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Returning 35 results for 'build badly diffusing confidant relatively'.
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build body diffusing confident relatively
build body diffusing confidant relative
build body diffusing confidant relatively
build body defusing confident relatively
Human
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty
classes
Basic Rules (2014)
combatants on battlefields and in dungeons alike.
Trained for Danger
Not every member of the city watch, the village militia, or the queen’s army is a fighter. Most of these troops are relatively
Fighter
As you build your fighter, think about two related elements of your character’s background: Where did you get your combat training, and what set you apart from the mundane warriors
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
communities are threatened.
Pastoral Pleasantries
Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
level. If the adventuring party is relatively weak, it’s up to the players to choose whether to flee instead of fight, negotiate instead of attack, or surrender instead of die. It’s up to you as the
DM to be flexible and keep the story moving forward as best you can. If an encounter is going badly for the adventurers, you can have the monsters suddenly withdraw, demand the party’s surrender, or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
level. If the adventuring party is relatively weak, it’s up to the players to choose whether to flee instead of fight, negotiate instead of attack, or surrender instead of die. It’s up to you as the
DM to be flexible and keep the story moving forward as best you can. If an encounter is going badly for the adventurers, you can have the monsters suddenly withdraw, demand the party’s surrender, or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
level. If the adventuring party is relatively weak, it’s up to the players to choose whether to flee instead of fight, negotiate instead of attack, or surrender instead of die. It’s up to you as the
DM to be flexible and keep the story moving forward as best you can. If an encounter is going badly for the adventurers, you can have the monsters suddenly withdraw, demand the party’s surrender, or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis’s Villains Unquestionably, Mogis makes an excellent villain. His lust for bloodshed and willingness to fight all comers makes him easy to build a campaign around if you want a straightforward
unknown assailants and their temples desecrated.
6 An archmage is corrupted by Mogis and begins summoning demons to savage the population.
7 A badly wounded caravan guard (bandit captain
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fight when they could talk instead and build on this ecosystem of wondrous cultures and fascinating traditions.
7 I owe the short-lived mortals I become friends with the responsibility of
watching over their progeny.
8 People must earn my respect—and they’re failing badly.
Silver Dragon Ideals d6 Ideal
1 Sensualism. I savor the world and consume its myriad delights
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis’s Villains Unquestionably, Mogis makes an excellent villain. His lust for bloodshed and willingness to fight all comers makes him easy to build a campaign around if you want a straightforward
unknown assailants and their temples desecrated.
6 An archmage is corrupted by Mogis and begins summoning demons to savage the population.
7 A badly wounded caravan guard (bandit captain
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fight when they could talk instead and build on this ecosystem of wondrous cultures and fascinating traditions.
7 I owe the short-lived mortals I become friends with the responsibility of
watching over their progeny.
8 People must earn my respect—and they’re failing badly.
Silver Dragon Ideals d6 Ideal
1 Sensualism. I savor the world and consume its myriad delights
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fight when they could talk instead and build on this ecosystem of wondrous cultures and fascinating traditions.
7 I owe the short-lived mortals I become friends with the responsibility of
watching over their progeny.
8 People must earn my respect—and they’re failing badly.
Silver Dragon Ideals d6 Ideal
1 Sensualism. I savor the world and consume its myriad delights
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis’s Villains Unquestionably, Mogis makes an excellent villain. His lust for bloodshed and willingness to fight all comers makes him easy to build a campaign around if you want a straightforward
unknown assailants and their temples desecrated.
6 An archmage is corrupted by Mogis and begins summoning demons to savage the population.
7 A badly wounded caravan guard (bandit captain
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Moderate Difficulty. Absent healing and other resources, an encounter of moderate difficulty could go badly for the adventurers. Weaker characters might get taken out of the fight, and there’s a
budget of 50 × 4, for a total of 200 XP. With that, you could build any of the following encounters: 1 Bugbear Warrior (200 XP) 2 Giant Wasps (100 XP each), for 200 XP total 6 Twig Blights (25 XP each
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Moderate Difficulty. Absent healing and other resources, an encounter of moderate difficulty could go badly for the adventurers. Weaker characters might get taken out of the fight, and there’s a
budget of 50 × 4, for a total of 200 XP. With that, you could build any of the following encounters: 1 Bugbear Warrior (200 XP) 2 Giant Wasps (100 XP each), for 200 XP total 6 Twig Blights (25 XP each
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Moderate Difficulty. Absent healing and other resources, an encounter of moderate difficulty could go badly for the adventurers. Weaker characters might get taken out of the fight, and there’s a
budget of 50 × 4, for a total of 200 XP. With that, you could build any of the following encounters: 1 Bugbear Warrior (200 XP) 2 Giant Wasps (100 XP each), for 200 XP total 6 Twig Blights (25 XP each
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds
, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shaft and scuttles up to attack anyone who shines a light down on him. Mishka Belview. Mishka stands 5 feet tall and has a wiry, spindly build. He has three red spider eyes on the right side of his face
block in appendix D). In his madness, he’s discovered he enjoys killing people. S12b. Old Troughs These three horse troughs are badly rotted and fall apart if handled or jostled. S12c. Chicken Sheds
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
founding: Lord Morgrave himself is said to have made his fortune selling Dhakaani artifacts on the black market, and some have claimed that the true purpose of the university was to help him build his
fortune through such questionable means. Allies. The academic world is relatively small, and people at any one university tend to have connections at others. You might parlay such relationships into
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shaft and scuttles up to attack anyone who shines a light down on him. Mishka Belview. Mishka stands 5 feet tall and has a wiry, spindly build. He has three red spider eyes on the right side of his face
block in appendix D). In his madness, he’s discovered he enjoys killing people. S12b. Old Troughs These three horse troughs are badly rotted and fall apart if handled or jostled. S12c. Chicken Sheds
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
shaft and scuttles up to attack anyone who shines a light down on him. Mishka Belview. Mishka stands 5 feet tall and has a wiry, spindly build. He has three red spider eyes on the right side of his face
block in appendix D). In his madness, he’s discovered he enjoys killing people. S12b. Old Troughs These three horse troughs are badly rotted and fall apart if handled or jostled. S12c. Chicken Sheds
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
founding: Lord Morgrave himself is said to have made his fortune selling Dhakaani artifacts on the black market, and some have claimed that the true purpose of the university was to help him build his
fortune through such questionable means. Allies. The academic world is relatively small, and people at any one university tend to have connections at others. You might parlay such relationships into
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds
, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds
, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
sewer tunnels, paying them with food and tools the kobolds wouldn’t have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
founding: Lord Morgrave himself is said to have made his fortune selling Dhakaani artifacts on the black market, and some have claimed that the true purpose of the university was to help him build his
fortune through such questionable means. Allies. The academic world is relatively small, and people at any one university tend to have connections at others. You might parlay such relationships into
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-difficulty challenge for a party of four characters whose level equals the monster’s CR. Moderate Difficulty. Absent healing and other resources, an encounter of moderate difficulty could go badly for the
below: Example 1. A low-difficulty encounter for four level 1 characters has an XP budget of 50 × 4, for a total of 200 XP. With that, you could build any of the following encounters: 1 Bugbear Warrior
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-difficulty challenge for a party of four characters whose level equals the monster’s CR. Moderate Difficulty. Absent healing and other resources, an encounter of moderate difficulty could go badly for the
below: Example 1. A low-difficulty encounter for four level 1 characters has an XP budget of 50 × 4, for a total of 200 XP. With that, you could build any of the following encounters: 1 Bugbear Warrior
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
-difficulty challenge for a party of four characters whose level equals the monster’s CR. Moderate Difficulty. Absent healing and other resources, an encounter of moderate difficulty could go badly for the
below: Example 1. A low-difficulty encounter for four level 1 characters has an XP budget of 50 × 4, for a total of 200 XP. With that, you could build any of the following encounters: 1 Bugbear Warrior
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Creating a Combat Encounter When creating a combat encounter, let your imagination run wild and build something your players will enjoy. Once you have the details figured out, use this section to
victorious with no casualties. One or more of them might need to use healing resources. Hard. A hard encounter could go badly for the adventurers. Weaker characters might get taken out of the fight, and






