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Returning 35 results for 'buildings badger diffusing class retain'.
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Shapechange
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
hit points, you aren't knocked unconscious.
You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing
, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting trait.
Your game statistics are
Magic Jar
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
are replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target
has any class levels, you can't use any of its class features.
Meanwhile, the possessed creature's soul can perceive from the container using its own senses, but it can't move or take actions at all
Monsters
Curse of Strahd
whose ancestors underwent, horrific magical transformations, to the extent that they retain only a fraction of their original being. Their humanoid bodies incorporate the features of various beasts. For
live on the fringes of civilization in ruins, deserted buildings, or other places that other humanoid races once lived in or built. They tend to be timid and skittish outside their homes and fiercely
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
unlikely to find the burrows in the first place.
Gnomes who settle in human lands are commonly gemcutters, engineers, sages, or tinkers. Some human families retain gnome tutors, ensuring that their pupils
, Garrick, Nackle, Murnig, Ningel, Raulnor, Scheppen, Timbers, Turen
Nicknames: Aleslosh, Ashhearth, Badger, Cloak, Doublelock, Filchbatter, Fnipper, Ku, Nim, Oneshoe, Pock, Sparklegem, Stumbleduck
Seeing
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Badger Badger
Tiny beast, unaligned
Armor Class 10
Hit Points 3 (1d4 + 1)
Speed 20 ft., burrow 5 ft.
STR
4 (−3)
DEX
11 (+0)
CON
12 (+1)
INT
2 (−4)
WIS
12 (+1)
CHA
5 (−3)
Senses darkvision 30 ft., passive Perception 11
Languages —
Challenge 0 (10 XP)
Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Badger Badger
Tiny beast, unaligned
Armor Class 10
Hit Points 3 (1d4 + 1)
Speed 20 ft., burrow 5 ft.
STR
4 (−3)
DEX
11 (+0)
CON
12 (+1)
INT
2 (−4)
WIS
12 (+1)
CHA
5 (−3)
Senses darkvision 30 ft., passive Perception 11
Languages —
Challenge 0 (10 XP)
Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Badger Badger
Tiny beast, unaligned
Armor Class 10
Hit Points 3 (1d4 + 1)
Speed 20 ft., burrow 5 ft.
STR
4 (−3)
DEX
11 (+0)
CON
12 (+1)
INT
2 (−4)
WIS
12 (+1)
CHA
5 (−3)
Senses darkvision 30 ft., passive Perception 11
Languages —
Challenge 0 (10 XP)
Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Badger Giant Badger
Medium beast, unaligned
Armor Class 10
Hit Points 13 (2d8 + 4)
Speed 30 ft., burrow 10 ft.
STR
13 (+1)
DEX
10 (+0)
CON
15 (+2)
INT
2 (−4)
WIS
12 (+1)
CHA
5 (−3)
Senses darkvision 30 ft., passive Perception 11
Languages —
Challenge 1/4 (50 XP)
Keen Smell. The badger has advantage on Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Badger Giant Badger
Medium beast, unaligned
Armor Class 10
Hit Points 13 (2d8 + 4)
Speed 30 ft., burrow 10 ft.
STR
13 (+1)
DEX
10 (+0)
CON
15 (+2)
INT
2 (−4)
WIS
12 (+1)
CHA
5 (−3)
Senses darkvision 30 ft., passive Perception 11
Languages —
Challenge 1/4 (50 XP)
Keen Smell. The badger has advantage on Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Giant Badger Giant Badger
Medium beast, unaligned
Armor Class 10
Hit Points 13 (2d8 + 4)
Speed 30 ft., burrow 10 ft.
STR
13 (+1)
DEX
10 (+0)
CON
15 (+2)
INT
2 (−4)
WIS
12 (+1)
CHA
5 (−3)
Senses darkvision 30 ft., passive Perception 11
Languages —
Challenge 1/4 (50 XP)
Keen Smell. The badger has advantage on Wisdom (Perception
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
own avatar of death. A creature slain by an avatar of death can't be restored to life.
Avatar of Death
Medium undead, neutral evil
Armor Class 20 Hit Points half the hit point maximum of its
Backgrounds
Guildmasters’ Guide to Ravnica
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
— yuan-ti make perfect courtiers. And, worse for the rest of us, rulers.
— Elminster
The physical and magical prowess of the yuan-ti empire allowed the former humans to retain their
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any
class levels, you can’t use any of its class features. Meanwhile, the possessed creature’s soul can perceive from the container using its own senses, but it can’t move or take actions at all. While
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any
class levels, you can’t use any of its class features. Meanwhile, the possessed creature’s soul can perceive from the container using its own senses, but it can’t move or take actions at all. While
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any
class levels, you can’t use any of its class features. Meanwhile, the possessed creature’s soul can perceive from the container using its own senses, but it can’t move or take actions at all. While
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any
class levels, you can’t use any of its class features. Meanwhile, the possessed creature’s soul can perceive from the container using its own senses, but it can’t move or take actions at all. While
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any
class levels, you can’t use any of its class features. Meanwhile, the possessed creature’s soul can perceive from the container using its own senses, but it can’t move or take actions at all. While
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
replaced by the statistics of the creature, though you retain your alignment and your Intelligence, Wisdom, and Charisma scores. You retain the benefit of your own class features. If the target has any
class levels, you can’t use any of its class features. Meanwhile, the possessed creature’s soul can perceive from the container using its own senses, but it can’t move or take actions at all. While
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Doppelganger I’m a shapechanger. I have none of the traits of the race I’m imitating, but I retain my class features, background, and alignment. I have darkvision out to a range of 60 feet. I can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
during the adventure and get to know their neighbors as time passes. The locations described below are keyed to the map of Trollskull Alley (map 2.1). Buildings not specifically identified on the map are
rowhouses that serve as private residences for upper-middle class Waterdavians who can afford housekeepers, groundskeepers, and nannies.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
during the adventure and get to know their neighbors as time passes. The locations described below are keyed to the map of Trollskull Alley (map 2.1). Buildings not specifically identified on the map are
rowhouses that serve as private residences for upper-middle class Waterdavians who can afford housekeepers, groundskeepers, and nannies.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Doppelganger I’m a shapechanger. I have none of the traits of the race I’m imitating, but I retain my class features, background, and alignment. I have darkvision out to a range of 60 feet. I can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
during the adventure and get to know their neighbors as time passes. The locations described below are keyed to the map of Trollskull Alley (map 2.1). Buildings not specifically identified on the map are
rowhouses that serve as private residences for upper-middle class Waterdavians who can afford housekeepers, groundskeepers, and nannies.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Doppelganger I’m a shapechanger. I have none of the traits of the race I’m imitating, but I retain my class features, background, and alignment. I have darkvision out to a range of 60 feet. I can
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reduce your normal form to 0 hit points, you aren’t knocked unconscious. You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is
can’t be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reduce your normal form to 0 hit points, you aren’t knocked unconscious. You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is
can’t be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reduce your normal form to 0 hit points, you aren’t knocked unconscious. You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is
can’t be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reduce your normal form to 0 hit points, you aren’t knocked unconscious. You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is
can’t be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reduce your normal form to 0 hit points, you aren’t knocked unconscious. You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is
can’t be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. These servants lack citizenship’s full privileges but retain a position of some honor thanks to their class. Below these servants, at the bottom of Akros’s social hierarchy, are the serfs. Comprising
Akroan society are the lektoi, the large warrior class of Akros. Members of this class claim descent from the seven warriors who first established the Kolophon after the fall of the archons. Though the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reduce your normal form to 0 hit points, you aren’t knocked unconscious. You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is
can’t be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. These servants lack citizenship’s full privileges but retain a position of some honor thanks to their class. Below these servants, at the bottom of Akros’s social hierarchy, are the serfs. Comprising
Akroan society are the lektoi, the large warrior class of Akros. Members of this class claim descent from the seven warriors who first established the Kolophon after the fall of the archons. Though the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. These servants lack citizenship’s full privileges but retain a position of some honor thanks to their class. Below these servants, at the bottom of Akros’s social hierarchy, are the serfs. Comprising
Akroan society are the lektoi, the large warrior class of Akros. Members of this class claim descent from the seven warriors who first established the Kolophon after the fall of the archons. Though the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Leucrotta The leucrotta is every bit as horrible as its grotesque appearance would suggest: the body of a hyena perched atop the spindly legs of a deer and topped with the head of a giant badger. A
discovering the truth of the matter. Leucrotta Large monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 67 (9d10 + 18)
Speed 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2






