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Returning 35 results for 'calling resides giant to have reflection'.
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calling resides giants to have reflections
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Magic Items
Dungeon Master’s Guide
While these pipes are on your person, ordinary rat;rats and giant rat;giant rats are Indifferent toward you and won’t attack you unless you threaten or harm them.
The pipes have 3 charges and
regain 1d3 expended charges daily at dawn. If you play the pipes as a Magic action, you can take a Bonus Action to expend 1 to 3 charges, calling forth one Swarm of Rats with each expended charge if
Monsters
Planescape: Adventures in the Multiverse
disembodied Humanoid heads with wings. While most vargouilles roam the planes to curse Humanoids and create more vargouilles, a variant known as the vargouille reflection resides in Undersigil. When a
tears from its body and becomes a new vargouille reflection. Casting remove curse, greater restoration, or a similar spell on the target before the transformation is complete ends the curse and
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Speak with Rats. The ogre can verbally communicate simple concepts to ordinary rats and giant rats.Multiattack. The ogre makes two Club attacks, two Rat-Tail Whip attacks, or one of each.
Club
nearby settlements, an ogre chitterlord often leads the way, calling rats from the alleys and sewers to harry townsfolk from within the city while the ogres lay siege to the outer walls. Should their
Monsters
Fizban's Treasury of Dragons
; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually
Monsters
Fizban's Treasury of Dragons
volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually know of places
Monsters
Mordenkainen's Fiendish Folio Volume 1
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return
Denizen of the Mist. During its turn, the fog giant ignores the effects of fog cloud spells cast by it or other allied fog giants.
Keen Smell. The giant has advantage on Wisdom (Perception) checks
Pipes of the Sewers
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rat;rats and Giant Rat;giant rats are indifferent toward you and will not attack you
unless you threaten or harm them.
The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
variant known as the vargouille reflection resides in Undersigil. When a vargouille reflection spots a Humanoid target, it takes on that creature’s visage, terrifying that creature by appearing as its own
Vargouille Reflection Vargouilles are flying Fiends that resemble disembodied Humanoid heads with wings. While most vargouilles roam the planes to curse Humanoids and create more vargouilles, a
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types
Druid
Legacy
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Classes
Basic Rules (2014)
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
nature, coming face to face with a giant eagle or dire wolf and surviving the experience. Maybe your character was born during an epic storm or a volcanic eruption, which was interpreted as a sign that
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
of light that seems to illuminate only him, an elf laughs with exultation. His spear flashes like his eyes as he jabs again and again at a twisted giant, until at last his light overcomes its hideous
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan
their prey to the other races of the Underdark. They have innate magical abilities to become invisible and to temporarily grow to giant size.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Ancestral Guardian Rather than calling upon the spirits of your ancestors, you are in communion with the franchise executives and corporate raiders who have traveled your path before. These paragons
clerks reminding you of expense accounts and budgets. Other times, they are fellow heavies and knee breakers who died in the line of duty, sarcastically calling out your mistakes in a misguided effort
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
her missing son, Huarwar. Crannoc Siever, the town speaker, resides in the castle and is also a prisoner. Devil-worshiping cultists calling themselves the Knights of the Black Sword have taken over and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
players: A giant slab of ice is wedged at the end of this craggy ravine. Through its surface, you glimpse a glacial landscape draped in snow.
Anyone who gazes into the surface of this 20-foot-tall
mirror of ice sees their reflection as soulless, haggard, and encrusted with rime. This apparition stands in a frozen tundra, desolate save for a tower of ice far in the distance. Characters who succeed
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, calling them “tiny,” “insignificant,” “babies,” “pests,” “vermin,” or similar terms. 6 The giant won’t speak any language but Giant. 7 The giant erupts in rage at the slightest sign of insult or
, a sense of self-importance still pervades their stories and inflates their vanity. It can be hard for a 16- to 26-foot-tall giant to take 3- to 7-foot-tall Humanoids and their concerns seriously. Use
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
800 years Ancient Behaviors d8 Behavior 1 The giant addresses Humanoids as citizens of a fallen realm (equivalent to calling people in the real world “Babylonians”). 2 The giant burdens
shows the average life span of each kind of giant within the ordning. (Other creatures of the Giant type live about as long as humans, on average.) In keeping with their long life spans, giants tend
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
druid after being abandoned in the depths of a forest. Perhaps your character had a dramatic encounter with the spirits of nature, coming face to face with a giant eagle or dire wolf and surviving the
an adventurer as part of your druidic calling, or did you first spend time as a caretaker of a sacred grove or spring? Perhaps your homeland was befouled by evil, and you took up an adventuring life in hopes of finding a new home or purpose.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
the rats that infest Dunbarrow and countless other regions in the wilds of Eldraine. When ogres venture from the wilds to raid nearby settlements, an ogre chitterlord often leads the way, calling rats
battle with their prodigious strength and druidic magic. Ogre Chitterlord Large Giant (Druid), Any Alignment
Armor Class 12 (hide armor)
Hit Points 52 (7d10 + 14)
Speed 40 ft.
STR
19 (+4)
DEX
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
resides. Their bodies remain unconscious in suspended animation while they are projected into the Astral Plane. Read the following aloud to the players. You are floating, weightless, adrift. A gray
— watching as a grotesque procession makes its way through them. Myconids of all sizes caper madly before a troupe of giant animated mushrooms, bearing a mossy litter upon which sits the Demon Queen of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
confirm that this part of the dungeon resides in the Shadowfell. All color has been drained from this hall, which greets visitors with the stench of death (see “Into the Shadowfell”). The hall’s other
hall’s southern stretch.
Vision. Any character who opens a door leading west or east experiences one of the shadow dragon’s visions.
If the bones are disturbed, a giant spectral mouth with fangs
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Pipes of the Sewers Wondrous item, uncommon (requires attunement) You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are
, calling forth one swarm of rats (see the Monster Manual for statistics) with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, insightful
Potential Resources: Emerald Enclave scouts and giant lizard mounts
Morista Malkin is the only faction representative who currently resides in Gauntlgrym. Originally from the Silver
team of three shield dwarf scouts to accompany them, along with a giant lizard mount for each enclave scout and each player character. The scouts are named Brim Coppervein, Thargus Forkbeard, and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return for a treasure
Giant, Fog The place of cloud giants in the ordning—the set of values and expectations that determines their rank in giant society—is driven by wealth. Those cloud giants foolish or unlucky enough to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
flickers of divine insight. Near the base of the mountain is a giant carving of a snake’s head, its forked tongue forming a ten-foot-wide, twenty-foot-high stone ramp. Stone fangs descend from the
impale their sacrifices on the hook above the altar. The victims’ blood would pool in the altar’s stone bowl, and the yuan-ti would wash themselves in the blood while calling Merrshaulk’s name, hoping to rouse the god from his slumber.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Celtic Pantheon It’s said that something wild lurks in the heart of every soul, a space that thrills to the sound of geese calling at night, to the whispering wind through the pines, to the
Nature Red sun-capped mountain peak Goibhniu, god of smiths and healing NG Knowledge, Life Giant mallet over sword Lugh, god of arts, travel, and commerce CN Knowledge, Life Pair of long hands
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Pipes of the Sewers Wondrous Item, Uncommon (Requires Attunement) While these pipes are on your person, ordinary rats and giant rats are Indifferent toward you and won’t attack you unless you
threaten or harm them. The pipes have 3 charges and regain 1d3 expended charges daily at dawn. If you play the pipes as a Magic action, you can take a Bonus Action to expend 1 to 3 charges, calling forth one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Pipes of the Sewers Wondrous item, uncommon (requires attunement) You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are
, calling forth one swarm of rats (see the Monster Manual for statistics) with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Pipes of the Sewers Wondrous Item, Uncommon (Requires Attunement) While these pipes are on your person, ordinary rats and giant rats are Indifferent toward you and won’t attack you unless you
threaten or harm them. The pipes have 3 charges and regain 1d3 expended charges daily at dawn. If you play the pipes as a Magic action, you can take a Bonus Action to expend 1 to 3 charges, calling forth one
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ogre Furious Tempers. Ogres are notorious for their quick tempers, which flare at the smallest perceived offense. Insults and name-calling can rouse an ogre’s wrath in an instant — as can stealing
bones. This macabre crafting is the height of ogre culture. Ogre
Large giant, chaotic evil
Armor Class 11 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
19 (+4)
DEX
8
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
language, and the Dwarvish word carved above the doors translates to “Grimskalle.” G2. Guard Room This long, rectangular room is strewn with pieces of rotting wood and rusted metal—the remnants of giant
weapons and weapon racks. A rusted-out helmet sized for a giant lies near the back wall.
Nothing in this room is salvageable. G3. Frost Giant Warden A withered old frost giant leaning heavily on a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
H1), from where she discreetly observes the party. Derwyth’s Test Derwyth remains in tree form for 10 minutes after the characters arrive. If the characters don’t break her trust by harming her giant
apology can convince Derwyth to let them stay with a successful DC 15 Charisma (Persuasion) check. If the characters don’t make amends and refuse to leave the homestead, Derwyth attacks, calling the saber
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
pass the test rise higher in the Spider Queen’s favor. Those that fail are transformed into driders — a horrid hybrid of a drow and a giant spider that serves as a living reminder of Lolth’s power
. Only drow can be turned into driders, and the power to create these creatures resides with Lolth alone. Scarred for Life. When driders return to the Material Plane, they disappear into the Underdark to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(Investigation) or Wisdom (Survival) check discovers that something large has made a burrow under the rosebush. A family of four giant weasels resides in the thorny mass, having dug out a home under
as natural handholds. Two giant poisonous snakes make their homes in the crumbled and crevice-ridden walls of the well shaft. They emerge and strike at anything that descends into the well. They also
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Giant Mushroom Tower The cavern around Yggmorgus is huge, and the giant mushroom nearly fills it from floor to ceiling. You have no clear reference to judge the towering mushroom’s size at this
stench of rot and decay wraps around you, seemingly threatening to penetrate your flesh and pervade your soul.
Yestabrod’s Garden of Welcome is a pale reflection of the true horrors surrounding