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                        Returning 35 results for 'called whispers run'.
                    
                
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     within 10 feet of Bavlorna uses at least 10 feet of movement to run in place counterclockwise, Bavlorna is overcome by a fit of sneezing and canât cast spells until the end of her next turn. In
                                                
                                            
                                                
                                                    ","rollType":"recharge","rollAction":"Create Lornlings"}. Bavlorna creates one or two 1-foot-tall duplicates of herself, called lornlings (use the Quickling stat block in appendix C). Each lornling appears
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , an unfurnished stone chamber 30 feet in every dimension. A creature too big to fit in this space succeeds on the saving throw automatically. Creatures in the chamber never run out of breathable air
                                                
                                            
                                                
                                                     that become living beings. These so-called living spells haunt the places where they were created, subsisting on ambient magical energy.Poison
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     evil artifact that transforms the giant into a fiendish form. Once in a while, Yeenoghu whispers promises of power in the dreams of a giant whose hunger surpasses other giantsâ. In any case, the
                                                
                                            
                                                
                                                     result is a ravenous monster called a maw of Yeenoghu, which is wholly devoted to the demon lord.
A maw of Yeenoghu grows a mane of hair and hunches over like a gnoll. Its jaw grows and widens, and
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . A creature can be affected only once by this compulsion.
Empowered Cloud Giants. Cloud giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
Mischievous Whispers
                                                
                                            
                                                
                                                    . Whispers can be heard on the wind within 1 mile of the scion. The words are indistinct, but a creature with an Intelligence score of 5 or higher interprets them as instructions for a prank they can play on
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     blast, mending, prestidigitation, thorn whip, vicious mockery
1stâ3rd level (2 3rd-level slots): dissonant whispers, fly, hex, misty step, sending, shatterMultiattack. K'thriss makes two attacks with his
                                                
                                            
                                                
                                                     and purpose in the structures of so-called âreality.â Still, all things considered, he is most often polite and affable. Because after a long adventuring career, he understands that he can't afford
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     once by this compulsion.
Empowered Cloud Giants. Cloud giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
Mischievous Whispers. Whispers can be heard on the wind within
                                                
                                            
                                                
                                                     stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows its subconscious wishes, including driving off intruders. But if the cradle dies, the scion
                                                
                                            
                                        
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                     clan in a stronghold called Gauntlgrym. Korda built a network of informants and agents, ostensibly all to the benefit of Clan Axebreaker. With each success, she paid tattooists to inscribe a memorial of
                                                
                                            
                                                
                                                    . Black and gray smoke and shadows coil down her left arm, ending in runes on the fingers of her left hand.
Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     are so-called among non-illithids because they act as the central communication hub for an entire mind flayer colony, just as a brain does for a living body. Linked to the elder brain, the colony acts
                                                
                                            
                                                
                                                     within 5 miles of an elder brain feel as if they are being followed, even when theyâre not.
Psychic Whispers. Any creature with which the elder brain has formed a psychic link hears faint
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Intelligence as the spellcasting ability (spell save DC 20):
1/day each: dissonant whispers, hold monster, meld into stone, telekinesis, teleportThe dragon can take 3 legendary actions, choosing from
                                                
                                            
                                                
                                                     Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient sapphire dragon has called a conclave of ancient gem dragons to
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    ât up. While outdoors, Strahd can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} wolf;wolves instead. The called creatures arrive in 1d4;{"diceNotation":"1d4
                                                
                                            
                                                
                                                     intelligently and do everything you can to make him a terrifying and cunning adversary for the player characters.
When you run an encounter with Strahd, keep the following facts in mind:
Strahd
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back, dancing and shifting with
                                                
                                            
                                                
                                                     initiative ties), the dragon can take one of the following lair actions; the dragon canât take the same lair action two rounds in a row:
Beguiling Whisper. The dragon telepathically whispers to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragonâs psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragonâs back
                                                
                                            
                                                
                                                     telepathically whispers to one creature within range of the dragonâs telepathy. The creature must succeed on a DC 15 Wisdom saving throw or be charmed by the dragon until initiative count 20 on
                                                
                                            
                                        
                                                    Bugbear
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     those he kills and puts them on spikes in his den, where they utter pleas for mercy and sing paeans to his might. Grankhul watches over Hruggek when he sleeps, but if he must be elsewhere, he whispers
                                                
                                            
                                                
                                                    . Bugbears understand that by venerating Hruggek and Grankhul, they also give tribute to Maglubiyet, even though they donât openly pay homage to their overlord. When bugbears are called to join a
                                                
                                            
                                        
                                                    Shifter
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     animalâs tough hide. A sense of invincibility spread through him. For the moment at least, he felt unstoppable!
â Don Bassingthwaite, The Binding Stone
Shifters are sometimes called the
                                                
                                            
                                                
                                                     bear or boar: stoic, stubborn, and thick-skinned.
Longtooth shifters typically have lupine traits and prefer to run with a pack.
Swiftstride are often predatory and feline, but a swiftstride could
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , they might build a warren and make a permanent home there, while continuing to expand the townâs sewers as the community grows. These so-called âcity koboldsâ live underground but
                                                
                                            
                                                
                                                     other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     me in dreams, and at times her voice whispers in the silence of my mind. As long as at least one of my sisters is alive, Kashtai will survive â and as long as she lives, she will fight il
                                                
                                            
                                                
                                                    -Lashtavar.
âLakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams â spirits called quori
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of characters or adventurers is called a party. Nonplayer Characters (NPCs). This term refers to
                                                
                                            
                                                
                                                     in combat requires game statistics so that the DM can run it effectively. These statistics are presented in a format called a statistics block, or stat block. Youâll find the stat blocks needed for
                                                
                                            
                                        
                                                    Aarakocra
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                    Sequestered in high mountains atop tall trees, the aarakocra, sometimes called birdfolk, evoke fear and wonder. Many aarakocra arenât even native to the Material Plane. They hail from a world
                                                
                                            
                                                
                                                     lies on the slopes of the Star Mountsâ southernmost mountains. At the headwaters of the Unicorn Run, the Last Aerie is home to several dozen aarakocra. Recently, aarakocra elders detected
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     characters or adventurers is called a party.
 Nonplayer Characters (NPCs). This term refers to characters run by the DM. How an NPC behaves is dictated by the adventure and by the DM.
 Boxed Text
                                                
                                            
                                                
                                                     described here. For descriptions of rules-specific terms, see the Basic Rules.
 Characters. This term refers to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     come to me in dreams, and at times her voice whispers in the silence of my mind. As long as at least one of my sisters is alive, Kashtai will survive â and as long as she lives, she will fight il
                                                
                                            
                                                
                                                    -Lashtavar.
 â Lakashtai, servant of the light
 The kalashtar are a compound people, created from the union of humanity and renegade spirits from the plane of dreams â spirits called quori. Kalashtar are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     regained its place as the dominant religion of Karrnath, but there is still a strong following for the Blood of Vol. Atur, the so-called âCity of Nightâ, is the faithâs stronghold in Karrnath. The
                                                
                                            
                                                
                                                     of the other Five Nations, closer to a state of martial law. King Kaius III is a strong proponent of peace, but many of the local warlords are certain Karrnath could and should unite Galifar, and there are whispers of a coup.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     obelisk provides them a conduit to an entity from the Far Realm. A malevolent Aberration called an encephalon cluster (see appendix A) never leaves the obeliskâs side. The encephalon cluster occasionally
                                                
                                            
                                                
                                                     gouts bizarre offspring called gemmules, which the cult members view as progeny of the alien intelligence they worship (and which they treat like vicious pets). The cultists capture any unsuspecting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Plane in the city of Tuânarath, a metropolis built on and in the corpse of a deity. Vlaakith commands the loyalty of the githyanki from her personal stronghold, Susurrus, also called the Palace of
                                                
                                            
                                                
                                                     Whispers, which is located deep inside the floating city. She sits on her Throne of Bones, a mighty artifact fueled by the intellects of mind flayers and elder brains that were defeated by her minions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     come to me in dreams, and at times her voice whispers in the silence of my mind. As long as at least one of my sisters is alive, Kashtai will surviveâand as long as she lives, she will fight il
                                                
                                            
                                                
                                                    -Lashtavar.
 âLakashtai, servant of the light
 The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreamsâspirits called quori. Kalashtar are often
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     setting. By the end of the adventure the characters should reach 13th level. You can run the adventure for as few as one player or as many as six players. You can run Divine Contention as a stand-alone
                                                
                                            
                                                
                                                     adventure or as the concluding part in a trilogy called Beyond the Dragon of Icespire Peak (of which Storm Lordâs Wrath is the first adventure and Sleeping Dragonâs Wake is the second). This adventure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     adventure the characters should reach 11th level. You can run the adventure for as few as one player or as many as six players. You can run it as a stand-alone adventure or as the middle adventure in a
                                                
                                            
                                                
                                                     trilogy called Beyond the Dragon of Icespire Peak (of which Storm Lordâs Wrath is the first adventure and Divine Contention is the last). This adventure trilogy can be played as a sequel to Dragon of Icespire Peak, the adventure that comes with the D&D Essentials Kit.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     clear that something is very wrong.
 Instead of the usual cheerful bustle, students mill about campus nervously. Here and there, you hear frightened whispers: âI heard his name is Murgaxor. I heard he
                                                
                                            
                                                
                                                     about Murgaxorâs plans. However, they also might want to take this investigation into their own hands. If they do, run the âClue in the Bayouâ section as this adventureâs first event.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     run a special sessionâcolloquially called session zeroâto establish expectations, outline the terms of a social contract, and share house rules. Making and sticking to these rules can help ensure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Running Mount Ironrot As the characters search for a Docent, they encounter the Mournland denizens described in the subsequent âMount Ironrot Encountersâ section. Run an encounter each time the
                                                
                                            
                                                
                                                     a working Docent in a ruined village called Ialos. They also learn that this Docent is central to a conflict between rival groups of Mournland scavengers: a band of veterans and a community of warforged pilgrims.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     hints at her constant annoyance with the multiverse around her. She prefers not to speak, and when she does, itâs typically only in whispers, her short sentences interspersed and punctuated with
                                                
                                            
                                                
                                                     frustrated sighs. Golden Doom Feonor rides around in a Demon Grinder called Golden Doom, so named because Mahadi fitted it with gilded death armor (see "Gilded Death Armor"). The vehicle is driven by a ghast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     together, but each had assumed he would be the one to run the business. Since none of the brothers would work for the others, each built his own tavern, and they all compete for customers. The five
                                                
                                            
                                                
                                                     taverns are called Stones, Even Keel, the Riverâs Mouth, the Grumpy Moose, and the Black-Bearded Brother. The taverns are old and poorly maintained. Characters who hang out in the taverns are likely to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     following information: The Goldwarren is Anisaâs famous gold mine. Itâs run by a group called the Aurum Guild. At least seven miners are trapped in the mine. Prince Simbon, the son of Anisaâs king, is not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     cloudy blue eyes. They run a flower stall in the market. Friendly and a bit wistful, Astra chats with anyone who stops at their stall, as happy to hear the recent news as to make a sale. Astra was a
                                                
                                            
                                                
                                                     conversation overheard from adults talking in hushed whispers, and the gossip of the other children. Astraâs family fled the village when Astraâs mother began to experience nightmares. Personality Trait
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Mount Arak Miles of tunnels run beneath Tepestâs forests and vales, all of which eventually lead to vast hidden caverns beneath the dramatic peaks of Mount Arak. The fey create their homes in a realm
                                                
                                            
                                                
                                                     followers possess a weapon capable of unleashing a deadly force and that it is locked beneath the three-peaked mountain called Gwydionâs Claw.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Appendix D: The Planes of Existence The cosmos teems with a multitude of worlds as well as myriad alternate dimensions of reality, called the planes of existence. It encompasses every world where DMs
                                                
                                            
                                                
                                                     run their adventures, all within the relatively mundane realm of the Material Plane. Beyond that plane are domains of raw elemental matter and energy, realms of pure thought and ethos, the homes of
                                                
                                            
                                        





