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Returning 35 results for 'broken bad diffusing concept rules'.
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Magic Items
Vecna: Eve of Ruin
annihilation.
Desperate to save themselves and their allies, powerful elemental beings called the Wind Dukes of Aaqa rose against Miska. Committed to the concept of law, the Wind Dukes descended from a
result, the rod shattered into seven parts that were scattered throughout the multiverse. The rod thus became known as the Rod of Seven Parts.
Possessing the Broken Rod. The rod can’t be attuned
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
be broken, as are those who would forge them. (Chaotic)
3
Charity. I steal from the wealthy so that I can help people in need. (Good)
4
Greed. I will do whatever it takes to become wealthy
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
been given dominion over a small aspect of the natural world; there are dukes and duchesses for each of the seasons, and noble archivists track every promise made and broken within the borders of
untamed wilderness. High fae have no regard for mortal values of honor and law, but they nonetheless operate under inviolable rules of their own: gifts must always be repaid, promises must be honored
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
Ideal
1
Honor. I don’t steal from others in the trade. (Lawful)
2
Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3
Charity. I steal
Backgrounds
Sword Coast Adventurer's Guide
Honor. I don’t steal from others in the trade. (Lawful)
2
Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
3
Charity. I steal from the wealthy so
things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
it’s not even clear to other residents of Prismeer when a rule has been broken. For example, brigands are able to take what they want from other folk without paying for it, and nothing bad seems to
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
2 and 3. If you come across a game concept in part 1 that you don’t understand, consult the book’s index. Part 2 (chapters 7–9) details the rules of how to play the game, beyond the basics described
Using This Book The Player’s Handbook is divided into three parts. Part 1 (chapters 1–6) is about creating a character, providing the rules and guidance you need to make the character you’ll play in
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
sightings.
Able Scavengers
Kobolds are adept at identifying broken, misplaced, discarded, or leftover crafted items from other creatures that can still be put to use. They prefer to scavenge objects that
retaliation usually prevents them from trying to directly harm the gnomes, but they might spit in the milk, balance dishes on tables so they’re easily knocked over and broken, or scatter sewing
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
mock folk who rely on society’s structures or rules to maintain power.
Survival of the Fittest
Among goliaths, any adult who can’t contribute to the tribe is expelled. A lone goliath has
the goliath concept of fair play.
A permanently injured goliath is still expected to pull his or her weight in the tribe. Typically, such a goliath dies attempting to keep up, or the goliath slips
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
between relying on their bonuses and abilities and paying attention to the game and immersing themselves in its world. Remember that dice don’t run your game — you do. Dice are like rules. They’re
bad die roll foiling the character’s plans. By the same token, a bad plan or unfortunate circumstances can transform the easiest task into an impossibility, or at least impose disadvantage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Table Rules Ideally, players come to the gaming table with the same goal: to have a fun time together. This section gives recommendations for table rules you can establish to help meet that goal
. Here are some fundamentals: Foster respect. Don’t bring personal conflicts to the table or let disagreements escalate into bad feelings. Don’t touch others’ dice if they’re sensitive about it. Avoid
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Character Names Part of your campaign style has to do with naming characters. It’s a good idea to establish some ground rules with your players at the start of a new campaign. In a group consisting
each other in flavor or concept, and they should also match the flavor of your campaign world — so should the nonplayer characters’ names and place names you create. Travok and Kairon don’t want to undertake a quest for Lord Cupcake, visit Gumdrop Island, or take down a crazy wizard named Ray.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Credits Lead Designer: Justice Ramin Arman
Art Director: Emi Tanji
Designers: Dan Dillon, Carl Sibley
Rules Developers: Jeremy Crawford, Makenzie De Armas, Ron Lundeen, Carl Sibley
Lead
Tapia, Brian Valeza, Zuzanna Wuzyk
Concept Art Directors: Josh Herman, Kate Irwin, Emi Tanji
Concept Artists: One Pixel Brush, Noor Rahman
Consultants: Tempest Bradford, Ma’at Crook, Dominique
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
pace works fine for many campaigns, some DMs prefer a campaign story with pauses built into it — times when adventurers are not going on adventures. The downtime rules given in this section can be
and go, and royal lines rise and fall over the course of the story that you and the characters tell. Downtime rules also provide ways for characters to spend — or be relieved of — the monetary treasure
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Rules House rules include optional rules, such as those presented in chapter 9 of the Dungeon Master’s Guide, and rules you create. If you plan to use any house rules, session zero is a good time to
discuss those rules with the players and solicit their input. House rules are best presented as experiments, and time will tell if they’re good for your game. If you introduce a house rule in session
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
Introducing the Game Once the players have familiarized themselves with their characters, you’re ready to introduce the game. Now that you’re familiar with your characters and the basics of the rules
, we’re going to play a short adventure to introduce you to Dungeons & Dragons. As the Dungeon Master, I tell you what’s going on in the world around you, and I use the rules and dice rolls to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Player’s Handbook Credits Lead Designer: Jeremy Crawford
Designers: Christopher Perkins, Ben Petrisor, F. Wesley Schneider, Ray Winninger, James Wyatt
Rules Developers: Jeremy Crawford (lead
Weston, Campbell White, Richard Whitters, Daneen Wilkerson, Zuzanna Wuzyk, Lixin Yin
Concept Art Director: Josh Herman
Concept Artists: Even Amundsen, Carlo Arellano, Michael Broussard, John Grello
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dungeon Master’s Guide Credits Lead Designers: Christopher Perkins, James Wyatt
Designers: Jeremy Crawford, F. Wesley Schneider, Ray Winninger
Rules Developers: Jeremy Crawford (lead), Makenzie
Whitters, Kieran Yanner, Zuzanna Wuzyk
Cartographers: Francesca Baerald, Dyson Logos, Mike Schley
Concept Art Director: Josh Herman
Concept Artists: Even Amundsen, Carlo Arellano, Michael Broussard
compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Heroes of Faerûn
Somerville
Rules Developers: Jeremy Crawford (lead), Makenzie De Armas, Ron Lundeen, Ben Petrisor, Patrick Renie
Editors: Adrian Ng Di Spaltro (lead), Judy Bauer, Michele Carter, James Wyatt
Art
Velinov, Raoul Vitale, Sam White, Rafael Zanchetin
Cartographer: Mike Schley
Concept Art Director: Josh Herman
Concept Artists: Alex Branwyn, Michael Broussard, Daarken, Lake Hurwitz, Titus Lunter
compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Credits
Project Lead: Jason Tondro
Art Director: Bree Heiss
Writers: Makenzie De Armas, Dan Dillon, Patrick Renie, Carl Sibley, Jason Tondro, James Wyatt
Rules Developers: Jeremy Crawford
, Craig J Spearing, Brian Valeza, Zuzanna Wuzyk, Jim Zaccaria
Concept Art Director: Bree Heiss
Concept Artist: Claudio Pozas
Consultants: Nivair Gabriel, Basheer Ghouse, Jonathan Tomhave
Project
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
she grows so enormous that the gods take notice and show her favor. To her, the biggest giant rules. Guh’s gluttony knows no bounds. She has been feasting for several months and has grown to such a
size that she can no longer walk on her own. She spends her time slumped in a wagon with broken axles, surrounded by heaps of stolen loot and crying out for more food.
compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hard part was deciding how exactly to do that.
We faced an important decision early on in creating the concept for this campaign. In addition to the original 1985 adventure, there was a sequel released
updated stats.
A simple reprint felt like a disappointing option. The Temple of Elemental Evil is available as an ebook, and the conversion from the first edition rules to fifth edition is fairly
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. What better way to think of the big bad monster at the center of a web of even bigger and badder plans than as the CEO of a megacorporation, using every resource to dominate the market? What is an
-reaching power of global corporations allied with political power doesn’t just inform our own real world — it molds it. Bringing that concept of powerful corporations working with or against nobility to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Enforcement. The city watch must obey the rules to bring criminals to justice. When the rules need to be bent or broken, they turn to you for help. 5 Uncover Secrets. You put your inquisitive skills to use
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. We’ve visited Waterdeep before, but not like this. Clever heroes will respect the city’s rules. Those who get on the city’s bad side are in for a rough time, as the City of Splendors is home to some of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Improvised Weapons An improvised weapon is an object wielded as a makeshift weapon, such as broken glass, a table leg, or a frying pan. A Simple or Martial weapon also counts as an improvised weapon
improvised weapon follows the rules below. Proficiency. Don’t add your Proficiency Bonus to attack rolls with an improvised weapon. Damage. On a hit, the weapon deals 1d4 damage of a type the DM
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Improvised Weapons An improvised weapon is an object wielded as a makeshift weapon, such as broken glass, a table leg, or a frying pan. A Simple or Martial weapon also counts as an improvised weapon
improvised weapon follows the rules below. Proficiency. Don’t add your Proficiency Bonus to attack rolls with an improvised weapon. Damage. On a hit, the weapon deals 1d4 damage of a type the DM
compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Quandt, Morrigan Robbins, Ashley Warren
Rules Development: Jeremy Crawford, Dan Dillon, Ben Petrisor, Taymoor Rehman
World Building: John Francis Daley, Crystal Frasier, Jonathan Goldstein, Ed
, David Sladek, Craig J Spearing, Brian Valeza, Svetlin Velinov, Richard Whitters, Shawn Wood, Zuzanna Wuzyk
Cartographers: Stacey Allan, Will Doyle, Mike Schley
Concept Art Director: Shawn Wood
compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, Erin Roberts, James L. Sutter
Rules Developer: Jeremy Crawford
Editors: Sydney Adams, Judy Bauer, Janica Carter, Laura Hirsbrunner, Adrian Ng, Jason Tondro
Senior Graphic Designer: Trish Yochum
, Magali Villeneuve, Lauren Walsh, Shawn Wood, Zuzanna Wužyk, Kieran Yanner
Concept Art Directors: Richard Whitters, Shawn Wood
Concept Artists: Alix Branwyn, Tyler Jacobson, Chris Rahn, Magali
compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Credits
Project Leads: Justice Ramin Arman, F. Wesley Schneider
Art Director: Emi Tanji
Writers: Justice Ramin Arman, Dan Dillon, F. Wesley Schneider
Rules Developers: Christopher Perkins
Wuzyk
Cartographer: Jared Blando
Poster Map Cartographer: Francesca Baerald
Concept Art Directors: Josh Herman, Emi Tanji
Concept Artists: Eric Belisle, Dmitry Burmak, Ekaterina Burmak, Max
compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Credits
Project Leads: Justice Ramin Arman, F. Wesley Schneider
Art Director: Emi Tanji
Writers: Dan Dillon, Ben Petrisor, F. Wesley Schneider
Rules Developers: Jeremy Crawford, Ron
Yanner
Concept Art Directors: Josh Herman, Emi Tanji
Concept Artists: Eric Belisle, Dmitry Burmak, Ekaterina Burmak, Max Dunbar, Alex Konstad, Juho Laitila, Izzy Medrano, One Pixel Brush, Noor Rahman
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
threat. Use this book to help you and your players communicate about a game’s rules, plots, and other content, assuring it includes only the elements you all enjoy. Focus on Fun. Suspenseful stories don’t
attention for both of us. We’ve found no trace of Vhorishkova since arriving, but I feel her watching. It’s like she’s everywhere.
It’s bad here, Uncle. Not snake-headed hogs bad. Like, full Delmunster
compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Adam Lee, Taymoor Rehman, Morrigan Robbins
Rules Development: Jeremy Crawford, Ben Petrisor, Taymoor Rehman
Editing: Judy Bauer, Kim Mohan, Hannah Rose
Graphic Designer: Trish Yochum
Story
, Cory Trego-Erdner, Brian Valeza, Anna Veltkamp, Magali Villeneuve, Richard Whitters, Mark Winters, Shawn Wood, Zuzanna Wuzyk, Kieran Yanner, Trish Yochum
Concept Art Director: Shawn Wood
Concept
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Giant Spider Den Giant spiders make their home here despite countless attempts by adventurers to get rid of them. 19a. Arachnid Down Clutter. Narrow paths wind between scattered piles of broken
chandelier is a dead giant spider.
19b. Old Bedchamber Dead Spider. A dead giant spider, its body shot full of arrows and scorched by fire, lies next to a broken wooden bed against the east wall
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, full of dust and bad memories. It’s quiet most of the time, except when the sorrowful wails of the banshee fill the place. The following features are common throughout.
Arrow Slits. When using an arrow
slit for protection, a creature gains three-quarters cover (see the Basic Rules) against outside threats. A Medium character can’t squeeze through an arrow slit, but a Small character can with a






