Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'burns better diffusing currents reach'.
Other Suggestions:
bards bitter diffusing currents reach
bards better diffusing currents reach
born better defusing current reach
born better diffusing current realm
burn better defusing current reach
Monsters
Stranger Things: Welcome to the Hellfire Club
Scimitar. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Scimitar"}, reach 5 ft. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction
, the better. Goblin raids are often as much opportunities to enjoy setting fires and tormenting livestock as they are parts of more disruptive plots.
Goblin warriors excel at causing mischief, but some devote themselves to nobler pursuits.Nimble Escape. The goblin takes the Disengage or Hide action.
Death Dog
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
two bite attacks.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType
. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.
Magic Items
Acquisitions Incorporated
the user toward a specific course of action. The creature flipping the coin can detect your manipulation with a successful DC 13 Wisdom (Insight) check.
Better Odds
When you reach rank 3, your
Monsters
Princes of the Apocalypse
)
Wreathed in Flame. For the flamewrath, the warm version of the fire shield spell has a duration of “until dispelled.” The fire shield burns for 10 minutes after the flamewrath dies, consuming
its body.Dagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2
Monsters
Acquisitions Incorporated
":"1d20+5","rollType":"to hit","rollAction":"Fist"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Fist","rollDamageType":"bludgeoning
","rollType":"damage","rollDamageType":"fire"} fire damage, and the oil burns away. If the oil that remains in the area of the spray is lit, it burns for 1d4;{"diceNotation":"1d4","rollType":"roll
monsters
Heroes of the Borderlands
Multiattack. Vinx makes two attacks, using Shortsword and Sling in any combination.
Shortsword. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Shortsword"}, reach
damage.This itinerant explorer knows the caves around the Keep on the Borderlands better than anyone else. Vinx frequently delves these caves in search of treasure.
Recently, Vinx got caught in a bind while pursuing a stolen family heirloom. When she gets loose, those goblins won’t know what hit them!
Monsters
Bigby Presents: Glory of the Giants
attacks with Stinging Dust.
Slam. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8
their bodies as living works of art. As they fly, coursing along wind currents or blowing through underground tunnels like living sandstorms, they create mesmerizing dances with their ever-shifting forms.Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Pseudopod","rollDamageType":"bludgeoning"} bludgeoning damage plus 2 (1d4);{"diceNotation":"1d4
, the oblex—a slime capable of assaulting the minds of other creatures. These pools of jelly are cunning hunters that feed on thoughts and memories. The sharper the mind, the better the meal, so
Monsters
Quests from the Infinite Staircase
makes two Tentacle attacks or three Laser Beam attacks.
Tentacle. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Tentacle"} to hit, reach 10 ft., one target. Hit
overload if exposed to strong electrical currents. A robot has a pair of small appendages for fine motor control and object manipulation, as well as two larger appendages specialized for its role. Robots
Monsters
Quests from the Infinite Staircase
makes two Cargo Tentacle attacks.
Cargo Tentacle. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Cargo Tentacle"} to hit, reach 10 ft., one target. Hit: 9 (1d8
circuitry is prone to overload if exposed to strong electrical currents. A robot has a pair of small appendages for fine motor control and object manipulation, as well as two larger appendages
monsters
start over.Multiattack. The stormcaller makes three Lightning Lash attacks.
Lightning Lash. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Lightning Lash"}, reach
tides around, currents below, and shifting storms above the water, and can direct this power against those who threaten their people. Working together, a circle of stormcallers can bring down an
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The man’s walk was
friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as
Monsters
The Wild Beyond the Witchlight
Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claw"} to hit, reach 5 ft., one creature. Hit: 25 (6d6 + 4);{"diceNotation":"6d6+4","rollType":"damage","rollAction":"Claw
Hourglass Coven. Better known as Granny Nightshade, she offers her assistance to those who are haunted by regret. Her deals often result in cruel twists; for example, a petitioner who asks to be reunited
Monsters
Mythic Odysseys of Theros
Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to hit","rollAction":"Slam"} to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7);{"diceNotation":"3d8+7","rollType":"damage","rollAction":"Slam
wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that infect a whole city or region. If enough mortals dread destruction for long enough, their
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d20+16","rollType":"to hit","rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 15 (1d12 + 9);{"diceNotation":"1d12+9","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing
+16","rollType":"to hit","rollAction":"Claw"} to hit, reach 15 ft., one target. Hit: 18 (2d8 + 9);{"diceNotation":"2d8+9","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"1d20+6","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Bite","rollDamageType":"slashing
"} slashing damage.
Tentacles. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Tentacles"} to hit, reach 15 ft., one target. Hit: 15 (3d8 + 2);{"diceNotation":"3d8+2
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Juiblex makes three Acid Lash attacks.
Acid Lash. Melee or Ranged Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Acid Lash"} to hit, reach 10 ft. or range 60/120 ft
.
Corrupting Touch (Costs 2 Actions). Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Corrupting Touch"} to hit, reach 10 ft., one creature. Hit: 21 (4d6 + 7
Monsters
The Wild Beyond the Witchlight
: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Flame Tongue"} to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Flame Tongue
;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3","rollType":"damage","rollAction":"Dagger
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Barbed Tail"} to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2);{"diceNotation":"1d12+2", "rollType":"damage", "rollAction
; entourages. When not being corralled by larger and tougher demons, bulezaus gather into scrabbling mobs, wrestling and fighting among themselves until a better target comes along or until a stronger
Monsters
Fizban's Treasury of Dragons
Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction":"Bite
;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Pseudopod"} to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5);{"diceNotation":"2d6+5", "rollType":"damage", "rollAction":"Pseudopod
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Garrote. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Garrote"} to hit, reach 5 ft., one target of the meazel’s size or smaller. Hit: 6 (1d6 + 3
meazel can’t make weapon attacks while grappling a creature in this way.
Shortsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Shortsword"} to hit, reach 5
Monsters
Acquisitions Incorporated
;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Scimitars"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Scimitars","rollDamageType
the person you've shot first is already dead? Still, when the situation calls for it, this protector of the woodlands is equally at home on missions of subterfuge and social interaction in the big city, provided her well-known love of ale, wine, and other intoxicants doesn't get the better of her.
Monsters
Planescape: Adventures in the Multiverse
is missing any of its hit points), reach 10 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Life
dangerous, in Sigil they sometimes mimic the behaviors of the city’s other inhabitants—for better or worse. At least one blight, known as Patch, spreads copies of itself across the city, creating a spy network of copies with mysterious goals.
Monsters
Strixhaven: A Curriculum of Chaos
;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4", "rollType":"damage", "rollAction":"Claw", "rollDamageType
":"slashing"} slashing damage.
Tail. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Tail"} to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4);{"diceNotation":"4d8+4
Monsters
Curse of Strahd
or uses Shocking Bolt twice.
Greatsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Greatsword"} to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3
number of permanent spell effects on it to make the armor a better castle defender.
The armor understands Common but obeys only the commands of its master.
Lightning, PoisonCold, Fire
Monsters
Strixhaven: A Curriculum of Chaos
":"to hit", "rollAction":"Heuristic Lance"} to hit, reach 5 ft. or range 60 ft., one creature. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Heuristic Lance
interacts with the world can change the world. They impress upon their students to use magic as a tool to shape the overall experience of reality, and in turn make the world a better place.
Quandrix
Juiblex
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
, reach 10 ft., one target. Hit: 21 (4d6 + 7);{"diceNotation":"4d6+7","rollType":"damage","rollAction":"Acid Lash","rollDamageType":"acid"} acid damage. Any creature killed by this attack is drawn into
":"1d20+14","rollType":"to hit","rollAction":"Corrupting Touch"} to hit, reach 10 ft., one creature. Hit: 21 (4d6 + 7);{"diceNotation":"4d6+7","rollType":"damage","rollAction":"Corrupting Touch
monsters
tracking while traveling.Multiattack. The quori makes three Tentacle attacks.
Tentacle. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Tentacle"}, reach 10 ft. Hit
this dark mass. A du’ulora can turn a victim’s anger into manifested heat; in battle, it grapples its victims and burns them with their own fury.
Manipulating Fury. While they feed on
Monsters
Mythic Odysseys of Theros
hidden system of currents and arteries, a ship might reach any destination in record time, be it across the sea or along a river a hundred miles inland. Naiads do nothing to dissuade sailors from this
hit, reach 5 ft., one target. Hit: 9 (1d10 + 4);{"diceNotation":"1d10+4","rollType":"damage","rollAction":"Psychic Touch","rollDamageType":"psychic"} psychic damage.
Spellcasting. The naiad casts one
Monsters
Mythic Odysseys of Theros
casts ray of frost.
Wave Touch. Melee Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Wave Touch"} to hit, reach 5 ft., one target. Hit: 22 (4d10);{"diceNotation":"4d10
":"cold"} cold damage.Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages make the ocean their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Greatclub"} to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6);{"diceNotation":"1d8+6","rollType":"damage","rollAction":"Greatclub
their hooves and clubs. Korreds typically flee from other creatures but become aggressive when they feel insulted or are annoyed by the sounds of mining.
No one knows the ways of stone and earth better
Monsters
Mordenkainen Presents: Monsters of the Multiverse
territory. It remains motionless as it waits for prey to come close. When a target is within its reach, it peels itself away from the surface and wraps around its prey, crushing, smothering, and then
hibernation that can last for months, though it is still aware when prey comes near. A trapper on the verge of starvation might defy its instincts and abandon its old territory in search of better hunting.
Monsters
The Book of Many Things
;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Blight Staff"} to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Blight Staff
Undead in the Grim Harrow, considering himself better than all of them and unjustly condemned to the Gardens of Decay for an act of altruism.
Though the weakest of the Harrow’s three leaders
Monsters
Fizban's Treasury of Dragons
":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2);{"diceNotation":"1d10+2", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus
create illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals
Monsters
Mythic Odysseys of Theros
Weapon Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Longsword"} to hit, reach 15 ft., one target. Hit: 21 (3d8 + 8);{"diceNotation":"3d8+8","rollType":"damage","rollAction
performed dark rituals, robbing the power of ancient, slumbering giants and using it to transform their servants. This primal energy granted the archons' agents numerous limbs—the better to raise the






