Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'broad bring diffusing class reach'.
Other Suggestions:
broad being diffusing class race
bond being diffusing class reach
broad beings diffusing class race
bond bring diffusing class reach
bond beings diffusing class reach
Magic Items
Dungeon Master’s Guide
Initiative rolls.
Blade of Defense. When you take an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor Class instead. The adjusted bonuses remain in
bring ruin to Vecna. Killing Vecna’s worshipers, destroying the lich’s works, and foiling his machinations all help to fulfill this goal.
The Sword of Kas also seeks to destroy anyone
Feats
Eberron: Forge of the Artificer
ability for this spell (choose when you select this feat).
When you reach character level 3, you also always have the Locate Object spell prepared and can cast it the same way.
Spells of the Mark
. If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Finding Spells table are added to that feature’s spell list.
Mark of Finding Spells
Spell Level
Feats
Eberron: Forge of the Artificer
slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this feat).
When you reach character level 3, you also
always have the Calm Emotions spell prepared and can cast it the same way
Spells of the Mark. If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Hospitality Spells
Monsters
Forgotten Realms: Adventures in Faerûn
;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Death Touch"}, reach 5 ft. Hit: 25 (4d8 + 7);{"diceNotation":"4d8+7", "rollType":"damage", "rollAction":"Death Touch", "rollDamageType
—and often to all three. Sometimes the scion commands a single cult with an uneasy mix of adherents of each god, but a scion might lead separate cults from the shadows, playing them against each other and coordinating their efforts to bring the greatest amount of misery to a region.Necrotic
Feats
Eberron: Forge of the Artificer
Thunderclap cantrip. When you reach character level 3, you also always have the Gust of Wind spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that
when you select this feat).
Spells of the Mark. If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Storm Spells table are added to that feature’s spell list
Feats
Eberron: Forge of the Artificer
level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this feat).
When you reach character level 3, you also always have the Arcane Lock spell
prepared and can cast it the same way.
Spells of the Mark. If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Warding Spells table are added to that feature’s
Feats
Eberron: Forge of the Artificer
Charisma is your spellcasting ability for these spells (choose when you select this feat).
Monstrous Connections. When you reach character level 3, you can target a Monstrosity when you cast Animal
Friendship or Speak with Animals if the creature’s Intelligence score is 3 or lower.
Spells of the Mark. If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of
Feats
Eberron: Forge of the Artificer
spellcasting ability for this spell (choose when you select this feat).
When you reach character level 3, you also always have the Lesser Restoration spell prepared and can cast it the same way
.
Spells of the Mark. If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Healing Spells table are added to that feature’s spell list.
Mark of Healing Spells
Monsters
Forgotten Realms: Adventures in Faerûn
":"1d20+13", "rollType":"to hit", "rollAction":"Corrosive Burst"}, reach 5 ft. or range 120 ft. Hit: 38 (5d12 + 6) Acid;{"diceNotation":"5d12+6", "rollType":"damage", "rollAction":"Corrosive Burst (Acid
).
Paralyzing Touch. Melee Attack Roll: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Paralyzing Touch"}, reach 5 ft. Hit: 16 (3d6 + 6);{"diceNotation":"3d6+6", "rollType":"damage
Monsters
Forgotten Realms: Adventures in Faerûn
", "rollAction":"Rend"}, reach 10 ft. Hit: 18 (2d10 + 7);{"diceNotation":"2d10+7", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Slashing"} Slashing damage plus 18 (4d8);{"diceNotation":"4d8
rule Faerûn. His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies
Staff of the Adder
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
word again, you return the staff to its normal inanimate form.
You can make a melee attack using the snake head, which has a reach of 5 feet. Your proficiency bonus applies to the attack roll. On a
hit, the target takes 1d6 piercing damage and must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage.
The snake head can be attacked while it is animate. It has an Armor Class of
Backgrounds
Strixhaven: A Curriculum of Chaos
broad field of history. You might dream of using magic to contact great historical figures or your own ancestors or of recreating the mighty magic of a distant age.
Skill Proficiencies
Lorehold Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Noble
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Rapier. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Rapier"} to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1);{"diceNotation":"1d8+1","rollType":"damage
melee weapon.Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels
Equipment
provoking creature if they are within reach. The shield remains extended until the start of your next turn.
As a free interaction with an object on your turn, you can either extend or retract the shield. While the shield is extended, it occupies your hand and confers a +2 bonus to your Armor Class.
to your Armor Class equal to your Proficiency Bonus against that attack. If this changes the attack from a hit into a miss, you may make one melee attack with a weapon or an Unarmed Strike against the
Apparatus of Kwalish
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster. The apparatus of Kwalish is a Large object with the following statistics:
Armor Class: 20 Hit Points
per side).
4
Two claws extend from the front sides of the apparatus.
The claws retract.
5
Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit
Magic Items
Acquisitions Incorporated
.
Class-Based Living Loot Satchel
Class
Satchel
Barbarian
Broad belt with a dozen hanging pockets
Bard
Lute case
Cleric
Hollowed-out holy tome
Druid
Made from natural
you really don’t want to know about, there is no chance for the spell to end.
That Thing You Need
At rank 3, you can use a bonus action to reach into your living loot satchel and make a DC 15
Monsters
Curse of Strahd
effects.Multiattack. The Abbot makes two melee attacks.
Mace. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Mace"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.No creature in Barovia is older than the master of the Abbey of Saint Markovia in Krezk. This
Monsters
Waterdeep: Dragon Heist
Rapier. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Rapier"} to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1);{"diceNotation":"1d8+1","rollType":"damage
melee weapon.Nobles wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels
Equipment
provoking creature if they are within reach. The shield remains extended until the start of your next turn.
As a free interaction with an object on your turn, you can either extend or retract the shield. While the shield is extended, it occupies your hand and confers a +2 bonus to your Armor Class.
to your Armor Class equal to your Proficiency Bonus against that attack. If this changes the attack from a hit into a miss, you may make one melee attack with a weapon or an Unarmed Strike against the
Monsters
Strixhaven: A Curriculum of Chaos
Scroll Bash. Melee Spell Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Scroll Bash"} to hit, reach 30 ft., one target. Hit: 7 (1d10 + 2);{"diceNotation":"1d10+2", "rollType
course of history. Scholars of this broad mystical study divide between those who see history as an unpredictable jumble of chance and those who believe events form a perfect—and predictable—pattern.
Priest
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
guardiansMace. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Mace"} to hit, reach 5 ft., one target. Hit: 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction
":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of
Deva
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
effects.Multiattack. The deva makes two melee attacks.
Mace. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Mace"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Dragon of Icespire Peak
-quarters cover.Multiattack. Falcon makes three melee attacks or two ranged attacks.
Longsword. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Longsword"} to hit, reach
wears a fur-lined cloak over his studded leather armor.
He stands 6 feet, 6 inches tall, and has black hair and broad shoulders. His eyes are as blue, cold, and sharp as ice, and he sports a neatly
Feats
Tasha’s Cauldron of Everything
one you choose must be different.
Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat’s fighting style with another one from the fighter class that you don’t have.
Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
incapacitated.Multiattack. The velociraptor makes one Bite attack and one Claw attack.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft
", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing
Monsters
Quests from the Infinite Staircase
Pickaxe. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Fortified Pickaxe"} to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType
, where they live in clans and mine precious metals and gems.
Small and lithe, pechs have long, thin limbs and broad feet. Their large, pupilless eyes are sensitive to bright light, which they avoid
Monsters
Misplaced Monsters: Volume One
;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Spike Punch"} to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5", "rollType":"damage", "rollAction":"Spike Punch
Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Wires"} to hit, reach 20 ft., one Large or smaller creature. Hit: The target has the grappled condition (escape DC 16) and must
Monsters
Waterdeep: Dragon Heist
":"Rapier"} to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1);{"diceNotation":"1d8+1","rollType":"damage","rollAction":"Rapier","rollDamageType":"piercing"} piercing damage.Parry. The noble adds 2 to its AC
against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.Nobles wield great authority and influence as members of the upper class
Apparatus of the Crab
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster. The apparatus of the Crab is a Large object with the following statistics:
Armor Class: 20 Hit Points
per side).
4
Two claws extend from the front sides of the apparatus.
The claws retract.
5
Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target
Feats
Tasha’s Cauldron of Everything
You’ve learned how to exert your will on your spells to alter how they function:
You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option
on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Staff"} to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Staff","rollDamageType":"bludgeoning"} bludgeoning damage plus 24 (7d6
.
Hungry to claim more power despite the Raven Queen’s curse, nagpas strive to bring about world-shaking destruction. From the shadows, they manipulate events to bring about ruin. They can bring to
Monsters
Storm King's Thunder
","rollAction":"Rapier"} to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1);{"diceNotation":"1d8+1","rollType":"damage","rollAction":"Rapier","rollDamageType":"piercing"} piercing damage.Parry. The noble
upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners. The noble's statistics can also be used to represent courtiers who aren't of noble birth.
classes
Player’s Handbook
As a Fighter, you gain the following class features when you reach the specified Fighter levels. These features are listed on the Fighter Features table.
broad ability and extensive specialization makes Fighters superior combatants.
Becoming a Fighter...
As a Level 1 Character
Gain all the traits in the Core Fighter Traits table.
Gain the
Monsters
Strixhaven: A Curriculum of Chaos
":"1d20+7","rollType":"to hit","rollAction":"Radiant Strike"} to hit, reach 5 ft. or range 120 ft., one target. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4","rollType":"damage","rollAction":"Radiant
strike at their foes with searing radiance.
These Silverquill teachers seek to inspire greatness in all that they do, pushing their students to look for the good in all things and bring that into the
spells
Tasha’s Cauldron of Everything
spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block.
CONSTRUCT Spirit
Medium construct
Armor Class 13 + the level of the
, reach 5 ft., one target. Hit: 1d8 + 4 + the spell’s level bludgeoning damage.
Reactions
Berserk Lashing (Clay Only). When the construct takes damage, it makes a slam attack against a random






