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Returning 35 results for 'brown before divine changes reveal'.
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Magic Items
Dungeon Master’s Guide
you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location
an ally. As Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
Fool. You have
Faerie Dragon (Younger)
Legacy
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Monsters
Monster Manual (2014)
material components. As the dragon ages and changes color, it gains additional spells as shown below.
Red, 1/day each: dancing lights, mage hand, minor illusion
Orange, 1/day: color spray
Yellow, 1/day
. The dragon stays out of sight, watching invisibly as its victims contend with its pranks. When its fun is done, the dragon might reveal itself, depending on the disposition of its “prey.&rdquo
Faerie Dragon (Older)
Legacy
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Monsters
Monster Manual (2014)
material components. As the dragon ages and changes color, it gains additional spells as shown below.
Red, 1/day each: dancing lights, mage hand, minor illusion
Orange, 1/day: color spray
Yellow, 1/day
contend with its pranks. When its fun is done, the dragon might reveal itself, depending on the disposition of its “prey.”
Friendly and Bright. A faerie dragon has a sharp mind, a fondness
Nystul's Magic Aura
Legacy
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Spells
Player’s Handbook (2014)
You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn’t being
spells and magical effects that detect creature types, such as a paladin’s Divine Sense or the trigger of a symbol spell. You choose a creature type and other spells and magical effects treat the target as if it were a creature of that type or of that alignment.
Arcanist's Magic Aura
Legacy
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Spells
Basic Rules (2014)
You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn't being carried or
effects that detect creature types, such as a paladin's Divine Sense or the trigger of a symbol spell. You choose a creature type and other spells and magical effects treat the target as if it were a creature of that type or of that alignment.
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same thing as channeling divine power
.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The Gods of the Multiverse section contains a sample pantheon
Species
Van Richten’s Guide to Ravenloft
enter into bargains with hags gain their deepest wishes but eventually find themselves transformed. These changes evidence a hag’s influence: ears that split in forked points, skin in lurid
and avoid the same.
While many hexbloods gain their lineage after making a deal with a hag, others reveal their nature as they age—particularly if a hag influenced them early in life or even
Human
Legacy
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Species
Basic Rules (2014)
(except for those few who seek undeath or divine ascension to escape death’s clutches) they achieve it by ensuring that they will be remembered when they are gone.
Although some humans can be
members, can be used as inspiration no matter which world your human is in.
Calishite
Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They&rsquo
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
Monsters
Tomb of Annihilation
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
divine its location and that of its wearer. On his fingers above the knuckles, Artus has tattooed the names of his dearly departed animal companions — a pair of talking wombats named Byrt and
Species
Mordenkainen Presents: Monsters of the Multiverse
other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
, their features almost devoid of detail. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape—one created
Backgrounds
Baldur’s Gate: Descent into Avernus
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric&mdash
;performing sacred rites is not the same thing as channeling divine power.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your
Aasimar
Legacy
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Species
Volo's Guide to Monsters
Dragons
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are
born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Celestial Champions
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
it. Nothing less than a wish spell or divine intervention can end the NPC's hostility toward you.
Ruin. All forms of wealth that you carry or own, other than magic items, are lost to you. Portable
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description The Scrivener’s Tale is bound in soft brown leather, its title embossed on the book’s cover and spine. It is seven inches tall and five inches wide. Its pages appear to be ancient
black ink flecked with silver. A detect magic spell reveals that the book gives off auras of illusion and transmutation magic, but an identify spell does not reveal the magical mark it bestows.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
29. Trapped Halls A unusual pit and an unusual painting await adventurers in these tunnels. 29a. Pit of Brown Mold This hidden pit (see “Covered Pits”) is 50 feet deep, but the floor of the pit is
lined with a 10-foot-square patch of brown mold. A creature that falls the distance takes 17 (5d6) bludgeoning damage plus damage from the brown mold (see “Dungeon Hazards” in chapter 5 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are born to serve as
champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Knowledge The Commune spell allows its caster to ask a deity (or an agent of the god) yes-or-no questions and receive correct information, and other spells of the Divination school have
term (hence their ability to answer spells such as Augury and Divination). And some gods might be unwilling to reveal their ignorance, choosing to give an unclear answer rather than admit that they don’t know the truth.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Classic Monsters Numerous creatures hold special places in the lives and myths of Theros’s people. Some are beings said to have been created by the gods—often for special purposes or as divine
elsewhere in the multiverse, those differences are noted here. Should those differences be significant enough to alter a creature’s statistics, those changes are detailed here, as well. If a monster is from a collection other than the Monster Manual, its source is listed in its description.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
that marks you as their inheritor, such as a signet ring, signature piece of clothing, or notable weapon. Additionally, any time you reveal your legacy, you swiftly learn the local opinion of your
predecessor. If locals have never heard of your predecessor, nothing changes. If they have, rumors of your connection spread swiftly, and many locals consider you either a hero or a threat. Heroes are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
complicate adventurers’ lives. Pharika’s Divine Schemes d4 Scheme
1 Pharika creates a mind-controlling incense to manipulate several of Kruphix’s oracles, compelling them to reveal secrets of the
threats. As the campaign progresses, Pharika could evolve from antagonist into an unlikely patron. Pharika is also an excellent partner for a range of other divine antagonists, lending her support in
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
into being. Does that mean that the gods of Theros are less powerful or less divine than the gods of other worlds? Not at all. Once a dream or belief in Theros becomes reality, it is just as real as
any other thing, and the gods have been real for a very long time. The people of Theros believe them to be divine, ageless, and all-powerful, and therefore they are. A single individual can’t do
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
13. Bear Laboratory Whenever anyone enters this area, a low growling rises from the animals kept here. A number of large, sturdy cages house one pair each of black bears, brown bears, and polar bears
of themselves that attack anyone in the room until destroyed. Each skeletal, rotted bear uses the polar bear stat block with the following changes: It has the undead type instead of the beast type
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. A living spell doesn’t require air, food, drink, or sleep. Magical Essence. The process that creates a living spell changes the nature of its magic. A living spell isn’t subject to dispel magic and
simple weapons but prefers not to. See invisibility, true seeing, and similar effects reveal that the servant has a shape similar to that of a slender humanoid adult. Living Unseen Servant
Medium
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in the Tayyib Empire The Tayyib Empire is a cosmopolitan mix of the native peoples of Suristhanam, immigrants, and various invading groups. Nearly half the population are brown-skinned humans
some wealthy citizens sporting garments bearing magic that perfumes the wearer on command or changes color. Tayyib dishes are creamy and mildly spiced, cooked with yogurt, and served with rice or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dreaming Dark can trick a priest by sending dreams that appear to be divine visions, or inspire a soldier to rebel against their lord. The greatest weapon of the Dreaming Dark is its ability to
infiltrate other organizations. Anyone could become an Inspired vessel, or be prompted into taking foolish action by a dream. Its agents are scattered across the world and have no obvious connection to one another, until they reveal their true nature and purpose.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
so that divination spells reveal false information about it. The target can be a willing creature or an object that isn’t being carried or worn by another creature. When you cast the spell, choose one
can make the false magic apparent to any creature that handles the item. Mask. You change the way the target appears to spells and magical effects that detect creature types, such as a paladin’s Divine
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
enter into bargains with hags gain their deepest wishes but eventually find themselves transformed. These changes evidence a hag’s influence: ears that split in forked points, skin in lurid shades, long
avoid the same. While many hexbloods gain their lineage after making a deal with a hag, others reveal their nature as they age—particularly if a hag influenced them early in life or even before their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
arcane magic rather than divine is Kurtulmak’s imprisonment, which makes it difficult for him to grant spells to mortals and for those mortals to receive his favor. Furthermore, kobolds are so frail that
rare; priests of Kurtulmak, when they reveal themselves, are easily recognized by orange garb (usually just a roughly torn sash or cloak) decorated with an image of a gnome’s skull. Kobolds are a lot less cute when they learn how to cast fireballs.
— Volo
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Spirit Board Spirit boards are tools to contact and divine the will of spirits or other mysterious forces. Upon placing their fingertips on a planchette set atop the board, assembled users feel
features séances employing a spirit board. When making use of this game prop, you take the role of the forces guiding the planchette. Move the planchette subtly to reveal mysterious messages appropriate to your adventures.
Kobold
Legacy
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Species
Volo's Guide to Monsters
they were demigods — mighty beings of divine descent. This isn’t a casual sort of worship or lip service; kobolds are awed in the presence of a dragon, as if an actual avatar of a deity
divination (to find raw materials and foresee threats to the tribe).
The main reason why kobolds depend on arcane magic rather than divine is Kurtulmak’s imprisonment, which makes it difficult for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
considers their presence an affront. He is a death knight, with these changes: Zalthar wields a nine lives stealer longsword with 5 charges remaining. He has a +13 bonus to hit with the weapon. On a
paladin using Divine Sense can detect a celestial presence trapped within it. Characters who have a combined Strength of 60 or higher can topple the obelisk, which is a Huge object with AC 17, 90 hit
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, “Please, let me die.”
The 145-year-old shield dwarf held captive in the southwest corner of the building is named Kharbek. They use the scout stat block with these changes: Kharbek speaks Common
alongside the characters as a sign of gratitude. Kharbek is a mountain dwarf explorer with brown skin, brown eyes, and jet-black hair. They stand just over 4 feet tall and have an athletic build
Compendium
- Sources->Dungeons & Dragons->Monster Manual
.
5 Recover and destroy an evil Artifact.
6 Reveal the true name of a devil to banish it.
Carlo Arellano
Planetar Large Celestial (Angel), Lawful Good
AC 19 Initiative +10
120 ft.
CR 16 (XP 15,000; PB +5)
Traits
Divine Awareness. The planetar knows if it hears a lie.
Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
as Nightsea chil-liren, the people of Janya look similar to the humans of Djaynai, but their brown skin is often tinged shades of gray, and eel-like fins run along their arms and legs. Nightsea chil
-liren use the merfolk stat block with the following changes: They have darkvision out to a range of 60 feet. Replace the Amphibious trait with the trait below. Water Breathing. Nightsea chil-liren can breathe only underwater.






