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Returning 35 results for 'building blooming diffusing construct rating'.
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Spells
Player’s Handbook
no higher than your level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead.
When you cast the spell, you gain a number of Temporary
You shape-shift into another creature for the duration or until you take a Magic action to shape-shift into a different eligible form. The new form must be of a creature that has a Challenge Rating
Monsters
Curse of Strahd
, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use
attacks with its flailing and stomping roots. It can also use its roots to fling large rocks.
Hut Interior. The hut is a 15-foot-square, ramshackle wooden building with a gently sloping thatch roof. Its
Lich
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps
, emerging to destroy those who dare to disturb the lich’s work.
A lich encountered in its lair has a challenge rating of 22 (41,000 XP).
Lair Actions
On initiative count 20 (losing initiative
Shapechange
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can't be a construct or an undead
Monsters
Waterdeep: Dungeon of the Mad Mage
lich often haunts the abode it favored in life, such as a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians
recesses, emerging to destroy those who dare to disturb the lich’s work.
A lich encountered in its lair has a challenge rating of 22 (41,000 XP).
Lair Actions
On initiative count 20 (losing
Valindra Shadowmantle
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Tomb of Annihilation
a lonely tower, a haunted ruin, or an academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair
the lich’s work.
A lich encountered in its lair has a challenge rating of 22 (41,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), the lich can take a lair action to cause
Monsters
Curse of Strahd
academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including
its lair has a challenge rating of 22 (41,000 XP).
Lair Actions
On initiative count 20 (losing initiative ties), Exethanter can take a lair action to cause one of the following magical effects
Monsters
Tomb of Annihilation
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
adventure, if you want to ensure that a foe isn’t too deadly for a group of characters, and if you want to understand the relationship between a character’s level and a monster’s challenge rating. Building an encounter using these guidelines follows a series of steps.
Encounter Building This section introduces new guidelines on building combat encounters for an adventure. They are an alternative to the rules in “Creating Encounters” in chapter 3 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
adventure, if you want to ensure that a foe isn’t too deadly for a group of characters, and if you want to understand the relationship between a character’s level and a monster’s challenge rating. Building an encounter using these guidelines follows a series of steps.
Encounter Building This section introduces new guidelines on building combat encounters for an adventure. They are an alternative to the rules in “Creating Encounters” in chapter 3 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
adventure, if you want to ensure that a foe isn’t too deadly for a group of characters, and if you want to understand the relationship between a character’s level and a monster’s challenge rating. Building an encounter using these guidelines follows a series of steps.
Encounter Building This section introduces new guidelines on building combat encounters for an adventure. They are an alternative to the rules in “Creating Encounters” in chapter 3 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
of the Monster Manual before proceeding. That book explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
The Stat Blocks by Challenge Rating
table sorts the creatures in this book by challenge rating. Most of these creatures appear in the “Bestiary A to Z” section, but those marked with an asterisk (*) appear in the “Faction Agents
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
of the Monster Manual before proceeding. That book explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
The Stat Blocks by Challenge Rating
table sorts the creatures in this book by challenge rating. Most of these creatures appear in the “Bestiary A to Z” section, but those marked with an asterisk (*) appear in the “Faction Agents
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Adventures Building on “Dragon Adventures” in chapter 3, this section starts with a collection of adventure hooks that might bring characters into contact with a dragon of a particular kind
, whether in conflict or as an ally or patron. Then, additional tables explore the relationships each kind of dragon has to other creatures of a similar challenge rating in their preferred environment
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Adventures Building on “Dragon Adventures” in chapter 3, this section starts with a collection of adventure hooks that might bring characters into contact with a dragon of a particular kind
, whether in conflict or as an ally or patron. Then, additional tables explore the relationships each kind of dragon has to other creatures of a similar challenge rating in their preferred environment
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Creatures table below lists every creature in this chapter, along with the creature’s type and challenge rating (CR). Strixhaven students battle a mage hunter and an Oriq recruiter Strixhaven Creatures
Creature Creature Type CR Archaic Celestial 18 Art Elemental Mascot Elemental 1/4 Beledros Witherbloom Dragon 24 Brackish Trudge Plant 3 Cogwork Archivist Construct 4 Daemogoth Fiend 10 Daemogoth
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Creatures table below lists every creature in this chapter, along with the creature’s type and challenge rating (CR). Strixhaven students battle a mage hunter and an Oriq recruiter Strixhaven Creatures
Creature Creature Type CR Archaic Celestial 18 Art Elemental Mascot Elemental 1/4 Beledros Witherbloom Dragon 24 Brackish Trudge Plant 3 Cogwork Archivist Construct 4 Daemogoth Fiend 10 Daemogoth
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
of the Monster Manual before proceeding. That book explains stat block terminology and gives rules for various monster traits—information that isn’t repeated here.
The Stat Blocks by Challenge Rating
table sorts the creatures in this book by challenge rating. Most of these creatures appear in the “Bestiary A to Z” section, but those marked with an asterisk (*) appear in the “Faction Agents
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
a relevant ability check equals 10 + the creature’s challenge rating. Monster Research Type Suggested Skills Aberration Arcana Beast Animal Handling, Nature, or Survival Celestial Arcana or
Religion Construct Arcana Dragon Arcana, History, or Nature Elemental Arcana or Nature Fey Arcana or Nature Fiend Arcana or Religion Giant History Humanoid History Monstrosity Nature or Survival Ooze Arcana or Survival Plant Nature or Survival Undead Arcana or Religion
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Adventures Building on “Dragon Adventures” in chapter 3, this section starts with a collection of adventure hooks that might bring characters into contact with a dragon of a particular kind
, whether in conflict or as an ally or patron. Then, additional tables explore the relationships each kind of dragon has to other creatures of a similar challenge rating in their preferred environment
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Challenge A monster’s challenge rating tells you how great a threat the monster is, according to the encounter-building guidelines in chapter 3 of the Dungeon Master’s Guide. Those guidelines specify
the numbers of adventurers of a certain level that should be able to defeat a monster of a particular challenge rating without suffering any deaths. An appropriately equipped and well-rested party of
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
mushrooms and plants in neatly organized displays.
The challenge rating of a legendary deep dragon increases by 1 when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
a relevant ability check equals 10 + the creature’s challenge rating. Monster Research Type Suggested Skills Aberration Arcana Beast Animal Handling, Nature, or Survival Celestial Arcana or
Religion Construct Arcana Dragon Arcana, History, or Nature Elemental Arcana or Nature Fey Arcana or Nature Fiend Arcana or Religion Giant History Humanoid History Monstrosity Nature or Survival Ooze Arcana or Survival Plant Nature or Survival Undead Arcana or Religion
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
a relevant ability check equals 10 + the creature’s challenge rating. Monster Research Type Suggested Skills Aberration Arcana Beast Animal Handling, Nature, or Survival Celestial Arcana or
Religion Construct Arcana Dragon Arcana, History, or Nature Elemental Arcana or Nature Fey Arcana or Nature Fiend Arcana or Religion Giant History Humanoid History Monstrosity Nature or Survival Ooze Arcana or Survival Plant Nature or Survival Undead Arcana or Religion
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Challenge A monster’s challenge rating tells you how great a threat the monster is, according to the encounter-building guidelines in chapter 3 of the Dungeon Master’s Guide. Those guidelines specify
the numbers of adventurers of a certain level that should be able to defeat a monster of a particular challenge rating without suffering any deaths. An appropriately equipped and well-rested party of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Challenge A monster’s challenge rating tells you how great a threat the monster is, according to the encounter-building guidelines in chapter 3 of the Dungeon Master’s Guide. Those guidelines specify
the numbers of adventurers of a certain level that should be able to defeat a monster of a particular challenge rating without suffering any deaths. An appropriately equipped and well-rested party of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Creatures table below lists every creature in this chapter, along with the creature’s type and challenge rating (CR). Strixhaven students battle a mage hunter and an Oriq recruiter Strixhaven Creatures
Creature Creature Type CR Archaic Celestial 18 Art Elemental Mascot Elemental 1/4 Beledros Witherbloom Dragon 24 Brackish Trudge Plant 3 Cogwork Archivist Construct 4 Daemogoth Fiend 10 Daemogoth
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead. When you shape-shift, you gain a number of Temporary Hit Points equal to the Hit
into another creature for the duration or until you take a Magic action to shape-shift into a different eligible form. The new form must be of a creature that has a Challenge Rating no higher than your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead. When you shape-shift, you gain a number of Temporary Hit Points equal to the Hit
into another creature for the duration or until you take a Magic action to shape-shift into a different eligible form. The new form must be of a creature that has a Challenge Rating no higher than your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead. When you cast the spell, you gain a number of Temporary Hit Points equal to the
into another creature for the duration or until you take a Magic action to shape-shift into a different eligible form. The new form must be of a creature that has a Challenge Rating no higher than your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead. When you cast the spell, you gain a number of Temporary Hit Points equal to the
into another creature for the duration or until you take a Magic action to shape-shift into a different eligible form. The new form must be of a creature that has a Challenge Rating no higher than your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
level or Challenge Rating. You must have seen the sort of creature before, and it can’t be a Construct or an Undead. When you shape-shift, you gain a number of Temporary Hit Points equal to the Hit
into another creature for the duration or until you take a Magic action to shape-shift into a different eligible form. The new form must be of a creature that has a Challenge Rating no higher than your
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
allows you to sort them by creature type and challenge rating. Eldraine Creatures CR Creature Creature Type 1/2 Faerie Borrower Fey 1/2 Gingerbrute Construct 1 Faerie Pest Fey 2 Faerie Pathlighter
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
allows you to sort them by creature type and challenge rating. Eldraine Creatures CR Creature Creature Type 1/2 Faerie Borrower Fey 1/2 Gingerbrute Construct 1 Faerie Pest Fey 2 Faerie Pathlighter
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
allows you to sort them by creature type and challenge rating. Eldraine Creatures CR Creature Creature Type 1/2 Faerie Borrower Fey 1/2 Gingerbrute Construct 1 Faerie Pest Fey 2 Faerie Pathlighter






