Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'burial blocks diffusing currently restrained'.
Other Suggestions:
buried blocks diffusing current restrained
burial blocks diffusing current restrained
burial black diffusing current restraints
brutal books diffusing currently restrained
buried blocks diffusing currently restrained
Spells
Player’s Handbook
;t locate or perceive the imprisoned target, and the target can’t teleport.
Until the spell ends, the target is also affected by one of the following effects of your choice:
Burial. The target
ground hold the target in place. The target has the Restrained condition and can’t be moved by any means.
Hedged Prison. The target is trapped in a demiplane that is warded against teleportation
Monsters
Vecna: Eve of Ruin
restrained condition, and the degloth can’t use this fist to grapple another target. The degloth has two fists.Degloths are massive, blue, bipedal demons with razor-studded fists. They are commonly
Slashing from Nonmagical AttacksCrush. The degloth targets one creature currently grappled by it. The target must make a DC 18 Strength saving throw, taking 15 (2d8 + 6);{"diceNotation":"2d8+6
Monsters
Planescape: Adventures in the Multiverse
", "rollDamageType":"bludgeoning"} bludgeoning damage and have the grappled condition (escape DC 13). While grappled in this way, the creature has the restrained condition. The appendages vanish after 1
. Where they travel, cracks in the mortar seal shut, stray bricks float back into place, and ruined city blocks are restored. These are dabus, the silent caretakers of Sigil and loyal servants of the
Monsters
Phandelver and Below: The Shattered Obelisk
has the grappled condition (escape DC 15) and the restrained condition until this grapple ends. The mutate has two tentacles that can grapple one target each.
Chitin Slam. The mutate targets one
the Underdark. However, their efforts always proved fruitless, and eventually the mind flayers gave up their schemes.
Several common types of mutates exist. The individuals with stat blocks presented
Monsters
Guildmasters’ Guide to Ravnica
","rollDamageType":"bludgeoning"} bludgeoning damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained. Trostani can grapple no more than three targets at a time
). Trostani animates one or two trees she can see within 120 feet of her, causing them to uproot themselves and become awakened tree;awakened trees (see the Monster Manual for their stat blocks) for 1 minute or
Monsters
Icewind Dale: Rime of the Frostmaiden
stat blocks presented here.
After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one form survives. When she transitions from one form to another, she
has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her
Imprisonment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
spell, you choose one of the following forms of imprisonment.
Burial. The target is entombed far beneath the earth in a sphere of magical force that is just large enough to contain the target. Nothing
chains, firmly rooted in the ground, hold the target in place. The target is restrained until the spell ends, and it can't move or be moved by any means until then.
The special component for this
Monsters
Icewind Dale: Rime of the Frostmaiden
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, it is grappled (DC 24) and it is restrained until the grapple ends. Geryon can grapple one creature at a time. If the target is already grappled by Geryon, the target takes an extra 27 (6d8
times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to use this
Adult Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
saving throw or be restrained by the roots and vines. A creature can be freed if it or another creature takes an action to make a DC 15 Strength check and succeeds. The roots and vines wilt away when
to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save
Ancient Green Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
Strength saving throw or be restrained by the roots and vines. A creature can be freed if it or another creature takes an action to make a DC 15 Strength check and succeeds. The roots and vines wilt
is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, it is grappled (DC 24) and it is restrained until the grapple ends. Geryon can grapple one creature at a time. If the target is already grappled by Geryon, the target takes an extra 27 (6d8
innumerable times. Currently, Levistus claims lordship over Stygia, but he has been trapped in an enormous block of ice at the command of Asmodeus. In response, Geryon is marshaling his followers, hoping to
Monsters
Icewind Dale: Rime of the Frostmaiden
solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one
creatures on the island. She knows how much damage each of these creatures has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports
Monsters
Divine Contention
or be restrained by the roots and vines. A creature can be freed if it or another creature takes an action to make a DC 15 Strength check and succeeds. The roots and vines wilt away when the dragon
, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save takes 18 (4d8
Monsters
Storm King's Thunder
each creature there must succeed on a DC 15 Strength saving throw or be restrained by the roots and vines. A creature can be freed if it or another creature takes an action to make a DC 15 Strength
surface within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
50. Jade Wall Here a wall of green, polished stone blocks the way.
This wall, which is 7 feet wide and 7 feet tall, is a trap for those attempting to break into the ruins. If any tampering is done
damage and is knocked prone under the wall, restrained. A successful DC 15 Strength (Athletics) check is needed to lift the stone wall off any trapped beneath it.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
50. Jade Wall Here a wall of green, polished stone blocks the way.
This wall, which is 7 feet wide and 7 feet tall, is a trap for those attempting to break into the ruins. If any tampering is done
damage and is knocked prone under the wall, restrained. A successful DC 15 Strength (Athletics) check is needed to lift the stone wall off any trapped beneath it.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
50. Jade Wall Here a wall of green, polished stone blocks the way.
This wall, which is 7 feet wide and 7 feet tall, is a trap for those attempting to break into the ruins. If any tampering is done
damage and is knocked prone under the wall, restrained. A successful DC 15 Strength (Athletics) check is needed to lift the stone wall off any trapped beneath it.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
... 1 The burial litter of a lost hero. 2 A caravan wagon full of trade goods. 3 A live elephant. 4 1d4 eggs larger than adult humans. 5 Someone marooned in the nest. 6 A statue of a knight riding a
. Hit: 23 (4d6 + 9) Slashing damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 19) from both talons, and it has the Restrained condition until the grapple ends
Compendium
- Sources->Dungeons & Dragons->Monster Manual
... 1 The burial litter of a lost hero. 2 A caravan wagon full of trade goods. 3 A live elephant. 4 1d4 eggs larger than adult humans. 5 Someone marooned in the nest. 6 A statue of a knight riding a
. Hit: 23 (4d6 + 9) Slashing damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 19) from both talons, and it has the Restrained condition until the grapple ends
Compendium
- Sources->Dungeons & Dragons->Monster Manual
... 1 The burial litter of a lost hero. 2 A caravan wagon full of trade goods. 3 A live elephant. 4 1d4 eggs larger than adult humans. 5 Someone marooned in the nest. 6 A statue of a knight riding a
. Hit: 23 (4d6 + 9) Slashing damage. If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 19) from both talons, and it has the Restrained condition until the grapple ends
Monsters
Fizban's Treasury of Dragons
use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An
must succeed on a DC 15 Strength saving throw or be restrained until the end of its next turn.
Steam Eruption. Steam erupts in a 15-foot cone from a point on the ground the dragon turtle can see within
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
2. Stone Blocks If the characters haven’t confronted the Uthgardt barbarians in area 4, they hear the barbarians’ grunts when they reach this point. The tunnel is 40 feet wide, 40 feet tall, and
level. Characters who have a passive Wisdom (Perception) score of 14 or higher notice gaps in the ceiling, suggesting the presence of two hanging blocks of stone. Characters who search for traps and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
2. Stone Blocks If the characters haven’t confronted the Uthgardt barbarians in area 4, they hear the barbarians’ grunts when they reach this point. The tunnel is 40 feet wide, 40 feet tall, and
level. Characters who have a passive Wisdom (Perception) score of 14 or higher notice gaps in the ceiling, suggesting the presence of two hanging blocks of stone. Characters who search for traps and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
2. Stone Blocks If the characters haven’t confronted the Uthgardt barbarians in area 4, they hear the barbarians’ grunts when they reach this point. The tunnel is 40 feet wide, 40 feet tall, and
level. Characters who have a passive Wisdom (Perception) score of 14 or higher notice gaps in the ceiling, suggesting the presence of two hanging blocks of stone. Characters who search for traps and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the floor, as well as stairs that descend to the east. A stone slab blocks the way to the north.
The mosaics here once depicted the feats of Orestes, a scoundrel-hero who devoted his life to Phenax
and offer final prayers. The bodies this room once held have rotted away in their burial niches, and the urns hold only gray muck. Any character who sifts through the goo must succeed on a DC 11
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the floor, as well as stairs that descend to the east. A stone slab blocks the way to the north.
The mosaics here once depicted the feats of Orestes, a scoundrel-hero who devoted his life to Phenax
and offer final prayers. The bodies this room once held have rotted away in their burial niches, and the urns hold only gray muck. Any character who sifts through the goo must succeed on a DC 11
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the floor, as well as stairs that descend to the east. A stone slab blocks the way to the north.
The mosaics here once depicted the feats of Orestes, a scoundrel-hero who devoted his life to Phenax
and offer final prayers. The bodies this room once held have rotted away in their burial niches, and the urns hold only gray muck. Any character who sifts through the goo must succeed on a DC 11
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is currently in the up position and has the word “Crush” inscribed above it. Moving this lever to the down position causes the pit’s east and west walls to close together, crushing anything between
them. Raising the lever causes the walls to retract. Any creature or object crushed between the walls takes 44 (8d10) bludgeoning damage and is restrained by the walls until they retract. The second
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is currently in the up position and has the word “Crush” inscribed above it. Moving this lever to the down position causes the pit’s east and west walls to close together, crushing anything between
them. Raising the lever causes the walls to retract. Any creature or object crushed between the walls takes 44 (8d10) bludgeoning damage and is restrained by the walls until they retract. The second
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is currently in the up position and has the word “Crush” inscribed above it. Moving this lever to the down position causes the pit’s east and west walls to close together, crushing anything between
them. Raising the lever causes the walls to retract. Any creature or object crushed between the walls takes 44 (8d10) bludgeoning damage and is restrained by the walls until they retract. The second
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
imprisoned target, and the target can’t teleport. Until the spell ends, the target is also affected by one of the following effects of your choice: Burial. The target is entombed beneath the earth in a
has the Restrained condition and can’t be moved by any means. Hedged Prison. The target is trapped in a demiplane that is warded against teleportation and planar travel. The demiplane is your choice
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
imprisoned target, and the target can’t teleport. Until the spell ends, the target is also affected by one of the following effects of your choice: Burial. The target is entombed beneath the earth in a
has the Restrained condition and can’t be moved by any means. Hedged Prison. The target is trapped in a demiplane that is warded against teleportation and planar travel. The demiplane is your choice
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
imprisoned target, and the target can’t teleport. Until the spell ends, the target is also affected by one of the following effects of your choice: Burial. The target is entombed beneath the earth in a
has the Restrained condition and can’t be moved by any means. Hedged Prison. The target is trapped in a demiplane that is warded against teleportation and planar travel. The demiplane is your choice
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
imprisoned target, and the target can’t teleport. Until the spell ends, the target is also affected by one of the following effects of your choice: Burial. The target is entombed beneath the earth in a
has the Restrained condition and can’t be moved by any means. Hedged Prison. The target is trapped in a demiplane that is warded against teleportation and planar travel. The demiplane is your choice






