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Returning 35 results for 'build button diffusing curious rangers'.
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classes
Basic Rules (2014)
relief from solitude that they offer?
QUICK BUILD
You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who
trackless forests and across wide and empty plains, rangers keep their unending watch.
Deadly Hunters
Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of
races
Mordenkainen Presents: Monsters of the Multiverse
live like the cats they resemble, naturally curious and at home in playful environments. In other places, tabaxi live as other folk do, not exhibiting the feline behavior the Cat Lord intended
as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who inspects the statue and succeeds on a DC 15 Wisdom (Perception) check discovers that one of the eyes carved into Halaster’s robe is a button. Pressing this button causes two keys tucked
under Halaster’s robes to clatter onto the floor around the statue’s base. Each key is a flat, 6-inch-long piece of mithral worked into a curious shape. The first key is shaped like an F, the second
Monsters
Fizban's Treasury of Dragons
worst of them are pompous and ill behaved, but even those remain gentle by nature and curious about all things—especially travelers from faraway places.
Moonstone dragons can project themselves
1
A young moonstone dragon on the cusp of adulthood refuses to settle down and build a lair. To protect the local populace from the dragon’s chaotic activities, a minor deity sends a deva
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who inspects the statue and succeeds on a DC 15 Wisdom (Perception) check discovers that one of the eyes carved into Halaster’s robe is a button. Pressing this button causes two keys tucked
under Halaster’s robes to clatter onto the floor around the statue’s base. Each key is a flat, 6-inch-long piece of mithral worked into a curious shape. The first key is shaped like an F, the second
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who inspects the statue and succeeds on a DC 15 Wisdom (Perception) check discovers that one of the eyes carved into Halaster’s robe is a button. Pressing this button causes two keys tucked
under Halaster’s robes to clatter onto the floor around the statue’s base. Each key is a flat, 6-inch-long piece of mithral worked into a curious shape. The first key is shaped like an F, the second
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Rangers Montolio held out his arm, and the great owl promptly hopped onto it, carefully finding its footing on the man’s heavy leather sleeve.
“You have seen the drow?” Montolio asked.
The owl
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Rangers Montolio held out his arm, and the great owl promptly hopped onto it, carefully finding its footing on the man’s heavy leather sleeve.
“You have seen the drow?” Montolio asked.
The owl
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Rangers Montolio held out his arm, and the great owl promptly hopped onto it, carefully finding its footing on the man’s heavy leather sleeve.
“You have seen the drow?” Montolio asked.
The owl
talkative owl, the ranger had monitored the drow for several days, curious as to why a dark elf had wandered into the valley. At first, Montolio had assumed that the drow was somehow connected to Graul
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Valenar The dragonmarked House Lyrandar helped the Valenar elves build the infrastructure of their kingdom. The half-elves have no homeland, but House Lyrandar hopes to make
Blade Desert: ruins, haunted fortresses, and battlefields that have slipped out of alignment with time. Valenar warbands include druids and rangers, and druidic magic bolsters the military arsenal of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Valenar The dragonmarked House Lyrandar helped the Valenar elves build the infrastructure of their kingdom. The half-elves have no homeland, but House Lyrandar hopes to make
Blade Desert: ruins, haunted fortresses, and battlefields that have slipped out of alignment with time. Valenar warbands include druids and rangers, and druidic magic bolsters the military arsenal of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Interesting Things About Valenar The dragonmarked House Lyrandar helped the Valenar elves build the infrastructure of their kingdom. The half-elves have no homeland, but House Lyrandar hopes to make
Blade Desert: ruins, haunted fortresses, and battlefields that have slipped out of alignment with time. Valenar warbands include druids and rangers, and druidic magic bolsters the military arsenal of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who focus on two-weapon fighting make
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who focus on two-weapon fighting make
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from solitude that they offer? Quick Build You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who focus on
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Quick Build You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who focus on two-weapon fighting make
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from solitude that they offer? Quick Build You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who focus on
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
from solitude that they offer? Quick Build You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who focus on
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
Curious
Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers
communities are threatened.
Pastoral Pleasantries
Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group A head of state like Prince Oargev requires a variety of adventurers to do the range of tasks they require. Depending on the kinds of work you do, your party might include some or
disasters jeopardizing the nation as a whole. Wardens are often rangers or druids, with proficiency in Nature and Perception. They might come from backgrounds as outlanders or hermits, making them more comfortable in the wilds than in cities or royal courts.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group A head of state like Prince Oargev requires a variety of adventurers to do the range of tasks they require. Depending on the kinds of work you do, your party might include some or
disasters jeopardizing the nation as a whole. Wardens are often rangers or druids, with proficiency in Nature and Perception. They might come from backgrounds as outlanders or hermits, making them more comfortable in the wilds than in cities or royal courts.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group A head of state like Prince Oargev requires a variety of adventurers to do the range of tasks they require. Depending on the kinds of work you do, your party might include some or
disasters jeopardizing the nation as a whole. Wardens are often rangers or druids, with proficiency in Nature and Perception. They might come from backgrounds as outlanders or hermits, making them more comfortable in the wilds than in cities or royal courts.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
became the new chief after the previous one choked to death on a mountain goat tongue. By then, Yarb-Gnock had already drawn up plans to build a fortress in the mountains. Karkolohk, the Gnomish word
refuge in Ten-Towns when, two days ago, his fortunes improved suddenly. Goblins out scavenging in a wagon stumbled across a curious object in the tundra—a metallic, egg-shaped crate. (This object was
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Kind and Curious Halflings are an affable and cheerful people. They cherish the bonds
, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
became the new chief after the previous one choked to death on a mountain goat tongue. By then, Yarb-Gnock had already drawn up plans to build a fortress in the mountains. Karkolohk, the Gnomish word
refuge in Ten-Towns when, two days ago, his fortunes improved suddenly. Goblins out scavenging in a wagon stumbled across a curious object in the tundra—a metallic, egg-shaped crate. (This object was
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
became the new chief after the previous one choked to death on a mountain goat tongue. By then, Yarb-Gnock had already drawn up plans to build a fortress in the mountains. Karkolohk, the Gnomish word
refuge in Ten-Towns when, two days ago, his fortunes improved suddenly. Goblins out scavenging in a wagon stumbled across a curious object in the tundra—a metallic, egg-shaped crate. (This object was
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Kind and Curious Halflings are an affable and cheerful people. They cherish the bonds
, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Kind and Curious Halflings are an affable and cheerful people. They cherish the bonds
, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Centaur Powerful and curious, quick to act and knowledgeable of the wider world, centaurs seek to experience life’s boundless bounty. The centaurs of Theros are divided into two groups: members of
, most Pheres herds contain a caller and a tromper. Pheres callers are typically druids or rangers who can draw animal assistance to their herd. Callers often have one or more animal allies at their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Centaur Powerful and curious, quick to act and knowledgeable of the wider world, centaurs seek to experience life’s boundless bounty. The centaurs of Theros are divided into two groups: members of
, most Pheres herds contain a caller and a tromper. Pheres callers are typically druids or rangers who can draw animal assistance to their herd. Callers often have one or more animal allies at their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Centaur Powerful and curious, quick to act and knowledgeable of the wider world, centaurs seek to experience life’s boundless bounty. The centaurs of Theros are divided into two groups: members of
, most Pheres herds contain a caller and a tromper. Pheres callers are typically druids or rangers who can draw animal assistance to their herd. Callers often have one or more animal allies at their
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Espionage agents are typically both highly trained and tightly specialized. The type of missions you undertake can shape your group’s composition; you might be a team of hunters or
of assassination, abduction, or gathering information. A combination of combat prowess with stealth and interaction skills makes for well-prepared Hunters. Rangers and rogues prove particularly adept
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Espionage agents are typically both highly trained and tightly specialized. The type of missions you undertake can shape your group’s composition; you might be a team of hunters or
of assassination, abduction, or gathering information. A combination of combat prowess with stealth and interaction skills makes for well-prepared Hunters. Rangers and rogues prove particularly adept
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Religious orders attract people from all walks of life. It can be fun to play against type—to make a devout character with the criminal or charlatan background, for example
any character can play this role; there are barbarians whose fury is fueled by their devotion, and rangers sworn to track down the enemies of the faith. The soldier and folk hero backgrounds are well suited to such champions of the faith.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Religious orders attract people from all walks of life. It can be fun to play against type—to make a devout character with the criminal or charlatan background, for example
any character can play this role; there are barbarians whose fury is fueled by their devotion, and rangers sworn to track down the enemies of the faith. The soldier and folk hero backgrounds are well suited to such champions of the faith.






