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Returning 25 results for 'calling replaces grim to her reflection'.
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calling replaces gain to her rejection
Species
Sword Coast Adventurer's Guide
replaces the Ability Score Increase trait.
Appearance. Your tiefling might not look like other tieflings. Rather than having the physical characteristics described in the Player’s Handbook
, choose 1d4 + 1 of the following features: small horns; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goat-like legs; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Creating a Domain The guidelines in this section help you create your own unique Domain of Dread. This setting’s details should reflect the Darklord of the domain, being a reflection of that
villain’s evil and torment. Use the “Genres of Horror” section later in this chapter or your own grim imaginings to inspire the details of your nightmare domain.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Skullport Skullport is a grim, cutthroat outpost of civilization where adventurers can resupply and take refuge. Yet few souls of the surface world have any clue how to reach this shadowy reflection
Ranger
Legacy
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Classes
Basic Rules (2014)
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract
talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Age Barovia is the grim reflection of its undead master. Almost everything here is old and timeworn. Everywhere the adventurers go, they should be reminded of death, decay, and their own mortality
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.
Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces
. This trait replaces the Infernal Legacy trait.
Hellfire. Once you reach 3rd level, you can cast the burning hands spell once per day as a 2nd-level spell. This trait replaces the hellish rebuke spell
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, Castle Laventz, as his own. Months later, the relentless knight Mara Silvra received word of her father’s defeat. Calling in debts and intimidating mercenaries, Mara forged a small army during her grueling
castle’s walls. Calling them cowards, Mara drove her troops harshly on, suffering daily ambushes and desertions. When Castle Laventz finally came into view, Mara led less than a dozen irresolute knights
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
protuberance, Zargon devoured the workers and slew the garrisons that followed, drowning them in torrents of slime. Rather than face the grim reality confronting them, some Cynidiceans began to view
underground. Led by the Cult of Zargon, the Cynidiceans began to rebuild, constructing a miserable reflection of their former kingdom in the darkness. Above, drifting sands covered the city, and Cynidicea
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and to accepting ourselves.” Mirror Magic When any creature holds The Price of Beauty and gazes into the mirror, the image of Sune replaces their own reflection and speaks in a soft voice, saying
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
stench of rot and decay wraps around you, seemingly threatening to penetrate your flesh and pervade your soul.
Yestabrod’s Garden of Welcome is a pale reflection of the true horrors surrounding
abruptly stops screaming. A brief moment of lucidity replaces his terror, even as his eyes roll back into his head in some kind of bizarre euphoria as he goes limp and slowly sinks back down into the fungal
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Grim. Loyal and tempestuous, she leaps into the fray with a thunderous cry. The one-armed warrior’s face and body bear the scars of countless duels, and the gnarled haft of her trusty battleaxe is
, glimpsing where the threads of destiny begin and end. Occasionally, the hags prophesize catastrophes yet to come, calling on heroes to rise and shape the future. Serpent’s Rise Named for the stone
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Idiom As a warlock, you bring every dark aspect of your dark path and darker calling to bear darkly on your franchise’s operations. Wrapping yourself in mysterious defensive power or tagging an enemy in
the face with eldritch blast are just as valuable for corporate espionage as for tomb raiding. How you present yourself to the world at large is often a subtle reflection of your patron. Being a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
spirit simply by calling out to it while inside the tower. She is a kind soul, disturbed by the cultists, dragon, wyverns, and kobolds infesting her beautiful castle, and she longs for information
replaces Esclarotta’s, and he crashes the castle to keep it from falling into enemy hands (see “Developments”). Treasure If the characters insist on tearing out the valuable control elements, they can pry
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
incapacitated or dies.
Grave Calling Song. Aphemia intones a low, growling magical melody. Every undead within 300 feet of her must succeed on a DC 14 Wisdom saving throw or fall under her control
singing at any time. The song ends if Aphemia is incapacitated or dies.
(LUCAS GRACIANO) Blood-Toll Harpy Murderous gangs of harpies collect in grim places across Theros, preying on any who pass by
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
communicate with Esclarotta’s spirit simply by calling out to it while inside the tower. She is a kind soul, disturbed by the cultists, dragon, wyverns, and kobolds infesting her beautiful castle, and she
spirit replaces Esclarotta’s, and he crashes the castle to keep it from falling into enemy hands (see “Developments”). Treasure If the characters insist on tearing out the valuable control elements
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, cling to life in the darkness, searching the underground for secrets that could lead to their ascension. Undersigil Encounters d6 Encounter 1 A vargouille reflection (see Morte’s Planar Parade
King, presides over the Dead Nations and their undead populace, but his throne is also his prison. The Silent King’s throne bestows a mantle of authority on its occupant, but it demands a grim toll
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Multiple creatures are unable to see. A creature is alone. Midnight or another ominous hour arrives. A ghost or other creature tied to the region’s grim history menaces the party. A Haunted Manor Haunted
and unsettling, revealing some element of the environment’s history and putting the character in the place of someone who suffered a grim fate there. 81–85 A coffin or small enclosed space in the region
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a robed figure with a grim skull for a face. Before the statue, a pair of skeletons kneel, holding an altar of polished black stone between them.
This shrine is under the effect of a hallow spell
mirror on the ceiling radiates an aura of necromancy. If the characters return Cithcillion’s bones to the slab, the reflection in the mirror is of him as he was in life. His reflected image opens its eyes
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
case those inside want to order food and drink during their gathering. Shrines. Each of the shrines is outfitted with a simple wooden altar, tables and benches for study and reflection, and suitable
when winter comes calling. The stables accommodate a wide range of mounts. Most of the stalls are designed for horses and ponies, but specialized stalls offer secure lodging and care for hippogriffs
Magic Items
Infernal Machine Rebuild
check or saving throw, you receive a grim vision of the DM’s determination, imposing disadvantage on your next attack roll, ability check, or saving throw.
53
As an action, you can become
duplicate. You control this force as if it were the product of an unseen servant spell, except that it is visible.
Each time you see your own reflection, you must succeed on a DC 12 Charisma saving throw
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
after the galeb duhr. T3: Lesser Chapel The walls of this room are carved with images of dwarven miners kneeling in pious reflection. Three statues of humans kneel in the room’s corners. An altar against
reflection as shown in the carvings, then tries to petrify them. T4: Priest Quarters Most of this small room collapsed long ago, forming a narrow passage through the earth into the area beyond. A stone bed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Urnrayle replaces the guards in a few hours with the cultists from area B14. In a few days, he augments this force with two ogres. B5. East Guardroom The crumbling masonry in this old guardroom
occasional innocent victim. This grim chamber is the domain of a stonemelder (see chapter 7) named Heldorm and the three cultists who assist him. Roleplaying Heldorm. Unbalanced, Heldorm goes about his work
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
you want them to play. Development If the battle here is extremely loud, the cultists in area P16 know to prepare for danger. P15. Reflection Chamber A throne made of coral and seashells stands on
he refuses to abandon his grim mission. When the characters defeat him, he turns to inky water and courses away. Drown remains where he fell. Encounter with Olhydra Gar Shatterkeel stands on the island
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
decorated with grim paintings, but all furnishings have been removed except a ten-foot-square rug in the middle of the floor and a sword mounted on the middle of the north wall.
The rug is a rug of
spiral staircase descends 20 feet to area D27. The voice rising up the stairs is chanting in Deep Speech, calling to an entity named Krokulmar. D27: Ritual Room This location consists of two roughly
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. After hearing out the characters, Qarbo chooses one of the following options: If the party seems ready to join the cult, Qarbo explains that they must start with a period of self-denial and reflection
the characters kill this group of monsters and leave the dungeon without defeating Hellenrae, within 1d3 days she replaces these guards with six duergar. The duergar also arrive if the characters kill