions or qualities and not based on intangibles such as level, class, or hit points. A dispel magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target) Duration: Until dispelled You create a magical restraint to hold a creature that you can see within
actions or qualities and not based on intangibles such as level, class, or hit points. A dispel magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target) Duration: Until dispelled You create a magical restraint to hold a creature that you can see within
actions or qualities and not based on intangibles such as level, class, or hit points. A dispel magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target) Duration: Until dispelled You create a magical restraint to hold a creature that you can see within
actions or qualities and not based on intangibles such as level, class, or hit points. A dispel magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
varies according to the version of the spell you choose, worth at least 500 gp per Hit Die of the target) Duration: Until dispelled You create a magical restraint to hold a creature that you can see within
actions or qualities and not based on intangibles such as level, class, or hit points. A dispel magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the other side of the stream.
Characters using a light source or darkvision can spot the rope bridge at area H5: In the shadows of the ceiling to the north, you can just make out the dim shape of a
rope bridge crossing over the passage ahead of you. Another passage 20 feet above the floor appears to intersect this one.
Any character with a passive Wisdom (Perception) score of 12 or higher and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the other side of the stream.
Characters using a light source or darkvision can spot the rope bridge at area H5: In the shadows of the ceiling to the north, you can just make out the dim shape of a
rope bridge crossing over the passage ahead of you. Another passage 20 feet above the floor appears to intersect this one.
Any character with a passive Wisdom (Perception) score of 12 or higher and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to deal 20 psychic damage to Lord Drylund. This damage is enough to kill Lord Drylund instantly. From dawn until dusk, the flat-bottomed wooden boat is moored at the city docks. Dockworkers come and
keep away from the bridge and crew quarters on the upper deck (areas 11–area 13). The Grand Dame has no living quarters for passengers, whether workers or guests. Characters who approach the ship wearing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the other side of the stream.
Characters using a light source or darkvision can spot the rope bridge at area H5: In the shadows of the ceiling to the north, you can just make out the dim shape of a
rope bridge crossing over the passage ahead of you. Another passage 20 feet above the floor appears to intersect this one.
Any character with a passive Wisdom (Perception) score of 12 or higher and
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Points. (This is included above.) Ranger Class Features Level 1: Favored Enemy You always have the Hunter’s Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all
. Until it disappears, the arrow emits Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Points. (This is included above.) Ranger Class Features Level 1: Favored Enemy You always have the Hunter’s Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all
. Until it disappears, the arrow emits Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Points. (This is included above.) Ranger Class Features Level 1: Favored Enemy You always have the Hunter’s Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all
. Until it disappears, the arrow emits Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you






