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Returning 30 results for 'calling rogues gaining to have resist'.
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Backgrounds
Tomb of Annihilation
century old.
Suggested Characteristics
Few archaeologists can resist the lure of an unexplored ruin or dungeon, particularly if such a site is the source of legends or is rumored to contain
the treasures and relics of wizards, warlords, or royalty. Some archaeologists plunder for wealth or fame, while others consider it their calling to illuminate the past or keep the world’s
classes
Rogues are at home in the shadows, slipping into the darkness to evade their enemies, strike down unsuspecting foes, or carry off great treasures. Some Rogues feel a strange presence when they slip
into the darkness, whispers at the edge of their hearing.
These Rogues hear the call of the shadow, and they are fated to become bound. The darkness can sense a void in a creature’s heart, a
classes
Rogues are at home in the shadows, slipping into the darkness to evade their enemies, strike down unsuspecting foes, or carry off great treasures. Some Rogues feel a strange presence when they slip
into the darkness, whispers at the edge of their hearing.
These Rogues hear the call of the shadow, and they are fated to become bound. The darkness can sense a void in a creature’s heart, a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Guilty Pleasure Most of what rogues do revolves around obtaining treasure and preventing others from doing the same. Little gets in the way of attaining those goals, except that many rogues are
can’t resist when the opportunity presents itself, even if giving into it might mean trouble for you and your companions? Guilty Pleasures d6 Pleasure 1 Large gems 2 A smile from a pretty face 3 A new
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
nature. Instead, they see themselves as extensions of nature’s indomitable will.
Power of Nature
Druids revere nature above all, gaining their spells and other magical powers either from the force
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
highest ideals of their calling. What is the temptation that your character succumbs to or finds it difficult to resist? Temptations d6 Temptation 1 Fury. When your anger is roused, you have trouble
thinking straight, and you fear you might do something you’ll regret. 2 Pride. Your deeds are noteworthy, and no one takes note of them more often than you. 3 Lust. You can’t resist an attractive
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Fruit Stalls Scattered throughout Seelie Market are stalls brimming with ripe apples, apricots, grapes, mangoes, and other delicious fruit. Goblins native to the Feywild run these stalls, calling out
fruit or make a DC 10 Constitution saving throw, gaining 1 level of exhaustion on a failed save. Magic that ends the charmed condition cures the cravings, which otherwise end after 1 hour. 2 The creature
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
transforms in a flash of light, gaining the physical form of its new rank. The promoted modron is replaced by one of its underlings in the same manner, all the way to the lowest levels of the hierarchy
violence. Other modrons hunt down such rogues.
A rogue modron loses the Axiomatic Mind trait and can have any alignment other than lawful neutral. Otherwise, it has the same statistics as a regular
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cloak or disguise one’s appearance), and proficiency with skills such as Deception, Performance, and Sleight of Hand all greatly benefit the Chameleon. Bards and rogues, as well as characters with
thronged by reporters, judge Haliss ir’Cronn took her seat for the first session in what some are calling the “trial of the century.”
Barath Drinn, a Karrn who has been living in Wroat since the end of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
wants something from it, typically a means of improving one’s status or gaining leverage against enemies. A demon that answers the call wants something in return: an opportunity to spread carnage, to
could handle. Calling forth a demon and failing to rein it in is a capital crime in most drow communities — an uncontrolled demon often spells disaster not only for the drow who pulled it from the Abyss
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
.
Akriel Lukas Bite of the Darklord. After gaining a measure of the party’s confidence or singling out a character as a useful favorite, Harkon Lukas asks his eccentric signature question: “May I bite
treating them as minions or expendables to be used in his schemes. Those who resist find their reputations destroyed, their secrets revealed, and wolves dogging their steps. The only recourse is to flee Kartakass, upstage the Darklord, or somehow reveal Harkon Lukas as a monster.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters who hear that calling and respond to it. Running This Prelude Characters in this prelude can come from any background. Perhaps they’re discovering the gods for the first time, or they might be
divine calling to learn about their deity’s goals and become one of their chosen. You may alter any of this prelude’s elements to better match individual gods’ virtues and identities. Before you begin
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
far, no one has dared you to drink it.
10 A cracked mirror from a mystic’s tower, which sometimes shows you a glint of another realm in one of its shards.
Old Business Ties Many rogues
3 The Flattering Butchers, known for their sales of discount meat of unknown provenance
4 The Profane Pilferers, who leave lewd calling cards at the scenes of their crimes
5 The Undead
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Church and the nation in pursuit of the highest ideals of the faith, as they crusade against the forces of evil across Khorvaire. But are they fulfilling that high calling? Or are they just as
reasons. This character does the order’s dirty work and clears away its problems. It’s entirely possible for an entire party to be made up of Fixers, but rogues and fighters are especially well suited to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out one skill or tool proficiency for another doesn’t make a character any stronger or weaker, but doing so can change the flavor of a class in subtle ways. For example, a prominent guild of rogues in
as a proficiency. You could even mandate that skill as one of the choices for rogues who belong to this guild. You can also change armor and weapon proficiencies to reflect certain aspects of your
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
can impersonate the creature as it was in life. But the truth of the matter quickly becomes apparent to those around it, because a dybbuk can’t resist pursuing its vices with a maniacal single
possessed target’s game statistics, gaining access to its knowledge and proficiencies but not its class features, if any.
The possession lasts until the temporary hit points are lost (at which point
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
free of their illithid masters but were forever transformed, gaining power but also a sadness. That gloom leads some duergar to acts of melancholic beauty and others to outbursts of violence. Infernal
poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
calling in a debt, Yvandre assumes. (In truth, Machil was murdered by agents of the Queen of Air and Darkness, who were looking for the book.) Those who accompanied Machil on his final expedition were
uncle’s possessions in return for an equal share of the wealth they might earn as a result of information found in his old notes. Characters who want to take a stealthier approach to gaining
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
under the effects of biza’s breath, they each randomly make one melee attack against Zenia or a character on their turns. All three divas fail their saving throws to resist the poison affecting them
Proud Edun to break the bargain. After calling the witch to a secret meeting, they murdered her. Learning about Kala Mabarin When the effects of the poison end, Diva Luma and her fellow entertainers
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. You can pay a fine of 10 gp to avoid jail time, or you can try to resist arrest. 11–20 You regain consciousness in a strange place with no memory of how you got there, and you have been robbed of 3d6
comfortable lifestyle at half the normal cost (see chapter 5, “Equipment,” in the Player’s Handbook). Gaining Renown A character can spend downtime improving his or her renown within a particular
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Vogler. Lord Bakaris is eager to do this, while Darrett prioritizes ensuring the villagers’ safety. For the time being, the city council is more interested in gaining information about the enemy than
protect his people, but to counter the terrifying threat of the Dragon Army. If the characters still resist, Darrett suggests the characters could work for him as aides rather than working directly for
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Undead troops, gaining them access to Kalaman’s rulers under the guise of being helpful Knights of Solamnia. During their audience with the city’s rulers, Lord Soth, Caradoc, and their Undead knights
. “The safest place to be is behind the toughest warrior in the room.” Bond. “In life and in death, I’m the only one who matters.” Flaw. “Who can resist a little drama?” Knight Caradoc carries a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, builds improvised weapons in the hope of gaining some new advantage in combat. An inventor captures bugs, scoops up exotic dungeon slimes, and claims the best stolen goods as ingredients in its
a creature to make a saving throw to resist the spell’s effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
faithful of the dark god hide their true calling and live otherwise normal lives as dock workers, fishers, or sailors. For years, they gathered once a month at the temple to venerate the dark god through the
worshipers pay homage to the dark god in the hope of gaining reward in the new world he creates from the ashes of this one. Unless you prefer otherwise, no cultists are present here when the characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
neutral alignment. Each child has a Strength score of 14 (+2). They speak Giant, though their vocabulary is limited. They wield wooden toys as clubs, gaining a +4 bonus to hit on their melee weapon
conch in her tower bedchamber (area 33), though he doesn’t know exactly where. If the characters seem intent on running amok, Thullen tries to defeat them quickly for the good of his family, calling on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
roofs that are covered with turf to resist burning. The homes are half-buried in the ground and from a distance can be easily mistaken for small grassy knolls. The hills north of Jalanthar are riddled
nearby wilderness. Visitors are welcome at the Jester’s Pride tavern, which serves robust dwarven ale. Jundar’s Pass This wagon trail threads through the Dessarin Hills between Beliard and Calling
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
“disgorges its young to feed.” He speaks like a deluded prophet and encourages the characters to feed the smallest among them to his gemmule. If the characters resist or threaten them, Falfark and the
characters express a desire to talk with Ontharyx, he makes a big show of calling off his cultists and listening to what the characters have to say. He offers to talk, but not if it means leaving
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters received a letter of recommendation from Tamalin Zoar (see the “Calling Horns” section) and they show it to Dral Thelev, the half-orc tells them that the Zoar family has power in the city and
words. If the party conducts a search without the dryads’ consent, the dryads attempt to charm the characters and command them to return whence they came. The dryads attack intruders who resist their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gets its name from the thousands who died in the flood. Travelers on the High Road, which skirts the Mere to the east, must resist the urge to be lured into the swamp by bobbing will-o’-wisps
families from gaining a political foothold in the city, and has enacted harsh laws that prevent guilds from being formed. Neverwinter is a member of the Lords’ Alliance, and Neverember supports the efforts
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
characters do not cooperate and resist attempts to take them into custody, their mission ends in failure. The queen immediately orders her followers to hunt down and kill or capture the party — the chance
MINISTER
Sauriv, the lizardfolk minister, offers the characters the most direct route to gaining a peaceful audience with the queen and a positive resolution for both Saltmarsh and the lizardfolk. In