Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'burden both down choose refuge'.
Other Suggestions:
burdens both down choose refine
burdens both down choose refugee
burdens both down choose refuges
burned both down choose refine
border both down choose reduce
Monsters
Thieves’ Gallery
Daggersword Flourish with Cleansing Touch if it’s available.
Daggersword. Choose the attack that corresponds to the daggersword’s current form (see Daggersword Shift below):
Longsword. Melee
.
Daggersword Flourish. Choose the option that corresponds to the daggersword’s current form (see Daggersword Shift below):
Longsword. Xenk magically detaches the longsword’s blade from its
Monsters
The Book of Many Things
/Day). If Pazrodine fails a saving throw, she can choose to succeed instead.Multiattack. Pazrodine makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +13;{"diceNotation":"1d20+13
refuge, she greets them and happily answers their questions about the market. The dragon has a soothing voice and demeanor.Lair Actions
The entire Seelie Market is Pazrodine’s lair. Pazrodine&rsquo
Monsters
Van Richten’s Guide to Ravenloft
do not carry the burden do not eat.”
Ideal. “Those most deserving of aid are those who never ask for it.”
Bond. “You share a bond with those you travel with, a bond closer
than blood. Choose well who you share the road with, lest you carry them forever.”
Flaw. “For my victories and scars, I deserve more than a nursemaid’s duty.”Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Quests from the Infinite Staircase
within the garden.
Legendary Resistance (3/Day). If the Gardener fails a saving throw, they can choose to succeed instead.
Unfettered Steps. The Gardener is unaffected by difficult
carrying, to an unoccupied space they can see within 15 feet. A creature reduced to 0 hit points by the psychic damage has the unconscious condition and is stable instead of dying.
Spell Refuge. When
Backgrounds
Curse of Strahd: Character Options
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.
Skill Proficiencies: Choose two from among Arcana, Investigation
Species
Sword Coast Adventurer's Guide
is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.” He tilted his head again, scrutinizing her, with that wicked glint in his
personality to any great degree. Years of dealing with mistrust does leave its mark on most tieflings, and they respond to it in different ways. Some choose to live up to the wicked stereotype, but others
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in
among the worlds of D&D: air genasi, earth genasi, fire genasi, and water genasi. Choose one of these subraces.
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways. Creating a
focus on two-weapon fighting make Strength higher than Dexterity.) Second, choose the outlander background. The Ranger Table Level ProficiencyBonus Features SpellsKnown
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
“normal” jungle; to the west is undead territory. For this reason alone, some expeditions choose to enter the peninsula through Refuge Bay.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you. Skill Proficiencies: Choose two from among Arcana, Investigation
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to protect those around her as her hate for the Caller drives her forward at any cost. Personality Trait. “We all contribute so that we all benefit. Those who do not carry the burden do not eat
.” Ideal. “Those most deserving of aid are those who never ask for it.” Bond. “You share a bond with those you travel with, a bond closer than blood. Choose well who you share the road with, lest you carry them forever.” Flaw. “For my victories and scars, I deserve more than a nursemaid’s duty.”
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you. Skill Proficiencies: Choose two of Arcana, Investigation, Religion
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
domesticated the dinosaurs of the plains and use these creatures as mounts, livestock, and beasts of burden. A sacred bond exists between a hunter and mount, and few people are prepared to face a
shamans who consult the spirits and choose the paths of migration. In the past, the tribes stood alone, but during the Last War, many halflings came together under Lathon Halpum to defend their land
Backgrounds
Guildmasters’ Guide to Ravnica
’s march of progress.
Skill Proficiencies: Animal Handling, Athletics
Tool Proficiencies: Herbalism kit
Languages: Choose one of Draconic, Giant, Goblin, or Sylvan
)
Feature: Rubblebelt Refuge
You are intimately familiar with areas of the city that most people shun: ruined neighborhoods where wurms rampaged, overgrown parks that no hand has tended in decades, and the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
2nd-level wizard as an apprentice, a cleric might choose (or be assigned) a 3rd-level cleric as an acolyte, and a bard might take on a 4th-level bard as an understudy. One advantage of allowing lower
), and might eventually catch up to them. It also means the adventurers’ advancement is slowed somewhat, as they must share their XP with an NPC shouldering only part of the adventuring burden. Powerful
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
industrialized magic. But they do have dinosaurs. The halflings have domesticated the dinosaurs of the plains, and use these creatures as mounts, livestock, and beasts of burden. There is a sacred bond
departed ancestors and the spirits of the natural world. Each nomadic tribe has a lath—a chieftain who guides and protects the tribe—but it is the shamans who consult the spirits and choose the paths of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
player character: a home, a stronghold, and a place of power that the character develops over the course of a campaign. A Bastion offers a character temporary refuge from the dangerous world of adventuring
have a Bastion. It’s fine for some players in your campaign to opt in to Bastion ownership and others to opt out. There’s no need to choose between going on adventures and commanding a Bastion; a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ropes of this unforgiving land. Characters can also strike out from Fort Beluarian or travel by ship to coastal landing sites such as Jahaka Bay, Kitcher’s Inlet, Refuge Bay, Shilku Bay, and Snapping
level. If the adventuring party is relatively weak, it’s up to the players to choose whether to flee instead of fight, negotiate instead of attack, or surrender instead of die. It’s up to you as the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a villain and a group of minions in a battle to the finish. 2 The adventurers chase a villain while dodging obstacles designed to thwart them, leading to a final confrontation in the villain’s refuge
, forcing the adventurers to close the portal while dealing with a villain at the same time. 8 The dungeon begins to collapse while a villain attempts to escape in the chaos. 9 The adventurers must choose
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. They also keep appropriately sized animals as pets and beasts of burden, and they often share their living space with smaller people. As you create an encounter, adventure, or campaign involving
. Change the creature type to Giant, increase the Strength to 14 (+2), and choose Giant as the child’s one language. The child attacks at +4 and deals 4 (1d4 + 2) bludgeoning damage with a club (which might
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
calming words to those who are in pain, victimized, or in great need. He is the willing sufferer, the one who takes the place of another to heft the other’s burden, to take the other’s pain. He is the
, should they so choose. Ilmater’s priests take in the ill, the starving, and the injured, and his temples give most of what they receive to help offset the suffering of the world. His followers provide
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the highest). Illumination. Most areas here are dark and still; only a few are lit, such as the lava cavern (areas 19 and 20) and the giants’ final refuge in a crisis (area 5). If you like, add a few
encounter occurs on an hourly basis. At the end of each hour, roll a d12. On a roll of 1, which indicates a random encounter, choose from the following possibilities: Two wandering trolls A fire giant
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
words “Neither virtue nor blade shall break” are etched in Celestial on the blade of his daggersword. Xenk ages more slowly than a normal human, and with this gift comes the burden of perspective. His
. He can replace Daggersword Flourish with Cleansing Touch if it’s available.
Daggersword. Choose the attack that corresponds to the daggersword’s current form (see Daggersword Shift below
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
area D9, four armed bullywugs (neutral) come to get them and Morgort. The guards instruct the characters to choose a champion from among them to represent the group in the trial. The guards nominate
someone if the characters don’t choose a champion. The champion and Morgort are each chained to the tree and given a club. The rest of the characters are kept at the edge of the proving grounds, held
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
refer to the Ythryn Lore table. If you get a result that’s come up before, roll again or choose a different result. Ythryn Lore d20 Lore
1 Ythryn was under the command of a lich named
are immortalized in the city’s museum.
3 The city’s creators used giant mimics as construction tools and beasts of burden.
4 Apprentice mages would graduate from the House of the Arcane and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sidebar outlines several possible goals for Halaster. Choose one you like, or randomly determine Halaster’s goal by rolling a d6. His goal can change at any time without explanation; he is the Mad
; consequently, he wants one side or the other (or both) eliminated.
Goal 2: Destroy Ezzat. An irksome lich named Ezzat has taken refuge on level 20, and Halaster wants adventurers to destroy the lich and its
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Quests” and “Follow-Up Quests” below). Let the players choose which quest to complete first, second, third, and so on. If the players don’t like a particular quest, they are under no obligation to complete
characters embark on a journey to a location, go to the section of this book that describes that location in detail. For example, if the players choose to undertake the Umbrage Hill Quest, go to the “Umbrage
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
personalities (choose two other personalities from this table). They shift back and forth between these personalities at certain times or when certain conditions are met. 6 Mischievous. The archfey is a
does. 5 Refuge. The archfey creates a wooded glen, a dome of brambles, a silken cocoon, or some other kind of refuge. Creatures hostile toward the gift’s recipient can’t enter this refuge without the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
be hiding in dark places to avoid danger. As a cleric in an Acquisitions Incorporated campaign, you’ll carefully choose your deity so that the domains of your divine patron synergize seamlessly with
creatures, the changing weather, the shapes of buildings, other stuff.
3 In secret, you curse the burden your deity has placed on you.
4 You wonder often if you’re worthy of your deity’s gifts
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
replace all other living things, perhaps the Balance would be made all the stronger.
I, of course, would merely find a new material form to maintain my watch. Such is the burden of the sentinel, to
Perception 14
Languages Sylvan
Challenge 3 (700 XP)
Needle Defense. Each time a creature makes a melee attack against a needle lord, it takes 2 piercing damage. A creature can choose to make an attack
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Donigarten Encounters table, or choose an encounter that you like. The party can avoid random encounters in Donigarten by succeeding on a DC 11 Dexterity (Stealth) group check. Donigarten Encounters
took refuge here. The characters find them hiding in the fields or a nearby building. The slaves can provide the characters with a detailed description of the attack, confirming that Demogorgon was
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Secret of the Black Cabin The Black Cabin was built by a ranger of the Far North long before the founding of Ten-Towns. When he moved on, the lodge became a refuge for others seeking sanctuary from
is what happened to Macreadus, and the same fate awaits characters who perish in the cabin. If a character dies in the cabin and its spirit manifests in the Border Ethereal, the player can choose the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
earth tremors cause their shelter to partially collapse, making it apparent that there’s no safe refuge in the settlement. The characters will need to choose another option. Investigate the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Background Roll on the appropriate table in this section as soon as you decide your background, or at any later time if you choose. If a background includes a special decision point, such as a folk
from home at an early age and found refuge in a temple. 2 My family gave me to a temple, since they were unable or unwilling to care for me. 3 I grew up in a household with strong religious convictions
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
/Day). If the Gardener fails a saving throw, they can choose to succeed instead.
Unfettered Steps. The Gardener is unaffected by difficult terrain.
Actions
Multiattack. The Gardener makes two
feet. A creature reduced to 0 hit points by the psychic damage has the unconscious condition and is stable instead of dying.
Spell Refuge. When the Gardener or a creature within 30 feet of the






