Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'button being deck casting remove'.
Other Suggestions:
button being dark calling resolve
button being dead calling resolve
button being deep calling resolve
bottom being dice casting removed
button being deal calling resolve
Magic Items
The Book of Many Things
Created in the image of the Deck of Many Things, this deck of ivory or vellum cards bestows an assortment of minor benefits and penalties on those who draw from it. Most (75 percent) of these decks
. Unless a card states otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card you declared no more than 1 hour after the previous draw. If you fail to draw
Vargouille
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
head tears from its body and becomes a new vargouille. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete can end the curse. Doing so
Feats
The Book of Many Things
You have learned to channel your magic through a deck of cards. You can use a card deck as your spellcasting focus, and you gain the following benefits:
Card Tricks. You learn the Prestidigitation
casting time of 1 action, and it must be a level for which you have spell slots. The card remains imbued with this spell for 8 hours. While the card is imbued with the spell, you can use a bonus action to flourish the card and cast the spell within. The card then immediately loses its magic.
Monsters
Planescape: Adventures in the Multiverse
tears from its body and becomes a new vargouille reflection. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete ends the curse and
Resurrection
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
hit points.
This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't
removed prior to casting the spell, they afflict the target on its return to life.
This spell closes all mortal wounds and restores any missing body parts.
Coming back from the dead is an ordeal
Oinoloth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
the target or remove one of the following conditions from it: blinded, deafened, paralyzed, or poisoned. The target then gains 1 level of exhaustion, and its hit point maximum is reduced by 7 (2d6
);{"diceNotation":"2d6","rollType":"roll","rollAction":"Corrupted Healing"}. This reduction can be removed only by a wish spell or by casting greater restoration on the target three times within the same
Monsters
Curse of Strahd
. The curse lasts until ended with a greater restoration spell, a remove curse spell, or similar magic. When the curse ends, Ezmerelda takes 3d6;{"diceNotation":"3d6","rollType":"damage","rollAction
herself.
Tarokka Deck. Ezmerelda keeps a deck of tarokka cards in her wagon (chapter 11, area V1). Although the cards aren’t magical, Ezmerelda can use them to perform a card reading for the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
addition, the oinoloth can end one disease on the target or remove one of the following conditions from it: blinded, deafened, paralyzed, or poisoned. The target then gains 1 level of exhaustion, and
its hit point maximum is reduced by 7 (2d6);{"diceNotation":"2d6", "rollType":"roll", "rollAction":"Corrupted Healing"}. This reduction can be removed only by a wish spell or by casting greater
Raise Dead
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
life with 1 hit point.
This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases
, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life. The spell can't return an undead creature to life.
This spell
Magic Items
The Book of Many Things
Over the centuries since the first Deck of Many Things was created, many have sought and failed to replicate it. But some have created new cards. These forty-four additional cards are known
collectively as the Deck of Many More Things. (More information on creating new cards for this deck appears in chapter 2.)
Like the Deck of Many Things, the Deck of Many More Things manifests differently on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Charisma becomes 2, it dies, and its head tears from its body and becomes a new vargouille. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Icingdeath Aftercastle This deck holds the ship’s wheel. A character who makes a successful DC 15 Intelligence (Investigation) check finds a hidden button on center of the wheel. As an action, a creature can
Icingdeath Locations The following locations are keyed to the map of Icingdeath. I1. Icingdeath Main Deck A rowboat on this deck of the ship covers a hatch used for loading and unloading large cargo
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Icingdeath Aftercastle This deck holds the ship’s wheel. A character who makes a successful DC 15 Intelligence (Investigation) check finds a hidden button on center of the wheel. As an action, a creature can
Icingdeath Locations The following locations are keyed to the map of Icingdeath. I1. Icingdeath Main Deck A rowboat on this deck of the ship covers a hatch used for loading and unloading large cargo
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Icingdeath Aftercastle This deck holds the ship’s wheel. A character who makes a successful DC 15 Intelligence (Investigation) check finds a hidden button on center of the wheel. As an action, a creature can
Icingdeath Locations The following locations are keyed to the map of Icingdeath. I1. Icingdeath Main Deck A rowboat on this deck of the ship covers a hatch used for loading and unloading large cargo
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Encounter Deck Using cards to generate random encounters is a dynamic alternative to rolling on encounter tables. You can customize an encounter deck and remove cards as you draw them so they don’t
repeat. You can also alter the encounter deck as characters explore an area, adding cards to the deck to reflect changing circumstances and weaving the encounters into a narrative. The following system is derived from Miniatures Handbook (2003).
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Encounter Deck Using cards to generate random encounters is a dynamic alternative to rolling on encounter tables. You can customize an encounter deck and remove cards as you draw them so they don’t
repeat. You can also alter the encounter deck as characters explore an area, adding cards to the deck to reflect changing circumstances and weaving the encounters into a narrative. The following system is derived from Miniatures Handbook (2003).
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Encounter Deck Using cards to generate random encounters is a dynamic alternative to rolling on encounter tables. You can customize an encounter deck and remove cards as you draw them so they don’t
repeat. You can also alter the encounter deck as characters explore an area, adding cards to the deck to reflect changing circumstances and weaving the encounters into a narrative. The following system is derived from Miniatures Handbook (2003).
Magic Items
Tomb of Annihilation
, remove curse, or similar spell ends the curse on the target.
The Forgotten One. The bodiless life force of a dead archmage empowers the staff and is imprisoned within it. The rune carved into the
successful one. When the staff is destroyed, the life force of the Forgotten One is released to the afterlife. Where it goes is anyone’s guess.
Casting the staff into a sphere of annihilation
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
first encounter deck, and when you remove cards from that deck, replace those cards with an equal number of random cards from the second deck. This method is particularly effective if the second deck
Evolving the Encounter Deck Evolving your encounter deck fosters a sense of progress, creating a rough narrative arc as the adventurers explore an area. You can evolve the deck to make encounters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
first encounter deck, and when you remove cards from that deck, replace those cards with an equal number of random cards from the second deck. This method is particularly effective if the second deck
Evolving the Encounter Deck Evolving your encounter deck fosters a sense of progress, creating a rough narrative arc as the adventurers explore an area. You can evolve the deck to make encounters
Magic Items
Waterdeep: Dragon Heist
the stone being in your possession and all knowledge imparted by it. A remove curse spell cast on you has a 20 percent chance of restoring the lost knowledge and memories, and a greater restoration
damage. Casting an antipathy/sympathy spell on the stone destroys it if the antipathy effect is selected and the spell is directed to repel aberrations. When the spell is cast in this way, the stone
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
first encounter deck, and when you remove cards from that deck, replace those cards with an equal number of random cards from the second deck. This method is particularly effective if the second deck
Evolving the Encounter Deck Evolving your encounter deck fosters a sense of progress, creating a rough narrative arc as the adventurers explore an area. You can evolve the deck to make encounters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
repaired as follows: Each casting of the mending cantrip restores 1 hit point to the damaged saucer. A character who has tinker’s tools, proficiency in the Arcana skill, and 10 gp worth of replacement
machinery. Pressing the “Hover” button causes the landing gear to retract and the saucer to levitate 10 feet in the air. When the saucer is airborne, the joystick can be used to fly the saucer in any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
repaired as follows: Each casting of the mending cantrip restores 1 hit point to the damaged saucer. A character who has tinker’s tools, proficiency in the Arcana skill, and 10 gp worth of replacement
machinery. Pressing the “Hover” button causes the landing gear to retract and the saucer to levitate 10 feet in the air. When the saucer is airborne, the joystick can be used to fly the saucer in any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
repaired as follows: Each casting of the mending cantrip restores 1 hit point to the damaged saucer. A character who has tinker’s tools, proficiency in the Arcana skill, and 10 gp worth of replacement
machinery. Pressing the “Hover” button causes the landing gear to retract and the saucer to levitate 10 feet in the air. When the saucer is airborne, the joystick can be used to fly the saucer in any
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reading again, out loud for the players’ benefit. Substitute the new results for the old ones. When you’re ready to begin the card reading, remove the fourteen cards with the crown icon (the high deck) and
shuffle them. Then shuffle the remaining cards (the common deck), keeping the two decks separate. Draw the top three cards from the common deck and lay them face down in the 1, 2, and 3 positions
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reading again, out loud for the players’ benefit. Substitute the new results for the old ones. When you’re ready to begin the card reading, remove the fourteen cards with the crown icon (the high deck) and
shuffle them. Then shuffle the remaining cards (the common deck), keeping the two decks separate. Draw the top three cards from the common deck and lay them face down in the 1, 2, and 3 positions
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
reading again, out loud for the players’ benefit. Substitute the new results for the old ones. When you’re ready to begin the card reading, remove the fourteen cards with the crown icon (the high deck) and
shuffle them. Then shuffle the remaining cards (the common deck), keeping the two decks separate. Draw the top three cards from the common deck and lay them face down in the 1, 2, and 3 positions
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Purify Food and Drink Level 1 Transmutation (Cleric, Druid, Paladin) Casting Time: Action or Ritual
Range: 10 feet
Components: V, S
Duration: Instantaneous
You remove poison and rot from nonmagical food and drink in a 5-foot-radius Sphere centered on a point within range.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Remove Curse 3rd-level abjuration Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous At your touch, all curses affecting one creature or object end. If the object is a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Remove Curse Level 3 Abjuration (Cleric, Paladin, Warlock, Wizard) Casting Time: Action
Range: Touch
Components: V, S
Duration: Instantaneous
At your touch, all curses affecting one creature
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Remove Curse Level 3 Abjuration (Cleric, Paladin, Warlock, Wizard) Casting Time: Action
Range: Touch
Components: V, S
Duration: Instantaneous
At your touch, all curses affecting one creature
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Purify Food and Drink Level 1 Transmutation (Cleric, Druid, Paladin) Casting Time: Action or Ritual
Range: 10 feet
Components: V, S
Duration: Instantaneous
You remove poison and rot from nonmagical food and drink in a 5-foot-radius Sphere centered on a point within range.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Remove Curse 3rd-level abjuration Casting Time: 1 action Range: Touch Components: V, S Duration: Instantaneous At your touch, all curses affecting one creature or object end. If the object is a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Remove Curse Level 3 Abjuration (Cleric, Paladin, Warlock, Wizard) Casting Time: Action
Range: Touch
Components: V, S
Duration: Instantaneous
At your touch, all curses affecting one creature






