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binding being down circle rites
Classes
Player’s Handbook
Celebrate Connection to the Natural World
The Circle of the Land comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing
stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of their communities.
Magic Items
Dungeon Master’s Guide
attuned to the book, you can cast the following spells (save DC 18) from it:
Animate Dead
Circle of Death
Dominate Monster
Finger of Death
Once you use the book to cast a spell, you can’t
, foul rites that allow one to transform into a death knight or lich, or long-lost spells crafted by beings so evil their names ought never to be spoken aloud.
Vile Speech. While the book is on your
Circle of the Land
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites.
Circle of the Land (Forest)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites.
Circle of the Land (Coast)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites.
Circle of the Land (Grassland)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites.
Circle of the Land (Arctic)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites.
Circle of the Land (Mountain)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites.
Circle of the Land (Swamp)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites.
Circle of the Land (Underdark)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites.
Circle of the Land (Desert)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or standing stones to
member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites.
Monsters
Eberron: Rising from the Last War
, polymorph
5th level (3 slots): cloudkill, cone of cold, hold monster, scrying
6th level (2 slot): chain lightning, circle of death, create undead
7th level (2 slot): finger of death, forcecage
island domain.
Long ago, it was revealed that the elven line of Vol — a house that practiced the art of necromancy and bore the Dragonmark of Death — was engaged in secret blood rites
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
overrun with orcs in league with half-orc spellcasters. Deep in the forest, atop a cave-riddled hill, is a circle of standing stones where the evil half-orcs perform their dark rites.” Xanth avoids
Dragon Barrow and would like to see the evil half-orc spellcasters of Neverwinter Wood driven off or killed. He offers to guide characters to the Circle of Thunder if they wish to take on the half-orcs
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
section presents the Circle of the Land subclass. Circle of the Land Celebrate Connection to the Natural World The Circle of the Land comprises mystics and sages who safeguard ancient knowledge and rites
. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of their communities. Level 3: Circle
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, inviting light.
Circle of Builders This circle is found in the middle terrace, but its members travel to the top and the edges of the cave to harvest the resilient fungi used in their craft. Gasbide. The
builders’ circle leader is a pioneering would-be architect and a supporter of Sovereign Phylo. Already driven mad by Zuggtmoy’s spores, Gasbide dreams of bizarre, elaborate structures no myconids
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
magic circle he had scribed, Viallis established contact with a Great Old One called Gaernoo. This aberrant patron offered to grant Lord Viallis arcane powers in exchange for establishing a cult
years, Viallis has been building a cult to Gaernoo around himself, calling it the Burnt Tongue Cult for the sacrifice that new members must make before being accepted.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
and width of any building found in Ten-Towns.
The lodge has three tall openings on the east side. On the southern side of the building is a tunnel left behind by a remorhaz that raided the lodge’s
food stores. Characters spot this tunnel if they circle the lodge looking for other entrances. If Koran and Kanan are with the characters or have arrived ahead of them, the two winter wolves sniff the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Neverwinter, Waterdeep, and Yartar. The specific locations of these circles are briefly described below, and a Harper spellcaster stands ready at each site to cast the teleportation circle spell
teleportation circle spell prepared instead of cone of cold. Everlund Circle The teleportation circle in Everlund is located inside a circular chamber in Moongleam Tower. An arcane lock spell has been cast on the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
and the sigil sequence of a permanent teleportation circle in Waterdeep. The circle can be in a temple, a government building, or any other site of your choice. If the party includes more than six
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Favored A circle of satyr druids, Nylea’s Favored protect the Skola Vale, restoring nature after damage by wildfires or too rowdy satyr parties. They also defend the vale by growing dense underbrush and
. Sibyls warn the community when danger threatens the valley, select dawngreets, and oversee the “initiation rites” of the Cult of Horns. The oldest sibyl is a gray-furred satyr named Cresa. She insists that the more she drinks, the further she can see into the future.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
and the sigil sequence of a permanent teleport circle in Waterdeep. The circle can be in a temple, a government building, or any other site of your choice. If the party includes more than six
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
top and bottom of the steps leading inside the building in area C1. These circles are permanent, customized teleportation circles. Anyone can move onto a circle and mentally focus on the floor to which
Captain Dapplewing’s Manor, the building is closed and locked from 10:00 p.m. until 6:00 a.m. Because it holds many valuable antiques and volumes of sensitive research, security measures are in place in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
particular backgrounds and interests of the adventurers, you can make some or all of the following additional activities available as options. Building a Stronghold A character can spend time between
adventures building a stronghold. Before work can begin, the character must acquire a plot of land. If the estate lies within a kingdom or similar domain, the character will need a royal charter (a legal
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
section presents the Circle of the Land, Circle of the Moon, Circle of the Sea, and Circle of the Stars subclasses. Circle of the Land Celebrate Connection to the Natural World The Circle of the Land
comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and again—by its own will or that of Strahd. Locals give the building a wide berth for fear of antagonizing the evil spirits believed to haunt it. The wealthy family that built the house practiced the
dark arts. Through seduction and indoctrination, they expanded their cult to include a small yet nefarious circle of friends. When word got out, the rest of the village turned a blind eye to the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
.
Statue. The star-in-a-circle symbol on the map represents the dragon statue. A character who examines the statue and succeeds on a DC 10 Intelligence (Arcana) check recognizes that it depicts a bronze
sixth cells are strung with hammocks, offering space for the other eight kobolds to sleep. A2: Winch House A small, free-standing building halfway up the path has a peaked roof and a weathered wooden
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
form, lurks amid the circle of standing stones (area U6) and is using a lantern to signal the heroes. In the village proper, fog prevents a creature from seeing any other creature or object more than 120
marsh, even if they barricade themselves in a ruined building, they are accosted by 1d4 swarms of hungry flies (use the swarm of insects (wasps) stat block in the Monster Manual). The swarms don’t trouble characters in areas U3 or U5.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
statue of a person or deity 14 Great stone wall, intact, with tower fortifications spaced at one-mile intervals 15 Great stone wall in ruins 16 Great stone arch 17 Fountain 18 Intact circle of
standing stones 19 Ruined or toppled circle of standing stones 20 Totem pole Ruins Crumbling towers, ancient temples, and razed cities are perfect sites for adventures. Additionally, noting the existence of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Magical Effects The following magical effects are present throughout the necropolis: Continual flame spells illuminate street lamps as well as building interiors and exteriors. A powerful enchantment
secret with you. Step 5. Quench the flame in ice. Step 6. Mask your appearance. Step 7. Draw a circle on the ground using the ashes of a corpse. Step 8. Stand inside the circle and consume poison. This
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Features of Setessa Setessa fuses nature and civilization into a single living organism. The polis extends from a huge tree at its center, like the rings of a still larger tree. A dense circle of
Setessa never construct a building that isn’t absolutely necessary, and their homes and buildings are seamlessly integrated into the environment, with magic coaxing vegetation to weave together into
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
religious rites and festivals. Priests at such sites relate stories of the gods, teach the ethics of their patron deities, offer advice and blessings, perform religious rites, and provide training in
anvil
Pelor, god of the sun and agriculture
NG
Life, Light
Circle with six outwardly radiating points
Raven Queen, goddess of death
LN
Life, Death
Raven’s head, in profile, facing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of the Covenant of Magic—an exclusive circle of traditionalist mages—preside over festivals, weddings, funerals, and similar events. Most covenant members are elderly; several have great-great
extravagant home of the famous divas of Zinda. Draped in bright silk and exuberant florals, the building is made of sculpted glass set with sparkling gemstones. Inside, musicians, dancers, orators
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, and at work. Her followers generally pray at midday, with the sounds of the city forming an appropriate backdrop to their rites, as industry itself is sacred to Ephara. Many aspects of city life and
building in a place that once held plants and animals, and Ephara has no patience for any wild creature that encroaches on a settlement. Ephara looks at the wilderness and sees only wasted potential, while






