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Returning 35 results for 'broken bones diffusing container replaced'.
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Spells
Player’s Handbook
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s Material component. While your soul inhabits the container, you are aware of your
surroundings as if you were in the container’s space. You can’t move or take Reactions. The only action you can take is to project your soul up to 100 feet out of the container, either
Magic Items
Dungeon Master’s Guide
container contains 1d6 + 1 ounces.
One ounce of the glue can cover a 1-foot square surface. Applying an ounce of Sovereign Glue takes a Utilize action, and the applied glue takes 1 minute to set
. Once it has done so, the bond it creates can be broken only by the application of Universal Solvent or Oil of Etherealness, or with a Wish spell.
Magic Jar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the container, you are aware of your
surroundings as if you were in the container's space. You can't move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your
Sovereign Glue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
container contains 1d6 + 1 ounces.
One ounce of the glue can cover a 1-foot square surface. The glue takes 1 minute to set. Once it has done so, the bond it creates can be broken only by the application of universal solvent or oil of etherealness, or with a wish spell.
Magic Items
Tales from the Yawning Portal
is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times.
The sixth time you use the cloak, and each time thereafter, you must
in hell hound form for 6 hours, the transformation becomes permanent and you lose your sense of self. All your statistics are then replaced by those of a hell hound. Thereafter, only remove curse or
Monsters
Quests from the Infinite Staircase
Dimensionally Bound. Nafas can’t leave the Infinite Staircase or be trapped within a container (such as an Iron Flask). Attempts to transport Nafas to another plane are wasted.
Last Wish. When
creature to take his place.
If the creature accepts, it is transformed into a noble djinni. The creature’s game statistics are replaced by those of Nafas (including this trait), though it
Monsters
Icewind Dale: Rime of the Frostmaiden
wearing perfume or carrying an open container of it.
Stake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the
leaving nothing behind but bones, gristle, and the victim’s blood-spattered belongings.
Gnoll vampires are indiscriminate feeders that prefer the flesh and blood of humanoids, including other
Monsters
Eberron: Rising from the Last War
Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
creature within 120 feet of her who is concentrating on a spell. The target must succeed on a DC 26 Constitution saving throw or its concentration is broken on the spell, and Sul Khatesh gains 5
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Dexterity, Constitution, Speed, and senses are replaced by the creature’s. You otherwise keep your game statistics. Meanwhile, the possessed creature’s soul can perceive from the container using its own
catatonic state as your soul leaves it and enters the container you used for the spell’s Material component. While your soul inhabits the container, you are aware of your surroundings as if you were in
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Magic Jar 6th-level necromancy Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp) Duration: Until dispelled
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Dexterity, Constitution, Speed, and senses are replaced by the creature’s. You otherwise keep your game statistics. Meanwhile, the possessed creature’s soul can perceive from the container using its own
catatonic state as your soul leaves it and enters the container you used for the spell’s Material component. While your soul inhabits the container, you are aware of your surroundings as if you were in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Magic Jar 6th-level necromancy Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp) Duration: Until dispelled
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
skeletons of four Huge dragons, their bones held together by wire and cement. A few pieces of each dragon have broken off and fallen to the floor. A fifth dragon skeleton in a similar state of disrepair
23. Ruined Dwarven Temple These rooms once formed a temple dedicated to the dwarven god Dumathoin, the Keeper of Secrets under the Mountain, but Halaster has destroyed and replaced most of their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with oil of slipperiness. When found, a container contains 1d6 + 1 ounces. One ounce of the glue can cover a 1-foot square surface. The glue takes 1 minute to set. Once it has done so, the bond it
creates can be broken only by the application of universal solvent or oil of etherealness, or with a wish spell.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
with Oil of Slipperiness. When found, a container contains 1d6 + 1 ounces. One ounce of the glue can cover a 1-foot square surface. Applying an ounce of Sovereign Glue takes a Utilize action, and the
applied glue takes 1 minute to set. Once it has done so, the bond it creates can be broken only by the application of Universal Solvent or Oil of Etherealness, or with a Wish spell.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
with Oil of Slipperiness. When found, a container contains 1d6 + 1 ounces. One ounce of the glue can cover a 1-foot square surface. Applying an ounce of Sovereign Glue takes a Utilize action, and the
applied glue takes 1 minute to set. Once it has done so, the bond it creates can be broken only by the application of Universal Solvent or Oil of Etherealness, or with a Wish spell.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
with oil of slipperiness. When found, a container contains 1d6 + 1 ounces. One ounce of the glue can cover a 1-foot square surface. The glue takes 1 minute to set. Once it has done so, the bond it
creates can be broken only by the application of universal solvent or oil of etherealness, or with a wish spell. Sovereign Glue
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
in slate tiles except in places where those tiles have fallen or broken, and those areas have been subsequently repaired and replaced with thatch. The wooden doors in the hermitage are usually
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Ravenloft trembles with fury, shaking dust from the ceiling of the vampire’s tomb. The shudders abate as Strahd’s burning hatred melts away, replaced at last with relief. The dark orbs of his eyes wither
and sink into his skull as his corpse deteriorates before you. In a matter of moments, only bones, dust, and noble garb remain. Strahd von Zarovich, the dark lord of Barovia, is dead and gone.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
S2. Courtyard The orcs and ogres camp in this grassy courtyard, which is littered with bones, broken weapons, and shattered armor from past battles. The courtyard has four quadrants. The ogres claim
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
.
No amount of fooling around with the broken arm will enable it to be replaced, and the statue will do nothing at all meanwhile. Ten Gems for One. A close look at the open and outstretched hands
11. The Three-Armed Statue This small room holds what appears to be a statue of a gargoyle, eight feet tall, with four arms. One of the arms is broken off and lies on the floor in front of the statue
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sarcophagi are closed and contain inanimate human bones. The third is open, its lid lying broken on the floor behind it. This sarcophagus, which once held the corpse of Drovath Harrn, now appears to
Harrn Mausoleum Beyond the mausoleum’s unlocked gate lies a central chamber strewn with the skulls and bones of three warhorses that were entombed here with their riders. Two of the mausoleum’s three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
broken stone braziers carved in the shape of spiders. The bones of interlopers slain by Muiral also litter the dungeon. The 15-foot-tall double doors found throughout this level are carved with web patterns, their features chipped and worn. View Player Version
latticework arches serving as buttresses and rafters. Many of these “web arches” are cracked and broken. Shattered pieces of these arches lie scattered across the floor, as well as the remains of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
can. 24a. West Sentries Three enslaved troglodytes guard this 30-foot-high cave. Shattered shields, broken spears, and torn nets (trophies taken from the kuo-toa) lie heaped against the walls. None
of this gear is salvageable. 24b. Kuo-toa Bones This 30-foot-high cave is littered with the bones of four kuo-toa. The bones have all been thoroughly chewed and their marrow sucked out. 24c. General
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ping’On Tower A hollow octagonal tower climbs from the grounds of the Palace of Bones, its fourteen levels decorated with eaves bearing furious-looking golden dragons. The topmost floor houses the
Nightingale Bell, a broken bell forged from the scale of an ancient gold dragon. Stairs spiral up the structure’s hollow interior, but the tower is far from unoccupied. By day, hundreds of spirits
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
easels, and elaborate dioramas on tables. All that remains are heaps of broken stone. Illusory Wall. The west wall of the room is an illusion without substance. It vanishes if targeted by a successful
encasing each niche is easily broken, allowing access to the fragment inside. Shattering the glass in a niche causes the light in that niche to go dark. Treasure. The jade staff is presently broken into
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
made a home. Several bones are piled with the coins, and the hilt of a broken sword thrusts up from the mass.
This apparent pile of gold is covered with a pale yellow dust. The entire pile of coins is
actually yellow mold (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide) covered by a permanent major image spell (save DC 15). The bones, spider, and sword hilt are real. Eastern Door
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
hot air assault your senses as you step into Avernus. Miasmic clouds roil over a ravaged landscape of broken rocks, bleached bones, and jagged metal. The dusty atmosphere reeks of sulfur and tar
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Zombies From somewhere in the darkness, a gurgling moan is heard. A form lurches into view, dragging one foot as it raises bloated arms and broken hands. The zombie advances, driven to kill anyone
move with a jerky, uneven gait, clad in the moldering apparel they wore when put to rest, and carrying the stench of decay. Most zombies are made from humanoid remains, though the flesh and bones of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K70. Kingsmen Hall This thirty-foot-square room is a shambles. Scattered furniture lies in heaps near the walls. Broken bones lie scattered amid crumpled and crushed plate armor. Shields and swords
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
tapestries and curtains, intermixed with humanoid bones and broken bits of stone, serve as beds for the manticores.
Scrying Eye. If the characters leave after killing the manticores and later return
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Explorer, Dead Chult is strewn with the corpses and bones of those who have fallen victim to its terrors. When the characters discover one such victim, roll a d20 and consult the Dead Explorers table
halfling, riddled with tiny arrows and dangling from a tree vine. (The halfling trespassed on grung sacred ground, and the corpse was hung here as a warning.) 2 The bones of an unarmored humanoid
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
encloses a garden of gravestones next to the church. A thin mist creeps among the graves. This church is dedicated to the Morninglord and named after St. Andral, whose bones once rested under the
altar (see the “Bones of St. Andral” section). Father Lucian Petrovich (LG male human priest) oversees the church and does his best to raise spirits. Assisting him is an orphan and altar boy named Yeska
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times. The sixth time
willingly return to normal form. If you ever remain in hell hound form for 6 hours, the transformation becomes permanent and you lose your sense of self. All your statistics are then replaced by those
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ghostly warrior, the hollyphant, and the Bleeding Citadel disappear.
The solace of the cathedral is replaced by havoc, screams of panic, and acrid smoke. You stand at the edge of a small town of
burning cottages, fields, and trees. A broken sign on the ground reveals the settlement’s name: Idyllglen. Shrieking townsfolk run from cackling, snarling demons and gnolls.
The characters are transported into Lulu’s memory of Idyllglen near the west edge of Idyll Road (area I1 on map 4.2).






