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Returning 35 results for 'build born diffusing cast reasons'.
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Species
Eberron: Forge of the Artificer
fully, but they can enhance their animalistic features temporarily in a process they call “shifting.”
Shifters resemble humans in height and build but are typically more lithe and flexible
. Their facial features have a bestial cast, often with large eyes and pointed ears; most shifters also possess prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While
Monsters
Forgotten Realms: Adventures in Faerûn
attacks. He can replace one attack with a use of Spellcasting to cast Blight or Ray of Sickness (level 6 version).
Rend. Melee Attack Roll: +14;{"diceNotation":"1d20+14", "rollType":"to hit
Spellcasting to cast Ray of Sickness (level 6 version).
Terrifying Presence. Wisdom Saving Throw: DC 21, each creature in a 20-foot Emanation originating from Sammaster. Failure: 13 (2d12);{"diceNotation
Monsters
Icewind Dale: Rime of the Frostmaiden
Mountain Born. The goliath is acclimated to high altitude, including elevations above 20,000 feet.
Powerful Build. The goliath counts as one size larger when determining its carrying capacity and
Monsters
Icewind Dale: Rime of the Frostmaiden
Mountain Born. Aruk is acclimated to high altitude, including elevations above 20,000 feet.
Powerful Build. Aruk counts as one size larger when determining his carrying capacity and the weight he can
Spells
Tasha’s Cauldron of Everything
transported to the world that was in the visions.
To cast this spell, you must have a magic item that originated on the world you wish to reach, and you must be aware of the world’s existence, even if
you don’t know the world’s name. Your destination in the other world is a safe location within 1 mile of where the magic item was created. Alternatively, you can cast the spell if one of
Blue Slaad (control gem variant)
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Monsters
Monster Manual (2014)
acquire the gem. If the slaad fails its saving throw against imprisonment, the spell can transfer the gem to the spellcaster's open hand, instead of imprisoning the slaad. A wish spell, if cast in
the slaad's presence, can be worded to acquire the gem.
A greater restoration spell cast on the slaad destroys the gem without harming the slaad.
Someone who is proficient in Wisdom (Medicine) can
Monsters
Mordenkainen's Fiendish Folio Volume 1
next morning, the creature feels strangely refreshed. Then on the night of the next new moon, the dug-up earth stirs and a pack of mites emerges. Born of frustration and anger, these creatures exist
frustration and antipathy build. When adventurers enter the dungeon, the mites go to work to exploit the added chaos. They use their magic to drag visitors into their web of anger and frustration, luring explorers deeper into the site and into situations and locations that promise to yield up the most havoc.
Monsters
Icewind Dale: Rime of the Frostmaiden
Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.
Mountain Born. The werebear is acclimated to high altitude, including elevations above 20,000 feet.
Powerful
Build (Humanoid Form Only). The werebear counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.
Shapechanger. The werebear can use its action to
Monsters
Dragons of Stormwreck Isle
Inquiring Mind (1/Day). The kobold can cast detect magic, requiring no spell components and using Intelligence as the spellcasting ability.
Pack Tactics. The kobold has advantage on an attack roll
Humanoids that often revere dragons. Physically weak, they find strength in numbers.
A few kobolds are born with leathery wings and can fly, which is often seen as a gift from dragon gods.
Halfling
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Species
Basic Rules (2014)
. They are inclined to be stout, weighing between 40 and 45 pounds.
Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have
among them usually venture into the world for reasons of community, friendship, wanderlust, or curiosity. They love discovering new things, even simple things, such as an exotic food or an unfamiliar
Monsters
Icewind Dale: Rime of the Frostmaiden
Innate Spellcasting (Psionics). The ceremorph’s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:
At will
previous existence.
For reasons unknown, ceremorphosis can go awry when an illithid tadpole is implanted in the brain of a gnome. This deviation might be due to the quasi-magical nature of gnomes, or
Monsters
Storm King's Thunder
: dancing lights, mage hand, message, thaumaturgy
1/day each: augury (cast as 1 action), bestow curse, cordon of arrows, detect magic, speak with dead, spirit guardiansThe Uthgardt are suspicious and
resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a shaman is to stand
Gray Slaad (control gem variant)
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Monsters
Monster Manual (2014)
innately cast the following spells, requiring no material components:
At will: detect magic, detect thoughts, invisibility (self only), mage hand, major image
2/day each: fear, fly, fireball
transfer the gem to the spellcaster’s open hand, instead of imprisoning the slaad. A wish spell, if cast in the slaad’s presence, can be worded to acquire the gem.
A greater restoration spell
Death Slaad (control gem variant)
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Monsters
Monster Manual (2014)
","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). The slaad can innately cast the following spells, requiring no material components:
At will: detect magic, detect
gem. If the slaad fails its saving throw against imprisonment, the spell can transfer the gem to the spellcaster's open hand, instead of imprisoning the slaad. A wish spell, if cast in the slaad's
Green Slaad (control gem variant)
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Monsters
Monster Manual (2014)
cast the following spells, requiring no material components:
At will: detect magic, detect thoughts, mage hand
2/day each: fear, invisibility (self only)
1/day: fireball
Magic Resistance. The slaad has
fails its saving throw against imprisonment, the spell can transfer the gem to the spellcaster's open hand, instead of imprisoning the slaad. A wish spell, if cast in the slaad's presence, can be worded
Red Slaad (control gem variant)
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Monsters
Monster Manual (2014)
acquire the gem. If the slaad fails its saving throw against imprisonment, the spell can transfer the gem to the spellcaster's open hand, instead of imprisoning the slaad. A wish spell, if cast in
the slaad's presence, can be worded to acquire the gem.
A greater restoration spell cast on the slaad destroys the gem without harming the slaad.
Someone who is proficient in Wisdom (Medicine) can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of their former selves. Coral encrusts them. Barnacles cling to their cold skin. Lungs that once filled with air can now breathe in water as well.
Tales provide myriad reasons for these strange
the Forgotten Realms setting) might notice one curious fact about the islands’ human inhabitants: no infants or elderly are among them. This is because babies born to the Rocklanders are claimed
Monsters
Vecna: Eve of Ruin
unoccupied space it can see within 60 feet of itself. It then makes one Death Rend attack if possible.
Cast a Spell (Costs 2 Actions). The false lich uses Spellcasting.Occasionally, liches create
nefarious magical copies of themselves to fool enemies, to guard treasure, or for other inscrutable reasons.
To create a false lich, a lich binds a shred of its life force to a corpse in a profane
Monsters
Mythic Odysseys of Theros
damage if it fails. It can't use this trait if it's incapacitated.
Innate Spellcasting. The leonin's spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells
doom than peace and bounty. Some leonin, known as iconoclasts, devote themselves to thwarting the gods by hunting down their followers and all things born of Nyx that impede on Oreskos and the safety of
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
Monsters
Spelljammer: Adventures in Space
empower astral elf leaders with the ability to cast spells and summon solar dragons.
Astral elves ply the Astral Sea and Wildspace in ships of their own design. These ships are fashioned from crystals
citadels.
Although the Silver Void is their home, astral elves often venture into Wildspace systems and place their ships and citadels in orbit around stars. Astral elves do this for several reasons
Monsters
Spelljammer: Adventures in Space
their weapons, just as they empower astral elf leaders with the ability to cast spells and summon solar dragons.
Astral elves ply the Astral Sea and Wildspace in ships of their own design. These ships
do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow crystals and repair their ships. Most
Monsters
Spelljammer: Adventures in Space
aloofness. They simply hover in silence. When a zodar finally performs some significant action, the reasons for that action aren’t always clear.
One interpretation of this behavior posits that
also warp the fabric of the multiverse to cast the wish spell as its final act—it is destroyed once the spell is cast.Acid, Fire, Poison
Shifter
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
they can temporarily enhance their animalistic features by entering a state they call shifting.
Shifters are similar to humans in height and build but are typically more lithe and flexible. Their
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
Monsters
Spelljammer: Adventures in Space
leaders with the ability to cast spells and summon solar dragons.
Astral elves ply the Astral Sea and Wildspace in ships of their own design. These ships are fashioned from crystals harvested from
the Silver Void is their home, astral elves often venture into Wildspace systems and place their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a
Monsters
Mordenkainen's Fiendish Folio Volume 1
Denizen of the Mist. During its turn, the fog giant ignores the effects of fog cloud spells cast by it or other allied fog giants.
Keen Smell. The giant has advantage on Wisdom (Perception) checks
that rely on smell.
Innate Spellcasting. The giant’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic
Monsters
Spelljammer: Adventures in Space
power to channel the radiant energy of starlight through their weapons, just as they empower astral elf leaders with the ability to cast spells and summon solar dragons.
Astral elves ply the Astral Sea
their ships and citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the
Backgrounds
Guildmasters’ Guide to Ravnica
journals or hidden away in someone’s mind. Even you might not be aware of all the reasons behind the missions you carry out. Sometimes a mission’s sole purpose is to conceal the
it might pull shadows or clouds of mist around you as you cast your spells. Using the encode thoughts cantrip described below, you can turn a creature’s thoughts (including your own
Monsters
Spelljammer: Adventures in Space
brains to cast the spell, as indicated:
1/day each: arms of Hadar (1 brain), detect magic (2 brains), magic missile (3 brains), Tenser's floating disk (4 brains), darkness (5 brains), hold person (6
collectors, neh-thalggu consume the brains of Humanoids and use them as receptacles to enhance their magical abilities.
Neh-thalggu are born in the nightmarish Far Realm, but they spread across the
Monsters
Spelljammer: Adventures in Space
radiant energy of starlight through their weapons, just as they empower astral elf leaders with the ability to cast spells and summon solar dragons.
Astral elves ply the Astral Sea and Wildspace in
citadels in orbit around stars. Astral elves do this for several reasons. Proximity to a star allows the astral elves to forge pacts with solar dragons and to collect starlight, which the elves use to grow
Backgrounds
Sword Coast Adventurer's Guide
expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
background below as the basis for your traits and motivations, modifying the entries when appropriate to suit your identity as a member of a Waterdhavian family.
Like other nobles, you were born
Wizard
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Classes
Basic Rules (2014)
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and brute
other wizard? Perhaps you’re simply eager to put your newfound magical skills to the test in the face of danger.
QUICK BUILD
You can make a wizard quickly by following these suggestions. First
Shifter
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Species
Eberron: Rising from the Last War
also be a cunning rat who darts through the shadows.
Wildhunt shifters are born from any creature that tracks its prey.
While the beast within certainly has a physical impact on a shifter, it has a
different in personality. With any shifter, identifying the beast within is a crucial part of understanding the character.
Similar and Diverse
Shifters are similar to humans in height and build but are
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Whip attack.
Teleport. Moloch uses Teleport.
Cast a Spell (Costs 2 Actions). Moloch uses Spellcasting.Exiled from the Nine Hells, Moloch would do anything to reclaim his position. Long ago, Moloch
him win back his title.
Rumors suggest that he can often be found in Sigil, where he bargains with yugoloths to build yet another army with which he might invade Malbolge and wrest the throne from
Species
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those






