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Returning 35 results for 'build break diffusing caverns restraint'.
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Magic Items
Dungeon Master’s Guide
condition for 1 minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check
arrow emits Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.
This weapon has the following additional properties.
Arrow of Restraint. Whenever you use this weapon to make a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
eggs are protected by hard shells coated in paralytic poison similar to that produced by their stingers. This poison leaves most would-be predators that dare to break an egg defenseless when the
powerful hunter, such as a blue dragon, they carefully weigh whether to serve the superior hunter, move on, or fight to the death to remove it as competition.
Tlincallis rarely build cities, make
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
out to find a cure for the Wicked Slumber, but no one has yet discovered how to break the enchantment. It has even affected one of the Kindly Lord’s daughters, the famed duelist Obyra. Meanwhile
, Eriette and Ashiok conspire to build a nightmare realm in the ruins of Castle Ardenvale at the heart of the Wicked Slumber, replacing the virtuous court with one composed of sleepwalkers and dreamers
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
, the Horned King and the Prince of Beasts. He rules over minotaur;minotaurs and others with savage hearts. He is worshiped by those who want to break the confines of civility and unleash their bestial
natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires.
Cults devoted to Baphomet use mazes and complex knots as their emblems, creating secret
Monsters
Mordenkainen Presents: Monsters of the Multiverse
want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most bloodthirsty desires.
Cults devoted to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
long to delirium. As a result, all followers of the Prince of Demons break with reality sooner or later.Demogorgon’s Lair
Demogorgon makes his lair in a palace called Abysm, found on a layer
underwater, in chill and darkened caverns.
Lair Actions
On initiative count 20 (losing initiative ties), Demogorgon can take one of the following lair actions; he can’t take the same lair action two
Monsters
Eberron: Rising from the Last War
rose up against them. Armies of dragons fought against the fiends of Khyber. And though the overlords couldn't be destroyed, the couatl sacrificed their lives to build a prison of celestial light: a
silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free and reclaim the world above.
As long as the
Monsters
Eberron: Rising from the Last War
their lives to build a prison of celestial light: a silver flame that bound the overlords in Khyber once more. These bonds have held for countless generations, but the overlords still yearn to break free
monsters
, but it’s also possible to collapse a passage and break a connection.
The upper tunnels of Valaara’s realm are usually formed of fused glass-like material, then as explorers delve deeper
hive behavior. Valaara exerts its dominance over animals in its domain. All Beasts within 1 mile of the passage have the Charmed condition while in that area.
These regional effects build over time. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target
must succeed on a DC 15 Strength saving throw or have the Restrained condition for 1 minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target
must succeed on a DC 15 Strength saving throw or have the Restrained condition for 1 minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target
must succeed on a DC 15 Strength saving throw or have the Restrained condition for 1 minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target
must succeed on a DC 15 Strength saving throw or have the Restrained condition for 1 minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target
must succeed on a DC 15 Strength saving throw or have the Restrained condition for 1 minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against a creature, you can try to restrain the target instead of dealing damage to it. If the arrow hits, the target
must succeed on a DC 15 Strength saving throw or have the Restrained condition for 1 minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check. Arrow of Transport. As
Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check. Arrow of Transport. As
Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check. Arrow of Transport. As
Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check. Arrow of Transport. As
Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
by those who want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires. Cults
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
by those who want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires. Cults
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check. Arrow of Transport. As
Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
minute. As an action, a creature Restrained by an arrow can make a DC 20 Strength (Athletics) check to try to break the restraint, ending the effect on itself on a successful check. Arrow of Transport. As
Light in a 20-foot radius and Dim Light for an additional 20 feet. This weapon has the following additional properties. Arrow of Restraint. Whenever you use this weapon to make a ranged attack against
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
by those who want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires. Cults
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
by those who want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires. Cults
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
by those who want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires. Cults
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
by those who want to break the confines of civility and unleash their bestial natures, for Baphomet envisions a world without restraint, where creatures live out their most savage desires. Cults
classes
Basic Rules (2014)
the latest challenger to her authority over their tribe, ready to break his neck with her bare hands as she did to the last six rivals.
Frothing at the mouth, a dwarf slams his helmet into the face
violated, or a coup that removed you from a position of authority.
QUICK BUILD
You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength
Monsters
Fizban's Treasury of Dragons
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can best accomplish this
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Understage, a network of caverns beneath the village. This underground “backstage” connects every structure in the village via tunnels and hosts elaborate elevators and special-effects devices. Incredibly
” week. As actors refuse to break character, outsiders find the performances changing around them to incorporate their interactions with the community. Ruthless competition for prime roles leads to tragedy, the appearance of tragedy, or individual breaks with reality.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Understage, a network of caverns beneath the village. This underground “backstage” connects every structure in the village via tunnels and hosts elaborate elevators and special-effects devices. Incredibly
” week. As actors refuse to break character, outsiders find the performances changing around them to incorporate their interactions with the community. Ruthless competition for prime roles leads to tragedy, the appearance of tragedy, or individual breaks with reality.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ship, the Sea Ghost. The ship is away from the house when the characters explore it, though evidence of its moorings can be discovered in the secret caverns below. The ship comes into play in the
second part of this adventure. Sanbalet’s Gang The smugglers are familiar with the house, caverns, and surrounding area, except for the secret lab at area 24. If they become aware of the characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ship, the Sea Ghost. The ship is away from the house when the characters explore it, though evidence of its moorings can be discovered in the secret caverns below. The ship comes into play in the
second part of this adventure. Sanbalet’s Gang The smugglers are familiar with the house, caverns, and surrounding area, except for the secret lab at area 24. If they become aware of the characters
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Understage, a network of caverns beneath the village. This underground “backstage” connects every structure in the village via tunnels and hosts elaborate elevators and special-effects devices. Incredibly
” week. As actors refuse to break character, outsiders find the performances changing around them to incorporate their interactions with the community. Ruthless competition for prime roles leads to tragedy, the appearance of tragedy, or individual breaks with reality.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
ship, the Sea Ghost. The ship is away from the house when the characters explore it, though evidence of its moorings can be discovered in the secret caverns below. The ship comes into play in the
second part of this adventure. Sanbalet’s Gang The smugglers are familiar with the house, caverns, and surrounding area, except for the secret lab at area 24. If they become aware of the characters






