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Returning 35 results for 'build bad diffusing charm reaction'.
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Magic Items
Dungeon Master’s Guide
This staff has 10 charges. While holding the staff , you can use any of its properties:
Cast Spell. You can expend 1 of the staff’s charges to cast Charm Person, Command, or Comprehend
Languages from it using your spell save DC.
Reflect Enchantment. If you succeed on a saving throw against an Enchantment spell that targets only you, you can take a Reaction to expend 1 charge from the
Spells
Player’s Handbook
you. If it takes any damage or is targeted by another spell, this spell ends, and no memories are modified.
While this charm lasts, you can affect the target’s memory of an event that it
creature’s natural inclinations, alignment, or beliefs. An illogical modified memory, such as a false memory of how much the creature enjoyed swimming in acid, is dismissed as a bad dream. The DM
Staff of Charming
Legacy
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Magic Items
Basic Rules (2014)
While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a
property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to
Monsters
Out of the Abyss
of Agathys, charm person, hex
2nd level: hold person, ray of enfeeblement, spider climb
Sunlight Sensitivity. While in sunlight, Narrak has disadvantage on attack rolls, as well as on Wisdom
.
One with Shadows. While he is in dim light or darkness, Narrak can become invisible. He remains so until he moves or takes an action or reaction.
Monsters
Tales from the Yawning Portal
spells prepared:
Cantrips (at will): acid splash, friends, mage hand, poison spray
1st level (4 slots): charm person, detect magic, magic missile, ray of sickness
2nd level (3 slots): detect thoughts
);{"diceNotation":"3d6","rollType":"damage","rollAction":"Pseudopod","rollDamageType":"acid"} acid damage.Instinctive Charm. If a creature the Ooze Master can see makes an attack roll against it while within
Monsters
Phandelver and Below: The Shattered Obelisk
Special Equipment. Glasstaff wields a staff of defense (see appendix B). With the staff in hand, he can use an action to cast the mage armor spell and use his reaction to cast the shield
one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: light, mage hand
1/day each: charm person, hold person
Backgrounds
Acquisitions Incorporated
All you need to make a lot of gold is a little gold. Except at those times when all you need to have no gold at all is a little gold. Whether you’re a good gambler or a bad one rarely matters
Proficiencies: Deception, Insight
Tool Proficiencies: One gaming set
Languages: Any one of your choice
Equipment: One gaming set, a lucky charm, a set of fine clothes, and a belt pouch containing 15 gp
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: charm person, detect magic, dispel magic
3/day each: darkness, dominate person
one Wave of Sorrow attack.
Dance, My Puppet! One creature charmed by Graz’zt that Graz’zt can see must use its reaction to move up to its speed as Graz’zt directs.The appearance of
Sailor
Legacy
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Backgrounds
Player’s Handbook (2014)
Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator’s tools, vehicles (water)
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone
more than one deserving soul to a briny grave. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.
Variant Feature: Bad
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
/day each: animal messenger, charm person, Tasha's hideous laughter
1/day each: bestow curse, dispel magic
“Taste the sweetness, breath for breath. Keep the balance, death for death.&rdquo
, while others animate furniture, weapons, or other objects.
Feel free to build encounters with witches that include additional creatures such as animated armor, a flying sword, a rug of smothering, or a Tiny Beast acting as a spy.
Pirate
Legacy
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Backgrounds
Player’s Handbook (2014)
Tool Proficiencies: Navigator’s tools, vehicles (water)
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the center (or
you may roll for a random trinket on the Trinkets table in chapter 5 of the Player’s Handbook), a set of common clothes, and a pouch containing 10 gp
Feature: Bad Reputation
No matter where
Monsters
Curse of Strahd
return the courtesy, the duchess commissioned the legendary toymaker Fritz von Weerg to build a clockwork effigy of Pidlwick as a gift for Strahd's family. Although the duchess's heart was in the right
Ideal. “I wish I could make people happy.”
Bond. “I would like to find someone—anyone—who isn't afraid of me and who enjoys my company.”
Flaw. “When I'm upset, I do bad things.”Poison
Monsters
Mordenkainen's Fiendish Folio Volume 1
, or a saving throw, it must roll a d6 and subtract the number rolled from the d20 roll. On any turn in which it suffers the effect of the hex, the target can attack an ally as a reaction, ignoring the
frustration and antipathy build. When adventurers enter the dungeon, the mites go to work to exploit the added chaos. They use their magic to drag visitors into their web of anger and frustration, luring explorers deeper into the site and into situations and locations that promise to yield up the most havoc.
Modify Memory
Legacy
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Spells
Basic Rules (2014)
another spell, this spell ends, and none of the target's memories are modified.
While this charm lasts, you can affect the target's memory of an event that it experienced within the last 24 hours and
inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The GM might deem a
Species
Eberron: Rising from the Last War
lies in charm and connections. A Ghallanda innkeeper hears many things—if you want to know what’s really going on in a community, talk to the halfling bartender. The leaders of House
Ghallanda don’t sell information; they prefer to build friendship and deal in favors. But should a Ghallanda baron ever truly need something, they likely have a favor they can call in.
Ghallanda has
Monsters
Mordenkainen's Fiendish Folio Volume 1
shouts bloodcurdling threats at the creatures that serve it. Each medium or smaller ally of the giant within 120 feet of it that can see or hear it can use its reaction to make a melee attack.The place of
roof of a merchant’s home, seizing what they seek, and stalking away before the town watch can rally.
Intricate Networks. Clever, ambitious, and greedy, many fog giants build up whole networks of
Graz'zt
Legacy
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Monsters
Out of the Abyss
spells, requiring no material components:
At will: charm person, crown of madness, detect magic, dispel magic, dissonant whispers
3/day each: counterspell, darkness, dominate person, sanctuary
reaction to move up to its speed as Graz’zt directs.
Sow Discord. Graz’zt casts crown of madness or dissonant whispers.
Teleport. Graz’zt uses his Teleport action.The appearance of the
Monsters
Princes of the Apocalypse
— bad weather, strong tides, and increasing aggression from dangerous sea life.
Violent downpours become frequent within 10 miles of the lair. A downpour occurs once every 2d12;{"diceNotation
on saving throws against charm and fear effects.
Natural springs and pools within 1 mile of the lair form intermittent portals to the Elemental Plane of Water, allowing elemental creatures into the
Backgrounds
Guildmasters’ Guide to Ravnica
are added to all of them.)
Selesnya Guild Spells
Spell Level
Spells
Cantrip
druidcraft, friends
1st
aid, animal friendship, charm person
2nd
animal
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Backgrounds
Baldur’s Gate: Descent into Avernus
charm such as a rabbit foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table in chapter 5 of the Player’s Handbook), a set of common clothes
. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town.
Variant Feature: Bad Reputation
If your character has a sailor
Monsters
Eberron: Rising from the Last War
). Each creature within 60 feet of Rak Tulkhesh must succeed on a DC 24 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free
Warlock
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Classes
Basic Rules (2014)
With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames spring to
their patrons in dreams or waking visions, or deal only with intermediaries. QUICK BUILD You can make a warlock quickly by following these suggestions. First, Charisma should be your highest ability
Wizard
Legacy
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Classes
Basic Rules (2014)
other wizard? Perhaps you’re simply eager to put your newfound magical skills to the test in the face of danger.
QUICK BUILD
You can make a wizard quickly by following these suggestions. First
background. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for your spellbook: burning hands, charm person, feather fall, mage armor, magic
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are examples of characters with the Mark of Warding. Artificer House Agent. Some people want to build a better mousetrap. Better isn’t enough for you — you want to build
. Criminal Rogue. It’s not that you’re a bad person. You’ve just never met a lock you didn’t want to open. It’s like they speak to you, whispering “Free me! Free me!” You’re not even in it for the gold
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are examples of characters with the Mark of Warding. Artificer House Agent. Some people want to build a better mousetrap. Better isn’t enough for you — you want to build
. Criminal Rogue. It’s not that you’re a bad person. You’ve just never met a lock you didn’t want to open. It’s like they speak to you, whispering “Free me! Free me!” You’re not even in it for the gold
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Quick Build (p. 106) “Ray of sickness” has been changed to “charm person.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Quick Build (p. 106) “Ray of sickness” has been changed to “charm person.”
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Quick Build (p. 106) “Ray of sickness” has been changed to “charm person.”
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are examples of characters with the Mark of Warding. Artificer House Agent. Some people want to build a better mousetrap. Better isn’t enough for you — you want to build
. Criminal Rogue. It’s not that you’re a bad person. You’ve just never met a lock you didn’t want to open. It’s like they speak to you, whispering “Free me! Free me!” You’re not even in it for the gold
Bard
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Classes
Basic Rules (2014)
, making a bargain for a musical gift in addition to your life and freedom, but at what cost? QUICK BUILD You can make a bard quickly by following these suggestions. First, Charisma should be your
highest ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
. Characters who have a serving of Stumblenoodles begin to feel a tingling sensation all over. They gain the Charm of the Stumblenoodle. Charm of the Stumblenoodle Supernatural Gift (Charm)
When a
creature you can see within 30 feet of you moves, you can use your reaction to give the creature the prone condition. Allies of the target who are within 30 feet of the target must succeed on a DC 16
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
. Characters who have a serving of Stumblenoodles begin to feel a tingling sensation all over. They gain the Charm of the Stumblenoodle. Charm of the Stumblenoodle Supernatural Gift (Charm)
When a
creature you can see within 30 feet of you moves, you can use your reaction to give the creature the prone condition. Allies of the target who are within 30 feet of the target must succeed on a DC 16
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
. Characters who have a serving of Stumblenoodles begin to feel a tingling sensation all over. They gain the Charm of the Stumblenoodle. Charm of the Stumblenoodle Supernatural Gift (Charm)
When a
creature you can see within 30 feet of you moves, you can use your reaction to give the creature the prone condition. Allies of the target who are within 30 feet of the target must succeed on a DC 16
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
with the charm or desire to usually grant their cambion children the Fiendish Charm ability. Cultists of Baphomet and Orcus can also use foul rituals to infuse their master’s strength into a young or
unborn child, yielding a cult champion who can wield special abilities; a cambion linked to Orcus replaces Fiendish Charm with Spawn of the Grave, and one linked to Baphomet replaces it with Horned
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
with the charm or desire to usually grant their cambion children the Fiendish Charm ability. Cultists of Baphomet and Orcus can also use foul rituals to infuse their master’s strength into a young or
unborn child, yielding a cult champion who can wield special abilities; a cambion linked to Orcus replaces Fiendish Charm with Spawn of the Grave, and one linked to Baphomet replaces it with Horned






