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Returning 35 results for 'build blessings diffusing contract relatively'.
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Fighter
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
combatants on battlefields and in dungeons alike.
Trained for Danger
Not every member of the city watch, the village militia, or the queen’s army is a fighter. Most of these troops are relatively
Fighter
As you build your fighter, think about two related elements of your character’s background: Where did you get your combat training, and what set you apart from the mundane warriors
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
communities are threatened.
Pastoral Pleasantries
Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much
Human
Legacy
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Species
Basic Rules (2014)
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that’s why they build their mighty
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumsh’s blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s
Warforged
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
warforged embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did war. However, there are warforged who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
God-Based Adventures Three elements combine to form the adventures recounted in the epics of Theros: heroes, gods, and monsters. Each god’s section in this chapter provides the ingredients to build
your own epics: champions and blessings, villains and monsters, divine schemes, and adventure locations.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of Arijani and Reeva. Ramya’s skeletal soldiers continue to build the tower as part of her plan to rid Kalakeri of evil and receive the gods’ blessings.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Chapter 5: Isle of the Abbey A local mariners’ guild would like to claim a small, strategically located island and build a lighthouse there. But so far, its representatives have not been able to
land safely on the island — every attempt to come ashore has been met by a horde of undead. The guild posts a lucrative contract offer in nearby coastal communities, seeking adventurers willing to secure
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
you haven’t met.” Tletepecs build villages near the land’s many volcanoes, but travel between villages can be challenging, as the dirt paths that connect them often shift or are blocked. Therefore
, every village assembles a communal offering to the gods to request blessings, chief among them protection from disaster. The gathered offerings are carried by a caravan of walkers and wagons to a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
system.
5 A group of mages who follow Ephara want to build a city on an island, heedless of the current residents.
6 An oracle (see chapter 6) leads a cadre of scholars secretly destroying
few foes likely to serve the god’s will. Ephara’s urn is a fountain of blessings
(NOAH BRADLEY) Ephara’s Monsters Challenge Creature Source
1/8 Guard MM
1/2 Anvilwrought raptor MOoT
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
populace. Some become death-crazed killers or dispassionate murderers, unable to see the difference between dying now and dying later. Others abuse their blessings to cheat death for themselves or their
daughter is restored as a potent Returned who now terrorizes the polis.
4 A wealthy noble drives tenants out of a poor part of a polis so he can build a temple to Erebos.
5 The queen of a remote
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and blessings the god might bestow. Serving Two or More Masters Often, each of the characters in an adventuring party is the champion of a different god—or no god at all. What brings the characters
example, you might build a campaign around the idea that Erebos, Mogis, and Pharika are conspiring to unleash slaughter and plague on the mortal realm. Perhaps heroic champions of Ephara, Heliod
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
created the divine artisan Nykthos and ordered him to build altars to the gods. Nykthos’s story isn’t widely known among mortals, but the Shrine to Nyx is still called Nykthos in his honor.
Kruphix’s
, he etched all their names—including his own—in the bark of his great tree at the edge of the world. Immediately, the gods’ oracles could no longer hear them, their blessings faded, and the night sky
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
sewer tunnels, paying them with food and tools the kobolds wouldn’t have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
founding: Lord Morgrave himself is said to have made his fortune selling Dhakaani artifacts on the black market, and some have claimed that the true purpose of the university was to help him build his
fortune through such questionable means. Allies. The academic world is relatively small, and people at any one university tend to have connections at others. You might parlay such relationships into
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds
, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
territories of the great human poleis to the dizzying peaks of the Oraniad Mountains. The line between legend and location often blurs in Theros, though. While the residents of a polis can be relatively
destination.
If you are running a campaign in Theros, you can adjust distances between locations to suit the needs of your adventures. The distance might not be the same for two successive journeys; any trek across Theros can expand or contract to accommodate adventures and encounters as you wish.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
pawn in a position of power 3 Magic (d6) 1 Obtain an ancient artifact 2 Build a construct or magical device 3 Carry out a deity’s wishes 4 Offer sacrifices to a deity 5 Contact a lost deity or power
5 Confidence scams (d6) 1 Breach of contract 2 Cheating 3 Fast talking 4 Fine print 5 Fraud or swindling 6 Quackery or tricks 6 Defamation (d4) 1 Framing 2 Gossiping or slander 3 Humiliation 4 Libel
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
another contract within the city, or provide the backing an ambitious adventuring band needs to find fame and great wealth. The only true competition nobles face is from one another. Such rivalries
neighborhood of many winding streets, where folk are comfortable making deals that might in other places provoke the displeasure of the law.
Field Ward. Of relatively recent vintage, the Field Ward stands
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
religious rites and festivals. Priests at such sites relate stories of the gods, teach the ethics of their patron deities, offer advice and blessings, perform religious rites, and provide training in
gods the locals revere. To quickly build a pantheon for your world, create a single god for each of the eight domains available to clerics: Death, Knowledge, Life, Light, Nature, Tempest, Trickery
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the vast majority of Akros’s population, the serfs largely reside outside the protection of the Kolophon, laboring to grow the staple crops that support Akros’s citizens and its trade. A relatively
small number of serfs are skilled artisans who manage to build a more prosperous life for themselves with their crafts. But even these wealthier serfs can’t own the land they live on, and they enjoy few
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and the relatively small stature of present-day humans is a mark of their degeneracy. Others imagine remote realms—cloud castles or lost continents—where Brobdingnagian people dwell, set apart from
ideas about giants’ organizations and societies. Chapter 3 presents tools to help Dungeon Masters build encounters, adventures, and whole campaigns around giants. The chapter includes tables you can
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
maintained by the Keepers. Individuals and businesses friendly with the Keepers—such as a village notary or inn—might surreptitiously contract their services, allowing customers to send a letter for 1
to deliver. The Keepers of the Feather make no assurances about the safe delivery of letters in their charge, but their services prove relatively reliable. Rumors speak of more expensive services the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
dust. Still, despite the city’s overall wealth, there are rich and (relatively) poor Mirabarrans. Not everyone shares in the coin the city’s sales bring in, and wage workers whose income is
determined by a day’s labor or a month’s output can’t hope to expect that a well-worded contract by an employer will enrich them in the least. Wealthy merchants and business owners are careful not to show
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Battle Balloon Through the winter clouds that surround the castle on this desolate hill, you see a shape emerge. Something so gigantic, you can’t believe it can actually fly. Airships are relatively
the Dragon has been seen with flying ships of its own. Still, among the small number of factions and organizations known to possess or build airships, Acquisitions Incorporated might be the best known
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
before. The order strikes hard and fast, without waiting for the blessings of temples or the permission of rulers. The order believes that evil must be smashed, or it will swiftly overcome all
the Zhentarim. The Zhentarim is an unscrupulous shadow network that seeks to expand its influence throughout the Forgotten Realms. The public face of the Black Network appears relatively benign. It
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
As the owner and host of Infernal Rapture, Mahadi takes his responsibilities very seriously. Every patron that enters the demiplane that houses his establishment must sign an infernal contract. It
who oppose her are taking no chances. Burney is particularly interested in any information about the activities of Arkhan the Cruel (see "Arkhan the Cruel"). Burney has received several blessings in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
network that seeks to expand its influence and power throughout the Forgotten Realms.
The public face of the Black Network appears relatively benign. It offers the best and cheapest goods and services
Quests. Typical Zhentarim quests include plundering or stealing a treasure hoard, powerful magic item, or artifact; securing a lucrative business contract or enforcing a preexisting one; and establishing a foothold in a place where the Zhentarim holds little sway.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
build, fix, and drive infernal machines. At some point during their visit, the characters see the kenku angrily hammering on a nonfunctional Demon Grinder. It isn’t working, and they can’t figure out
Infernal War Machines Fort Knucklebone contains the hulks of infernal war machines in varying states of disrepair and cannibalization. Of the lot, two appear relatively intact. The smaller one is a Devil’s
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and the blessings it gives unto this land.”
If translated, the south wall’s hieroglyphs read: “In the years that followed, I learned of the passing of the pharaohs and how our tombs could guarantee a
that I would not be cheated of my place in the great beyond. I would build a tomb to end all tombs—one that none could ever despoil.”
Secret Door. The statue of Amun Sa conceals a secret door that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of its magically binding employment contract prevent Nebukath from taking direct action against Vrakir, his forces, or his property (for example, by attacking the hold’s defenders). If Nebukath
contract no longer prevent the arcanaloth from seizing the artifact, and Nebukath attempts to steal the book from the characters. Treasure. The office’s three paintings are worth 100 gp each, or five times
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that city officials decided to build the hospital right next to Cliffgate, convenient to the graveyard and as far as possible from the wealthy neighborhoods. Hissing Stones This low stone bathhouse in
dwarf druid named Torimesh arrived home in the city after decades of adventuring abroad and purchased this small portion of the hillside. Too steep to build on, the area had long been an illegal junkyard
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
-good faiths, or excessive withdrawals from the stores of painkilling narcotics. It perhaps says something about Baldur’s Gate that city officials decided to build the hospital right next to Cliffgate
adventuring abroad and purchased this small portion of the hillside. Too steep to build on, the area had long been an illegal junkyard, with locals standing atop a rocky promontory and dumping their refuse






