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Returning 35 results for 'broken binding diffusing comfort read'.
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Doppelganger
Legacy
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Monsters
Basic Rules (2014)
"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Read Thoughts. The doppelganger
blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the
Imprisonment
Legacy
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Spells
Basic Rules (2014)
other creatures to see in), but nothing else can pass through, even by means of teleportation or planar travel. The gemstone can't be cut or broken while the spell remains in effect.
The special
. If you cast the spell again using the same component, the target of the first casting is immediately freed from its binding.
Symbol
Legacy
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Spells
Basic Rules (2014)
; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.
The glyph is nearly invisible, requiring an Intelligence
Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
skin, and its long fingers end in broken and dirty nails. Grues are the weakest of the star spawn. A host of writhing, scrambling grues typically accompanies more powerful star spawn. Their constant
of a comet—or perhaps this phenomenon merely signals that star spawn are in the vicinity and available for communication. When the signs are right, cultists gather together, read aloud their
Magic Items
Infernal Machine Rebuild
property of the weapon can’t be used until dawn seven days later.
Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse
darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is a rough, ruined echo. While you are attuned
Warlock
Legacy
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Classes
Basic Rules (2014)
(such as the ability to see in darkness or to read any language) to access to powerful spells. Unlike bookish wizards, warlocks supplement their magic with some facility at hand-to-hand combat. They
shapes their lives. This thirst drives warlocks into their pacts and shapes their later careers as well. Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
The Guildpact During the Decamillennial Celebration of 10,000 ZC, commemorating a monumental anniversary of the Guildpact’s signing, the pact was broken, the ancient balance was shattered, and
, the ten-thousand-year-old guild culture and division of duties reasserted itself. The ten guilds regained their dominant positions, but without the magically binding force of the Guildpact to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
The Guildpact During the Decamillennial Celebration of 10,000 ZC, commemorating a monumental anniversary of the Guildpact’s signing, the pact was broken, the ancient balance was shattered, and
, the ten-thousand-year-old guild culture and division of duties reasserted itself. The ten guilds regained their dominant positions, but without the magically binding force of the Guildpact to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
The Guildpact During the Decamillennial Celebration of 10,000 ZC, commemorating a monumental anniversary of the Guildpact’s signing, the pact was broken, the ancient balance was shattered, and
, the ten-thousand-year-old guild culture and division of duties reasserted itself. The ten guilds regained their dominant positions, but without the magically binding force of the Guildpact to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer-Konig in a Nutshell Friendliness ❄❄ Services ❄❄ Comfort ❄❄❄ Available Quest. “The Unseen”. Population. 150. Leader. Speaker Trovus (neutral good silver dragonborn veteran), a retired adventurer
. The fish signifies the local fishing trade, and the broken border represents the snow and the harbor surrounding the town. Sacrifice to Auril. Food (see "Sacrifices to Auril"). Rivals. Caer-Dineval, Easthaven.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer-Konig in a Nutshell Friendliness ❄❄ Services ❄❄ Comfort ❄❄❄ Available Quest. “The Unseen”. Population. 150. Leader. Speaker Trovus (neutral good silver dragonborn veteran), a retired adventurer
. The fish signifies the local fishing trade, and the broken border represents the snow and the harbor surrounding the town. Sacrifice to Auril. Food (see "Sacrifices to Auril"). Rivals. Caer-Dineval, Easthaven.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caer-Konig in a Nutshell Friendliness ❄❄ Services ❄❄ Comfort ❄❄❄ Available Quest. “The Unseen”. Population. 150. Leader. Speaker Trovus (neutral good silver dragonborn veteran), a retired adventurer
. The fish signifies the local fishing trade, and the broken border represents the snow and the harbor surrounding the town. Sacrifice to Auril. Food (see "Sacrifices to Auril"). Rivals. Caer-Dineval, Easthaven.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
where people tie offerings. Typical offerings are broken weapons or items that are remembrances of arguments, which the faithful discard while making a wish for peace in the future. Many of those who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
where people tie offerings. Typical offerings are broken weapons or items that are remembrances of arguments, which the faithful discard while making a wish for peace in the future. Many of those who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
where people tie offerings. Typical offerings are broken weapons or items that are remembrances of arguments, which the faithful discard while making a wish for peace in the future. Many of those who
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started To begin, read the following boxed text aloud: Walls of mortared stone and cracked flagstone tiles form the interior of this cave, creating the impression of a subterranean fortress
. Water trickles steadily somewhere in the cave.
Water from the broken fountain in area B7 floods a chamber to the south (area B5). The dribbling fountain can be heard throughout the cave.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started To begin, read the following boxed text aloud: Walls of mortared stone and cracked flagstone tiles form the interior of this cave, creating the impression of a subterranean fortress
. Water trickles steadily somewhere in the cave.
Water from the broken fountain in area B7 floods a chamber to the south (area B5). The dribbling fountain can be heard throughout the cave.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Getting Started To begin, read the following boxed text aloud: Walls of mortared stone and cracked flagstone tiles form the interior of this cave, creating the impression of a subterranean fortress
. Water trickles steadily somewhere in the cave.
Water from the broken fountain in area B7 floods a chamber to the south (area B5). The dribbling fountain can be heard throughout the cave.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
arrive at one of these locations, read the following boxed text to the players: Colossal spiked chains extend across the hellscape, their links partially buried under the ash and large chunks of masonry
. Each broken chain is roughly a mile long.
Long ago, these giant chains tethered an abducted city to Avernus. That city somehow tore free, leaving behind its broken bonds and scattered chunks of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
arrive at one of these locations, read the following boxed text to the players: Colossal spiked chains extend across the hellscape, their links partially buried under the ash and large chunks of masonry
. Each broken chain is roughly a mile long.
Long ago, these giant chains tethered an abducted city to Avernus. That city somehow tore free, leaving behind its broken bonds and scattered chunks of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
View of the City A door in Demelin’s apartment opens to a path leading up to the street above at the location marked “Path of Memories” on map 6.2. As the characters emerge outdoors, read or
paraphrase the following: A glittering city of broken domes and jagged towers stretches before you. The nearby buildings and streets slope down into the basin of a vast, ruin-filled crater. Your vantage
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
arrive at one of these locations, read the following boxed text to the players: Colossal spiked chains extend across the hellscape, their links partially buried under the ash and large chunks of masonry
. Each broken chain is roughly a mile long.
Long ago, these giant chains tethered an abducted city to Avernus. That city somehow tore free, leaving behind its broken bonds and scattered chunks of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
View of the City A door in Demelin’s apartment opens to a path leading up to the street above at the location marked “Path of Memories” on map 6.2. As the characters emerge outdoors, read or
paraphrase the following: A glittering city of broken domes and jagged towers stretches before you. The nearby buildings and streets slope down into the basin of a vast, ruin-filled crater. Your vantage
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q20. South Alcove A red velvet curtain hangs in front of an alcove in the southeast corner of this hall. It ripples ever so slightly. One of the narrow windows in the back of the alcove has a broken
glass pane through which a slight breeze passes, causing the curtain to move. When the characters look behind the curtain, read: A black cloth covers something atop a white marble pedestal. Beneath
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Glyph of Warding (p. 245) The first sentence clarifies that the magical effect needn’t be harmful. The final two sentences of the first paragraph now read as follows: “The glyph can cover an area no
larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.”
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
View of the City A door in Demelin’s apartment opens to a path leading up to the street above at the location marked “Path of Memories” on map 6.2. As the characters emerge outdoors, read or
paraphrase the following: A glittering city of broken domes and jagged towers stretches before you. The nearby buildings and streets slope down into the basin of a vast, ruin-filled crater. Your vantage
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
reveals itself to be of exceptional quality. Except for minor damage to the corners, its olive-green covers are in perfect condition. Sewn into the binding with silk threads are sacred texts and medical
read from top to bottom, right to left. The comprehend languages spell can be used to understand the text. Alternatively, many of the Avowed can translate the text for a small fee (no more than 100 gp). The Avowed will not make copies of the book because it contains dangerous knowledge.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q20. South Alcove A red velvet curtain hangs in front of an alcove in the southeast corner of this hall. It ripples ever so slightly. One of the narrow windows in the back of the alcove has a broken
glass pane through which a slight breeze passes, causing the curtain to move. When the characters look behind the curtain, read: A black cloth covers something atop a white marble pedestal. Beneath
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q20. South Alcove A red velvet curtain hangs in front of an alcove in the southeast corner of this hall. It ripples ever so slightly. One of the narrow windows in the back of the alcove has a broken
glass pane through which a slight breeze passes, causing the curtain to move. When the characters look behind the curtain, read: A black cloth covers something atop a white marble pedestal. Beneath
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Glyph of Warding (p. 245) The first sentence clarifies that the magical effect needn’t be harmful. The final two sentences of the first paragraph now read as follows: “The glyph can cover an area no
larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Glyph of Warding (p. 245) The first sentence clarifies that the magical effect needn’t be harmful. The final two sentences of the first paragraph now read as follows: “The glyph can cover an area no
larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.”
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
reveals itself to be of exceptional quality. Except for minor damage to the corners, its olive-green covers are in perfect condition. Sewn into the binding with silk threads are sacred texts and medical
read from top to bottom, right to left. The comprehend languages spell can be used to understand the text. Alternatively, many of the Avowed can translate the text for a small fee (no more than 100 gp). The Avowed will not make copies of the book because it contains dangerous knowledge.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
reveals itself to be of exceptional quality. Except for minor damage to the corners, its olive-green covers are in perfect condition. Sewn into the binding with silk threads are sacred texts and medical
read from top to bottom, right to left. The comprehend languages spell can be used to understand the text. Alternatively, many of the Avowed can translate the text for a small fee (no more than 100 gp). The Avowed will not make copies of the book because it contains dangerous knowledge.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
poison and psychic damage. When any character approaches the crystal window and peers through it, read the boxed text in area 10, omitting the last sentence about the window. If the characters enter
area 10 through the broken window without taking appropriate steps to conceal themselves, the undead creatures in Obo’laka’s tomb attack (see area 10 for more information).
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival The dwarven excavation lies due east of Leilon, 15 miles southwest of Phandalin, at the eastern end of a canyon (area E1). When the characters reach area E1 on the map, read the following
boxed text aloud: The canyon’s rocky walls rise to a height of eighty feet. At the end of the canyon, a twenty-foot-high wall of black stone has a broken gate carved into it, with one stone door hanging






