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Returning 35 results for 'built bar down cart ridge'.
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Warforged
Legacy
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Species
Eberron: Rising from the Last War
“Pierce was built by design, while you were built by accident,” Lakashtai said. “The soul is what matters, not the shape of the vessel.”
“What makes you think he has
a soul?” Gerrion said.
“What makes you think you do?”
—Keith Baker, The Shattered Land
The warforged were built to fight in the Last War. While the first warforged were
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
indifference of a dragon in Clanless Mehen’s face. But the shift of scales, the arch of a ridge, the set of his eyes, the gape of his teeth—her father’s face spoke volumes.
But every scale of
, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Entrance The tunnel from level 20 leads to a featureless, 20-foot-high cavern with four tunnel exits, two of which contain iron tracks. An empty mine cart rests at the end of the northern track
. MINE TRACKS AND CARTS
The Terminus Level has iron tracks throughout, and iron mine carts ride the rails. Since the tracks are built on slopes, carts are secured with chocks — two sets of two
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
1. Stairs Rising up to a broad terrace before the gate, these wide stairs are built for gnomish feet. They are difficult terrain for Medium and larger creatures. 1a. Cart Lift At the top of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dwarves’ battle against Tinder, including the scattered and charred bones of those who died. The dwarves left three ore carts in the mine, all in working order or repairable. The cart track circling the
main shaft is quite steep; not as steep as stairs, but steeper than most ramps. The ore carts are built so that the downhill end (the front) is higher than the uphill end (the back). This allows them
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Shattered Spire A broken stalagmite juts out from the Darklake about forty feet from the shore, forming the foundation of a tavern built with fungi stalks in a manner similar to a log cabin. A
, though, deflecting any questions by mentioning that Blingdenstone is a good place to find a way out of the Underdark. Bar Fight While the characters are in the tavern, two duergar who had been just
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Old Owl Well Built thousands of years ago by a long-vanished empire, Old Owl Well is now a ruined watchtower, along with an adjoining building, that consists of little more than a few crumbling walls
builders. If the characters approach Old Owl Well, read the following aloud: As you crest a low ridge, you spy the crumbling ruins of an old watchtower and mounds of rubble enclosing a courtyard amid
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
guards plus forty commoners (male and female humans) armed with handaxes. The double doors are made of thick wood planks bound with iron bands and sealed shut with a heavy wooden bar held in iron
brackets. The bar can be lifted with a successful DC 15 Strength check. The doors require a siege engine to break them open. There aren’t enough people in Krezk to adequately defend its outer wall. Every
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Part 2: Phandalin The frontier town of Phandalin is built on the ruins of a much older settlement. Hundreds of years ago, the old Phandalin was a thriving human town whose people were firmly allied
rutted track emerges from a wooded hillside, and you catch your first glimpse of Phandalin. The town consists of forty or fifty simple log buildings, some built on old fieldstone foundations. More old
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
ship, a lightning rail cart, or even an airship. The DM decides whether to allow characters to establish a mobile Bastion, which uses the following alterations to the normal Bastion rules. A mobile
Bastion has two basic requirements: it must be built in a vehicle form, and one of its special facilities must allow for propulsion. (The Lyrandar Helm, Navigator’s Helm, and Orien Helm described in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
consists of forty or fifty simple log buildings, some built on old fieldstone foundations. More old ruins—crumbling stone walls covered in ivy and briars—surround the newer houses and shops, showing how
this must have been a much larger town in centuries past. Most of the newer buildings are set on the sides of the cart track, which widens into a muddy main street as it climbs toward a ruined manor
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
). Flickering lanterns illuminate a cluttered workshop filled with soft, ambient music produced by bells and chimes. Parts of toys are heaped on the tables—leering doll’s heads, half-built rocking
worktable. The eldest, a drow boy, prances on the tabletop with a bar of soap in one hand, while a halfling girl and a human girl giggle at his audacity.
Granny Nightshade makes captured children
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
demodand (see Morte’s Planar Parade) street food vendor pushes a rusty cart down a nearby alley. Charred, sausage-link manacles dangle from the cart’s torn awning. The demodand offers the characters
anything on the cart for 5 cp. 3 Two chaotic neutral trolls in sleeveless vests strut up to the characters, eager to show off their matching tattoos, courtesy of the dabus Fell. 4 Pugdug, a kind-eyed orc
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
wizard Halaster built his tower at the foot of Mount Waterdeep and delved deep into tunnels first built by dwarves and drow in search of ever greater magical power. Halaster and his apprentices expanded
of the Forgotten Realms. Halaster eventually disappeared, as have all his apprentices, but the massive complex he built remains to this day. For untold years, the secrets of Undermountain remained
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
draconians (see appendix B) stand guard here. One has the key to the prison cart. Prison Cart. A wooden cart with an iron cage built into it holds a wasteland dragonnel (see appendix B) that had been
the street. A metal-reinforced prison cart sits in the northwest corner, occasionally shaking as something growls inside.
This carriage house serves as the base’s prison. Draconians. Three kapak
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Old Owl Well Built thousands of years ago by a long-vanished empire, Old Owl Well is a ruined watchtower that now consists of little more than a few crumbling walls and the broken stump of a tower
keep intruders out. As you crest a low ridge, you spy the crumbling ruins of an old watchtower standing amid the rugged hills. The place is so old that the walls are only mounds of rubble enclosing a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
decorated like a parlor, complete with padded divans and armchairs, a rolling cart topped with crystal goblets and decanters, and a coat rack. The east room contains a comfortable four-poster bed, a
built by githyanki and modrons. For nearly one hundred years, the githyanki used the outpost as a creche—a secure and isolated location to raise and train their young. A planar gateway deep within
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
dimly lit lounge. At the center of the room is a circular bar. Liquor bottles on shelves flash colors in time with faintly playing jazz, while a frost-blue devil pours drinks behind the bar.
The
mixology, Oganath serves a myriad of magic drinks at the bar: Blazing Bloody Jack (Costs 100 Talons). Motes of coagulated, red juice are suspended throughout this amber-colored cocktail, which tastes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Daggerford Built against the side of a low hill on the floodplains of the Delimbiyr, this small, walled town is dominated by the keep of the local duchess, Lady Morwen Daggerford. Counting the town
Gate, which handles most landgoing traffic, including land-based trade; and Farmers’ Gate, which remains open at nearly all times, but is wide enough only to let one wagon or cart pass at a time. A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the staircase is a door in the wall of the gatehouse (area 10). This door is similar to others found throughout Lyn Armaal (see the “Lyn Armaal: General Features” sidebar). 10. Gatehouse Built atop
giants do this only when expecting a major attack. A wooden bar hangs on the wall next to the door. The bar weighs 800 pounds, and the braces that hold it in place are mounted 15 feet above the floor
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
about a half mile south of the Iron Tabernacle and several hundred feet below it, and can be reached by mine cart or on foot. It was said of old that the Iron Tabernacle was Gauntlgrym’s heart, the
centuries gone by. The Fiery Pit Heat and ruddy light emanate from a pit in the depths of Gauntlgrym. Chambers and tunnels lead away from this chasm at different heights. Despite channels built into the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the only obvious way across is via a narrow stone trestle built for rail carts. The sound of rhythmic hammering comes from somewhere beyond the magma rift.
The magma is 10 feet below the level of the
gantries and the rail cart trestles. Great chains span the rift in two places, allowing ore to be hoisted across in buckets. There’s no danger of falling if characters cross the magma on one of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
forward.
Bucket Conveyor. The buckets hanging from the forge’s ceiling are part of a conveyor system built to transfer ore to the forge from the mining tunnels below. The conveyor system is
it to reach the outpost level. Z13: Mine Cart Maintenance Chamber A rickety set of tracks runs the length of this chamber. Half a dozen rusty mine carts sit unused on these tracks, wheels bent and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Built on a ridge that overlooks the rest of town, Boar’s Rest is the stone mansion of a rich, retired adventurer named Hyuth Kolstaag (NE male Damaran human mage). Ever since Kolstaag had the place
, using them to replace the old shingles on their own roofs. T8. The Cart and Coin This establishment sells and swaps horses and draft animals, and also deals in feed, horseshoes, and gear. The owners
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Shops, taverns, and tenements choke the bridge, hanging from both spans, and even in some cases built to hang from the supports that hold it up. Folk must pay a toll to cross on foot or by cart or
status. Outer City Outside the walls, there are no laws barring construction or settlement, and so those who are too poor to reside within the city or to purchase property have slowly built up a third
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
sconces or torch brackets. A few even have secret doors built into them. Doors Dungeon doorways might be set within plain arches and lintels. They might be festooned with carvings of gargoyles or leering
lock to pick, and the door can be opened normally from the barred side by using an action to lift the bar from its braces. Secret Doors A secret door is crafted to blend into the wall that surrounds
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
effortlessly bench-presses a bar loaded with heavy plates, while the other acts as its spotter.
Two malfunctioning androids (aerialist design) lift weights in this exercise room. When the androids notice
features elegant tables, time-worn couches, and a small stage. A bar with scant bottles of liquor stands along the north wall.
A motionless, synthetic humanoid lies pinned under a section of fallen
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Locations in Saltmarsh Here is a summary of the notable places in Saltmarsh, as depicted on map 1.1. Map 1.1: Village of Saltmarsh View Player Version 1. City Gate Saltmarsh was built on the ruins
Jail Built on a low hill, the Saltmarsh barracks are also its jail. It is one of the few structures in Saltmarsh with an underground level. The jailer, Kraddok Stonehorn (LG male human gladiator), is an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, created by magic. U10. Galley This room has the following features: An iron stove sits in one corner. In the opposite corner stands a steel food preparation table with utensils dangling above it. Built
into the table is a lidded steel box attached to a pedal on the floor below. When the pedal is pumped, water and moving brushes scrub dishes and utensils that have been placed into the box. A cart holds
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
books. The pages of each are filled with cramped writing. A simple sarcophagus is carved with the image of an older male dwarf holding a quill and a book.
To the east, a metal lever built into the wall
central slab more ornate that the other two. Armor scraps and brittle bones rest atop each slab. Carvings show a female dwarf leading other dwarves in battle.
To the east, a metal lever built into the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stairs, the yakfolk built a village. In the centuries that followed, clans of dwarves eager to plunder the mines made numerous failed attempts to conquer the yakfolk village before concluding that
splits the yakfolk village in two. A wooden bridge spanned the gap until it rotted away. The yakfolk later built a safe bridge out of ropes and planks, lashed to four sturdy wooden posts. PRISONERS OF
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
flooded, with the remains of tables, chairs, and a bar barely protruding above the water’s surface.
Murky water fills this room to a height of 3 feet, making the flooded area difficult terrain for
Draconic: “You built your degenerate throne on our graves and used our ancestors to fuel your ambition. But your gods abandoned you, and we struck you down. You return... and so do we.”
A character
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
covered in green velvet. To one side of the hall is a stage where three harpists play, surrounded by a lounge with comfortable chairs and small tables. Beyond that is the bar, and a door presumably
from the following revelations: Lottie’s Palace has been in operation for over ten years. Before the casino was built, the cavern it was carved out of was home to a clan of duergar. When Lottie arrived
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
), Morgur’s Mound stands in the Crags and is named after Uthgar’s brother. The mound (see map 3.7) is shaped like a long-necked, wingless dragon — the Uthgardt impression of a thunderbeast. A ridge of
. It has darkvision out to a range of 60 feet. Mornbryn’s Shield Mornbryn’s Shield, a village on the western fringe of the Evermoors, takes its name from the rocky, horseshoe ridge that forms a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
rowboats are tied off to a short dock. North of the camp is a ridge, built into which is an 80-foot-tall stone statue carved to look like a man with a crocodile on his back. Between the statue’s feet is a
all the canvas is at the point of disintegration from mildew and jungle rot. 3. Burned-Out Shrine During the battle, overturned lamps started fires in the templars’ partially built shrine, setting






