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Returning 35 results for 'broom before duplicate carved rare'.
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Magic Items
Dungeon Master’s Guide
until 5 days have passed.
Figurine of Wondrous Power (Ebony Fly);Ebony Fly (Rare). This ebony statuette, carved in the likeness of a horsefly, can become a Giant Fly (see the accompanying stat block
of Wondrous Power (Bronze Griffon);Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a Griffon for up to 6 hours. Once it has been used, it can’t be used again
Simulacrum
Legacy
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Spells
Basic Rules (2014)
You shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it
abilities, nor can it regain expended spell slots.
If the simulacrum is damaged, you can repair it in an alchemical laboratory, using rare herbs and minerals worth 100 gp per hit point it regains. The
Magic Items
Guildmasters’ Guide to Ravnica
while touching it. When the creature reverts to its keyrune form, it can’t transform again until 36 hours have passed.
Azorius Keyrune (Rare). This keyrune is carved from white marble and lapis
own senses.
Boros Keyrune (Rare). Carved from red sandstone with white granite elements to resemble a member of the Boros Legion, this keyrune can become a veteran (human) for up to 8 hours. In
Monsters
The Wild Beyond the Witchlight
adopted daughter, surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilv’s good graces, biding their time
returned, the hags used this power to trap Iggwilv and her court in temporal stasis. The hags then carved up Iggwilv’s domain, splitting it between them. The sisters couldn’t agree on which
Monsters
The Wild Beyond the Witchlight
, surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilv’s good graces, biding their time until they could
this power to trap Iggwilv and her court in temporal stasis. The hags then carved up Iggwilv’s domain, splitting it between them. The sisters couldn’t agree on which of them should keep
Figurine of Wondrous Power
Legacy
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Magic Items
Basic Rules (2014)
to 6 hours. Once it has been used, it can't be used again until 5 days have passed.
Figurine of Wondrous Power (Ebony Fly);Ebony Fly (Rare). This ebony statuette is carved in the likeness of a
has passed, as specified in the figurine's description.
Figurine of Wondrous Power (Bronze Griffon);Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up
Monsters
The Wild Beyond the Witchlight
Yaga’s adopted daughter, surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilv’s good graces
. When their sister returned, the hags used this power to trap Iggwilv and her court in temporal stasis. The hags then carved up Iggwilv’s domain, splitting it between them. The sisters couldn&rsquo
Monsters
Adventure Atlas: The Mortuary
flesh, Skall often delegates his bureaucratic responsibilities to Undead proxies or—on rare occasions—appears as an illusory duplicate. Subtle social cues are lost on the factol, whose
Monsters
Sleeping Dragon’s Wake
of metallic dragons, in a cliff overlooking the sea. The shrine’s face is carved in Lhammaruntosz’s likeness and includes quarters for the rest of the Scaly Eye and a magic statue of
mad. She leaves on rare occasions to hunt for food, returning as soon as possible. Members of the Scaly Eye still live within the Bronze Shrine, as Lhammaruntosz has ordered them to stay on as her
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood shipping business
. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners—albeit
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
Svirfneblin hire the characters to deliver tribute to their deep dragon neighbor.
3
A disguised deep dragon offers access to rare artifacts—to a party who is willing to partner up on a seafood
other dragons. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners
Goliath
Legacy
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Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
the responsibility to earn a place in the tribe or die trying.
Driven Competitors
Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Ezzat’s Scrying Mirror Mounted on the south wall 6 inches above the floor is a 3-foot-wide, 9-foot-tall rectangular mirror with a stone frame. Carved into the top of the frame is a human-sized
dungeon floor with a broom. The image pauses every few minutes to wave at the viewer, do a little dance, or strum the broom as if it were a guitar. Ezzat understands that this scene is one of Halaster’s magical tricks, and he does not bother trying to scry the Mad Mage from here.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) Duration: Until dispelled You
shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area of a detect magic spell. When a humanoid passes between the two westernmost mirrors, a shadowy duplicate of that creature emerges from each of those mirrors. These duplicates are hostile toward
all creatures except each other. A duplicate reduced to 0 hit points or targeted by a dispel magic spell vanishes in a wisp of inky smoke. Otherwise, each duplicate disappears after 1 minute. The
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
clippings, or other piece of that creature’s body placed inside the snow or ice; and powdered ruby worth 1,500 gp, sprinkled over the duplicate and consumed by the spell) Duration: Until dispelled You
shape an illusory duplicate of one beast or humanoid that is within range for the entire casting time of the spell. The duplicate is a creature, partially real and formed from ice or snow, and it can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bowl of Commanding Water Elementals Wondrous Item, Rare While this bowl is filled with water and you are within 5 feet of it, you can take a Magic action to summon a Water Elemental. The elemental
about 3 gallons. Conceptopolis Bracers of Archery, Brooch of Shielding, Bracers of Defense,
Brazier of Commanding Fire Elementals, Broom of FLying
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Ghost Lantern Wondrous item, rare (requires attunement) A restless spirit is trapped inside this lantern. While holding the lantern, you can command the spirit as a bonus action to shed bright light
in a 30-foot radius and dim light for an additional 30 feet. While holding the lantern, you can use an action to order the spirit to leave the lantern and duplicate the effect of the mage hand spell
Kenku
Legacy
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Species
Volo's Guide to Monsters
adventurers are usually the survivors of a flock that has sustained heavy losses, or a rare kenku who has grown weary of a life of crime. These kenku are more ambitious and daring than their fellows
might sound like fun, but it can prove distracting and could slow down the game.
Kenku Names
Given that kenku can duplicate any sound, their names are drawn from a staggering variety of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
duplicate the power of an existing magic item with a power closely related to the mark. For example: A cape of the mountebank or boots of speed tied to the Mark of Passage, or horseshoes of speed that
as much as the standard version of that item. However, the Siberys shards required to make focus items are rare, and it’s always up to the DM to decide what focus items are available in the world.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
carved with frescoes depicting dwarves defending their mountain homes against ankhegs, purple worms, umber hulks, and other burrowing monsters. (Hidden behind a fresco of a dwarf battling a bulette is a
its side. A head and neck made of wood and sackcloth is attached to one end of the keg. At the other end is a tail made from a straw broom. Each keg is held up by four 2-foot-long peg legs.
When a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
stitched or printed on it in tiny letters: “Is No Fun, Is No Blinsky!” Roll a d6 to determine the specific toy: d6 Toy 1 A plush werewolf stuffed with sawdust and tiny wood-carved babies. It has dull
knife blades for claws and retractable teeth. 2 A smiling jester marionette with tangled strings and tiny copper bells sewn into its cap. 3 A wooden puzzle box, 6 inches on a side, carved with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. No Retreat Arch. The north wall is set with a stone arch, its keystone bearing Halaster’s visage whose animated eyes follow any creature that approaches the arch. Carved into the wall above the
or more mundane activities: stretching and yawning, juggling rods, sweeping the floor with a broom, trying to escape from a straitjacket, doing handstands, and shadowboxing.
Secret Door. Hidden
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A harp that plays by itself on command
5 A six-foot-tall mirror of silvered glass in a precious frame carved with the shapes of coiling dragons
6 A complex puzzle box made of rare woods
and inlaid with stone
7 The figurehead of a ship, carved in rare woods and set with gemstones—and bearing the likeness of the copper dragon’s head
8 A complex astrological clock, with tiny gemstones marking out stars and constellations
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a treasure trove of information, and there’s no telling what wonders it holds! As an example, he shows the characters an intricately carved figurine of an imp that he has found and is taking back to
weapon rack holding staffs and daggers, all lit by indigo-tinted light streaming through a window. The floor is stained and scorched. At the far end of the room, a broom hovers in the air, sweeping the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
carved in Lhammaruntosz’s likeness and includes quarters for the rest of the Scaly Eye and a magic statue of Bahamut, which the dragon can use to commune with the deity. In recent decades
Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her mad. She leaves on rare occasions to hunt for food, returning as soon as possible
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Speaking Stone Wondrous item, very rare The key to long-distance, virtually instantaneous communication across Khorvaire is House Sivis’s network of message stations. Each station contains at least
one speaking stone, which is carved from a Siberys dragonshard and inscribed with arcane symbols that uniquely identify it. If you’re a gnome with the Mark of Scribing, you can touch the stone and use
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Galder’s Bubble Pipe Wondrous item, rare (requires attunement) This finely carved pipe blows odorless bubbles instead of smoke when used. The pipe has 3 charges, and it regains all spent charges
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Nevuchar Springs Colorful chemical lanterns limn the paths of Nevuchar Springs, following carved cliff trails that descend to the Nocturnal Sea and paved stairs rising to the famed cavern pools in
the nearby hills. Here the town’s elf mystics, known as the Eternal Order, study alchemy and the rare properties of their famed amber hot springs. Secretive traditions veil their methods, but the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hag) are found in great profusion. Beasts that have an Intelligence score of 2 or lower are charmed by the hag and directed to be aggressive toward intruders in the area. Strange carved figurines
regional effects within 1 mile of her lair: Illusory duplicates of the hag appear in random places at random times (but never more than one in any given location). An illusory duplicate has no
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
foot in the fey realm. In their true form, changelings appear faded, their features almost devoid of detail. It is rare to see one in that form, for a typical changeling alters their shape the way
another playable species, though none of your game statistics change. You can’t duplicate the appearance of an individual you’ve never seen, and you must adopt a form that has the same basic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
5. Dilapidated Rooms These rooms have sagging floors and ceilings, their walls covered with cracked and peeling wallpaper. 5a. Dining Hall Furnishings. Three 20-foot-long tables carved from black
piece can be sold for 1 gp. 5b. Kitchen Floating Items. Three battered wooden worktables, several rusty utensils, the splintered fragments of several wooden cabinets, and a particularly sturdy broom
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
7. Library and Scriptorium Dwarves only rarely commit words to paper, making this dwarven library a rare find. Characters who make no effort to conceal their approach are detected by the creatures in
out at 15 feet high.
Desks. Two rows of stone desks and chairs face the entrance. The tops of the desks are angled slightly and have inkwells carved into them.
Caught off guard by the arrival of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
white dragon 36–40 An adventurer frozen 6 feet under the ice; 50% chance the corpse has a rare magic item of the DM’s choice 41–50 1d3 abominable yetis 51–60 1d4 remorhazes 61–65 A 500-foot-high wall of
ice that is 300 feet thick and spread across 1d4 miles 66–75 1d4 rocs 76–80 The likeness of a stern woman with long, flowing hair, carved into the side of a mountain 81–90 1d10 frost giants with 2d4
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
hidden weakness. Items. Few things are more enticing than a rare item with magical properties hidden behind a riddle. Items have the added benefit of being portable, allowing the characters to ponder a
inscrutable runes carved onto a cursed bow might hold the key to undoing the weapon’s evil magic. Locations. Mystical grottoes, forgotten temples, and secret hideouts might all be locked behind befuddling






