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Returning 35 results for 'calling water robbery'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
fellows, or on the run?
Skill Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator’s tools, vehicles (water)
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky
you served on, or another ship you have good relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route
Monsters
Mordenkainen's Fiendish Folio Volume 1
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return
the chosen prize. A giant might undertake a carefully planned robbery, making extensive use of magic to cover their presence. Or it might engage in a brute-force raid that involves tearing off the
Sailor
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
Proficiencies: Athletics, Perception
Tool Proficiencies: Navigator’s tools, vehicles (water)
Equipment: A belaying pin (club), 50 feet of silk rope, a lucky charm such as a rabbit foot or a small stone
relations with (perhaps one captained by a former crewmate). Because you’re calling in a favor, you can’t be certain of a schedule or route that will meet your every need. Your Dungeon
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract
ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that press in from the wild. In some places, rangers gather in secretive orders or join forces with
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
trade. They dislike boats, so enterprising humans and halflings frequently handle trade in dwarven goods along water routes. Trustworthy members of other races are welcome in dwarf settlements, though
command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan
Druid
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
.
Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over
water—must remain in equilibrium. If one element were to gain power over the others, the world could be destroyed, drawn into one of the elemental planes and broken apart into its component
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Storm “Sovereigns and Firstborn, grant me the four blessings promised to our people: dominion over the air, dominion over the water, fortune for my family, and fortune for my future
.”
— From the Oath of Lyrandar
Wind and water welcome the half-elf who carries the Mark of Storms. The wind catches them when they fall, and they swim with remarkable speed. Those who possess
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Storm “Sovereigns and Firstborn, grant me the four blessings promised to our people: dominion over the air, dominion over the water, fortune for my family, and fortune for my future
.”
— From the Oath of Lyrandar
Wind and water welcome the half-elf who carries the Mark of Storms. The wind catches them when they fall, and they swim with remarkable speed. Those who possess
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that
compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(transmutation)
Shape water (transmutation)
Thunderclap (evocation)
Toll the dead (necromancy)
1st Level
Absorb elements (abjuration)
Catapult (transmutation)
Cause fear (necromancy)
Earth tremor
minute meteors (evocation)
Summon lesser demons (conjuration)
Thunder step (conjuration)
Tidal wave (conjuration)
Tiny servant (transmutation)
Wall of sand (evocation)
Wall of water (evocation
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(transmutation)
Shape water (transmutation)
Thunderclap (evocation)
Toll the dead (necromancy)
1st Level
Absorb elements (abjuration)
Catapult (transmutation)
Cause fear (necromancy)
Earth tremor
minute meteors (evocation)
Summon lesser demons (conjuration)
Thunder step (conjuration)
Tidal wave (conjuration)
Tiny servant (transmutation)
Wall of sand (evocation)
Wall of water (evocation
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return for a treasure
undertake a carefully planned robbery, making extensive use of magic to cover their presence. Or it might engage in a brute-force raid that involves tearing off the roof of a merchant’s home, seizing what
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters and
not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return for a treasure
undertake a carefully planned robbery, making extensive use of magic to cover their presence. Or it might engage in a brute-force raid that involves tearing off the roof of a merchant’s home, seizing what
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Price of Beauty, Sylvarie Silversong, after visions bestowed by Sune led her to a hot spring infused with fey magic. Ten years ago, a coven of green hags calling themselves the Fetid Gaze tricked
the bathhouse are the coven’s wicked minions in disguise, but also here are an undercover Harper agent, a water spirit, and a cursed kobold—all potential allies who can reveal the coven’s malicious machinations. Azirssa, Greensong, and Morganna
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Price of Beauty, Sylvarie Silversong, after visions bestowed by Sune led her to a hot spring infused with fey magic. Ten years ago, a coven of green hags calling themselves the Fetid Gaze tricked
the bathhouse are the coven’s wicked minions in disguise, but also here are an undercover Harper agent, a water spirit, and a cursed kobold—all potential allies who can reveal the coven’s malicious machinations. Azirssa, Greensong, and Morganna
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters that
compassion. But they quickly learn that other adventurers who can carry their own weight in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters and
not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blibdoolpoolp the Sea Mother Bloppblippodd (“Blopp”) Ploopploopeen’s daughter, now calling herself the archpriest of Leemooggoogoon the Deep Father; demon tainted Glooglugogg ("Gloog") Ploopploopeen’s son, kuo
of life under the water.
Kuo-toa names are a long series of gargling syllables, and their voices have a bubbly, gargling quality. However, the kuo-toa communicate as much through gesture as speech
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Tales d6 Tale
1 “The farmers at Leilon Point have seen more shark fins in the water lately. Some even claim to see humanoids swimming alongside the sharks! Can you imagine?” (If the
few local merchants claim to have been attacked on the road by a band of brigands calling themselves the Chimera Crew! Bandits sure have gotten more colorful these days.” (If the characters investigate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Celtic Pantheon It’s said that something wild lurks in the heart of every soul, a space that thrills to the sound of geese calling at night, to the whispering wind through the pines, to the
Manannan mac Lir, god of oceans and sea creatures LN Nature, Tempest Wave of white water on green Math Mathonwy, god of magic NE Knowledge Staff Morrigan, goddess of battle CE War Two crossed spears Nuada
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Tales d6 Tale
1 “The farmers at Leilon Point have seen more shark fins in the water lately. Some even claim to see humanoids swimming alongside the sharks! Can you imagine?” (If the
few local merchants claim to have been attacked on the road by a band of brigands calling themselves the Chimera Crew! Bandits sure have gotten more colorful these days.” (If the characters investigate
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Celtic Pantheon It’s said that something wild lurks in the heart of every soul, a space that thrills to the sound of geese calling at night, to the whispering wind through the pines, to the
Manannan mac Lir, god of oceans and sea creatures LN Nature, Tempest Wave of white water on green Math Mathonwy, god of magic NE Knowledge Staff Morrigan, goddess of battle CE War Two crossed spears Nuada
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blibdoolpoolp the Sea Mother Bloppblippodd (“Blopp”) Ploopploopeen’s daughter, now calling herself the archpriest of Leemooggoogoon the Deep Father; demon tainted Glooglugogg ("Gloog") Ploopploopeen’s son, kuo
of life under the water.
Kuo-toa names are a long series of gargling syllables, and their voices have a bubbly, gargling quality. However, the kuo-toa communicate as much through gesture as speech
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If Geeraugh and Mougra hear the alarm, they sneak up to watch the tomb and ambush anyone who emerges. They prefer robbery to a fight. When the characters enter, read the following: Inside the door
room, twenty feet by twenty feet, containing a stone coffin. The ceiling is cracked, allowing roots and water into the chamber from multiple points, although little collects here. At the coffin’s
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
). Those who succeed hold onto the bridge and must climb it to safety. Flood! The large pools in area 7 have collapsible walls that can be yanked out of place to release a surge of water down the main
water surge pours from area 7 down to area 1. The passage is suddenly filled with a mighty roar, as a huge surge of rushing water pours down from above!
The flood threatens all creatures in the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
). Those who succeed hold onto the bridge and must climb it to safety. Flood! The large pools in area 7 have collapsible walls that can be yanked out of place to release a surge of water down the main
water surge pours from area 7 down to area 1. The passage is suddenly filled with a mighty roar, as a huge surge of rushing water pours down from above!
The flood threatens all creatures in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
themselves in political hot water. The Lords of Waterdeep charge them with the crime of robbery against the citizens of the city. The characters face up to 1 month of hard labor plus damages equal to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. If Geeraugh and Mougra hear the alarm, they sneak up to watch the tomb and ambush anyone who emerges. They prefer robbery to a fight. When the characters enter, read the following: Inside the door
room, twenty feet by twenty feet, containing a stone coffin. The ceiling is cracked, allowing roots and water into the chamber from multiple points, although little collects here. At the coffin’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
themselves in political hot water. The Lords of Waterdeep charge them with the crime of robbery against the citizens of the city. The characters face up to 1 month of hard labor plus damages equal to the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and dammed the Khystonos River. Now villagers downstream suffer as their fields and herds lack the water they need to survive. (Partially true)
2 The Akroans have invented a new device of war
that can tear down the walls of the mightiest fortress. They tested it in the Katachthon Mountains and plan to use it against any who don’t pay tribute. (False)
3 A minotaur calling himself King
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
+4, Perception +4, Stealth +3
Senses darkvision 60 ft., passive Perception 14
Languages Common, Draconic, Sylvan
Challenge 3 (700 XP)
Amphibious. The hag can breathe air and water.
Innate
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and dammed the Khystonos River. Now villagers downstream suffer as their fields and herds lack the water they need to survive. (Partially true)
2 The Akroans have invented a new device of war
that can tear down the walls of the mightiest fortress. They tested it in the Katachthon Mountains and plan to use it against any who don’t pay tribute. (False)
3 A minotaur calling himself King
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
+4, Perception +4, Stealth +3
Senses darkvision 60 ft., passive Perception 14
Languages Common, Draconic, Sylvan
Challenge 3 (700 XP)
Amphibious. The hag can breathe air and water.
Innate
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Reaching the Bottom The swamp beneath the Queen’s Way is presently at a low water level (see “Fluctuating Swamp Waters” earlier in the chapter). As the last character reaches the marshy ground, a
the giant crane flies off, read the following boxed text aloud: Sticky mud squelches beneath your feet. Tangled mangroves grow out of pools of rippling water, half hidden by the thick fog, and purple