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Returning 35 results for 'burned becoming diffusing check resolve'.
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Wrathful Smite
Legacy
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Spells
Player’s Handbook (2014)
Wisdom saving throw or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to steel its resolve and end this spell.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
advantage on its initiative roll. Moreover, if a creature hasn’t observed the stone cursed move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that
that has been turned to stone. The ritual, which requires a mixture of basilisk blood and the ashes from the burned feathers of a cockatrice, awakens a dim echo of the petrified victim’s spirit
Bigby's Hand
Legacy
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Spells
Player’s Handbook (2014)
.
Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (Athletics) check of the target. If the
target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The
Backgrounds
Curse of Strahd: Character Options
, common;set of common clothes, and 1 sp.
Harrowing Event
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness
. You escaped, but the hag still has a magical hold over you and fills your mind with evil thoughts.
8
You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its
Arcane Hand
Legacy
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Spells
Basic Rules (2014)
.
Forceful Hand. The hand attempts to push a creature within 5 feet of it in a direction you choose. Make a check with the hand's Strength contested by the Strength (Athletics) check of the target. If the
target is Medium or smaller, you have advantage on the check. If you succeed, the hand pushes the target up to 5 feet plus a number of feet equal to five times your spellcasting ability modifier. The
Magic Items
Waterdeep: Dungeon of the Mad Mage
This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History
) check recognizes it as an uven (“enemy” in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
Winter’s Friend. You are immune to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Climb. The corpse flower can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Stench of Death. Each creature that starts its turn within 10 feet of
necromancer or the remains of powerful Undead creatures. Unless it is uprooted and burned while it is still a seedling, the corpse flower grows to enormous size over several weeks, then tears itself free
Magic Items
Acquisitions Incorporated
Intelligence (Arcana) check to establish contact. Once the stone is successfully used, it can’t be used again until the next dawn.
Making contact with another secretarian assumes that they are in
burned through your gloves.
6
It has an obnoxious ringtone that you can’t work out how to change.
7
It fails to notify you of incoming messages except for a faint pulsating glow
Monsters
Mordenkainen Presents: Monsters of the Multiverse
check.
The slime lasts for 1 hour or until it is burned away with fire. If the slime is set on fire, it burns away after 1 round. Any creature that starts its turn in the burning slime takes 22 (4d10
the first time on a turn or ends its turn there, that creature must make the same save.
The slime lasts for 1 hour or until it is burned away with fire. If the slime is set on fire, it burns away
Magic Items
Acquisitions Incorporated
transfer any amount of your franchise funds back to your satchel with a successful DC 15 Dexterity (Sleight of Hand) check.
Secret Satchel
As a rank 3 hoardsperson, your living loot satchel gets an
upgrade to function as the replica chest used for the Leomund's secret chest spell, becoming a rare magic item. You can open the secret chest through your living loot satchel to deposit or withdraw items
Monsters
Curse of Strahd
contained in a cavity in the stump, beneath the rotted floorboards of the hut. The floorboards can be ripped up with a successful DC 14 Strength check or smashed by dealing 10 damage to them. Once the
floorboards are out of the way, a creature can reach into the cavity and snatch the gem. But if someone attempts this while the hut is alive, the cavity sprouts wooden teeth, becoming a mouth that bites
Monsters
Vecna: Eve of Ruin
Climb. Miska can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. When in contact with a web, Miska knows the exact location of any other
the planes and becoming known as the Rod of Seven Parts. The rod is the key to releasing Miska from his long imprisonment.Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire
Juiblex
Legacy
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Monsters
Out of the Abyss
lair. The area can be up to 10 feet on a side. The slime lasts for 1 hour or until it is burned away with fire. When the slime appears, each creature in that area must succeed on a DC 21 Strength
remains in the slimy area or until it breaks free. The restrained creature, or another creature who can reach it, can use its action to try to break free and must succeed on a DC 21 Strength check
Magic Items
Lost Laboratory of Kwalish
resistance to lightning damage. Whenever you take lightning damage, you gain 5 temporary hit points.
Curse. This armor is cursed, and becoming attuned to it extends the curse to you. Until
able to calm you with appropriate magic (such as a calm emotions spell) or a successful DC 15 Charisma (Persuasion) check.
Monsters
Princes of the Apocalypse
Strength check, ending the effect on itself or another creature within its reach on a success.
Crystalline spikes grow from the ground in a 20-foot-radius area within 60 feet of Ogrémoch. The area
an elemental node in which Ogrémoch is present is seriously affected, becoming geologically unstable. This creates the following effects:
Earth tremors strike the region within 10 miles of
Monsters
Candlekeep Mysteries
its hit points and becoming active again. The new body appears within 5 feet of the phylactery.Multiattack. The lich makes four attacks.
Poisonous Touch. Melee Weapon Attack: +9;{"diceNotation":"1d20
Strength (Athletics) check. The roots and vines wilt away when the lich uses this lair action again or when the lich dies.
PoisonCold, Necrotic
Monsters
Sleeping Dragon’s Wake
her turn.
Detect. Lhammaruntosz makes a Wisdom (Perception) check.
Tail Attack. Lhammaruntosz makes a tail attack.
Wing Attack (Costs 2 Actions). Lhammaruntosz beats its wings. Each creature
Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Harrowing Event Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you
fills your mind with evil thoughts.
8 You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.
9 A fiend
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Harrowing Event Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you
opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche. 9 A fiend possessed you as a child. You were locked away but
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
and handles.
Light. The walls are lined with torch sconces, but the torches burned down long ago. Adventurers require darkvision or their own light sources to see inside.
Stench. A foul stench lingers in Axeholm, becoming stronger as one gets closer to the resident ghouls.
successful DC 10 Dexterity (Acrobatics) check.
Ballistas. For its defense, Axeholm relied heavily on ballistas — massive crossbows that fire heavy bolts. A crew of three dwarves operated each ballista
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Harrowing Event Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you
opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche. 9 A fiend possessed you as a child. You were locked away but
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Harrowing Event Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you
fills your mind with evil thoughts.
8 You opened an eldritch tome and saw things unfit for a sane mind. You burned the book, but its words and images are burned into your psyche.
9 A fiend
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 17 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 17 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 17 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 17 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 20 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 17 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 15 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 18 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 15 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 17 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 12 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 17 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
their character is approaching the Studying phase, resolve that phase by having each character who studies make a DC 20 ability check. Make sure players keep track of their characters’ rerolls and apply them during the Testing phase.
Studying Phase The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase. Once you’ve asked each player how






