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Spells
Player’s Handbook
Name or describe a famous person, place, or object. The spell brings to your mind a brief summary of the significant lore about that famous thing, as described by the DM.
The lore might consist of
receive is. That information is accurate but might be couched in figurative language or poetry, as determined by the DM.
If the famous thing you chose isn’t actually famous, you hear sad musical notes played on a trombone, and the spell fails.
Legend Lore
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten
precise and detailed the information you receive is.
The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the
Monsters
Fizban's Treasury of Dragons
the wyrmling brings the hag “visitors” by capsizing fishing boats.
2
A school of hunter shark;hunter sharks try to drive a dragon turtle wyrmling out of their waters.
3
A
plays with a pod of killer whale;killer whales, leaping into the air and blowing clouds of steam each time the whales breach.
Fire
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Blessings A character might receive a Blessing from a deity for doing something truly momentous—an accomplishment that catches the attention of both gods and mortals. A Blessing is an appropriate
also receive a Blessing in advance of a perilous quest. For example, a Paladin could receive one before setting out on a quest to slay a terrifying lich that is responsible for a magical plague
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Blessings A character might receive a Blessing from a deity for doing something truly momentous—an accomplishment that catches the attention of both gods and mortals. A Blessing is an appropriate
also receive a Blessing in advance of a perilous quest. For example, a Paladin could receive one before setting out on a quest to slay a terrifying lich that is responsible for a magical plague
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Blessings A character might receive a Blessing from a deity for doing something truly momentous—an accomplishment that catches the attention of both gods and mortals. A Blessing is an appropriate
also receive a Blessing in advance of a perilous quest. For example, a Paladin could receive one before setting out on a quest to slay a terrifying lich that is responsible for a magical plague
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
blowing snow pour through vast, desolate caverns. Cocytus Winds blowing through narrower tunnels create a stronger force and louder wails, making this the so-called “Layer of Lamentation.” Phlegethon
Adventures Pandemonium is the plane of last straws. The incessant howling of its winds brings everyone on the plane, sooner or later, to the edge of lashing out in frustration, breaking down in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
blowing snow pour through vast, desolate caverns. Cocytus Winds blowing through narrower tunnels create a stronger force and louder wails, making this the so-called “Layer of Lamentation.” Phlegethon
Adventures Pandemonium is the plane of last straws. The incessant howling of its winds brings everyone on the plane, sooner or later, to the edge of lashing out in frustration, breaking down in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
blowing snow pour through vast, desolate caverns. Cocytus Winds blowing through narrower tunnels create a stronger force and louder wails, making this the so-called “Layer of Lamentation.” Phlegethon
Adventures Pandemonium is the plane of last straws. The incessant howling of its winds brings everyone on the plane, sooner or later, to the edge of lashing out in frustration, breaking down in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
each)
Duration: Instantaneous
Name or describe a famous person, place, or object. The spell brings to your mind a brief summary of the significant lore about that famous thing, as described by
and detailed the information you receive is. That information is accurate but might be couched in figurative language or poetry, as determined by the DM. If the famous thing you chose isn’t actually famous, you hear sad musical notes played on a trombone, and the spell fails.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
each)
Duration: Instantaneous
Name or describe a famous person, place, or object. The spell brings to your mind a brief summary of the significant lore about that famous thing, as described by
and detailed the information you receive is. That information is accurate but might be couched in figurative language or poetry, as determined by the DM. If the famous thing you chose isn’t actually famous, you hear sad musical notes played on a trombone, and the spell fails.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
each)
Duration: Instantaneous
Name or describe a famous person, place, or object. The spell brings to your mind a brief summary of the significant lore about that famous thing, as described by
and detailed the information you receive is. That information is accurate but might be couched in figurative language or poetry, as determined by the DM. If the famous thing you chose isn’t actually famous, you hear sad musical notes played on a trombone, and the spell fails.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
each)
Duration: Instantaneous
Name or describe a famous person, place, or object. The spell brings to your mind a brief summary of the significant lore about that famous thing, as described by
and detailed the information you receive is. That information is accurate but might be couched in figurative language or poetry, as determined by the DM. If the famous thing you chose isn’t actually famous, you hear sad musical notes played on a trombone, and the spell fails.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
each)
Duration: Instantaneous
Name or describe a famous person, place, or object. The spell brings to your mind a brief summary of the significant lore about that famous thing, as described by
and detailed the information you receive is. That information is accurate but might be couched in figurative language or poetry, as determined by the DM. If the famous thing you chose isn’t actually famous, you hear sad musical notes played on a trombone, and the spell fails.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
each)
Duration: Instantaneous
Name or describe a famous person, place, or object. The spell brings to your mind a brief summary of the significant lore about that famous thing, as described by
and detailed the information you receive is. That information is accurate but might be couched in figurative language or poetry, as determined by the DM. If the famous thing you chose isn’t actually famous, you hear sad musical notes played on a trombone, and the spell fails.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Reason to Visit. The “Dark Dealings in Yartar” side trek (chapter 6) brings the characters here. More broadly, characters affiliated with the Lords’ Alliance can readily receive support in Yartar, and Harpers and Zhentarim can get aid, too, if they’re discreet and know how to contact an agent in town.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
) Duration: Instantaneous Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current
the thing, the more precise and detailed the information you receive is. The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Reason to Visit. The “Dark Dealings in Yartar” side trek (chapter 6) brings the characters here. More broadly, characters affiliated with the Lords’ Alliance can readily receive support in Yartar, and Harpers and Zhentarim can get aid, too, if they’re discreet and know how to contact an agent in town.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) Duration: Instantaneous Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current
the thing, the more precise and detailed the information you receive is. The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
) Duration: Instantaneous Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current
the thing, the more precise and detailed the information you receive is. The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Reason to Visit. The “Dark Dealings in Yartar” side trek (chapter 6) brings the characters here. More broadly, characters affiliated with the Lords’ Alliance can readily receive support in Yartar, and Harpers and Zhentarim can get aid, too, if they’re discreet and know how to contact an agent in town.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) Duration: Instantaneous Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current
the thing, the more precise and detailed the information you receive is. The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
) Duration: Instantaneous Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current
the thing, the more precise and detailed the information you receive is. The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
) Duration: Instantaneous Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current
the thing, the more precise and detailed the information you receive is. The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of rage and your proclivity for blowing things up first and asking questions later. But you take it all in stride, because it’s not like you have a temper or anything. Wild Magic In business, an
element of unpredictability is the best means of keeping your franchise one step ahead of the competition — and nobody brings unpredictability like you do. Business plans and long-term strategies are all
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of rage and your proclivity for blowing things up first and asking questions later. But you take it all in stride, because it’s not like you have a temper or anything. Wild Magic In business, an
element of unpredictability is the best means of keeping your franchise one step ahead of the competition — and nobody brings unpredictability like you do. Business plans and long-term strategies are all
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of rage and your proclivity for blowing things up first and asking questions later. But you take it all in stride, because it’s not like you have a temper or anything. Wild Magic In business, an
element of unpredictability is the best means of keeping your franchise one step ahead of the competition — and nobody brings unpredictability like you do. Business plans and long-term strategies are all
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, brings the wealthiest and most prominent citizens of Sharn together in a grand display of opulence and power. But last night, it also provided a shocking display of violence, as Saidan Boromar—head of
have access to your syndicate’s “business” of dealing with contraband, such as poisons or narcotics. You don’t receive a discount on these goods, but you can always find someplace to purchase them
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, brings the wealthiest and most prominent citizens of Sharn together in a grand display of opulence and power. But last night, it also provided a shocking display of violence, as Saidan Boromar—head of
have access to your syndicate’s “business” of dealing with contraband, such as poisons or narcotics. You don’t receive a discount on these goods, but you can always find someplace to purchase them
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, brings the wealthiest and most prominent citizens of Sharn together in a grand display of opulence and power. But last night, it also provided a shocking display of violence, as Saidan Boromar—head of
have access to your syndicate’s “business” of dealing with contraband, such as poisons or narcotics. You don’t receive a discount on these goods, but you can always find someplace to purchase them
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Selling a Magic Item Selling a magic item is by no means an easy task. Con artists and thieves are always looking out for an easy score, and there’s no guarantee that a character will receive a good
for it. Other folk might try to undermine a deal in order to bolster their own business or seek to discredit the character as a legitimate seller. Every workweek spent trying to sell an item brings a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Selling a Magic Item Selling a magic item is by no means an easy task. Con artists and thieves are always looking out for an easy score, and there’s no guarantee that a character will receive a good
for it. Other folk might try to undermine a deal in order to bolster their own business or seek to discredit the character as a legitimate seller. Every workweek spent trying to sell an item brings a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Selling a Magic Item Selling a magic item is by no means an easy task. Con artists and thieves are always looking out for an easy score, and there’s no guarantee that a character will receive a good
for it. Other folk might try to undermine a deal in order to bolster their own business or seek to discredit the character as a legitimate seller. Every workweek spent trying to sell an item brings a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
neighbors brings unpredictability and change, things dwarves prefer to avoid.
Circumstances cease to be normal when a clan faces an external threat. When word gets out that one of their own is in danger
for their home. But the clan must survive, even if only as a shell of its former self, and so every clan has a contingency plan to secure a safe escape for the stronghold’s children and enough adults
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
neighbors brings unpredictability and change, things dwarves prefer to avoid.
Circumstances cease to be normal when a clan faces an external threat. When word gets out that one of their own is in danger
for their home. But the clan must survive, even if only as a shell of its former self, and so every clan has a contingency plan to secure a safe escape for the stronghold’s children and enough adults






