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Returning 16 results for 'calling crew'.
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Monsters
Thieves’ Gallery
confidence and rakish demeanor make him a natural leader. With carefully chosen words, he inspires the members of his thieves’ crew to greatness. But when his past mistakes come calling, Edgin must
Sailor
Legacy
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Backgrounds
Player’s Handbook (2014)
relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon
Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
Variant Sailor: Pirate
Backgrounds
Baldur’s Gate: Descent into Avernus
you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route
that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Infamy Even among the notorious Boromar Clan, your group has a distinct identity and a reputation. What’s the event or unique trait that makes your crew stand out? Consult the Group Infamy table for
others. When possible, you use the symbol as a calling card to mark your work. 2 Outfit. Whether it is a leather duster with a group symbol or a distinctive handkerchief tucked in your pocket, your gang
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
one’s crew, and such “drowners” are universally shunned. The dozens of crews calling Baldur’s Gate home are as different in attitude and approach as the city’s residents. For instance, everyone in the
folk who band together for mutual protection. Depending on the crew, this protection can range from taking someone’s side in a tavern brawl or guarding each other’s shops to price fixing or inter-crew
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
one’s crew, and such “drowners” are universally shunned. The dozens of crews calling Baldur’s Gate home are as different in attitude and approach as the city’s residents. For instance, everyone in the
folk who band together for mutual protection. Depending on the crew, this protection can range from taking someone’s side in a tavern brawl or guarding each other’s shops to price fixing or inter-crew
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
few local merchants claim to have been attacked on the road by a band of brigands calling themselves the Chimera Crew! Bandits sure have gotten more colorful these days.” (If the characters investigate
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
’ crew to greatness. But when his past mistakes come calling, Edgin must face the music. He now seeks to make amends to those he’s wronged and to confront those who have wronged him. Edgin Darvis Medium
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
amazing lighter-than-air gasbag. A crew of Halruaan adventurers was using it to explore Chult from the air when it was attacked by a flock of pterafolk. The pterafolk slashed the airbag, and the vessel
character can jump down from a higher to a lower section with a successful DC 10 Dexterity (Acrobatics) check. Crash Survivors The voice calling to the party belongs to Thasselandra Bravewing, the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to
go. In return for your free passage, you and your companions are expected to assist the crew during the voyage. Suggested Characteristics Sailors can be a rough lot, but the responsibilities of life on
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
.” If the characters undertake this quest, see “Bronze Shrine.” Iniarv’s Tower Quest “A band of brigands calling themselves the Chimera Crew has been attacking merchants on the road, stealing supplies
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
calling out their name and the time of day. 03–04 Two shifters drinking and spoiling for a fight. 05–06 A warforged quietly reads a book called The Machine Manifesto. 07–08 A half-elf sits down, says
halfling from House Ghallanda offers food and drink to all passengers except elves or half-elves. 47–48 An elf bard from House Phiarlan whispers conspiratorially with a member of the vehicle’s crew. 49–50 A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Kraken Beneath the waves, the kraken sleeps for untold ages, awaiting some fell sign or calling. Land-born mortals who sail the open sea forget the reasons their ancestors dreaded the ocean, even as
cloud of inky poison colors the water around it. Galleons and warships vanish when its tentacles uncoil from the deep, the kraken breaking their masts like kindling before drawing down ships and crew
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, Shoalar Quanderil (see chapter 7) and a halfling servant named Pike (a thug) occupy the boat’s cabin. Two bandits serve as the rest of the crew. They remain in a cramped bunkroom below the deck on the bow
plays dumb, invites the characters to drink and gamble, then signals his crew to launch a surprise attack. He plays dumb, deflects the characters to the Hall of the Scarlet Moon, and sends a bandit to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
northeast and southwest corners.
The lift is operated by a winch, and it can be used to move large objects between this area and the loft. At least two people are needed to operate the winch. Daytime Crew
cross the footbridge to the ship, simultaneously calling out to alert the ship’s occupants. These skum are intimately familiar with the walkway and the precarious bridge, so they can move and act
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters received a letter of recommendation from Tamalin Zoar (see the “Calling Horns” section) and they show it to Dral Thelev, the half-orc tells them that the Zoar family has power in the city and
charms or refuse to leave, calling on the centaurs to aid them (which the centaurs are more than happy to do). Whenever a dryad is killed, one or more conjured animals rise up out of the ground within






