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Returning 23 results for 'call wonder remade'.
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Species
Playerâs Handbook
ancestorsâ great travels and travails. Inspired by those tales, many of those orcs wonder when Gruumsh will call on them to match the heroic deeds of old and if they will prove worthy of his favor
Species
Mythic Odysseys of Theros
need in their shimmering homeland and knowing the treachery of strangers.
Still, some leonin wonder what lies beyond Oreskosâs border mountains and seek to test themselves in a wider world
the leonin who call that land home.
Leonin and the Gods
d6
Attitude
1
Iâm amused by the antics of the gods and their earnest, but ultimately deluded, mortal champions, and I
Backgrounds
Sword Coast Adventurer's Guide
reflect the agenda, sentiment, or philosophy of oneâs order.
KNIGHTLY ORDERS OF FAERĂN
Many who rightfully call themselves âknightâ earn that title as part of an order in
Unicorn are chivalric adventurers who follow romantic ideals: life is to be relished and lived with laughter, quests should be taken on a dare, impossible dreams should be pursued for the sheer wonder of
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
I caught a big fish.
Now I search for a good friend
To share my lunch with.
â Tortle haiku
What many tortles consider a simple life, others might call a life of adventure. Tortles are
feeling homesick. Tortles embrace a simple view of the world. It is a place of wonder, and tortles see beauty in the ordinary. They live for the chance to hear a soft wind blowing through palm trees, to
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Many aarakocra arenât even native to the Material Plane. They hail from a world
, a mission of vengeance, or a catastrophe typically lies at the heart of the aarakocra adventurerâs chosen path.
Two other circumstances might call an aarakocra to adventure. First, aarakocra
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
their ancestorsâ great travels and travails. Inspired by those tales, many of those orcs wonder when Gruumsh will call on them to match the heroic deeds of old and if they will prove worthy of his
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
ancestorsâ great travels and travails. Inspired by those tales, many of those orcs wonder when Gruumsh will call on them to match the heroic deeds of old and if they will prove worthy of his favor. Other
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
live below.
Mountain Dwarves Led by the aristocratic Hylar clan, mountain dwarves are the unquestioned rulers of Thorbardin. Many great fighters, engineers, and artisans call these magnificent
halls home. Proud and reserved, most Thorbardin clans want nothing to do with outsidersâdwarves or otherwise. However, some dwarves grow tired of life within their ancient tunnels and wonder about
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
light seeping out of it. The creature that erupts from the wooden statue is a tree blight (see appendix D) that the druids call Wintersplinter. The green light comes from the magic gem embedded in its
might not understand what the druids are up to, they will no doubt wonder where the druids are sending the tree blight. As Wintersplinter travels north, its destination should become clear to characters
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
werewolf pack is out hunting when the characters first arrive, including the packâs leader, Kiril Stoyanovich. The werewolves call themselves the Children of Mother Night, because they all worship that
of Barovia did.
âStrahd von Zarovich
in I, Strahd: The Memoirs of a Vampire
Then Kiril disappeared for several days, causing the other werewolves to wonder whether he had fled or had been
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
, sentiment, or philosophy of oneâs order. KNIGHTLY ORDERS OF FAERĂN
Many who rightfully call themselves âknightâ earn that title as part of an order in service to a deity, such as Kelemvorâs Eternal
lived with laughter, quests should be taken on a dare, impossible dreams should be pursued for the sheer wonder of their completion, and everyone should be praised for their strengths and comforted in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
whispering through their leaves â all these things call to us. A vast green cloak in the midst of the North, the High Forest is a reminder of ages past, when thick woods blanketed much of FaerĂ»n, and
satyrs, dryads, and treants â inhabit the High Forest. Small wonder that one almost immediately feels the presence of unseen watchers upon entering the woods. Nowhere in the forest is this feeling more
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
they need in their shimmering homeland and knowing the treachery of strangers. Still, some leonin wonder what lies beyond Oreskosâs border mountains and seek to test themselves in a wider world. Noble
prides. A pride is bound together by the experience of a shared challenge and, in particular, the sacred act of the hunt. See chapter 3 for more details on Oreskos and the leonin who call that land
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
ghost hair silk, small golden bell, scroll covered in prayers When the inhabitants of IâCath fall asleep, they enter an alternate version of the city they call homeâa city dreamed into being by the
CHARACTERS
Characters from IâCath have known wonder and want, and often have remarkable stories about how they left their homelandâs dual realities. The domainâs residents tend to have dark hair and a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
forms, and they call the most accomplished mages thaumaturges (âwonder workersâ). Many Meletian mages are trained at the elite academy of the Dekatia, but countless smaller schools and private tutors
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, damaging their equipment, insulting them, or showing how ineffectual their attacks are.
5 The dragon has a way to call for help hidden deep inside the lair, such as a magic horn that summons
dragonâs lair has an unpredictable magical effect, perhaps similar to a wand of wonder, a sorcererâs wild magic surge, or a dungeon trick as described in the Dungeon Masterâs Guide. The dragon avoids the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
fruitful alliance lasted less than the lifetime of a dwarf, for the emperor of the elves â what they call a âcoronalâ â commanded that all leave in the Retreat, that great exodus of elves from FaerĂ»n to
wisdom and the efforts of Elminster, Laeral Silverhand â now the Open Lord of Waterdeep â and a handful of others that the world was saved. According to Elminster, Ao remade the Tablets of Fate as a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
withdrew to nurse their wounds, leaving Goldenfieldsâ defenders to wonder when the next attack would come. The attack hasnât changed the mood among the residents, who place great stock in the strength of
of Goldenfields The guards at the gatehouse (area G1), on the wall (area G2), and at the brewery (area G9) are too far away to hear Orenâs call to arms, but adventurers in the town, the abbey, or the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the chorus of a rousing song carried on the mind, because Eilistraeeâs call to drow who would be free of Lolthâs web is often delivered within dulcet tunes that arenât of otherworldly origin
their kind, who come to the surface and fall in love with the stars â these are the ones who might be pleased to hear Eilistraeeâs call. If they respond to it by going to the surface and staying there
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, and thus locals call it the Hawk Man. I can reveal that in fact it bears much resemblance to an aarakocra, one of the bird-people said to live in the Star Mounts in the High Forest. The statueâs wings
leader of the House of Wonder, but is more infamous for its Circle of Skulls. This infrequent and unpredictable haunting takes the form of seven floating skulls, which hover in a circle and argue with one
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
; the ability to hear the call is a rare gift. Depending on Corellonâs need, the god might call a few dozen or several thousand elves to gather, each elf returning to Corellonâs body temporarily for
they turn away from their godâs summons. Those who answer the call of Corellon are telepathically guided to their destination, often for hundreds of miles across unknown terrain, or even across planes
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
thoughts the pharaoh sleeps,
In dreamy realms and sky so deep.
The high priest worked a wonder great,
And sealed him up into his fate.
Great Nafik, the priest most high,
Studies tomes that
call, fends off a horde of ghasts P48: Priest Catacombs A giant block of black stone lined with twelve upright sarcophagi sits in the center of this huge room. The faces that were carved into the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
carriages roll up the mountain, heavy with cargo. Dwarves can be seen steering the carriages and peering out of windows, and their voices carry a sense of excitement and wonder as they approach Horn
of the controlled NPCs. For example, Ironbeard could call for everyone to be searched, just as Amara (and the character controlling her) begins to contemplate what might befall her daughter if the






