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Returning 35 results for 'buildings bonus diffusing can't root'.
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Magic Items
Dungeon Master’s Guide
magic items, are lost to you. Portable property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. If you have a Bastion (see the Dungeon Master’s
avatar makes a number of Reaping Scythe attacks equal to half the summoner’s Proficiency Bonus (rounded up).
Reaping Scythe. Melee Attack Roll: Automatic hit, reach 5 ft. Hit: 7 (1d8 + 3
Treant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.Bludgeoning, PiercingFire
Monsters
Bigby Presents: Glory of the Giants
in any combination and one Grasping Root attack.
Slam. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 20 ft., one target. Hit: 33 (4d12
"} bludgeoning damage, and the target must succeed on a DC 22 Strength saving throw or have the prone condition.
Grasping Root. Melee Weapon Attack: +14;{"diceNotation":"1d20+14", "rollType":"to hit
Monsters
The Wild Beyond the Witchlight
dies, until the treant dies or is more than 120 feet from the tree, or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.Bludgeoning, PiercingFire
Monsters
Storm King's Thunder
takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Spellcasting. Turlang casts one of the following spells, requiring no material spell components and
Magic Items
Tyranny of Dragons
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard
.
You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.
Draconic Potency. Against enemies of the Cult of
Monsters
Infernal Machine Rebuild
the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Pacifying Spores (3/Day). The treant ejects spores at one creature it can see within 5
Monsters
Mordenkainen Presents: Monsters of the Multiverse
forests and jungles, seem to attract girallons. They see a city’s buildings as a superior sort of forest whose uppermost “branches” can safely support them. The creatures can easily
keep a girallon must always be wary, however, because the creature could revert to its predatory nature at any time.Aggressive. As a bonus action, the girallon can move up to its speed toward a hostile creature that it can see.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
semblance of order and to root out traitors, drow priestess of Lolth;priestesses of Lolth employ inquisitors. Inquisitors are chosen from the ranks of the priesthood, and their authority is equaled
", "rollDamageType":"force"} force damage.
The dagger lasts for 1 minute. As a bonus action on later turns, the drow can move the dagger up to 20 feet and repeat the attack against one creature within 5 feet of the dagger.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
entire community. To keep some semblance of order and to root out traitors, drow priestess of Lolth;priestesses of Lolth employ inquisitors. Inquisitors are chosen from the ranks of the priesthood
damage.
The dagger lasts for 1 minute. As a bonus action on later turns, the drow can move the dagger up to 20 feet and repeat the attack against one creature within 5 feet of the dagger.
Monsters
Mordenkainen's Fiendish Folio Volume 1
Ethereal Jaunt. As a bonus action, a xill can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Poison Stinger. The xill injects poison into one creature it hit with its
, built for a specific purpose. Some are fortresses, designed to keep wanderers from the material world away. Others are far more sinister, dark realms where evil dreams take root and become ghastly
Spells
Xanathar's Guide to Everything
You invoke the spirits of nature to protect an area outdoors or underground. The area can be as small as a 30-foot cube or as large as a 90-foot cube. Buildings and other structures are excluded from
area. When the spell ends, the magic animating them disappears, and the trees take root again if possible.
Additional Spell Effect. You can place your choice of one of the following magical effects
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
Persuasion skill, and you double your proficiency bonus on checks made with that skill. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage
. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage
. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage
. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
(2,900 XP) Proficiency Bonus +3
False Appearance. If the blight is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the blight move or
Multiattack. The blight makes one Branch attack and one Grasping Root attack.
Branch. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Grasping
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
(2,900 XP) Proficiency Bonus +3
False Appearance. If the blight is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the blight move or
Multiattack. The blight makes one Branch attack and one Grasping Root attack.
Branch. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Grasping
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage
. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage
. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage
. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage
. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage
. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
(2,900 XP) Proficiency Bonus +3
False Appearance. If the blight is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the blight move or
Multiattack. The blight makes one Branch attack and one Grasping Root attack.
Branch. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Grasping
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage
. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger’s bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
required). The wolf-in-sheep’s-clothing has four root tentacles, each of which can grapple one target.
Bonus Actions
Completely Harmless Lure. The wolf-in-sheep’s-clothing can change the color, texture
, Stealth +5
Condition Immunities prone
Senses darkvision 60 ft., passive Perception 17
Languages —
Challenge 7 (2,900 XP) Proficiency Bonus +3
False Appearance. If the wolf-in-sheep’s-clothing is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
required). The wolf-in-sheep’s-clothing has four root tentacles, each of which can grapple one target.
Bonus Actions
Completely Harmless Lure. The wolf-in-sheep’s-clothing can change the color, texture
, Stealth +5
Condition Immunities prone
Senses darkvision 60 ft., passive Perception 17
Languages —
Challenge 7 (2,900 XP) Proficiency Bonus +3
False Appearance. If the wolf-in-sheep’s-clothing is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
2,900; PB +3)
Actions
Multiattack. The blight makes two Branch attacks and uses Grasping Root.
Branch. Melee Attack Roll: +9, reach 15 ft. Hit: 16 (3d6 + 6) Bludgeoning damage.
Grasping Root
(escape DC 16) from one of six roots. Until the grapple ends, the target takes 13 (2d6 + 6) Bludgeoning damage at the start of each of its turns.
Bonus Actions
Gnash. Dexterity Saving Throw: DC 17, one creature Grappled by the blight. Failure: 19 (3d8 + 6) Piercing damage. Success: Half damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
2,900; PB +3)
Actions
Multiattack. The blight makes two Branch attacks and uses Grasping Root.
Branch. Melee Attack Roll: +9, reach 15 ft. Hit: 16 (3d6 + 6) Bludgeoning damage.
Grasping Root
(escape DC 16) from one of six roots. Until the grapple ends, the target takes 13 (2d6 + 6) Bludgeoning damage at the start of each of its turns.
Bonus Actions
Gnash. Dexterity Saving Throw: DC 17, one creature Grappled by the blight. Failure: 19 (3d8 + 6) Piercing damage. Success: Half damage.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
required). The wolf-in-sheep’s-clothing has four root tentacles, each of which can grapple one target.
Bonus Actions
Completely Harmless Lure. The wolf-in-sheep’s-clothing can change the color, texture
, Stealth +5
Condition Immunities prone
Senses darkvision 60 ft., passive Perception 17
Languages —
Challenge 7 (2,900 XP) Proficiency Bonus +3
False Appearance. If the wolf-in-sheep’s-clothing is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
2,900; PB +3)
Actions
Multiattack. The blight makes two Branch attacks and uses Grasping Root.
Branch. Melee Attack Roll: +9, reach 15 ft. Hit: 16 (3d6 + 6) Bludgeoning damage.
Grasping Root
(escape DC 16) from one of six roots. Until the grapple ends, the target takes 13 (2d6 + 6) Bludgeoning damage at the start of each of its turns.
Bonus Actions
Gnash. Dexterity Saving Throw: DC 17, one creature Grappled by the blight. Failure: 19 (3d8 + 6) Piercing damage. Success: Half damage.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
severed by dealing 6 or more slashing damage to it on one attack. Cutting the root doesn’t hurt the blight but ends the grapple.
Bonus Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature grappled by the blight. Hit: 19 (3d8 + 6) piercing damage.
. (blind beyond this radius), passive Perception 10
Languages understands Common and Druidic but doesn’t speak
Challenge 7 (2,900 XP) Proficiency Bonus +3
False Appearance. If the blight is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
severed by dealing 6 or more slashing damage to it on one attack. Cutting the root doesn’t hurt the blight but ends the grapple.
Bonus Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature grappled by the blight. Hit: 19 (3d8 + 6) piercing damage.
. (blind beyond this radius), passive Perception 10
Languages understands Common and Druidic but doesn’t speak
Challenge 7 (2,900 XP) Proficiency Bonus +3
False Appearance. If the blight is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
severed by dealing 6 or more slashing damage to it on one attack. Cutting the root doesn’t hurt the blight but ends the grapple.
Bonus Actions
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature grappled by the blight. Hit: 19 (3d8 + 6) piercing damage.
. (blind beyond this radius), passive Perception 10
Languages understands Common and Druidic but doesn’t speak
Challenge 7 (2,900 XP) Proficiency Bonus +3
False Appearance. If the blight is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Haste 3rd-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a shaving of licorice root) Duration: Concentration, up to 1 minute Choose a willing creature that you can see
within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That






