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Returning 35 results for 'calling war replaced'.
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calling war replaces
calling war replace
Magic Items
Dungeon Master’s Guide
Long ago, in the Dragonlance setting, elves and humans waged a terrible war against chromatic dragons. When the world seemed doomed, the wizards of the Towers of High Sorcery came together and forged
five Orbs of Dragonkind to help defeat the dragons. One orb was taken to each of the five towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to lure
Monsters
Out of the Abyss
Pick. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"War Pick"} to hit, reach 5 ft., one target. Hit: 4 (1d8);{"diceNotation":"1d8","rollType":"damage","rollAction
":"War Pick","rollDamageType":"piercing"} piercing damage.
Change Shape. The Pudding King magically transforms into an ooze, or back into his true form. He reverts to his true form if he dies. Any
Monsters
Eberron: Rising from the Last War
, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
roll.Overlords
In the first days of the world, the children of Khyber rose from the darkness to reign over Eberron. The greatest among them were the overlords, who held dominion over a world of fear, war, and
Monsters
The Wild Beyond the Witchlight
that the work gave him a sliver of joy. When the old keeper died years later, Naeryx replaced him.
The wealthy family that owned the clock tower didn’t pay Naeryx a lot of money for his work
, without informing the rest of his family, Urmius bought a run-down carnival and persuaded Naeryx to help him operate it. Naeryx and Urmius—now calling themselves Mister Witch and Mister Light
Species
Eberron: Rising from the Last War
Protection is my purpose. I defend the innocent from those who would do them harm. For my siblings, this is a job; for me, it’s a calling.
—Harric d’Deneith, Sentinel Marshal
born in Karrnath, and war flows in its veins. For centuries, the Blademarks Guild of House Deneith has governed the mercenary trade. While warriors with the Mark of Sentinel are among its most elite
Monsters
Eberron: Rising from the Last War
Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that
children of Khyber rose from the darkness to reign over Eberron. The greatest among them were the overlords, who held dominion over a world of fear, war, and death until the children of Eberron and Siberys
Monsters
Storm King's Thunder
, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics are otherwise replaced
the anger and jealousy of Serissa’s older siblings, with the ultimate goal of thrusting the giants into war with the small folk. The dragon also wants to wrest the Wyrmskull Throne from the
Orb of Dragonkind
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
Ages past, elves and humans waged a terrible war against evil dragons. When the world seemed doomed, powerful wizards came together and worked their greatest magic, forging five Orbs of Dragonkind
(or Dragon Orbs) to help them defeat the dragons. One orb was taken to each of the five wizard towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to
classes
as equals, seeing intelligent creatures as no more worthy of respect or protection than other living things. At their most extreme, these Druids wage war against civilization, calling on fang and
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some
calling in life.
Proud Dragon Kin
Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the
classes
as equals, seeing intelligent creatures as no more worthy of respect or protection than other living things. At their most extreme, these Druids wage war against civilization, calling on fang and
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Gruumsh—lord of war and fury—created the first orcs, and even those orcs who turn away from his worship carry his blessings of might and endurance. The same is true of half-orcs. Some half
-orcs hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumsh’s exultation when they join in melee combat — and either
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
sufficient to defeat whatever threats arise.
A Life of Danger
A barbarian plays an important role as a protector of their people and a leader in times of war. Life in the wild places of the world is
the closeknit family structures of the tribe, but eventually find them replaced by the bonds formed among the members of their adventuring parties.
Creating a Barbarian
When creating a barbarian
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
—knowledge of the people who constructed the monument and the mythic saga it depicts. A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
beyond the horizon—makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
of the world, but even fewer people can claim the true calling of a paladin. When they do receive the call, these warriors turn from their former occupations and take up arms to fight evil. Sometimes
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warfare After a century of war, magic plays an ever-increasing role on the battlefield. Massive magical siege staffs fill the role of artillery. Semi-sentient warforged titans can scatter squads of
infantry. Arcane sappers may spread glyphs of warding to deny a region to an enemy. Wands and rods haven’t replaced the swords or bows, but elite wandslingers, as military spellcasters are often known
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
” and “Demon Ichor Boost” below). Weapon Stations Each of an infernal war machine’s weapons takes up a station on the vehicle. One weapon can be replaced with another (see “Alternative Weapon Stations”), provided the crew requirement needed to operate the replacement weapon is the same.
of an infernal war machine is a chair with a wheel, levers, pedals, and other controls. The helm requires a driver to operate. An infernal war machine with no driver automatically fails Dexterity
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warfare After a century of war, magic plays an ever-increasing role on the battlefield. Massive magical siege staffs fill the role of artillery. Semi-sentient warforged titans can scatter squads of
infantry. Arcane sappers may spread glyphs of warding to deny a region to an enemy. Wands and rods haven’t replaced the swords or bows, but elite wandslingers, as military spellcasters are often known
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
” and “Demon Ichor Boost” below). Weapon Stations Each of an infernal war machine’s weapons takes up a station on the vehicle. One weapon can be replaced with another (see “Alternative Weapon Stations”), provided the crew requirement needed to operate the replacement weapon is the same.
of an infernal war machine is a chair with a wheel, levers, pedals, and other controls. The helm requires a driver to operate. An infernal war machine with no driver automatically fails Dexterity
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
A Life of Danger A barbarian plays an important role as a protector of their people and a leader in times of war. Life in the wild places of the world is fraught with peril: rival tribes, deadly
. Wandering is often a way of life for their native tribes, and the rootless life of the adventurer is little hardship for a barbarian. Some barbarians miss the close-knit family structures of the tribe, but eventually find them replaced by the bonds formed among the members of their adventuring parties.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of honorable warfare, chivalry, and justice in society. Even in the midst of his everlasting war with his brother Hextor, god of war and tyranny, Heironeous promotes his own portfolio: war fought
hunting. Some individuals feel a calling to a particular deity’s service and claim that god as a patron. Particularly devoted individuals become priests by setting up a shrine or helping to staff a holy
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Dark Elf (Drow) (p. 24) The first two paragraphs have been replaced with the following: As a drow, you are infused with the magic of the Underdark, an underground realm of wonders and horrors rarely
influence—for now. Wherever the cult lurks, drow heroes stand on the front lines in the war against it, seeking to sunder Lolth’s web.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a town, and he or she plays a similar role as a protector of the people and a leader in times of war. Life in the wild places of the world is fraught with peril: rival tribes, deadly weather, and
often a way of life for their native tribes, and the rootless life of the adventurer is little hardship for a barbarian. Some barbarians miss the close-knit family structures of the tribe, but eventually find them replaced by the bonds formed among the members of their adventuring parties.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion The characters might have pieced together that Luggik was replaced by a slaad spy. If they didn’t, Major Kalar notices the control gem on Zot and Sotu’s armor and makes suggestions until
officer’s armory, from which each character can choose one of the following magic items: +1 weapon of any type from the Player’s Handbook +1 wand of the war mage Cloak of protection Dimensional shackles
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion The characters might have pieced together that Luggik was replaced by a slaad spy. If they didn’t, Major Kalar notices the control gem on Zot and Sotu’s armor and makes suggestions until
officer’s armory, from which each character can choose one of the following magic items: +1 weapon of any type from the Player’s Handbook +1 wand of the war mage Cloak of protection Dimensional shackles
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a town, and he or she plays a similar role as a protector of the people and a leader in times of war. Life in the wild places of the world is fraught with peril: rival tribes, deadly weather, and
often a way of life for their native tribes, and the rootless life of the adventurer is little hardship for a barbarian. Some barbarians miss the close-knit family structures of the tribe, but eventually find them replaced by the bonds formed among the members of their adventuring parties.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
A Life of Danger A barbarian plays an important role as a protector of their people and a leader in times of war. Life in the wild places of the world is fraught with peril: rival tribes, deadly
. Wandering is often a way of life for their native tribes, and the rootless life of the adventurer is little hardship for a barbarian. Some barbarians miss the close-knit family structures of the tribe, but eventually find them replaced by the bonds formed among the members of their adventuring parties.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Dark Elf (Drow) (p. 24) The first two paragraphs have been replaced with the following: As a drow, you are infused with the magic of the Underdark, an underground realm of wonders and horrors rarely
influence—for now. Wherever the cult lurks, drow heroes stand on the front lines in the war against it, seeking to sunder Lolth’s web.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
during the pre-Cataclysm Age of Might? Before or during the War of Lance? Where on Krynn will Elemental Evil arise: the hills and mountains of Solamnia? Ergoth? Or the soon-to-be destroyed Istar? We
suggest setting the campaign when and where the Dragonlance saga began: in the lands of Abanasinia, near Solace and Haven, at the end of the Time of Darkness in the year or two preceding the War of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Celtic Pantheon It’s said that something wild lurks in the heart of every soul, a space that thrills to the sound of geese calling at night, to the whispering wind through the pines, to the
Manannan mac Lir, god of oceans and sea creatures LN Nature, Tempest Wave of white water on green Math Mathonwy, god of magic NE Knowledge Staff Morrigan, goddess of battle CE War Two crossed spears Nuada
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Celtic Pantheon It’s said that something wild lurks in the heart of every soul, a space that thrills to the sound of geese calling at night, to the whispering wind through the pines, to the
Manannan mac Lir, god of oceans and sea creatures LN Nature, Tempest Wave of white water on green Math Mathonwy, god of magic NE Knowledge Staff Morrigan, goddess of battle CE War Two crossed spears Nuada
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of honorable warfare, chivalry, and justice in society. Even in the midst of his everlasting war with his brother Hextor, god of war and tyranny, Heironeous promotes his own portfolio: war fought
hunting. Some individuals feel a calling to a particular deity’s service and claim that god as a patron. Particularly devoted individuals become priests by setting up a shrine or helping to staff a holy
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
during the pre-Cataclysm Age of Might? Before or during the War of Lance? Where on Krynn will Elemental Evil arise: the hills and mountains of Solamnia? Ergoth? Or the soon-to-be destroyed Istar? We
suggest setting the campaign when and where the Dragonlance saga began: in the lands of Abanasinia, near Solace and Haven, at the end of the Time of Darkness in the year or two preceding the War of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of
. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
he could wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of
. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.