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Returning 35 results for 'brown before down couple rarely'.
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Monsters
Spelljammer: Adventures in Space
—brown and gray—rarely rise above the level of nuisances. The larger varieties are more formidable, in part because they often don’t wait for their meals to come to them.
A scavver
Monsters
Spelljammer: Adventures in Space
their “host” moves (often at high speed), the scavvers keep pace. The lesser varieties—brown and gray—rarely rise above the level of nuisances. The larger varieties are more
umber. It takes them days to digest a meal, during which time they attack only in self-defense.
A brown scavver likes to swallow its prey whole. The creature’s stomach is filled with poisonous
Monsters
Spelljammer: Adventures in Space
refuse. They can enter the air envelopes of these bodies, so that as their “host” moves (often at high speed), the scavvers keep pace. The lesser varieties—brown and gray&mdash
;rarely rise above the level of nuisances. The larger varieties are more formidable, in part because they often don’t wait for their meals to come to them.
A scavver has a single large eye in the
Monsters
Spelljammer: Adventures in Space
of these bodies, so that as their “host” moves (often at high speed), the scavvers keep pace. The lesser varieties—brown and gray—rarely rise above the level of nuisances. The
Halfling
Legacy
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Species
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
Human
Legacy
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Species
Basic Rules (2014)
dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.
Variety in All Things
Humans are the most
members, can be used as inspiration no matter which world your human is in.
Calishite
Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They&rsquo
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
on maintaining their oral history. People. The people of Godsbreath have skin tones ranging from the medium brown of copper to the near black of ebony, and most have tightly coiled dark-brown hair
. Nonhumans and humans of other lands are rarely seen here; most who do live here dwell in Promise. Languages. The people of Godsbreath speak their own language, known as Godstongue, as well as Common.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
. The lesser varieties—brown and gray—rarely rise above the level of nuisances. The larger varieties are more formidable, in part because they often don’t wait for their meals to come to them. A scavver
moves through space much as a shark swims through water. Clockwise from Top: Night Scavver, Gray Scavver, Void Scavver, Brown Scavver
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Random Dungeon Hazards Hazards are rarely found in inhabited areas, because monsters either clear them away or avoid them. Shriekers and violet fungi are described in the Monster Manual. The other
hazards on the table are described in chapter 5, “Adventure Environments.” Dungeon Hazards d20 Hazard 1–3 Brown mold 4–8 Green slime 9–10 Shrieker 11–15 Spiderwebs 16–17 Violet fungus 18–20 Yellow mold
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and tropical savannas. Folk there experience vivid dreams, often of an invisible, flat-topped mountain . People of Atagua. Ataguans are predominantly humans with tan to dark-brown complexions, along
rarely encountered in towns and cities. Languages. Quirapu is the language of Atagua, a melded derivative of the original languages of the Flood People who first settled these lands and the colonizers who came after them. All folk of Atagua also speak Common.
Goblin
Legacy
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Species
Volo's Guide to Monsters
tradition rarely persists for more than a couple of generations. Because they have so little experience with magic, goblins make no distinction between its forms. To them all magic is “booyahg,&rdquo
the symbols used are rarely the same between different tribes and often make little sense to other creatures. Some possible status symbols are given in the Status Symbols table. A caste or a boss
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
traits of hill dwarves in the Player’s Handbook. They are stocky and muscular, averaging about 4 feet tall, with brown skin, black or brown hair, and brown or hazel eyes, with green eyes rare (and
acceptable. Gold dwarves who take up a life of adventuring, away from the clan, rarely forsake their traditions when doing so. Even though they might have to live as outsiders for a time, they hope to ultimately improve their standing in their society.
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
four rotting sofas, a couple of throne-like chairs, and a jumble of stands, small tables, and vases and urns that are dented, chipped, and broken. Only the rather plain tapestries hanging on the east
. Tapestries. The wall hangings, which depict weed-grown rocks and green and golden tan scenes of undersea life, are special, antimagic-treated creations made of green slime and brown mold (see “Dungeon
Kobold
Legacy
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Species
Volo's Guide to Monsters
provoke retaliatory attacks from the creatures they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
responsible for blocking tunnels to deter pursuit.
Kobolds feel a cool affinity or something like kinship for other members of their tribe, but they are rarely affectionate with each other. Two kobolds
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are
, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
couple of mugs and plates sit on a small circular table in the center of the space. A tattered and faded rug decorates the wooden floor.
The jackalweres like to relax and chat with each other in this
jackalwere Korvala sits at the desk in her humanoid form: a woman with brown skin, sun-streaked brown hair, and piercing hazel eyes. If she has been alerted to the characters’ presence by the other
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
of kobolds. These small, reptilian folk eye you curiously while a couple of humans watch from a distance. All the cloister’s residents are dressed in simple clothes, and no one carries a visible
into view, descending gracefully from the upper part of the cloister. She’s an elderly human woman with weathered brown skin, white hair in tight braids, and kindly hazel eyes, dressed in a simple white
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
are afraid she may run headlong into the wrong battle before the couple can provide the realm with an heir, and so they hope that King Morinn’s softer influence will help to temper her impetuous nature
the South Vigil. Far beyond them, the massive Rune Gate stands at the end of the road to give entrance into Felbarr, but visitors rarely pass through it. Like most dwarven cities, Felbarr exists
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
longer has its sleep, petrification, disintegration, or death rays. The beholder’s adjusted challenge rating is 9 (5,000 XP). Ghazrim and Lorthuun both serve the Zhentarim, but they rarely see eye to
eye. They bicker and insult each other like an old married couple, and only their dedication to the Black Network keeps them from turning against one another. Born into a wealthy family, Ghazrim has
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with the second wave of villagers. With their livelihood drying up before their eyes and the hidden danger lurking in the village, the couple made the regretful decision to abandon their shop, buying
The front door of the stonemason’s home and workshop gapes open, with the remains of the door lying several feet away and covered in long brown grass. The roof has caved in, and remnants of rotting
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
meat, bone, and blood, vegepygmies can absorb nutrients from soil and many sorts of organic matter, meaning that they rarely go hungry. A vegepygmy can hiss and make other noises by forcing air
fungus known as russet mold is reddish-brown in color and found only in places that are dark, warm, and wet. Russet mold that spreads out across a metal object can be mistaken for natural rust, and a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
maintain an uneasy peace, although skirmishes occur. The troglodytes usually use the old orc tunnel (see area 21) to hunt on the surface and leave the orcs alone. In return, Great Ulfe’s followers rarely
around its neck tethers it in place. The agitated creature twists in frustration, its tail lashing.
Behind the lizard lie a couple of iron chests.
Creature. The cavern holds the troglodytes’ secret
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
area with a thick layer of dust. Temporary structures seemingly set up to aid the reconstruction have been badly damaged by force and fire, though a couple of wooden buildings still stand amid the
courtyard of Tresendar Manor, they find they are not alone. Numerous brown-and-gray jackals prowl the ruins. Some gnaw on bones, while others sniff and dig at a pile of stones at the center of the manor
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are a married couple named Arn and Syreen Widdens (NG Chondathan human commoners). They have four young children (noncombatants) and employ half a dozen workers (N male Illuskan human commoners) to
recruiter for the Black Network. He’s proud of his affiliation: he lost an eye in combat several years ago and wears a red eye patch emblazoned with the black serpent symbol of the Zhentarim. Urlam is rarely
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rarely speaks, but he crackles and roars with terrible laughter as anything combustible within his grasp bursts into flame and feeds his hate. Mortal beings are mere objects of contempt to Imix, and he
vulnerable to the influence of fire. This creates the following effects: A dry, baking heat wave strikes the region within 10 miles of Imix’s location. At first, effects are minor — grass turns brown
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
skeletons guard this curved hallway. Beyond them, heavy, round metal doors seal five doorways. A brown stain covers the ground in front of the northernmost door.
The two minotaur skeletons attack
belongings, including his leather armor, a Potion of Healing (greater), a Spell Scroll of Stoneskin, and a brilliant-blue cloak emblazoned with the holy symbol of Habbakuk. V13: Ruined Vault Fuzzy brown
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
If the cave bear has not been summoned elsewhere by the verbeeg, it sleeps in the western niche of this chamber until it detects intruders. It has brown fur and darkvision out to a range of 60 feet
bones, leaving nothing but a couple of skulls and carved stone knives behind. V9. Duhg Is Here A natural tunnel bisects a ring-shaped excavation in this area, which was once an additional burial
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
have also transcended their origin on this world to impact the broader multiverse. Two of these, Tharizdun and Vecna, are described in appendix A. The greater gods of Greyhawk rarely get directly
guise, appearing as a dirt-covered farmer, a wanderer robed in brown and green, or an elderly tinker. And of the many quasi-deities that appear on Oerth, most prominent among them is Iuz, a demigod
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and talent necessary to carry on the tradition rarely persists for more than a couple of generations. Because they have so little experience with magic, goblins make no distinction between its forms
used are rarely the same between different tribes and often make little sense to other creatures. Some possible status symbols are given in the Status Symbols table. A caste or a boss might display
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
emissaries work tirelessly to foster evil schemes on the Material Plane. Minauros The third layer of the Nine Hells is a stench-ridden bog. Acidic rain spills from the layer’s brown skies, thick layers of
demeanor. He trades in souls, as do other archdevils, but he rarely gives his time to any creatures not worthy of his personal attention. It is said that only Asmodeus has ever deceived or thwarted him
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
his emissaries work tirelessly to foster evil schemes in the Material Plane. Minauros. The third layer of the Nine Hells is a stench-ridden bog. Acidic rain spills from the layer’s brown skies, thick
demeanor. He trades in souls, as do other archdevils, but he rarely gives his time to any creatures not worthy of his personal attention. His instincts are as razor sharp as Cania’s frigid winds, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
murderer to his lair, for he seems to melt into the city’s fog after each slaying. Distant Shores Tendai and Khennen Shore (chaotic good human commoners) are a married couple that runs a successful
from business prospectors interested in buying the couple out and expanding the business. The Shores have no interest in selling, despite numerous offers from patriar families and anonymous buyers. As a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reeks of pipe smoke, and mounted on the east wall is the head of an angry-looking brown bear. The mounted bear’s head is meant to unnerve visitors. It serves as a subtle warning not to antagonize the
version of a teleportation circle on the floor. It’s hidden under the rug so that his parents don’t find it. In the past couple of weeks, Victor has managed to imbue the circle with magic, but he
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
befriend and follow adventurers as a possible escape from their everyday chores. A couple of tendays ago, the Tarnlar children were out berry-picking in the direction of Lance Rock when they met a
anything that requires no specialized alloys or treatments. They can temper swords and reinforce armor, and they often repair tools and weapons. The Tanturs rarely emerge from their smithy. They work






