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Returning 35 results for 'building bonus diffusing company returning'.
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classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Monsters
Fizban's Treasury of Dragons
understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive
topaz dragon characters.
Topaz Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I seek no company other than my own, for no one
Monsters
Out of the Abyss
Cunning Action. On each of her turns, Khalessa can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). Khalessa deals an extra 7 (2d6);{"diceNotation":"2d6
, which she uses to appear as a female drow while in the company of drow, and she wears a piwafwi (cloak of elvenkind);piwafwi. Multiattack. Khalessa makes two melee attacks.
Shortsword. Melee Weapon
Faerie Dragon (Younger)
Legacy
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Monsters
Monster Manual (2014)
Superior Invisibility. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible
determine its behavior during the turn:
1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.
5–6. The target doesn’t move, and the
Faerie Dragon (Older)
Legacy
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Monsters
Monster Manual (2014)
Superior Invisibility. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible
action or bonus action and uses all of its movement to move in a random direction.
5–6. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving
Monsters
Fizban's Treasury of Dragons
protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who
portrayal of distinctive topaz dragon characters.
Topaz Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I seek no company other
Berbalang
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Spectral Duplicate (Recharges after a Short or Long Rest). As a bonus action, the berbalang creates one spectral duplicate of itself in an unoccupied space it can see within 60 feet of it. While the
berbalang typically uses its duplicate for only a short time before returning its consciousness to its body.
Weird Oracles. The knowledge that berbalangs accumulate makes them great sources of
Tortle
Legacy
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races
The Tortle Package
point, a tortle feels an almost overwhelming urge to venture far away from home and see more of the world. It gathers up its possessions and heads into the wilderness, returning months or years later
watch a frog croaking on a lily pad, or to stand in a crowded human marketplace.
Tortles like to learn new skills. They craft their own tools and weapons, and they are good at building structures and
Monsters
Spelljammer: Adventures in Space
);{"diceNotation":"1d8","rollType":"damage","rollAction":"Dagger (bonus psychic)","rollDamageType":"psychic"} psychic damage.
Psychic Crush. The psurlon targets one creature it can see within 120 feet of
strongholds, invade Wildspace systems, and indulge in a seven-year-long ceremony called the Feast of Worlds, during which they consume as many sentient life-forms as they can before returning to the Astral
classes
Tasha’s Cauldron of Everything
force in battle, as well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others
. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.
A Swarmkeeper’s swarm and spells are reflections of the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
keep their own company but occasionally consort with creatures of elemental earth such as galeb duhr. A tribe of korreds gathers weekly to perform ceremonial dances, beating out rhythms on stone with
use a bonus action to release the target, which is also freed if the korred dies or becomes incapacitated. A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit point at the start of
Monsters
Fizban's Treasury of Dragons
other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
no company other than my own, for no one else can compete with me.
2
If my offspring can’t care for themselves, I’m not sure they’re worthy of my attention.
3
The sea is
Magic Items
Quests from the Infinite Staircase
bonus to attack and damage rolls made with this magic weapon. Heretic has 6 charges for the following properties; the sword regains 1d4 + 1 charges daily at dawn:
Destroy Devotion. Once per turn
language you know.
Personality. Heretic craves the destruction of good-aligned gods and their supporters. The blade is condescending and snobby, especially in the company of priests and other pious
Monsters
Vecna: Eve of Ruin
are to spread kindness, reward virtue, and promote a culture of compassion throughout the multiverse. She is good at building alliances and quick to intervene when she senses a threat to the forces of
for 1 hour or until she has the incapacitated condition or uses another bonus action to quench it. While wreathed in silver fire, Alustriel gains truesight within 30 feet and can use her Argent Blaze
Monsters
Curse of Strahd
Deathly Choir. Any creature within 10 feet of Rahadin that isn't protected by a mind blank spell hears in its mind the screams of the thousands of people Rahadin has killed. As a bonus action
his attention to building Castle Ravenloft, Rahadin saw to it that wizards and artisans were brought to Barovia. Years later, Strahd appointed Rahadin his castle chamberlain. Rahadin was pleased to do
Monsters
Fizban's Treasury of Dragons
the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
"}
Trait
1
I seek no company other than my own, for no one else can compete with me.
2
If my offspring can’t care for themselves, I’m not sure they’re worthy of my
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success
, providing protection or advice.A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron mother to use the following
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
.
8
A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep dragons appreciate the company of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success
Underdark armies arrayed against the followers of Lolth.
A Matron Mother’s Lair
The palace of a drow matron mother is her home and fortress. Sigils throughout the building allow the matron
Magic Items
Bigby Presents: Glory of the Giants
, or poison. You have resistance to the chosen damage type until you finish another long rest.
Invoking the Runes. As a bonus action, you can invoke the gauntlets’ runes and summon two enormous
spectral fists that envelop the gauntlets and mimic your hand motions. The fists can also launch themselves to strike distant opponents, returning immediately to your space after they hit or miss
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
from the forces commanded by the prince, belongs to the mercenary company called Valkan’s Legion. The organization maintains a building in the Middle City as a meeting place and mustering point for its
“finder’s fee” for returning a lost item to its rightful owner. More important in the short term is the boost to its reputation that the business receives with every successful recovery. Great Market
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
from the forces commanded by the prince, belongs to the mercenary company called Valkan’s Legion. The organization maintains a building in the Middle City as a meeting place and mustering point for its
“finder’s fee” for returning a lost item to its rightful owner. More important in the short term is the boost to its reputation that the business receives with every successful recovery. Great Market
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
returning to the Bazaar and cleaning up the mess, but little business is happening here at present. Drow commoners go quietly about their business, heads down and hoods drawn, as drow patrols
the end of chapter 8 for statistics). If one or more party members appear to be anything other than drow or slaves in the company of its drow master, the patrol immediately calls for reinforcements
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
from the forces commanded by the prince, belongs to the mercenary company called Valkan’s Legion. The organization maintains a building in the Middle City as a meeting place and mustering point for its
“finder’s fee” for returning a lost item to its rightful owner. More important in the short term is the boost to its reputation that the business receives with every successful recovery. Great Market
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
returning to the Bazaar and cleaning up the mess, but little business is happening here at present. Drow commoners go quietly about their business, heads down and hoods drawn, as drow patrols
the end of chapter 8 for statistics). If one or more party members appear to be anything other than drow or slaves in the company of its drow master, the patrol immediately calls for reinforcements
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
returning to the Bazaar and cleaning up the mess, but little business is happening here at present. Drow commoners go quietly about their business, heads down and hoods drawn, as drow patrols
the end of chapter 8 for statistics). If one or more party members appear to be anything other than drow or slaves in the company of its drow master, the patrol immediately calls for reinforcements
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bonus to are detailed in the “Position Proficiency” section of each of the following company positions. COMPANY TOOLS
The tools and items that are granted to a character as part of a company
Position Proficiencies Accepting a company position with Acquisitions Incorporated means more than just a title and hopes of a paycheck. With it comes access to trade secrets, best practices, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bonus to are detailed in the “Position Proficiency” section of each of the following company positions. COMPANY TOOLS
The tools and items that are granted to a character as part of a company
Position Proficiencies Accepting a company position with Acquisitions Incorporated means more than just a title and hopes of a paycheck. With it comes access to trade secrets, best practices, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bonus to are detailed in the “Position Proficiency” section of each of the following company positions. COMPANY TOOLS
The tools and items that are granted to a character as part of a company
Position Proficiencies Accepting a company position with Acquisitions Incorporated means more than just a title and hopes of a paycheck. With it comes access to trade secrets, best practices, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Returning Weapon Weapon (Any Simple or Martial with the Thrown Property), Uncommon This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Returning Weapon Weapon (Any Simple or Martial with the Thrown Property), Uncommon This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Returning Weapon Item: A simple or martial weapon with the thrown property This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielder’s hand immediately after it is used to make a ranged attack.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Returning Weapon Weapon (Any Simple or Martial with the Thrown Property), Uncommon This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Returning Weapon Item: A simple or martial weapon with the thrown property This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielder’s hand immediately after it is used to make a ranged attack.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Returning Weapon Item: A simple or martial weapon with the thrown property This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielder’s hand immediately after it is used to make a ranged attack.






