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                        Returning 21 results for 'call wizened refuge'.
                    
                
                        
                            
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                                                    Firbolg
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    
We spent three months tracking the green dragon before locating the forest in which it sought refuge. On our second day in that place, we woke to find the dragonâs head placed in the center
                                                
                                            
                                                
                                                     call home.
Orphaned firbolgs are those whose clans or homelands have been destroyed. They become crusaders for nature, seeking to avenge their loss and prevent the further destruction of the natural
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     fog, which the locals call âthe breath of the dead.â Mordentshireâs businesses largely cater to local laborers, with a few remarkable exceptions. Saulbridge Sanitarium provides a refuge for the ill
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Elves Skilled in both magic and warfare, the TelâQuessir â âthe People,â as they call themselves â came to FaerĂ»n ages ago, building vast and powerful empires long before the rise of humans. The days
                                                
                                            
                                                
                                                     long, slow decline, and many of their kind took part in the great Retreat to their refuge on Evermeet. As the elves increasingly withdrew from the world, other races and civilizations rose to prominence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     that the light doesnât call out to the sea, but down to what lurks in the pit hidden within. Vigilantâs Bluff. An undead paladin holds vigil atop this drowned island. Weary travelers can find refuge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     wizened and undersized gnome with a hunched back and a sinewy frame springs from the earth. The creature has a pointed leather cap, pants of similar material, heavy iron boots, and a heavy bladed weapon
                                                
                                            
                                                
                                                     hags and dark mages that know methods to call redcaps out of the Feywild and put them to work as grisly servants. Also, some redcaps can sense the being whose murderous acts led to their birth. A redcap
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     ground. At first, new redcaps look like tiny bloodstained mushrooms just pushing their caps out of the soil. When moonlight shines on one of these caps, a creature that resembles a wizened and
                                                
                                            
                                                
                                                     the same site could attract the entire group to serve as cohorts, emulating that individualâs murderous handiwork. Some hags and wicked mages know methods to call redcaps out of the Feywild and might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     intruders are within. How will they react? From whence will they call in guards? Where will Snurre go? Most assuredly, he will not remain seated upon his throne when an attack is in progress! You have not
                                                
                                            
                                                
                                                     to find a place of safety to rest and recover their strength between forays into the hall. If the group journeyed hence by some other method, they will have noted such a place of refuge about two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     inspire some youngsters to take such risks. Whatever the reason, from time to time a halfling feels the call of adventure and sets off with a walking staff, a satchel, and a few biscuits. The first
                                                
                                            
                                                
                                                     counterparts of halflings. Possessed of shorter life spans than their counterparts on other worlds, the kender have pointed ears and become wizened as they age. Great mimics and vocalists, kender are consummate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     a refuge fairly close by, in a cellar complex under the Southern Ward. âLaeralâ suggests that the characters search for the stone there. (Jarlaxle doesnât want Narâl to know that heâs onto him, which
                                                
                                            
                                                
                                                     is why he would rather send a small group of adventurers than call upon a Bregan Dâaerthe attack force.) Characters who are suspicious of Laeralâs intentions can ascertain that sheâs hiding something
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     and take refuge at Motherhorn. Skylla carries the key to Golmoâs chains and willingly parts with it only if doing so might save her life. Even though she is costumed, Skylla is instantly recognizable to
                                                
                                            
                                                
                                                     any member of Valorâs Call. She is looking forward to making her onstage debut as her alter ego, Charmay, in a one-woman play she wrote herself titled Lamentations of a Warlock. Skylla is currently
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     together across the sea to Southern Ergoth, seeking refuge with the Kagonesti, while others refused to give up Silvanesti and sought to reclaim their ancestral home. As a Silvanesti high elf, you know
                                                
                                            
                                                
                                                     inhabit the oceans surrounding Ansalon. Dargonesti, also known as deep elves, call the vast oceans home. Their cousins, Dimernesti, are often called shoal elves. Although Dimernesti live closer to land
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     such efforts. You can call in a favor to delegate the work of researching lore (a downtime activity described in the Playerâs Handbook and Xanatharâs Guide to Everything) to a colleague, contact
                                                
                                            
                                                
                                                    , record repositories, and training facilities, and you can use them to further your work. You can call in a favor from faculty members to access resources not available to the publicâdangerous relics or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Upper Levels and Cellar The belfry tower rises above the main levels of the hermitage, and a secret cellar below the kitchen has become a refuge for the survivors of the undead assault. The following
                                                
                                            
                                                
                                                     Message. A surviving hermit named Aaron spotted the characters approaching the island and ran here to ring the bell and call for aid. Unfortunately for him, the ringing bell attracted Rasp back to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Tuânarath They call it the City of Death. I would mock such a tired excuse for a name, but if it fits, who am I to argue?
  â Gimble, gnome bard
 When the githyanki fled from the illithids
                                                
                                            
                                                
                                                     vessels. If thatâs not enough to bring them to heel, the call goes out for a squad of dragon-mounted knights.  I have been to Tuânarath. A heaven for the githyanki it is not. Their apathy and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     of existence and my place in the world. 3 I stumbled into a portal to the Shadowfell and took refuge in a strange monastery, where I learned how to defend myself against the forces of darkness. 4 I
                                                
                                            
                                                
                                                     out those who could help me call it forth and master it. 6 I was wild and undisciplined as a youngster, but then I realized the error of my ways. I applied to a monastery and became a monk as a way to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     its community behind for a number of reasons. A clan that is forced to relocate (perhaps because of invading creatures or a natural disaster) might decide to seek refuge or opportunity in a city or
                                                
                                            
                                                
                                                     call home. Often, they join other halflings who have set up shop and support whatever enterprises their newfound friends have created, making a living as storytellers, bakers, chefs, or shopkeepers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , and thus locals call it the Hawk Man. I can reveal that in fact it bears much resemblance to an aarakocra, one of the bird-people said to live in the Star Mounts in the High Forest. The statueâs wings
                                                
                                            
                                                
                                                     its jaw and mouth have been replaced by a door, which leads into the shop known as Thortâs Findings. Undevvur Thort is a wizened ex-adventurer who leans on a cane (which some locals insist is more than
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     in need can find refuge and a warm meal. Hands of Havoc. Arson and vandalism are tools of the trade for the Hands of Havoc, a faction of rebels. In other wards, the Wreakersâ destructive activities
                                                
                                            
                                                
                                                    -out-of-order lavatory for big and tall creatures. Gabel, a retired pit fiend judge, guards the entrance, but most entrants respectfully call him âYour Honor.â On the other side of the door lies a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     characters decide to call in the favor, Dral contacts his employers, and High Captain Horix Zoar does everything in his power to give the characters what they want, provided itâs within his power and isnât
                                                
                                            
                                                
                                                     present to defend the town, the frost giant raiders force hundreds of townsfolk to take refuge in the mines. The giants pile boulders in front of the mine entrances to trap the townsfolk inside, then loot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     village of Jalanthar is a riverbank waystop for barges traveling up and down the Rauvin River. The hardy residents, who call themselves Jalantharren, live in stone cottages with mud-sealed timber
                                                
                                            
                                                
                                                     with caves, wherein the natives take refuge should the village come under attack. The caves are furnished and well-stocked with preserves. Jalanthar boasts just one amenity for travelers. The Crowing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     immediately. Any adult lizardfolk can call off the lizards. The giant lizards can (and will) pass through the cave entrance to pursue characters out into the marsh. Development. Combat in this area alerts the
                                                
                                            
                                                
                                                     flee and take refuge in the pool in area 36. They fight if they are cornered or if they see the intruding party attempt to enter area 37. Treasure. One chest holds the following items: a set of
                                                
                                            
                                        






