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Returning 35 results for 'bronze baron diffusing crushing remote'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Crushing Hug. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Crushing Hug"} to hit, reach 5 ft., one target. Hit: 36 (9d6 + 5);{"diceNotation":"9d6+5", "rollType
":"damage", "rollAction":"Crushing Hug", "rollDamageType":"bludgeoning"} bludgeoning damage, and the target is grappled (escape DC 15 if it is a Large or smaller creature. Until the grapple ends, the target
races
Eberron: Rising from the Last War
reach of any government or dragonmarked house. Baron Yoren and his daughter Chervina have greatly expanded the house’s presence even in remote areas such as the edge of the Demon Wastes, guided by their study of the Draconic Prophecy.
Ghallanda don’t sell information; they prefer to build friendship and deal in favors. But should a Ghallanda baron ever truly need something, they likely have a favor they can call in.
Ghallanda has
Monsters
Fizban's Treasury of Dragons
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Schloss Aubrecker The von Aubrecker clan has ruled Lamordia for as long as anyone remembers, from their ancestral home—a wind-whipped castle on a remote island. But Lamordia’s ruler, Baron Rudolph
von Aubrecker, has not made a public appearance in the two decades since he alone survived a tragic shipwreck with the help of Dr. Mordenheim. Those who have business with the baron are welcome for a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Schloss Aubrecker The von Aubrecker clan has ruled Lamordia for as long as anyone remembers, from their ancestral home—a wind-whipped castle on a remote island. But Lamordia’s ruler, Baron Rudolph
von Aubrecker, has not made a public appearance in the two decades since he alone survived a tragic shipwreck with the help of Dr. Mordenheim. Those who have business with the baron are welcome for a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Schloss Aubrecker The von Aubrecker clan has ruled Lamordia for as long as anyone remembers, from their ancestral home—a wind-whipped castle on a remote island. But Lamordia’s ruler, Baron Rudolph
von Aubrecker, has not made a public appearance in the two decades since he alone survived a tragic shipwreck with the help of Dr. Mordenheim. Those who have business with the baron are welcome for a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
government or dragonmarked house. Baron Yoren and his daughter Chervina have greatly expanded the house’s presence even in remote areas such as the edge of the Demon Wastes, guided by their study of the Draconic Prophecy.
halfling bartender. The leaders of House Ghallanda don’t sell information; they prefer to build friendship and deal in favors. But should a Ghallanda baron ever truly need something, they likely have a
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
, driving them into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to
remote even merfolk and sea elves rarely encounter them.
Haughty Nobles
As a result of their isolation and limited understanding of the Material Plane, tritons can come across as haughty and
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, don’t face such troubles when venturing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
government or dragonmarked house. Baron Yoren and his daughter Chervina have greatly expanded the house’s presence even in remote areas such as the edge of the Demon Wastes, guided by their study of the Draconic Prophecy.
halfling bartender. The leaders of House Ghallanda don’t sell information; they prefer to build friendship and deal in favors. But should a Ghallanda baron ever truly need something, they likely have a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
government or dragonmarked house. Baron Yoren and his daughter Chervina have greatly expanded the house’s presence even in remote areas such as the edge of the Demon Wastes, guided by their study of the Draconic Prophecy.
halfling bartender. The leaders of House Ghallanda don’t sell information; they prefer to build friendship and deal in favors. But should a Ghallanda baron ever truly need something, they likely have a
Monsters
Fizban's Treasury of Dragons
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
neighbors take precedence.
Dragon Turtle Lair Features
The underwater caves inhabited by dragon turtles are structurally similar to the seaside caverns where bronze and topaz dragons lair. When
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
–67 1d4 blood hawks 68–70 1 sahuagin champion (see appendix C) 71–74 1 giant shark 75 1 young bronze dragon 76–00 A ship (generated at random) Open Water Encounters (Levels 5–10) d100 Encounter 01
harpy matriarch (see appendix C) and 1d4 harpies 48–49 2d4 merrow 50–52 1 sahuagin baron and 1d4 sahuagin 53–57 1 koalinth sergeant and 2d4 koalinth (see appendix C for both) 58–59 2d8 giant crabs 60–61
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
both leaders to discover which has the worthier claim.
8 A bronze dragon fears that a remote library-fortress is no longer the best place to safeguard an infamous tome called the Antitheorem
Bronze Dragon Adventures The Bronze Dragon Adventure Hooks table offers suggestions for stories and adventures involving bronze dragons. Bronze Dragon Adventure Hooks d8 Adventure Hook
1
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
both leaders to discover which has the worthier claim.
8 A bronze dragon fears that a remote library-fortress is no longer the best place to safeguard an infamous tome called the Antitheorem
Bronze Dragon Adventures The Bronze Dragon Adventure Hooks table offers suggestions for stories and adventures involving bronze dragons. Bronze Dragon Adventure Hooks d8 Adventure Hook
1
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
little enclave of House Ghallanda’s authority, beyond the grasp of any local government—reach across Khorvaire, even in remote areas such as the edge of the Demon Wastes and the swamps of Q’barra. Even
has it that the house’s recent expansion springs from Baron Yoren’s newfound interest in the Draconic Prophecy, which his daughter Chervina has been studying.
House Ghallanda Renown Perks
CLAUDIO
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
–67 1d4 blood hawks 68–70 1 sahuagin champion (see appendix C) 71–74 1 giant shark 75 1 young bronze dragon 76–00 A ship (generated at random) Open Water Encounters (Levels 5–10) d100 Encounter 01
harpy matriarch (see appendix C) and 1d4 harpies 48–49 2d4 merrow 50–52 1 sahuagin baron and 1d4 sahuagin 53–57 1 koalinth sergeant and 2d4 koalinth (see appendix C for both) 58–59 2d8 giant crabs 60–61
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
–67 1d4 blood hawks 68–70 1 sahuagin champion (see appendix C) 71–74 1 giant shark 75 1 young bronze dragon 76–00 A ship (generated at random) Open Water Encounters (Levels 5–10) d100 Encounter 01
harpy matriarch (see appendix C) and 1d4 harpies 48–49 2d4 merrow 50–52 1 sahuagin baron and 1d4 sahuagin 53–57 1 koalinth sergeant and 2d4 koalinth (see appendix C for both) 58–59 2d8 giant crabs 60–61
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
both leaders to discover which has the worthier claim.
8 A bronze dragon fears that a remote library-fortress is no longer the best place to safeguard an infamous tome called the Antitheorem
Bronze Dragon Adventures The Bronze Dragon Adventure Hooks table offers suggestions for stories and adventures involving bronze dragons. Bronze Dragon Adventure Hooks d8 Adventure Hook
1
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
little enclave of House Ghallanda’s authority, beyond the grasp of any local government—reach across Khorvaire, even in remote areas such as the edge of the Demon Wastes and the swamps of Q’barra. Even
has it that the house’s recent expansion springs from Baron Yoren’s newfound interest in the Draconic Prophecy, which his daughter Chervina has been studying.
House Ghallanda Renown Perks
CLAUDIO
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
little enclave of House Ghallanda’s authority, beyond the grasp of any local government—reach across Khorvaire, even in remote areas such as the edge of the Demon Wastes and the swamps of Q’barra. Even
has it that the house’s recent expansion springs from Baron Yoren’s newfound interest in the Draconic Prophecy, which his daughter Chervina has been studying.
House Ghallanda Renown Perks
CLAUDIO
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Appendix A: Genasi Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an
Material Plane: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, do not face such troubles when
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to the depths
stewardship over the sea floor from their initial settlements and built outposts to create trade with other races. Despite this expansion, few folk know of them. Their settlements are so remote even merfolk and sea elves rarely encounter them.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to the depths
stewardship over the sea floor from their initial settlements and built outposts to create trade with other races. Despite this expansion, few folk know of them. Their settlements are so remote even merfolk and sea elves rarely encounter them.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to the depths
stewardship over the sea floor from their initial settlements and built outposts to create trade with other races. Despite this expansion, few folk know of them. Their settlements are so remote even merfolk and sea elves rarely encounter them.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Appendix A: Genasi Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an
Material Plane: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, do not face such troubles when
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
humanoid hand tangled in a net 81–82 1 water elemental 83–84 1 cyclops 85–86 1d4 banshees (night only) 87–88 2d4 veterans 89–90 1 young bronze dragon 91–93 1d3 cyclopes 94–95 1 young blue dragon 96 1
sahuagin baron with 1d3 sahuagin priestesses and 2d8 sahuagin 97 1 djinni 98 1 roc 99 1 marid 00 1 storm giant
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
humanoid hand tangled in a net 81–82 1 water elemental 83–84 1 cyclops 85–86 1d4 banshees (night only) 87–88 2d4 veterans 89–90 1 young bronze dragon 91–93 1d3 cyclopes 94–95 1 young blue dragon 96 1
sahuagin baron with 1d3 sahuagin priestesses and 2d8 sahuagin 97 1 djinni 98 1 roc 99 1 marid 00 1 storm giant
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Appendix A: Genasi Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an
Material Plane: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, do not face such troubles when
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
humanoid hand tangled in a net 81–82 1 water elemental 83–84 1 cyclops 85–86 1d4 banshees (night only) 87–88 2d4 veterans 89–90 1 young bronze dragon 91–93 1d3 cyclopes 94–95 1 young blue dragon 96 1
sahuagin baron with 1d3 sahuagin priestesses and 2d8 sahuagin 97 1 djinni 98 1 roc 99 1 marid 00 1 storm giant
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
spells cast on torches in bronze wall sconces. The rest of the level is dark. Quays. Some areas adjacent to canals are quays, with several steps leading from the floor level down to just 1 foot above
water level. Treasure. Many denizens of the temple carry small amounts of treasure. Creatures that own individual treasure have 4d10 gp worth of mixed coins and other minor valuables. Map 4.2: Temple of the Crushing WaveView Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
spells cast on torches in bronze wall sconces. The rest of the level is dark. Quays. Some areas adjacent to canals are quays, with several steps leading from the floor level down to just 1 foot above
water level. Treasure. Many denizens of the temple carry small amounts of treasure. Creatures that own individual treasure have 4d10 gp worth of mixed coins and other minor valuables. Map 4.2: Temple of the Crushing WaveView Player Version
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
spells cast on torches in bronze wall sconces. The rest of the level is dark. Quays. Some areas adjacent to canals are quays, with several steps leading from the floor level down to just 1 foot above
water level. Treasure. Many denizens of the temple carry small amounts of treasure. Creatures that own individual treasure have 4d10 gp worth of mixed coins and other minor valuables. Map 4.2: Temple of the Crushing WaveView Player Version
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
91–92 1d4 + 3 griffons 93–94 1 sahuagin priestess with 1d3 merrow and 2d6 sahuagin 95–96 1 sahuagin baron 97–98 1 water elemental 99 1 cyclops 00 1 young bronze dragon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
91–92 1d4 + 3 griffons 93–94 1 sahuagin priestess with 1d3 merrow and 2d6 sahuagin 95–96 1 sahuagin baron 97–98 1 water elemental 99 1 cyclops 00 1 young bronze dragon






