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Returning 35 results for 'bustle before darkened command result'.
Other Suggestions:
battle before dampened common result
battle before darkened common result
battle before dampened commanded result
battle before darkened common resist
battle before darkened company rest
Spells
Player’s Handbook
damage if it acts in a manner directly counter to your command. It takes this damage no more than once each day.
You can issue any command you choose, short of an activity that would result in certain
You give a verbal command to a creature that you can see within range, ordering it to carry out some service or refrain from an action or a course of activity as you decide. The target must succeed
Magic Items
Dungeon Master’s Guide
commands even if it doesn’t know the language in which the commands are given. If you issue no commands or give the creature a command that is likely to result in its death or imprisonment, it
Geas
Legacy
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Spells
Basic Rules (2014)
result in certain death. Should you issue a suicidal command, the spell ends.
You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also
You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can
Spells
Xanathar's Guide to Everything
verbal command to the devil (no action required by you). It obeys the command if the likely outcome is in accordance with its desires, especially if the result would draw you toward evil. Otherwise
. Roll initiative for the devil, which has its own turns. It is under the Dungeon Master’s control and acts according to its nature on each of its turns, which might result in its attacking you
Monsters
Mordenkainen Presents: Monsters of the Multiverse
covers every surface, muffling sound.
A meenlock can supernaturally sense areas of darkness and shadow in its vicinity and can teleport from one darkened space to another—enabling it to sneak up on
aren’t incapacitated during it. The process can be repeated. A Humanoid that drops to 0 hit points as a result of this damage instantly transforms into a meenlock at full health and under the DM
Sahuagin Baron
Legacy
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Monsters
Monster Manual (2014)
needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. The sahuagin can magically command any shark within 120 feet of him, using a limited telepathy.Multiattack
every way. Sahuagin are prone to mutation, but whether this rare phenomenon is a result of the wars between the sahuagin and the aquatic elves — or whether it preceded or even began the conflict
Iron Flask
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the duration, the creature acts in
This iron bottle has a brass stopper. You can use an action to speak the flask's command word, targeting a creature that you can see within 60 feet of you. If the target is native to a plane of
Sahuagin Priestess
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. The sahuagin can magically command any shark within 120 feet of her, using a limited telepathy.
Spellcasting. The
a result of the wars between the sahuagin and the aquatic elves — or whether it preceded or even began the conflict — none can say.
The sahuagin put the malenti to good use as spies and assassins in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of its hit points remaining, the swarm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 13):
At will: command
constituents. The rats become smarter as a result, and retain their heightened intelligence for as long as the swarm persists. The swarm also awakens latent psionic abilities implanted within each cranium
Helm of Brilliance
Legacy
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Magic Items
Basic Rules (2014)
at least one ruby, you have resistance to fire damage.
As long as the helm has at least one fire opal, you can use an action and speak a command word to cause one weapon you are holding to burst into
, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow the weapon.
Roll a d20 if you are wearing the helm
Monsters
Mordenkainen Presents: Monsters of the Multiverse
long to delirium. As a result, all followers of the Prince of Demons break with reality sooner or later.Demogorgon’s Lair
Demogorgon makes his lair in a palace called Abysm, found on a layer
underwater, in chill and darkened caverns.
Lair Actions
On initiative count 20 (losing initiative ties), Demogorgon can take one of the following lair actions; he can’t take the same lair action two
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"necrotic"} necrotic damage.
Infernal Command. Each of Bael’s allies within 60 feet of him can’t be charmed or frightened until the end of his next turn.
Spellcasting. Bael casts
’s turn. Bael regains spent legendary actions at the start of his turn.
Fiendish Magic. Bael uses Spellcasting or Teleport.
Infernal Command. Bael uses Infernal Command.
Attack (Costs 2 Actions
Monsters
The Wild Beyond the Witchlight
Cling to Life (Recharges after a Long Rest). The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops to 1 hit point.
Special Equipment. Zargash wears a bat
.
Spellcasting. Zargash casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At will: light, thaumaturgy
1/day each: command, gaseous form, hold person, silence, speak
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
discipline, and he is thought to be pleased by displays of those principles.
In the stories that hobgoblins tell one another, Bargrivyek serves as Nomog-Geaya’s second in command. Nomog-Geaya
’t serve a purpose in the legion, the warlord eliminates it from the hierarchy to maximize efficiency.
Honor Bound, By Glory Crowned
Advancement in rank comes as a result of attaining glory, but
Mummy Lord
Legacy
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Monsters
Basic Rules (2014)
(at will): sacred flame, thaumaturgy
1st level (4 slots): command, guiding bolt, shield of faith
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3 slots): animate dead
;{"diceNotation":"1d100","rollType":"roll","rollAction":"Misleading Result Chance"} chance to provide misleading results, as determined by the DM. If a divination spell already has a chance to fail or become
Backgrounds
Guildmasters’ Guide to Ravnica
;Society functions only if people do their duty and respect the chain of command. (Lawful)
6
Conviction. Anything worth doing is worth doing with your whole heart. (Lawful)
Bonds
;m alone.
2
I see everything in clear-cut black and white.
3
I’m just a little fascinated by the ways of the Gruul.
4
I trust the chain of command more than anything &mdash
Monsters
Adventure Atlas: The Mortuary
. The zombie acts on Skall’s initiative but immediately after his turn. Absent any other command, the zombie tries to kill any non-Undead creature it encounters.
Spellcasting. Skall casts one
eternal nature has eroded any memory of mortal life.
As a result of his decay, Skall’s power has waned considerably, but challenging him in combat is as much a death sentence as ever. Factol Skall
Monsters
Mordenkainen's Fiendish Folio Volume 1
can't make attacks with that claw against other targets. The crab folk has two claws, each of which can grapple only one target.The crab folk are the result of a magical ritual used long ago by a mighty
guise of a regal hobgoblin queen. If the crab folk ever encounter someone who bears a strong resemblance to that form, their magical compulsion might force them to worship that creature, obeying their every command.
Monk
Legacy
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Classes
Basic Rules (2014)
serve as spies or assassins at the command of their leader, a noble patron, or some other mortal or divine power. The majority of monks don’t shun their neighbors, making frequent visits to
accomplish outside the monastery? Are you eager to return to your home? As a result of the structured life of a monastic community and the discipline required to harness ki, monks are almost always
Backgrounds
Baldur’s Gate: Descent into Avernus
FEATURE: CRIMINAL CONNECTIONS
In Baldur’s Gate, crime is just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew
, government institution, or — certainly — the Guild. This operative will hear you out and, at their discretion, take your information or request up their chain of command. These meetings almost
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, driving them into the Darkened Depths where they escaped into the crushing pressure and utter darkness. In time, the tritons noticed that their ancient elemental foes had grown quiet. Expeditions to
remote even merfolk and sea elves rarely encounter them.
Haughty Nobles
As a result of their isolation and limited understanding of the Material Plane, tritons can come across as haughty and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mood of the Town Saltmarsh is a place of constant energy. Few of the common folk are so affluent that they can afford to sit idle. At sunrise, the docks bustle with fishers preparing to venture out
, and dock workers rush to load and unload goods before the boats return. The daily energy and bustle carries over into rowdy nights. The fishers chug ale and swap stories, each seeking to outdo the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Caer Flur Elegant wooden structures cling to dead trees here, while tents rise like insectoid shells from the darkened earth. Beautiful purple lanterns fight off the encroaching gloom.
Shadowmoor’s
with artistry from different elven clans, giving the village an eclectic, charming appearance. Farmers and builders of all sorts bustle to keep the new village in good order. Shadowmoor elves have
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
’ superior is directed to Major Kalar, who has a command tent nearby. Meeting Major Kalar If the characters follow the guards’ directions, they arrive at a field covered in simple command tents. It takes 15
minutes to find Major Kalar’s white tent amid the bustle of officers and messengers. When the characters enter the tent, read the following: A stony-faced hobgoblin woman in a sharp-looking uniform
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
grew up, either as a result of being born there or moving there at a young age. For other rangers, civilization was originally home, but the wilderness became a second homeland. Think of your character’s
your experiences there shaped who your favored enemies are? Homelands d6 Homeland 1 You patrolled an ancient forest, darkened and corrupted by several crossings to the Shadowfell. 2 As part of a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
takes this damage no more than once each day. You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends. A
Geas Level 5 Enchantment (Bard, Cleric, Druid, Paladin, Wizard) Casting Time: 1 minute
Range: 60 feet
Components: V
Duration: 30 days
You give a verbal command to a creature that you can see
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
takes this damage no more than once each day. You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends. A
Geas Level 5 Enchantment (Bard, Cleric, Druid, Paladin, Wizard) Casting Time: 1 minute
Range: 60 feet
Components: V
Duration: 30 days
You give a verbal command to a creature that you can see
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
of miles from home. Any character on the Command Deck who has a passive Wisdom (Perception) score of 13 or higher hears the clank of metal on stone coming from the hatch in the middle of the floor of
deck. A character who is within 5 feet of the hatch hears the sound automatically. Any character who passes through the hatch experiences mild vertigo—the result of passing through the tyrant ship’s gravity plane.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
unaffected by the spell. You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends. You can end the spell
Geas 5th-level enchantment Casting Time: 1 minute Range: 60 feet Components: V Duration: 30 days You place a magical command on a creature that you can see within range, forcing it to carry out some
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
unaffected by the spell. You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends. You can end the spell
Geas 5th-level enchantment Casting Time: 1 minute Range: 60 feet Components: V Duration: 30 days You place a magical command on a creature that you can see within range, forcing it to carry out some
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you). It obeys the command if the likely outcome is in accordance with its desires, especially if the result would draw you toward evil. Otherwise, you must make a Charisma (Deception, Intimidation, or
has its own turns. It is under the Dungeon Master’s control and acts according to its nature on each of its turns, which might result in its attacking you if it thinks it can prevail, or trying to tempt
Compendium
- Sources->Dungeons & Dragons->Monster Manual
on or choose a result from the Gorgon Command Keys table to inspire the word or signal that temporarily neutralizes a gorgon. Notable among my eccentric ancestor’s scattered designs was a schematic of
, creating a magical threat that can fill a structure and linger for years. When magic-users create gorgons, they often enchant them to ignore those who confront the creature with a specific command key
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
area takes 1d6 radiant damage. As long as the helm has at least one ruby, you have resistance to fire damage. As long as the helm has at least one fire opal, you can use an action and speak a command
. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or until you drop or stow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and speak a command word to cause one weapon you are holding to burst into flames. The flames emit bright light in a 10-foot radius and dim light for an additional 10 feet. The flames are harmless to
you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. The flames last until you use a bonus action to speak the command word again or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
hour and obeys your commands for that duration. If you give no commands or give it a command that is likely to result in its death, it defends itself but otherwise takes no actions. At the end of the
Iron Flask Wondrous item, legendary This iron bottle has a brass stopper. You can use an action to speak the flask’s command word, targeting a creature that you can see within 60 feet of you. If the






