Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'brief both down casting rating'.
Monsters
Princes of the Apocalypse
Actions
If Vanifer is in the fire node while Imix isn’t, the tiefling can take lair actions and has a challenge rating of 12. On initiative count 20 (losing initiative ties), Vanifer uses a lair
spell she previously cast using a lair action. Vanifer can take no other lair actions while concentrating on a spell cast as a lair action. Her favorite use of this capability is casting fireball or
Spells
Icewind Dale: Rime of the Frostmaiden
While casting the spell, you place a vial of quicksilver in the chest of a life-sized human doll stuffed with ash or dust. You then stitch up the doll and drip your blood on it. At the end of the
casting, you tap the doll with a crystal rod, transforming it into a magen clothed in whatever the doll was wearing. The type of magen is chosen by you during the casting of the spell. See appendix C for
Spells
Xanathar's Guide to Everything
rating 1 or lower
3–4
Four demons of challenge rating 1/2 or lower
5–6
Eight demons of challenge rating 1/4 or lower
The DM chooses the demons, such as manes or dretch
casting the spell, you can form a circle on the ground with the blood used as a material component. The circle is large enough to encompass your space. While the spell lasts, the summoned demons can
Monsters
Princes of the Apocalypse
can take lair actions and has a challenge rating of 13. On initiative count 20 (losing initiative ties), Gar uses a lair action to use his Multiattack or cast one of his spells, up to 3rd level
lair actions while concentrating on a spell cast as a lair action. His favorite use of this capability is casting inflict wounds or call lightning.
If Gar casts cure wounds using this lair action, he regains the maximum number of hit points from the spell (28).Cold
Spells
Xanathar's Guide to Everything
You utter foul words, summoning one demon from the chaos of the Abyss. You choose the demon’s type, which must be one of challenge rating 5 or lower, such as a shadow demon or a barlgura. The
rounds if it still has hit points.
As part of casting the spell, you can form a circle on the ground with the blood used as a material component. The circle is large enough to encompass your space
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
hooks. Corkscrew towers loom above twisted domes and vast amphitheaters, just a few examples of the impossible architecture that fills the city.
The challenge rating of Fraz-Urb’luu is 24
creatures within 1 mile of the lair frequently see hallucinations of long-dead friends and comrades that vanish after only a brief glimpse.
Roads and paths within 6 miles of the lair twist and turn back on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
topped with razors and hooks. Corkscrew towers loom above twisted domes and vast amphitheaters, forming a surreal and disorienting cityscape.
The challenge rating of Fraz-Urb’luu is 24 (62,000
see hallucinations of long-dead friends and comrades that vanish after only a brief glimpse.
Twisted Paths. Roads and paths within 6 miles of the lair twist and turn back on themselves, making
Magic Items
Tomb of Annihilation
(History) checks is doubled.
You can’t be blinded, charmed, deafened, frightened, petrified, or stunned.
Undead with a challenge rating of 2 or lower will neither threaten nor attack you unless
successful one. When the staff is destroyed, the life force of the Forgotten One is released to the afterlife. Where it goes is anyone’s guess.
Casting the staff into a sphere of annihilation
Magic Items
Baldur’s Gate: Descent into Avernus
temporary hit points.
Query. You telepathically ask the soul a question and receive a brief telepathic response, which you can understand. The soul knows only what it knew in life, but it must
answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic.
Freeing a Soul. Casting a spell that removes a curse on a soul coin frees the soul
Monsters
Quests from the Infinite Staircase
normally follow casting the Wish spell to produce an effect other than duplicating another spell.Multiattack. Nafas makes three Storm Shamshir attacks and uses Create Vortex.
Storm Shamshir. Melee
long-departed comrades. These mirages don’t hold up to physical inspection and vanish after a brief interaction.
Safe Descents. Within 3 miles of the lair, winds buoy creatures that fall
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Creatures by Guild This section is a list of creatures in this chapter and in the Monster Manual that are associated with each guild. Each guild’s entry includes a brief discussion of the monsters
from the Monster Manual that could be found among the guild’s members, and it includes a table showing monsters sorted by challenge rating. Most of these monsters are in this source (GGR) or the Monster
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
True Strike Divination cantrip Casting Time: 1 action Range: 30 feet Components: S Duration: Concentration, up to 1 round You point a finger at a target in range. Your magic grants you a brief
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
True Strike Divination cantrip Casting Time: 1 action Range: 30 feet Components: S Duration: Concentration, up to 1 round You point a finger at a target in range. Your magic grants you a brief
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Animals 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour You summon fey spirits that take the form of beasts and appear in
unoccupied spaces that you can see within range. Choose one of the following options for what appears: One beast of challenge rating 2 or lower Two beasts of challenge rating 1 or lower Four beasts of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Woodland Beings 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (one holly berry per creature summoned) Duration: Concentration, up to 1 hour You summon fey
creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: One fey creature of challenge rating 2 or lower Two fey creatures of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Animals 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour You summon fey spirits that take the form of beasts and appear in
unoccupied spaces that you can see within range. Choose one of the following options for what appears: One beast of challenge rating 2 or lower Two beasts of challenge rating 1 or lower Four beasts of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Minor Elementals 4th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon elementals that appear in unoccupied spaces that
you can see within range. You choose one the following options for what appears: One elemental of challenge rating 2 or lower Two elementals of challenge rating 1 or lower Four elementals of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Fey 6th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon a fey creature of challenge rating 6 or lower, or a fey
spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Summon Lesser Demons 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1
hour You utter foul words, summoning demons from the chaos of the Abyss. Roll on the following table to determine what appears. d6 Demons Summoned
1–2 Two demons of challenge rating 1 or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Summon Lesser Demons 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1
hour You utter foul words, summoning demons from the chaos of the Abyss. Roll on the following table to determine what appears. d6 Demons Summoned 1–2 Two demons of challenge rating 1 or lower 3–4
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Celestial 7th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon a celestial of challenge rating 4 or lower, which
don’t issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions. The DM has the celestial’s statistics. At Higher Levels. When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower.
Monsters
Fizban's Treasury of Dragons
ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys connect the main caves to the three chambers above. Each chimney appears to continue up through the ceiling of the upper level and
magical mobility, using flight and teleportation to navigate obstacles in their lairs.
The challenge rating of a legendary amethyst dragon increases by 1 when it’s encountered in its lair.
Lair
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Woodland Beings 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (one holly berry per creature summoned) Duration: Concentration, up to 1 hour You summon fey
creatures that appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: One fey creature of challenge rating 2 or lower Two fey creatures of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Minor Elementals 4th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon elementals that appear in unoccupied spaces that
you can see within range. You choose one the following options for what appears: One elemental of challenge rating 2 or lower Two elementals of challenge rating 1 or lower Four elementals of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Conjure Celestial 7th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon a celestial of challenge rating 4 or lower, which
don’t issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions. The DM has the celestial’s statistics. At Higher Levels. When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Conjure Fey 6th-level conjuration Casting Time: 1 minute Range: 90 feet Components: V, S Duration: Concentration, up to 1 hour You summon a fey creature of challenge rating 6 or lower, or a fey
spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the
Monsters
Fizban's Treasury of Dragons
the air is cool and slightly damp.
Glowing Crystals. Large clusters of glowing amethyst crystals grow out from the walls and ceiling, casting dim light in a 30-foot radius.
Chimneys. Two chimneys
their lairs.
The challenge rating of a legendary amethyst dragon increases by 1 when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can
Monsters
Fizban's Treasury of Dragons
17
control water, control weather,* fog cloud
*This spell’s casting time is longer than 1 action.
Dragon Turtle Adventures
The Dragon Turtle Adventure Hooks table offers suggestions
an dragon turtle;adult or ancient dragon turtle access to lair actions, increasing its challenge rating by 1. On initiative count 20 (losing initiative ties), the dragon turtle can take one of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shapechange Level 9 Transmutation (Druid, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a jade circlet worth 1,500+ GP)
Duration: Concentration, up to 1 hour
You shape-shift
into another creature for the duration or until you take a Magic action to shape-shift into a different eligible form. The new form must be of a creature that has a Challenge Rating no higher than your
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Polymorph Level 4 Transmutation (Bard, Druid, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a caterpillar cocoon)
Duration: Concentration, up to 1 hour
You
choose that has a Challenge Rating equal to or less than the target’s (or the target’s level if it doesn’t have a Challenge Rating). The target’s game statistics are replaced by the stat block of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Polymorph Level 4 Transmutation (Bard, Druid, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a caterpillar cocoon)
Duration: Concentration, up to 1 hour
You
choose that has a Challenge Rating equal to or less than the target’s (or the target’s level if it doesn’t have a Challenge Rating). The target’s game statistics are replaced by the stat block of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Polymorph Level 4 Transmutation (Bard, Druid, Sorcerer, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S, M (a caterpillar cocoon)
Duration: Concentration, up to 1 hour
You
choose that has a Challenge Rating equal to or less than the target’s (or the target’s level if it doesn’t have a Challenge Rating). The target’s game statistics are replaced by the stat block of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Legend Lore Level 5 Divination (Bard, Cleric, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (incense worth 250+ GP, which the spell consumes, and four ivory strips worth 50+ GP
each)
Duration: Instantaneous
Name or describe a famous person, place, or object. The spell brings to your mind a brief summary of the significant lore about that famous thing, as described by
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Legend Lore Level 5 Divination (Bard, Cleric, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (incense worth 250+ GP, which the spell consumes, and four ivory strips worth 50+ GP
each)
Duration: Instantaneous
Name or describe a famous person, place, or object. The spell brings to your mind a brief summary of the significant lore about that famous thing, as described by
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Shapechange Level 9 Transmutation (Druid, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a jade circlet worth 1,500+ GP)
Duration: Concentration, up to 1 hour
You shape-shift
into another creature for the duration or until you take a Magic action to shape-shift into a different eligible form. The new form must be of a creature that has a Challenge Rating no higher than your






