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Returning 35 results for 'bubble been devours construct result'.
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Magic Items
Dungeon Master’s Guide
with a range of 30 feet.
Devour Soul. Whenever you use Blackrazor to reduce a creature to 0 Hit Points, the sword slays the creature and devours its soul unless it is a Construct or an Undead. A
to 0 Hit Points, Blackrazor devours your soul (see “Devour Soul” below).
While you hold this weapon, you have Immunity to the Charmed and Frightened conditions, and you have Blindsight
Blackrazor
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell.
When it devours a soul, Blackrazor grants
reduces you to 0 hit points, Blackrazor devours your soul.
Soul Hunter
While you hold the weapon, you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren’t
Shapechange
Legacy
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Spells
Basic Rules (2014)
You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead
had before you transformed. If you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0
Monsters
Fizban's Treasury of Dragons
much damage on a successful one. On a success or failure, if the creature isn’t a Construct or an Undead, it becomes infested with illithid tadpoles.
While infested, the creature takes 16 (3d10
tentacles into the dragon’s brain. An elder brain dragon is the nightmarish result.
Using the mobility of the dragon’s body, the elder brain can now serve as a powerful general to illithid
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
as a result of your ancestry.
Lycanthrope Ancestor
d6
Ancestor
Suggested Shifting Options
1
Werebear
Beasthide
2
Wereboar
Beasthide
3
Wererat
Swiftstride
4
’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Soul. Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by
Blackrazor can be restored to life only by a wish spell. When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creature and devours its soul unless it is a Construct or an Undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a Wish spell. When Blackrazor devours a soul
Necrotic damage, and the target regains 1d10 Hit Points. If this Necrotic damage reduces you to 0 Hit Points, Blackrazor devours your soul (see “Devour Soul” below). While you hold this weapon, you have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Soul. Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by
Blackrazor can be restored to life only by a wish spell. When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Soul. Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by
Blackrazor can be restored to life only by a wish spell. When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creature and devours its soul unless it is a Construct or an Undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a Wish spell. When Blackrazor devours a soul
Necrotic damage, and the target regains 1d10 Hit Points. If this Necrotic damage reduces you to 0 Hit Points, Blackrazor devours your soul (see “Devour Soul” below). While you hold this weapon, you have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
creature and devours its soul unless it is a Construct or an Undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a Wish spell. When Blackrazor devours a soul
Necrotic damage, and the target regains 1d10 Hit Points. If this Necrotic damage reduces you to 0 Hit Points, Blackrazor devours your soul (see “Devour Soul” below). While you hold this weapon, you have
Compendium
- Sources->Dungeons & Dragons->Monster Manual
offerings. Roll on or choose a result from the Kraken Attacks table to inspire what ruin a kraken might unleash. Kraken Attacks 1d8 The Enraged Kraken... 1 Abducts the vessel of a leader or another
Calls down lightning on any ship that enters its aquatic territory. 5 Carries ships to an inescapable sargassum. 6 Dams a river or cuts off a city’s sea access. 7 Devours all sea life near a fishing
Compendium
- Sources->Dungeons & Dragons->Monster Manual
offerings. Roll on or choose a result from the Kraken Attacks table to inspire what ruin a kraken might unleash. Kraken Attacks 1d8 The Enraged Kraken... 1 Abducts the vessel of a leader or another
Calls down lightning on any ship that enters its aquatic territory. 5 Carries ships to an inescapable sargassum. 6 Dams a river or cuts off a city’s sea access. 7 Devours all sea life near a fishing
Compendium
- Sources->Dungeons & Dragons->Monster Manual
offerings. Roll on or choose a result from the Kraken Attacks table to inspire what ruin a kraken might unleash. Kraken Attacks 1d8 The Enraged Kraken... 1 Abducts the vessel of a leader or another
Calls down lightning on any ship that enters its aquatic territory. 5 Carries ships to an inescapable sargassum. 6 Dams a river or cuts off a city’s sea access. 7 Devours all sea life near a fishing
Compendium
- Sources->Dungeons & Dragons->Monster Manual
choose a result from the Hobgoblin Strategies table to inspire how a hobgoblin carries out its conquest. Hobgoblin Strategies 1d6 The Hobgoblin Works To... 1 Build a vessel to carry hobgoblin armies
to new conquests. 2 Capture monsters and train them to fight. 3 Collapse a region into the Underdark so riches can be sifted from the ruins. 4 Construct a giant machine to strip resources. 5 Convince
Compendium
- Sources->Dungeons & Dragons->Monster Manual
choose a result from the Hobgoblin Strategies table to inspire how a hobgoblin carries out its conquest. Hobgoblin Strategies 1d6 The Hobgoblin Works To... 1 Build a vessel to carry hobgoblin armies
to new conquests. 2 Capture monsters and train them to fight. 3 Collapse a region into the Underdark so riches can be sifted from the ruins. 4 Construct a giant machine to strip resources. 5 Convince
Compendium
- Sources->Dungeons & Dragons->Monster Manual
choose a result from the Hobgoblin Strategies table to inspire how a hobgoblin carries out its conquest. Hobgoblin Strategies 1d6 The Hobgoblin Works To... 1 Build a vessel to carry hobgoblin armies
to new conquests. 2 Capture monsters and train them to fight. 3 Collapse a region into the Underdark so riches can be sifted from the ruins. 4 Construct a giant machine to strip resources. 5 Convince
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Fiendish Icon Effigy Animated by Hellish Magic Habitat: Urban; Treasure: None
Fiendish icons are grotesque, sapient statues depicting fearsome fiends. These creatures gain life as a result of
sinister rituals. Fiendish icons can explode with hellfire to roast their foes, and they often pretend to be ordinary statues until they leap up to ambush invaders.
Roll on or choose a result from the
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Fiendish Icon Effigy Animated by Hellish Magic Habitat: Urban; Treasure: None
Fiendish icons are grotesque, sapient statues depicting fearsome fiends. These creatures gain life as a result of
sinister rituals. Fiendish icons can explode with hellfire to roast their foes, and they often pretend to be ordinary statues until they leap up to ambush invaders.
Roll on or choose a result from the
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Fiendish Icon Effigy Animated by Hellish Magic Habitat: Urban; Treasure: None
Fiendish icons are grotesque, sapient statues depicting fearsome fiends. These creatures gain life as a result of
sinister rituals. Fiendish icons can explode with hellfire to roast their foes, and they often pretend to be ordinary statues until they leap up to ambush invaders.
Roll on or choose a result from the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Mounts that don’t tire (such as a flying construct) aren’t subject to this limitation. As adventurers travel through the air, check for random encounters as you normally would. Ignore any result that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Mounts that don’t tire (such as a flying construct) aren’t subject to this limitation. As adventurers travel through the air, check for random encounters as you normally would. Ignore any result that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Mounts that don’t tire (such as a flying construct) aren’t subject to this limitation. As adventurers travel through the air, check for random encounters as you normally would. Ignore any result that
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the construct override the brain’s control of the treasury engine. Successfully doing so keeps the engine running, but Gearbox is unable to disconnect as a result. Treasure. All manner of goods and
with images of air and water elementals locked in furious battle, within which is a Galder’s bubble pipe (see appendix D). A suit of Heward’s hireling armor (see appendix D). Components of value to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the construct override the brain’s control of the treasury engine. Successfully doing so keeps the engine running, but Gearbox is unable to disconnect as a result. Treasure. All manner of goods and
with images of air and water elementals locked in furious battle, within which is a Galder’s bubble pipe (see appendix D). A suit of Heward’s hireling armor (see appendix D). Components of value to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the construct override the brain’s control of the treasury engine. Successfully doing so keeps the engine running, but Gearbox is unable to disconnect as a result. Treasure. All manner of goods and
with images of air and water elementals locked in furious battle, within which is a Galder’s bubble pipe (see appendix D). A suit of Heward’s hireling armor (see appendix D). Components of value to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
further states that Sir Ursas wants the missing components for his own lost cause of leading a war in the Nine Hells, which would invariably result in the components falling into diabolical hands. As
Infernal Machine and installed it in a magical construct resembling a silvery skeleton with decorative wings, nicknamed Eludecia. (If you connect this adventure to Lost Laboratory of Kwalish, the construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
further states that Sir Ursas wants the missing components for his own lost cause of leading a war in the Nine Hells, which would invariably result in the components falling into diabolical hands. As
Infernal Machine and installed it in a magical construct resembling a silvery skeleton with decorative wings, nicknamed Eludecia. (If you connect this adventure to Lost Laboratory of Kwalish, the construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
further states that Sir Ursas wants the missing components for his own lost cause of leading a war in the Nine Hells, which would invariably result in the components falling into diabolical hands. As
Infernal Machine and installed it in a magical construct resembling a silvery skeleton with decorative wings, nicknamed Eludecia. (If you connect this adventure to Lost Laboratory of Kwalish, the construct
Compendium
- Sources->Dungeons & Dragons->Monster Manual
still follow these orders long after their creators’ deaths. Roll on or choose a result from the Clay Golem Orders table to inspire the commands a clay golem follows.
Clay Golem Orders 1d4 The
sight.
3 Prevent any Fiend from crossing a bridge.
4 Remove any who enter its creator’s workshop.
Clay Golem Large Construct, Unaligned
AC 14 Initiative +3 (13)
HP 123 (13d10 + 52
Compendium
- Sources->Dungeons & Dragons->Monster Manual
any number of assignments. Roll on or choose a result from the Helmed Horror Directives table to inspire what tasks helmed horrors perform. Helmed Horror Directives 1d6 The Helmed Horror Follows
Construct, Neutral
AC 20 Initiative +3 (13)
HP 67 (9d8 + 27)
Speed 30 ft., Fly 30 ft. (hover)
Ability Score Mod Save Str 18 +4 +4 Dex 13 +1 +1 Con 16 +3 +3 Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
rampage with one purpose: destroy as much in their paths as possible. Before eldritch eddies manifest, telltale signs signal their arrival. Roll on or choose a result from the Eldritch Eddy
places in ancient Netheril Eldritch Eddy Large Construct, Chaotic Neutral
AC 11Initiative +1 (11)
HP 144 (17d10 + 51)
Speed 10 ft.; Fly 40 ft. (hover)
Ability Score Mod Save Str 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
rampage with one purpose: destroy as much in their paths as possible. Before eldritch eddies manifest, telltale signs signal their arrival. Roll on or choose a result from the Eldritch Eddy
places in ancient Netheril Eldritch Eddy Large Construct, Chaotic Neutral
AC 11Initiative +1 (11)
HP 144 (17d10 + 51)
Speed 10 ft.; Fly 40 ft. (hover)
Ability Score Mod Save Str 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Monster Manual
still follow these orders long after their creators’ deaths. Roll on or choose a result from the Clay Golem Orders table to inspire the commands a clay golem follows.
Clay Golem Orders 1d4 The
sight.
3 Prevent any Fiend from crossing a bridge.
4 Remove any who enter its creator’s workshop.
Clay Golem Large Construct, Unaligned
AC 14 Initiative +3 (13)
HP 123 (13d10 + 52
Compendium
- Sources->Dungeons & Dragons->Monster Manual
any number of assignments. Roll on or choose a result from the Helmed Horror Directives table to inspire what tasks helmed horrors perform. Helmed Horror Directives 1d6 The Helmed Horror Follows
Construct, Neutral
AC 20 Initiative +3 (13)
HP 67 (9d8 + 27)
Speed 30 ft., Fly 30 ft. (hover)
Ability Score Mod Save Str 18 +4 +4 Dex 13 +1 +1 Con 16 +3 +3 Ability Score Mod Save






