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Returning 35 results for 'bronze beyond diffusing calls rarest'.
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Monsters
Dragons of Stormwreck Isle
;a fearsome opponent or a powerful ally. Her capabilities go beyond what is presented here.
Bronze Dragons
Many bronze dragons are friendly coastal dwellers who enjoy watching ships and sailors.Lightning
ends if Runara is reduced to 0 hit points or uses a bonus action to end it.Despite her innocuous disguise and her commitment to peace, the leader of Dragon’s Rest is an adult bronze dragon&mdash
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
havoc in the wilds and beyond.
An ogre chitterlord exercises control over the rats that infest Dunbarrow and countless other regions in the wilds of Eldraine. When ogres venture from the wilds to raid
rodent allies fail them, chitterlords can also turn the tide of any battle with their prodigious strength and druidic magic.Call Rats (1/Day). The ogre magically calls 1d4;{"diceNotation":"1d4
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and to punish any party who breaks them. A marut resorts to lethal force only if a contract calls for it, if the contract is fully broken, or if the marut is attacked.
Inevitables care nothing for
, contradictory, or unenforceable terms. Beyond that, it doesn’t care whether both parties understand what they’re agreeing to.PoisonThunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Adventure Atlas: The Mortuary
calls throughout Sigil and the planes beyond.
The vagaries of undeath make spirits difficult to predict. Nevertheless, exorcists are well equipped for their work. Molded by experiences with
Monsters
Fizban's Treasury of Dragons
conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature
protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who
Monsters
Fizban's Treasury of Dragons
squid, so these dragons have ample opportunity to complain bitterly about being wet after diving deep into the ocean in search of prey.
Topaz dragons often come into conflict with bronze dragons when
understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive
Monsters
Fizban's Treasury of Dragons
.
Topaz dragons often come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw
the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
Monsters
Fizban's Treasury of Dragons
come into conflict with bronze dragons when their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and
other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
Monsters
Quests from the Infinite Staircase
circumstance, Nafas relies on adventurers—whom he considers the living manifestations of a wish granted—to respond to these calls.
To friendly adventurers and weary travelers along the
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
Monsters
Princes of the Apocalypse
within a volcano on the Elemental Plane of Fire. This fortress-palace is known as the Temple of Ultimate Consumption. Imix is quick to answer calls from the Material Plane, since he hungers eternally
initiative count 20 of the next round. Creatures and objects within or beyond the smoke are heavily obscured. A creature that enters the cloud of embers for the first time on a turn or starts its turn
Monsters
Fizban's Treasury of Dragons
or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call
and tactics with the dragon.
6
A kuo-toa archpriest believes a young sapphire dragon is a god named Sliploopdreegoo, and calls on other kuo-toa to worship the dragon.
Lightning, Thunder
Monsters
Curse of Strahd
/Day). Strahd magically calls 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm of bats;swarms of bats or swarm of rats;swarms of rats, provided that the sun isn
(Costs 2 Actions). Strahd makes one bite attack.With his mind sharp and his heart dark, Strahd von Zarovich is a formidable foe. Courage and lives beyond measure have been lost to him. Reread chapter 1
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
“I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a
, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
Magic Items
Tasha’s Cauldron of Everything
;s name in Iggwilv’s voice, doing so until the gate calls on every fiend ever banished by the Crook of Rao. If the fiend still exists, it is drawn through the gate. This process takes eighteen
sought revelations beyond the multiverse long ago. The Crook dissolves if immersed in the god’s tear for a year and a day. If washed in the tear daily for 30 days, the Crook loses its Failing Matrix property.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the Monster Manual or on D&D Beyond: Assassin Bronze Dragon, Young Commoner Doppelganger Goat Noble Oni Priest Scout Key NPCs Name
Role
Stat Block
Location
Anish Aasimar monastery leader
Ship map in the Dungeon Master’s Guide or on D&D Beyond and the game statistics for Sailing Ships and Rowboats in the Player’s Handbook or on D&D Beyond. Step 4. Bookmark the following stat blocks in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the Monster Manual or on D&D Beyond: Assassin Bronze Dragon, Young Commoner Doppelganger Goat Noble Oni Priest Scout Key NPCs Name
Role
Stat Block
Location
Anish Aasimar monastery leader
Ship map in the Dungeon Master’s Guide or on D&D Beyond and the game statistics for Sailing Ships and Rowboats in the Player’s Handbook or on D&D Beyond. Step 4. Bookmark the following stat blocks in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the Monster Manual or on D&D Beyond: Assassin Bronze Dragon, Young Commoner Doppelganger Goat Noble Oni Priest Scout Key NPCs Name
Role
Stat Block
Location
Anish Aasimar monastery leader
Ship map in the Dungeon Master’s Guide or on D&D Beyond and the game statistics for Sailing Ships and Rowboats in the Player’s Handbook or on D&D Beyond. Step 4. Bookmark the following stat blocks in
classes
Basic Rules (2014)
circle, bringing a whiff of brimstone from the otherworldly plane beyond.
Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
knowledge and power calls even the most unadventurous wizards out of the safety of their libraries and laboratories and into crumbling ruins and lost cities. Most wizards believe that their counterparts
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
calls to us — can’t you hear it?” Waving the sword in the air like a lunatic, he continues, “Together we shall see the Moonstar name elevated to glorious heights my father could never dream of
! Waterdeep will shudder at the very sound of it!” With that, the vision ends. Treasure The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
calls to us — can’t you hear it?” Waving the sword in the air like a lunatic, he continues, “Together we shall see the Moonstar name elevated to glorious heights my father could never dream of
! Waterdeep will shudder at the very sound of it!” With that, the vision ends. Treasure The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
calls to us — can’t you hear it?” Waving the sword in the air like a lunatic, he continues, “Together we shall see the Moonstar name elevated to glorious heights my father could never dream of
! Waterdeep will shudder at the very sound of it!” With that, the vision ends. Treasure The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
20. Spirit Guard of Ayocuan (A-YO-kwan) A massive bronze door opens into this grand chamber. The place is filled with rubble and life-sized statuary, much of it broken. Standing in ranks is an army
hold laminated bows, dried and worm-eaten.
Farther into the room are figures of warriors with war clubs and handaxes, wearing scraps of lacquered leather, sandals, and caps. Beyond all of this in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
20. Spirit Guard of Ayocuan (A-YO-kwan) A massive bronze door opens into this grand chamber. The place is filled with rubble and life-sized statuary, much of it broken. Standing in ranks is an army
hold laminated bows, dried and worm-eaten.
Farther into the room are figures of warriors with war clubs and handaxes, wearing scraps of lacquered leather, sandals, and caps. Beyond all of this in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
20. Spirit Guard of Ayocuan (A-YO-kwan) A massive bronze door opens into this grand chamber. The place is filled with rubble and life-sized statuary, much of it broken. Standing in ranks is an army
hold laminated bows, dried and worm-eaten.
Farther into the room are figures of warriors with war clubs and handaxes, wearing scraps of lacquered leather, sandals, and caps. Beyond all of this in
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
town council. The council members are unable to provide context beyond what is written on the board. When the characters return to the fishery after completing a quest, the council pays the reward
are added to the job board. The Bronze Shrine Quest is not actually added to the job board by the town council, but by the ghost of one of the Swords of Leilon, who possessed a citizen of Neverwinter
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
town council. The council members are unable to provide context beyond what is written on the board. When the characters return to the fishery after completing a quest, the council pays the reward
are added to the job board. The Bronze Shrine Quest is not actually added to the job board by the town council, but by the ghost of one of the Swords of Leilon, who possessed a citizen of Neverwinter
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future
powerful ethnic group in Kara-Tur, far to the east of Faerûn. They are yellowish-bronze in hue, with black hair and dark eyes. Shou surnames are usually presented before the given name.
Shou Names
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
town council. The council members are unable to provide context beyond what is written on the board. When the characters return to the fishery after completing a quest, the council pays the reward
are added to the job board. The Bronze Shrine Quest is not actually added to the job board by the town council, but by the ghost of one of the Swords of Leilon, who possessed a citizen of Neverwinter
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Bronze Dragon Lairs Bronze dragons typically dwell along rocky and inaccessible coastlines. Some make dry homes atop lonely sea stacks, while others favor completely submerged lairs in sunken ruins
. Many seek out strongholds straddling land and sea, with both dry and flooded chambers. When it comes to lairs, bronze dragons value function over form, and they study potential sites with a military
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Bronze Dragon Lairs Bronze dragons typically dwell along rocky and inaccessible coastlines. Some make dry homes atop lonely sea stacks, while others favor completely submerged lairs in sunken ruins
. Many seek out strongholds straddling land and sea, with both dry and flooded chambers. When it comes to lairs, bronze dragons value function over form, and they study potential sites with a military
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Bronze Dragon Lairs Bronze dragons typically dwell along rocky and inaccessible coastlines. Some make dry homes atop lonely sea stacks, while others favor completely submerged lairs in sunken ruins
. Many seek out strongholds straddling land and sea, with both dry and flooded chambers. When it comes to lairs, bronze dragons value function over form, and they study potential sites with a military
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
capabilities go beyond what is presented here. Runara (Adult Bronze Dragon)
Huge Dragon (Metallic), Lawful Good
Armor Class 19 (natural armor)
Hit Points 212 (17d12 + 102)
Speed 40 ft., fly 80 ft
—are largely selfish, evil, and feared. The metallic dragons—brass, bronze, copper, gold, and silver—are typically noble, good, and respected by the wise. Though their goals and ideals vary
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
capabilities go beyond what is presented here. Runara (Adult Bronze Dragon)
Huge Dragon (Metallic), Lawful Good
Armor Class 19 (natural armor)
Hit Points 212 (17d12 + 102)
Speed 40 ft., fly 80 ft
—are largely selfish, evil, and feared. The metallic dragons—brass, bronze, copper, gold, and silver—are typically noble, good, and respected by the wise. Though their goals and ideals vary
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
capabilities go beyond what is presented here. Runara (Adult Bronze Dragon)
Huge Dragon (Metallic), Lawful Good
Armor Class 19 (natural armor)
Hit Points 212 (17d12 + 102)
Speed 40 ft., fly 80 ft
—are largely selfish, evil, and feared. The metallic dragons—brass, bronze, copper, gold, and silver—are typically noble, good, and respected by the wise. Though their goals and ideals vary
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
nearby woods. 2 A pixie beckons you to follow her, promising you a sight beyond your wildest dreams. 3 A man stumbles from the forest. He doesn’t speak, but his arms are full of delicious-looking fruit. 4
calls out to the characters in their dreams, giving them directions to the market but no further details.






