Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'call ruler guardians to have reflections'.
Other Suggestions:
call rules guardians to have reflection
call rules guardians to have reflecting
call rules guarding to have reflection
call rule guardians to have reflection
call rules guardian to have reflection
Classes
Player’s Handbook
Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web of favors and debts. Whoever they are, your patron is often inscrutable and whimsical.
Monsters
Waterdeep: Dragon Heist
): beacon of hope, crusader's mantle, dispel magic, revivify, spirit guardians, water walk
4th level (3 slots): banishment, freedom of movement, guardian of faith, stoneskin
5th level (1 slot): flame strike
to her, and she employs thugs and enforcers to collect on her loans. If those resources prove inadequate, Istrid can call on her old adventuring companions for assistance.Poison
Monsters
Acquisitions Incorporated
guardians
Fey Ancestry. Prophetess has advantage on saving throws against being charmed, and magic can't put her to sleep.Maul. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
can call on her spells and abilities in times of need, and remains in constant practice with Confessor, her maul. At her core, she believes that the gods help those who help themselves, and that
Monsters
Fizban's Treasury of Dragons
call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try
"}
Connected Creatures
1
After being robbed by gnomes who had pledged to protect the hoard, a sapphire dragon wyrmling installs new guardians that have no interest in material riches: gelatinous cube
Monsters
Waterdeep: Dungeon of the Mad Mage
, command, inflict wounds, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, dispel magic, spirit guardians
of bats;swarms of bats or swarm of rats;rats, provided that the sun isn't up. While outdoors, Keresta can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} giant
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
formidable skills with weapons and druidic magic.
Humble Guardians
Firbolgs love nothing more than a peaceful day spent among the trees of an old forest. They see forests as sacred places, representing the
overwhelming attack.
Outcast Adventurers
As guardians of the wood, few firbolgs would dream of leaving their homes or attempting to fit into human society. An exiled firbolg, or one whose clan has been
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
, Paladine, Kiri-Jolith, Dol Arrah, the Silver Flame, Bahamut, Athena, Re-Horakhty, and Heimdall.
How did you experience your call to serve as a paladin? Did you hear a whisper from an unseen god or angel
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Adventure Hooks At the start of the adventure, the characters are summoned before Queen Yolande, ruler of the nation Celene. If answering the queen’s call isn’t sufficient motivation, you can further
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
-commander with a legion of specters. Guardians of the gate-town of Rigus hire the characters to help banish the phantom army. 3 A lich seeks to dominate the gate-town of Hopeless and see it dragged
into Hades with himself as its ruler. Citizens of the gate-town entreat the characters to keep the gate-town hopeful enough that it doesn’t fall into the Lower Plane. 4 Several confused ghost
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
journey, Syranna uses sending to call the characters back to the gatehouse and brief them on their final task. Syranna interacts with the party as follows: Syranna’s image appears before you and speaks
room is called the Phylactery Vault because it houses the phylacteries of many of Szass Tam’s high-ranking lich servants.
“You must enter the vault, defeat its guardians, and disrupt the magic there
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Spirit Guardians 3rd-level conjuration Casting Time: 1 action Range: Self (15-foot radius) Components: V, S, M (a holy symbol) Duration: Concentration, up to 10 minutes You call forth spirits to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Outcast Adventurers As guardians of the wood, few firbolgs would dream of leaving their homes or attempting to fit into human society. An exiled firbolg, or one whose clan has been destroyed, might
their homeland at risk, such as starting a forest fire or killing a rare or beautiful wild creature. These firbolgs are loners who wander the world in hope of finding a new place to call home. Orphaned
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Spirit Guardians 3rd-level conjuration Casting Time: 1 action Range: Self (15-foot radius) Components: V, S, M (a holy symbol) Duration: Concentration, up to 10 minutes You call forth spirits to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
slaying the monstrous guardians of a place that holds the medicine needed to cure a plague. Then, before leaving the area, they or the god’s other servants might sow the seeds of a new threat. Despite any
bigger picture—often followers of Heliod or Ephara. Undermining these faiths might be the best means of preserving Pharika’s favorite wildernesses and laboratories. Ultimately, Pharika might call upon
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
locations typically take the form of floating islands or cities of fantastic proportions. Astral travelers might visit these dominions as they would any other ports of call, though a dominion’s divine
ruler always knows when visitors have arrived and what their intentions are. Because these dominions are part of the Astral Sea, they are timeless; nothing ages there, and creatures can survive there
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Shield Guardian Wizards and other spellcasters create shield guardians for protection. A shield guardian treads beside its master, absorbing damage to keep its master alive as long as possible
collect exorbitant sums from princes, nobles, and crime lords to create shield guardians for them. At the same time, a shield guardian makes a mighty prize for anyone who slays its master and claims its
Compendium
- Sources->Dungeons & Dragons->Monster Manual
and intercedes between the bearer and any threat. Although it isn’t mindless, a shield guardian has no sense of self preservation and will sacrifice itself to protect its master.
Shield guardians
shield guardians to eventually serve creatures other than their creators. A shield guardian’s command amulet might be passed down through a magic-using society or family for generations.
Kai
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
call to serve as a paladin? Did you hear a whisper from an unseen god or angel while you were at prayer? Did another paladin sense the potential within you and decide to train you as a squire? Or did
your soul. As guardians against the forces of wickedness, paladins are rarely of any evil alignment. Most of them walk the paths of charity and justice. Consider how your alignment colors the way you
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and is universally viewed with suspicion. War Wizards The potential for wizards to influence the outcome of battle is something no ruler in Faerûn can afford to ignore, and most great armies seek to
frequently wear magic rings that allow a War Wizards to know where they’ve gone and to scry upon them. Removing such a ring, even for innocent reasons, can call a cadre of battle-ready War Wizards to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
throughout the shrine. These plants can come to life as guardians if the shrine’s protectors call upon them. An old, twisted lemon tree grows near the hunters’ quarters. Bows, spears, and other hunting
without guardians. Beasts, plants, and nymphs are always on the lookout for intruders. Forest Shrine Adventures A forest shrine is a remote place with inhabitants who are difficult to impress. Simply
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
call to serve as a paladin? Did you hear a whisper from an unseen god or angel while you were at prayer? Did another paladin sense the potential within you and decide to train you as a squire? Or did
your soul. As guardians against the forces of wickedness, paladins are rarely of any evil alignment. Most of them walk the paths of charity and justice. Consider how your alignment colors the way you
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
stays forever youthful and alluring. If the tree is harmed, she suffers. If the tree is ever destroyed, the dryad descends into madness. Reclusive Fey. Dryads act as guardians of their woodland demesnes
work with other sylvan creatures to defend their forests. Unicorns, treants, and satyrs live alongside them, in addition to druids that share the dryads’ devotion to the woods they call home
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Guardians. After a treant awakens, it continues to grow exactly as it did when it was a tree. Treants created from the mightiest trees can reach great sizes while developing an innate magical power over
plants and animals. Such treants can animate plants, using them to ensnare and trap intruders. They can call wild creatures to aid them or carry messages across great distances. Protectors of the Wild
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Faunel Gate Destination: Wilderness of the Beastlands Primary Citizens: Awakened Beasts Ruler: None The Faunel the Outlands once knew is gone, its roar so mighty that the gate-town was absorbed by
tongues capable of speech, and saplings weaned on the reservoir eventually uproot as wooden guardians that defend the town. Creatures that submerge themselves in the pond emerge in the untamed wilds of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, they call forth the spirits of the dead and force them to divulge what they learned in life. Speakers of the Dead. Berbalangs prefer to speak only to dead things, and specifically only to the spirits
they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain. Spectral Spy. The pursuit of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
emerged from the shadows like a villain in one of Kessler’s plays. His guardians kept him hidden during his youth while his aunt Moranna served as the regent of Karrnath. So it was a surprise to many
when he burst forth to claim his crown and his power, all the more so because of his uncanny resemblance to Kaius I, the ruler who plunged Karrnath into the Last War and instituted the brutal system of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
build up shadowy networks of manipulation and control, so many of their servants have no idea who the true ruler is. Red Dragon Wyrmling Connections d6 Connected Creatures
1 A fire giant
abomination destroyed.
Adult Red Dragon Connections d8 Connected Creatures
1 A flock of gargoyles dwell near an adult red dragon’s lair, serving as lookouts and guardians.
2 Azer
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
culminate in a journey called peregrination, where they wander the world until they find a new place to call home. The few men who reside permanently in Setessa live in the Amatrophon, training and
council, considered Karametra’s closest advisor and the de facto ruler of the city. Defenders and the Four Towers Karametra includes defense of the home in her domains, and the residents of Setessa
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
answering her call and for their interest in investigating the historic ruins of old Yongjing. As attendants enter to serve tea, she ask the characters about their training, their education, and what
rulers for the benefit of future ones. Historians believe that the palace of the last ruler of the Yun dynasty—known as the Mountain Cloud Empress—lies in the Old City beneath present-day Yongjing. Wei
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ghost hair silk, small golden bell, scroll covered in prayers When the inhabitants of I’Cath fall asleep, they enter an alternate version of the city they call home—a city dreamed into being by the
by the city’s ruler, Tsien Chiang. Within this shared dream they labor ceaselessly, ever striving to create the impossible, perfect city of a perfectionist mastermind. Within the dreaming domain of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
encourage mortals to act callously and abuse their power, inflating their egos and inspiring petty tyrannies. Villains aligned with the Nine Hells call on bearded devils to serve as guardians, enforce their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Favor Heliod seeks out champions in the mortal world because he believes that a great champion reflects well on him. The ruler of the gods, as he imagines himself, should have champions who represent
Heliod’s Devotee Piety 3+ Heliod trait As a devotee of Heliod, you have proven yourself a worthy champion of the sun god. You can call on Heliod’s favor and cast bless with this trait, requiring no
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
party’s home world, since wood is much easier to find there than at her usual port of call, the Rock of Bral. Captain Elaina Sartell Captain Sartell operates out of the Rock of Bral as a privateer under
the commission of the city’s ruler, Prince Andru. She assures the characters that they’ll be safe there. Flapjack Once her ship docks at the Rock of Bral, Captain Sartell plans to offload the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
guardians in Undermountain. Populating and defending the dungeon became an obsession. Over time, the mage’s preoccupation with Undermountain electrified his eccentricities and infused him with an air of
Halaster’s tower and built an inn over the well he had used to descend into Undermountain, and call it the Yawning Portal. Durnan owns and operates the inn and tavern to this day, serving patrons and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Fortitude Gate Destination: Peaceable Kingdoms of Arcadia Primary Citizens: Celestials and Humanoids Ruler: The Spotless Seven Fortitude is a place of ordered beauty. Identical trees line its
the demigods who control the skies of Arcadia stand vigilant at the bottom of the ziggurat’s steps. Each sculpted from an element in its purest state, the lawful good guardians use stat blocks similar