Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'broken before devout class returner'.
Other Suggestions:
brown before devote class return
brown before devoid class return
brown before devote class returns
brown before devoid class returns
broken before devote class return
Classes
Player’s Handbook
Paladin’s oath is a powerful bond. It is a source of power that turns a devout warrior into a blessed champion.
Paladins train to learn the skills of combat, mastering a variety of weapons and
Spell Level—
Level
Proficiency Bonus
Class Features
Channel Divinity
Prepared Spells
1
2
3
4
5
1
+2
Lay On Hands, Spellcasting, Weapon Mastery
—
2
2
&mdash
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
turns a devout warrior into a blessed champion.
The Cause of Righteousness
A paladin swears to uphold justice and righteousness, to stand with the good things of the world against the encroaching
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
Imprisonment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can't be cut or broken while the spell remains in effect.
The special
a creature's name, identity, or deity but otherwise must be based on observable actions or qualities and not based on intangibles such as level, class, or hit points.
A dispel magic spell can end
Monsters
Eberron: Rising from the Last War
Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
creature within 120 feet of her who is concentrating on a spell. The target must succeed on a DC 26 Constitution saving throw or its concentration is broken on the spell, and Sul Khatesh gains 5
Backgrounds
Guildmasters’ Guide to Ravnica
vast, sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Druid
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
water—must remain in equilibrium. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component
the world from the incursion of aberrations.
Class Features
As a druid, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Ghost Trap Gremorly’s ritual forces any Humanoid who dies within the keep to return as a ghost that’s unable to pass beyond the keep’s walls. The ritual can be broken by disassembling, moving, or
trap is broken, all the ghosts in the keep can leave except Gremorly, who remains to haunt the observatory. Side Effects When the characters first arrive at Harrowhall, a thick and unsettling fog covers
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Lizardfolk Subchief The lizardfolk subchief (seen in Danger at Dunwater) is a devout priest of Semuanya, pursuing the worship of its god in a manner similar to a cleric. It wields a dagger crafted of
a massive crocodile tooth blessed by Semuanya, representing the subchief’s prowess in both battle and piety. Lizardfolk Subchief
Medium humanoid (lizardfolk), neutral
Armor Class 14 (natural
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sahuagin High Priestess A sahuagin high priestess is the most devout and ferocious of all Sekolah’s worshipers. Armed with a staff studded with jagged shark’s teeth, she can be seen leading dark
rituals in The Final Enemy. Sahuagin High Priestess
Medium humanoid (sahuagin), lawful evil
Armor Class 14 (natural armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft., swim 40 ft.
STR
14 (+2
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. An archpriest’s belief in its god is so fervent that it manifests the powers of a high cleric. The archpriest can also bestow spells to devout underlings called whips. One or more of these whips are
can strip it of its spellcasting ability, if not its life. The archpriest’s decrees are enforced by monitors, devout kuo-toa that act as the archpriest’s eyes and ears. Monitors are deadly hand-to-hand
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. BUILDING BRUENOR, STEP 2
Bob imagines Bruenor charging into battle with an axe, one horn on his helmet broken off. He makes Bruenor a fighter and notes the fighter’s proficiencies and 1st-level class
Proficiency Bonus The table that appears in your class description shows your proficiency bonus, which is +2 for a 1st-level character. Your proficiency bonus applies to many of the numbers you’ll be
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
level, is the culmination of all the paladin’s training. Some characters with this class don’t consider themselves true paladins until they have reached 3rd level and made this oath. For others, the
transgress his or her oath.
A paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of the same order. The paladin might spend an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
level, is the culmination of all the paladin’s training. Some characters with this class don’t consider themselves true paladins until they have reached 3rd level and made this oath. For others, the
transgress his or her oath.
A paladin who has broken a vow typically seeks absolution from a cleric who shares his or her faith or from another paladin of the same order. The paladin might spend an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
class are also available here. And some of the items in this section represent a new type of wondrous item: magic tattoos. The Magic Items table lists all the magic items in this chapter and notes the
Illuminator’s Tattoo Yes Common Masquerade Tattoo Yes Common Prosthetic Limb No Common+ Spellwrought Tattoo No Uncommon+ All-Purpose Tool Yes Uncommon+ Amulet of the Devout Yes Uncommon+ Arcane
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
fingers end in broken and dirty nails. Grues are the weakest of the star spawn. A host of writhing, scrambling grues typically accompanies more powerful star spawn. Their constant chittering and
they find themselves near a group of star spawn grues. Star Spawn Grue
Small aberration, neutral evil
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STR
6(−2)
DEX
13(+1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Paladin class description in the Player’s Handbook offers some suggestions for how a player might roleplay a situation where their Paladin has broken their oath. You can also decide how NPCs react to a character whose behavior doesn’t square with the ideals implied by the Holy Symbol the character wears.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, the spells on the Lorehold Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them
, and your spell effects might reflect the appearance of the reference books you study. Building a Lorehold Character Any class or subclass that deals with knowledge of the past can be a good fit in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
2. Choose a Class Every adventurer is a member of a class. Class broadly describes a character’s vocation, what special talents he or she possesses, and the tactics he or she is most likely to employ
choice of class. Many of these benefits are class features — capabilities (including spellcasting) that set your character apart from members of other classes. You also gain a number of proficiencies
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Casting a Spell When a character casts any spell, the same basic rules are followed, regardless of the character’s class or the spell’s effects. Each spell description in Chapter 11 begins with a
concentration is broken, the spell fails, but you don’t expend a spell slot. If you want to try casting the spell again, you must start over.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Class 2nd Warp sense Divination Sorcerer, warlock, wizard 4th Gate seal Abjuration Sorcerer, warlock, wizard Gate Seal 4th-Level Abjuration Casting Time: 1 minute Range: 60 feet Components: V, S, M
(a broken portal key, which the spell consumes) Duration: 24 hours You fortify the fabric of the planes in a 30-foot cube you can see within range. Within that area, portals close and can’t be opened
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Woe Strider Woe striders form from the souls of those who’ve broken the bonds of destiny. Over centuries, these cosmic blasphemers transform into hunched, long-limbed horrors. Sadistic things, woe
discarded cosmic purpose. When they fail to find answers, their unnatural cries cause reality to shudder, undermining magic and sane minds alike. Woe Strider
Large aberration, chaotic evil
Armor Class 17
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tears from its victims and grafts onto itself. Over time, these creatures can accumulate many limbs. VAPRAK THE DESTROYER
Although trolls are hardly devout and seldom ponder spiritual questions
how little of its previous form remained. Thus, only trolls slain by acid or fire remain dead, because only those are consumed by Vaprak.
Dire Troll
Huge giant, chaotic evil
Armor Class 15
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(shapechanger), neutral
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11(+0)
DEX
18(+4)
CON
14(+2)
INT
11(+0)
WIS
12(+1)
CHA
14(+2)
Skills
doppelganger can continue reading its thoughts, as long as the doppelganger’s concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Kavalrachni The kavalrachni are duergar cavalry, trained to fight while riding steeders. Duergar Kavalrachni
Medium humanoid (dwarf), lawful evil
Armor Class 16 (scale mail, shield)
Hit
until it attacks, it casts a spell, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it. While the invisible duergar is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
intelligent as humanoids, and so can’t be traditionally broken and tamed. A pegasus must be persuaded to serve a good-aligned creature as a mount, but when it does so, it forges a life-long bond with its new
live young. Pegasus
Large celestial, chaotic good
Armor Class 12
Hit Points 59 (7d10 + 21)
Speed 60 ft., fly 90 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(shapechanger), neutral
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2
continue reading its thoughts as long as the doppelganger’s concentration isn’t broken. While reading the target’s mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
through or broken, the roper produces a new one to replace it. Roper
Large monstrosity, neutral evil
Armor Class 20 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 10 ft., climb 10 ft
extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.
Spider Climb. The roper can climb difficult
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Guard
Medium humanoid (dwarf), lawful evil
Armor Class 18 (chain mail, shield)
Hit Points 39 (6d8 + 12)
Speed 25 ft.
STR
18(+4)
DEX
11(+0)
CON
14(+2)
INT
11(+0
its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Symbols table below, or choose one that fits your campaign. War Priest Holy Symbols d8 Holy Symbol 1 Vial of iridescent liquid 2 Hilt of a broken sword 3 Piece of stained glass from a shrine 4 Clay
War Priest
Medium Humanoid (Cleric), Any Alignment
Armor Class 18 (plate)
Hit Points 117 (18d8 + 36)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
chapel persists even if Gremorly’s ritual is broken. But the members of Fate’s Devout—the ghostly adventurers in the dining hall (area 6)—know a ritual to purify the place. They tried it once but were
party known as Fate’s Devout. Wielding divine magic, they traveled across the realm to carry out Istus’s will. They came to this keep because they heard it was holy to Istus, but Gremorly killed them. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, each believing that almost anything found—a piece of broken bone, a dead rodent, a handful of dust, or some other worthless item or substance—could be valuable or useful as a spell component, a
amid the clutter of the witches’ lairs, seldom wandering far from their vile masters. Barovian Witch
Medium humanoid (human), chaotic evil
Armor Class 10
Hit Points 16 (3d8 + 3)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Xarrorn The xarrorn are specialists who construct weapons using a mixture of alchemy and psionics. Duergar Xarrorn
Medium humanoid (dwarf), lawful evil
Armor Class 18 (plate mail)
Hit
concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
[Tooltip Not Found]
You think dwarves are dour and unpleasant? Wait until you meet a duergar.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
gain a +3 bonus to Armor Class, you have Immunity to Fire damage, and you know Primordial. In addition, you can stand on and move across molten rock as if it were solid ground.
Elemental Gem Wondrous
to be magical. The elemental appears in an unoccupied space as close to the broken gem as possible, understands your languages, obeys your commands, and takes its turn immediately after you on your
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Roc Roc
Gargantuan monstrosity, unaligned
Armor Class 15 (natural armor)
Hit Points 248 (16d20 + 80)
Speed 20 ft., fly 120 ft.
STR
28 (+9)
DEX
10 (+0)
CON
20 (+5
elephant, a roc dives down to snatch its prey in its massive talons.
Remote and Alone. Rocs are solitary creatures that can live for centuries. They lair in nests made from trees, tents, broken ships
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
8. Ballroom Broken boards mar the weblike design worked into this ballroom’s wooden floor. A short stage for long-departed musicians stands at the room’s far end, overlooked by cracked stained-glass
bleed until the end of their next turn. Channel Divinity. If a character uses the Channel Divinity class feature, treat this manifestation as a haunted trap with a +4 Haunt Bonus. If the character’s






