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Returning 35 results for 'calling remaining guide to have release'.
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Magic Items
Dungeon Master’s Guide
. Their magic has been warped over the centuries. Their primary purpose of calling dragons still functions, but they also allow some measure of control over dragons.
Each orb contains the essence of
(see the Dungeon Master’s Guide):
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The orb has 7 charges and regains 1d4 + 3 expended
Magic Items
Dungeon Master’s Guide
save, you are possessed by the creature, which controls you like a puppet. As a Magic action, the possessing creature can release you and appear in the closest unoccupied space to you. On a
the Dungeon Master’s Guide):
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The book has 8 charges and regains 1d8 expended charges daily
Magic Items
Dungeon Master’s Guide
you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it disappears. Unless the card is the Fool or
Guide), it is destroyed by some calamity beyond your control. Any documentation that proves you should own something lost to this card also disappears.
Sage. At any time you choose within one year of
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
half as much damage.
Split. When a Large fractine that has at least 10 hit points remaining takes bludgeoning, piercing, slashing, or thunder damage from any source, it splits into two Medium fractines
, and the fractine can’t be harmed from within the demiplane.
The fractine can imprison only one creature at a time and can release that creature as a bonus action. If the fractine is reduced
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
reversed within that room. Any creatures or objects in the room when this happens fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the
until cured. See the Dungeon Master’s Guide for more on madness.
Madness of Baphomet
d100
Flaw (lasts until cured)
01–20
“My anger consumes me. I can’t be
Demonomicon of Iggwilv
Legacy
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Magic Items
Tasha’s Cauldron of Everything
in the “Artifacts” section of the Dungeon Master’s Guide:
2 minor beneficial properties
1 minor detrimental property
1 major detrimental property
Spells. The book has 8
possessing creature can release you as an action, appearing in the closest unoccupied space. On a successful save, the fiend can’t try to possess you again for 7 days.
When the tome is discovered
Magic Items
Waterdeep: Dragon Heist
of power (see the Dungeon Master’s Guide) in addition to the following properties.
Animate Walking Statues. You can expend 1 or more of the staff’s charges as an action to animate or
.)
Destroying the staff would release the spirits trapped inside it, but in that event, Khelben’s spirit can lodge itself inside any one piece of the staff that remains. The piece containing Khelben&rsquo
Magic Items
Baldur’s Gate: Descent into Avernus
!
5
I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6
I ignore those who do not support my plans, for my calling is higher than all others
Beneficial Properties table in chapter 7 of the Dungeon Master’s Guide.
Searing Radiance. The sword deals an extra 9 (2d8) radiant damage to any creature it hits, or 16 (3d10) radiant damage if you
Magic Items
The Book of Many Things
takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
Wand of Orcus
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
spells using 2 fewer charges (minimum of 0).
Call Undead. While you are holding the wand, you can use an action to conjure skeleton;skeletons and zombie;zombies, calling forth as many of them as you
, remaining until Orcus dismisses them.
Sentience. The Wand of Orcus is a sentient, chaotic evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and darkvision out
Ranger
Legacy
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Classes
Basic Rules (2014)
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract
talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a
Paladin
Legacy
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Classes
Basic Rules (2014)
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
earliest memories that the paladin’s life was your calling, almost as if you had been sent into the world with that purpose stamped on your soul.
As guardians against the forces of wickedness
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mechanical Guide If the characters’ mechanical guide is lost or destroyed while they explore the Tomb of Horrors, you can make use of a number of options to keep the characters from remaining
stranded in the past. Moghadam might offer to repair or rebuild the guide for a suitable price, and Thessalar makes the same offer if an overland trek is made to reach him. (The sculptors in the tomb possess
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mechanical Guide If the characters’ mechanical guide is lost or destroyed while they explore the Temple of Moloch, you can make use of a number of options to keep the characters from remaining
stranded in the past. Thessalar can repair or rebuild the guide for a suitable price, as can Moghadam if an overland trek is made to reach him. (The sculptors in the temple possess maps showing the way to
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
going on, all the remaining lizardfolk combatants immediately turn their attention to the troll. This new situation might be the impetus for a peaceful resolution to hostilities between the lizardfolk
and the party. Defeating one rot troll is a good start, but in order to peacefully release the prisoners, the lizardfolk insist that the characters defeat a total of three rot trolls. They can
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
within 15 feet of the light’s source while the remaining kindori keep their distance. Lassoing and Riding a Kindori A character who has a rope can use an action to try to lasso a kindori, treating the
character mounted on a kindori can try to guide it in a particular direction, doing so with a successful DC 15 Wisdom (Animal Handling) check. This check has advantage if the character has some way to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
priestesses. A secret cabal of noble wizards calling itself the Council of Spiders works to see wizards represented on the Ruling Council — overturning thousands of years of tradition while remaining true to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
described in area 5a. If the party doesn’t release him, he breaks free himself after an hour. Dranzorg torments the party and rampages through the house, calling for Mara to face him. Once freed, he
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
against the goblin’s passive Wisdom (Perception) score to creep by without being noticed. If the goblin spots the adventurers, it signals the goblins in area 7 to release a flood (see the “Flood!” section
). Those who succeed hold onto the bridge and must climb it to safety. Flood! The large pools in area 7 have collapsible walls that can be yanked out of place to release a surge of water down the main
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Tomb of Horrors, with only five remaining at work in area 26. Belongings A successful DC 12 Intelligence (Investigation) check made to search this area uncovers a figurine of wondrous power hidden by one
showing the route to the temple. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the sculptors to leave their work in area 26 and return here to rest.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wind that followed. Basidia and the myconids offer to meld with Araumycos to try to heal it and guide it back to wholeness. Though not as serious as death, the trauma still causes a significant amount
existence. If you want to provide the players with any remaining information about virtually anything in the adventure, this is an excellent opportunity to do so.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, the remaining ones retreat to area 3b or dive into the pit. Creatures that fall into the pit are immediately transported to the Astral Plane (see chapter 2 of the Dungeon Master’s Guide for more
and psychic damage. Reducing a head to 0 hit points destroys it. Whenever a head is destroyed, any remaining mind flayer heads in the area that haven’t been destroyed emit a telepathic scream. Each creature in the room takes 1d6 psychic damage for each screaming head (maximum 12d6).
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lich’s ritual To run this adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to be read
the creatures encountered in this adventure. The remaining stat blocks can be found in appendix A or appendix B, as indicated in the text, or in the encounters in which they appear. When a creature’s
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running the Adventure To run this adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant
most of the creatures encountered in this adventure. The remaining stat blocks can be found in appendix A, as indicated in the text, or in the encounters in which they appear. When a creature’s name
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with Hark Characters can try to negotiate with Hark instead of attacking him. He agrees to release the remaining villagers if the characters do one of the following things (and leave the goblin lair in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cultists hasten to gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide the blazing star spawn into the world. The cultists who blaspheme reality by
calling out to Elder Evils often speak of a Far Realm from which these entities hail. In truth, there is no one place or space from which they come. There is the multiverse of things that are, and there is the multiverse of things that shouldn’t be.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
supernatural gift (see chapter 7 of the Dungeon Master’s Guide) — a charm that allows a character to cast the Galder’s tower spell (see appendix E) once as an action. 3 A treant and a stone golem were
golem finally overcome its foe. 4 A leprechaun (use quickling statistics from Volo’s Guide to Monsters) crosses the characters’ path. If successfully caught without being killed, the creature negotiates
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
their respect for Urlon. They are hostile toward intruders and fight until three or more of them fall, whereupon the remaining warriors retreat to area 7 or dive into the pit. Creatures that fall into
the pit are immediately transported to the Astral Plane (see chapter 2 of the Dungeon Master’s Guide for more information). 6b. Scrying Chamber The north wall of this chamber hums and glows purple. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. The Fate of Falkir’s Fist A little more than a year ago, four dwarf adventurers calling themselves Falkir’s Fist made it this far into Undermountain before Muiral killed them. The room where they
follows: The gate opens for 1 minute when the mirror is touched with a magic wand that has at least 1 charge remaining. Characters must be 11th level or higher to pass through this gate (see
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Haruman’s Arrival If the characters free Jander or any of his companions, their bodies crumble to dust in grateful release. In response, twenty stirges attack the group. When the second round of
combat begins, any crucified souls remaining on the trees wail in terror as Haruman, a narzugon, swoops down from the sky on his nightmare steed to punish the interlopers. He begins the encounter 300 feet
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
creeper clings to walls, pillars, gravestones, door frames, or statuary in shadowy locations, remaining motionless until it strikes. Yellow Musk Creeper
Medium plant, unaligned
Armor Class 6
Hit
targeted by a remove curse spell or similar magic before it animates.
Yellow Musk (3/Day). The creeper’s flowers release a strong musk that targets all humanoids within 30 feet of it. Each target must
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, more powerful self. If a character doesn’t release their lost incarnation, it might make the following chapter more challenging. Let each character decide what to do with their trapped incarnation
. If they decide to release it later, they can do so by returning to the House of Liars or by magical means available in Sigil. CoupleOfKooks “You never stop being a hero. You might take a break, you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters can return here and have a chance to triumph. If Glabbagool is with the party, it attempts to communicate with the other ooze creatures, telling the characters that others of its kind are calling
is damp and has a 180-foot-high ceiling lined with dripping stalactites. The walls are covered with patches of green slime (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide). Any